NULLL
08-01-2005, 10:30 PM
i have modelled something and want to use the top down isometric render of this model as texture. So i simply render the top down viewport and use the render output as a diffuse channel in the texture for another object.
This works without problems, but i'm trying to find out if there's a way to render and object in max to a bumpmap, a bit like the 'distance map' renders in Bryce.
I want to do this cos some of my models are so big that my PC can barely handle them and render times are too high. So i figured i make low-poly versions of the models and replace the details by textures with bump and self-illumination maps. I can easily create illumination maps, based on the normal render, but in most cases making a bump-map is too much work since i need smooth changes in heights...
Is it possible to render height maps or bump maps in 3ds max or should i be making them myself?
This works without problems, but i'm trying to find out if there's a way to render and object in max to a bumpmap, a bit like the 'distance map' renders in Bryce.
I want to do this cos some of my models are so big that my PC can barely handle them and render times are too high. So i figured i make low-poly versions of the models and replace the details by textures with bump and self-illumination maps. I can easily create illumination maps, based on the normal render, but in most cases making a bump-map is too much work since i need smooth changes in heights...
Is it possible to render height maps or bump maps in 3ds max or should i be making them myself?