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joel
10-01-2005, 07:18 AM
i'm developing a character 3dsmax, i'm using biped and physique for the bones and skin. I have applied physique to the mesh and initialized it. I want to enter manual vertex assigments but the characters vertices are not displaying in the viewport. 3dsmax recognizes that they are there, a crosshair appears on mouse-over where the vertex should be, it just no being displayed.

i tested biped and physique on another of my characters and it worked fine then.

I have a feeling the problem might be coming from the fact that i switched the mesh from poly to mesh many times during the modeling process

uglycat
12-01-2005, 11:30 PM
not a solution, but i have noticed this happening when i collapse a primitive into an editable mesh on some occasions. i'm not sure what causes it though, so i usually just delete the object and recreate it. but this obviously isn't an option, in your case...

joel
16-01-2005, 10:21 PM
i found the answer to my own proble.

i created and object and converted it to a mesh. I attached the object to my character mesh then deleted the object at polygon subobject level. when i initialized physique with the biped all the vertices showed up.

i hope this helps anyone else that has run into this snag