View Full Version : (3Dsmax)the best way for modeling a head.
Which way is better?
Modeling with NURBS curves or surfaces
Box modeling(using polygons)
06-01-2005, 05:34 AM
I prefer poly modeling, but in the end it's up to you.
06-01-2005, 07:30 AM
I'm a poly-modelling fan myself. And max has great poly modelling tools....very functional and nice to use.
06-01-2005, 09:27 AM
IMO NURBS is better for inorganic things and poly modelling works well for organic things (like heads).
07-01-2005, 02:47 PM
I agree with what they said, except I use poly modeling not just for heads, but almost every model I make. See my sig. for an example.
Thank you for your opinions.
I want to find a person who can model a complete head with NURBS.
Each time i wanted to make a head with NURBS curves i couldn't finish it, because my model was becoming like a mask.
13-01-2005, 05:21 AM
Is there supposed to be an image showing?
I have made this mouth Only with NURBS.
13-01-2005, 05:30 AM
That looks pretty good! I should like to see it from almost straight on, and perhaps a view of your contours.
I've made it but i don't know how can i do the rest of face.
Can i make a nose separately and then join it to the mouth?(I don't want to convert my object to Editable poly or mesh)
I love box modeling .. and I think it's the best way to do the organic modelling ...
take a look at this tutorial
(right clik on the mirror#1 button > save object ..)
14-01-2005, 01:16 AM
I found many tutorial in 3dtotal for head modelling, i started my head modelling with box, you can see the easy tutorial for head modelling in 3d total tutorial section
:grr:I became tired of searching for a suitable picture of human face from different views, please help me
Now after a long time from starting this thread i want to get a conclusion for the initial question so i will use some of max help's sentences which are related to our discussion.
At first, i try to reply this question that " Which one is better for modeling the head?"
In the max's tutorial file this sentence has been written that :
NURBS can be especially suited for modeling organic, free-form surfaces
NURBS are good for modeling free-form surfaces, but they are computationally expensive. If you want to do character animation, an editable mesh or editable patch model is the better choice. Meshes and patches require less computation, and animate more quickly and reliably
It seems, nurbs are good for modeling the head compared to meshes, not only they aren't worse but also they have some benefits:
NURBS are popular because they are easy to manipulate interactively, and because the algorithms that create them are both efficient and numerically stable.
You can also model surfaces using polygonal meshes or patches. Compared to NURBS surfaces, meshes and patches have these shortcomings:
Using polygons can make it more difficult to create complicated curved surfaces.
Because meshes are faceted, facets appear at the edge of rendered objects. You must have a large number of small faces to render a smoothly curved edge.
NURBS surfaces, on the other hand, are analytically generated. They are more efficient to calculate, and you can render a NURBS surface that appears to be seamless.
as you might saw in the upper replies i started to make a head with nurbs and i did the mouth, but i couldn't finish it becasue it became very expensive for my junky computer and becuase i mixed up to correct a lot of faults. so i decided to examine the poly modeling technique and i finished it successfully.
Now i should tell that according to the above, Nurbs is a good tool for creating a head, but it is better for those who have a strong computer and a good experience with editing curves which want to loft to each other for making a surface. and in other hand most of users make their objects using poly modeling because they can understand their works during creation.
here is my head created with poly modeling
vaaaaaaaaaayy!!! I forgot to make the ear.
31-01-2005, 01:20 PM
You may get more critiques if you post this in the Organic forum. Personally, organic modeling is not my strong point.
thanks olympus, do you read the last reply of the previous page?
31-01-2005, 11:18 PM
Yes, now I have :). I agree with what you have there, nurbs does need a fast computer and lots of experience editing splines. As for my self, I much prefer to model poly-by-poly, because it's is easier for me to acheive accuracy to my references.
About the head, it appears to be modeled well, though the shape may be a little off. It is a nice smooth model, which is good.
though the shape may be a little off
what do you mean?what does off mean?
01-02-2005, 12:44 AM
I mean that the face shape is not quite correct. I was mainly refering to the nose region.
yeah, i found that. i'll try to correct it.
then i expect that you help me to texture it.
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