ross_coe
04-01-2005, 12:56 PM
Hey folks
Wonder if anyone can help. I've been making a head in Maya, which at the moment is more or less finished and has about 1800 polys (unsmoothed). Now, I'm just doing some tweaks and cleaning up the mesh, but for some reason if I try to delete an edge or a poly, Maya hangs and I has to ctrl-alt-delete to shut it down and reboot.
It's driving me absolutely nuts.....especially coz it's a 3 sided poly I'm trying to fix, and it leaves a nasty little bump in the nose when smoothed.
I seem to get the same hanging problem when I want to move some UVs in the UV editor.
Oh, I'm wondering if it might be something to do with the mesh of the head itself, coz if I create a new cube in the same scene and delete an edge or poly it's fine! I've mirrored the geometry of the head, and deleted all the history, so there's no clutter that it has to deal with. Is there any way to check that the geometry isn't screwy?
And when Maya, the task manager says my CPU is running at 100%....so it appears Maya must be doing something. But 100% just to delete a single edge or poly???
Finally, should a 1800 poly head file be 26Mb in size? Seems a little big....I'm sure it'd only be about 2Mb in max at the most. Maybe the file is the problem?
Please can someone help.....before I go MAD!!!!!!
Cheers folks
Wonder if anyone can help. I've been making a head in Maya, which at the moment is more or less finished and has about 1800 polys (unsmoothed). Now, I'm just doing some tweaks and cleaning up the mesh, but for some reason if I try to delete an edge or a poly, Maya hangs and I has to ctrl-alt-delete to shut it down and reboot.
It's driving me absolutely nuts.....especially coz it's a 3 sided poly I'm trying to fix, and it leaves a nasty little bump in the nose when smoothed.
I seem to get the same hanging problem when I want to move some UVs in the UV editor.
Oh, I'm wondering if it might be something to do with the mesh of the head itself, coz if I create a new cube in the same scene and delete an edge or poly it's fine! I've mirrored the geometry of the head, and deleted all the history, so there's no clutter that it has to deal with. Is there any way to check that the geometry isn't screwy?
And when Maya, the task manager says my CPU is running at 100%....so it appears Maya must be doing something. But 100% just to delete a single edge or poly???
Finally, should a 1800 poly head file be 26Mb in size? Seems a little big....I'm sure it'd only be about 2Mb in max at the most. Maybe the file is the problem?
Please can someone help.....before I go MAD!!!!!!
Cheers folks