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Andy_k-3DT
20-01-2005, 02:54 AM
The "rules" are simple,

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. How you interpret the brief is up to you as long as the final model conforms to what we have asked for.

2, spend no longer than the specified time on the modelling stages then render the image.

3, Post the image here along with your details, software used, time spent etc. Please post only one image per entry with a maximum file size of 100k and with the maximum dimensions of 800x600. This image should include at least one wire frame view of your finished model. Posts with multiple renders of the same object will be deleted.

4, time spent on rendering or texturing is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure"

5, if your model is not complete, you can still post as long as it's recognizeable

6, no cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

7, No limit to the number of entries each person is allowed as long as each one is a completely new model and not one that utilises bits of previous entries


8, No external links to pictures, they must be attached using the browse button and be no larger than 800x600 pixels and 100k. Any pictures larger than this or links will be removed as soon as we see them and the poster will be disqualified immediately

prizes of a 3D Total texture CDs to the best entrants. We'll judge it to avoid the voting process getting too complicated and winners will be notified by an announcement in the thread once judging is complete.

so, here we go, with this week's challenge

deadline - 22.00 GMT Wednesday 26th January 2005

modelling time - 60 minutes

subject - watch

the old saying is that every 3D artist will at some time model their watch. Here's your chance to hone your modelling skills and keep an eye on the time all in one go :)

It doesn't have to be your watch, it can be a wrist watch, a pocket watch etc etc

good luck and have fun

Andy

Andy_k-3DT
20-01-2005, 03:00 AM
just to get things going....

modelled in C4D - I'll post a textured version when I get a chance

Andy

deadplant155
20-01-2005, 03:06 AM
ooh, that looks like fun, difficult though. especially to get it as detailed as all that. i started off in ts andy, i really respect your models, knowing that software.

DESPISTADO
20-01-2005, 03:10 AM
beautiful watch andy if i get some time ill do something

andoy
20-01-2005, 03:13 AM
with the watch you posted Andy ... i guess it's just 7 or 8 minutes past the deadline looking at the time on it .... shame you will be disqualified for yet another week...
LOL .. if i just 'WATCH' this weeks thread can i enter pls?

Andy_k-3DT
20-01-2005, 03:14 AM
although I'm using trueSpace less these days it's still got one of the best sets of modelling tools of any software package. The interface puts people off which is a shame because overall the software is good.

Check out this month's 3D World magazine to see what can be done with "older" versions of it :)

Yep, this will be a difficult challenge but as usual, there are "easier" options, it's up to you to figure them out.

Andy

Andy_k-3DT
20-01-2005, 03:17 AM
Originally posted by andoy
with the watch you posted Andy ... i guess it's just 7 or 8 minutes past the deadline looking at the time on it .... shame you will be disqualified for yet another week...
LOL .. if i just 'WATCH' this weeks thread can i enter pls?

tee hee - perhaps the best advice would be "WATCH IT!!!!"

OK, I think we've probably got most of the crap puns/jokes out the way and once again decided that I'm disqualified - bah!!!

Andy

Black
20-01-2005, 03:33 AM
Each week another excuse is ovecome.. soon you are going to be officially participating...
A tisk again Andy. It was a really good model this time.

60 minutes? mmm
Depends on the model (Well like a Flinstone-watch);
But .. isn't 60 minutes a killer?

I will give it a try.. but I don't think it will be easy to get the high tech cool looking models out

Andy_k-3DT
20-01-2005, 04:13 AM
Originally posted by Black
.

60 minutes? mmm
Depends on the model (Well like a Flinstone-watch);
But .. isn't 60 minutes a killer?

I will give it a try.. but I don't think it will be easy to get the high tech cool looking models out

Got to disagree there Black and just to back up what I say here's a 10 minute model just to show watches aren't that difficult :)

Andy

Black
20-01-2005, 04:26 AM
U da Man!
Nobody likes show-off's you know

Buut I was sort of refferng to a serious bit complexor models.. like you know shock models with satelite tracking and so forth... not too much high tech about this one.


Ok ok... I am convinced.. I am in this week aswell.. And I'll see how much I could push my limits. (Having a watch lay around wouldn't hurt)

inspired
20-01-2005, 04:26 AM
hehe andy, will you never learn :p ? Disqualified again? :roll:

anyway, nice subject... :D gonna be a hard one for me, not liking to model from references...:roll:

well its late, and my mom just got home, so ill drink a wine with her, and go to bed, dreaming about my models to come :p

good luck every!

DESPISTADO
20-01-2005, 04:35 AM
youre my idol andy i will create a sect to follow you :D

adamos
20-01-2005, 04:36 AM
Once more mi picture its first one.
It a full time modeling (60 min)
Program Max whit default reder.

Andy_k-3DT
20-01-2005, 04:46 AM
Originally posted by DESPISTADO
youre my idol andy i will create a sect to follow you :D

tee hee - there's money in that you know :)

I realise it wasn't very hi tech Black, but the point was to illustrate that building a basic model takes no time at all and all watches are going to require a pretty much standard approach.

50 minutes left to turn that simple mesh into a hi-tech one? yeah, you could do that :)

Andy

adamos
20-01-2005, 05:07 AM
i`m starting now one more

inspired
20-01-2005, 05:40 AM
Originally posted by DESPISTADO
youre my idol andy i will create a sect to follow you :D

im in :dance:

Andy_k-3DT
20-01-2005, 05:42 AM
to quote the words often seen on car window stickers

"Dont follow me - I'm lost too"

Andy

deadplant155
20-01-2005, 05:45 AM
ok, i must know, how do you do the dancing banana???

adamos
20-01-2005, 06:24 AM
ok its ready.
Clasic poket watch.

Orkron
20-01-2005, 06:42 AM
adamos you beat me to it...I'm halfway through the render...15 minutes in, 15 to go.........uggg

adamos
20-01-2005, 06:45 AM
sorry orkon but i thik, well i know your molde will be beter.

Orkron
20-01-2005, 07:08 AM
Originally posted by adamos
sorry orkon but i thik, well i know your molde will be beter.

Tee hee, nothing of the sort :D
Okay, modelled in 50 minutes.
Textured in 7 minutes
rendered in 46 minutes (!!!!!)
edit: in max 6 as usual :D

vladoportos
20-01-2005, 07:21 AM
I've been modeling a watch, i decidet to model in max (poly modeling) Im rendering now but max made strange thing with one part of my mesh. I used normaly poly and than aplied Turbo smooth... After few test renders turbo smooth disepear from my pile there is just Editable poly.... But that mesh still looks like with appliet turbo smooth (i can see isolines) but i cant actualy select polys any more... also it destroyed my mash a litlle bit... Althrought that i will post it, when it finished render..


Sorry for chaotic and probably wrong english

Black
20-01-2005, 11:22 AM
Oh boy just great! :grr:

The Forum is FULL of people that can instantly model a watch by heart! Darn it

So will we be seeing a "Juha-Work"?

To a question by DeadPlant155
ok, i must know, how do you do the dancing banana???
This might help you out DeadPlant155

You can access this window in the smilies option box as you post a reply or quote a message. Just click on the '[Get More]' tab

Segreto
20-01-2005, 12:49 PM
nice to have you back orkron

nice subject. hope i can find time to do this one:)

qooq
20-01-2005, 02:22 PM
Hello all!

This is my first post here :)

This task was sooo hard, so much to do in so little time...
This has made clear to me that I'm not a speed modeller.... :(

Andy your work is spectacular!!!!
How you can make so much detail in so little time??? That is just wrong....

I hope that I have made everything right :o

made with max 6

Modelling time: 59 min
texturing: 0
rendering: 1 min 47 sec

vladoportos
20-01-2005, 02:50 PM
So here is my entry, even the buggy max destroyed my mesh :(

Modeling: 60 min
Rendering: 50 min
Soft: Max7, Fr, Ps
----------------------------------------------------------------------------

dhruvsm
20-01-2005, 05:58 PM
hey, that's a nice model vladoportos!!!....and i cann't wait to see the first entry...com'n, that's obviously from Andy!!!.....good one..as always!!!!
:o

vladoportos
20-01-2005, 06:46 PM
@dhruvsm: Thanx, but i know that that my model is crap...:cry: You can see edges on the side and i hate that on my models...

juha
20-01-2005, 07:18 PM
hello guys. sorry, i have been a bit busy.. so i kindly skipped last week...
really great phones you have made,, everyone of you..
offcourse you gonna see some of my work.. not today, but tomorrow maybe..
i have to first finish my Saint character....

Jonssen
20-01-2005, 07:51 PM
Damn... this chalenge is the chance for my revenge... I remember my first week at my job... the boss needed a pulse watch... and I did not get to finish it in time... but that was 2 years ago... anyway i'll try my best now to never more worry with this subject... ;)

Hey Orkron! I did not know you (I'm new here... entered last sunday...) but I can see you are very popular in this forum... I just wanted to say thank you for the HDR images from your site... very usefull!

inspired
20-01-2005, 07:56 PM
well here it is... kinda basic, but im warming up. Its my own design, slightly based on my last entry in week 30...


modeling time - 30 mins
mats & lights - 3 mins (1 sky, 3 omni's / basic mats)
render time - clay: 2 mins
mats: 3 mins

inspired
20-01-2005, 07:58 PM
Originally posted by Jonssen
Orkron! I did not know you (I'm new here... entered last sunday...) but I can see you are very popular in this forum...

:eek: Orkron popular??? :roll: muhahaha we are just happy we can laugh over his models again :p

:p naaah just messing with you ork! you are the man! You sure are one of the better and faster modelers around!;)

btw, welcome to the forums Jonssen! looking forward to se ur entry!

digitalxni
20-01-2005, 09:38 PM
meh, was thinking of entering until i saw the quality of everyone else's models !

Saying that, a completed watch would probably take me approx 60 days :mad:

any chance of getting some really simple stuff to model ? :P

Vizualizer
20-01-2005, 09:40 PM
thanks andy_k, after i seen youre watch, i have hang up my hope to do it too.
isn´t so easy to create a watch in Truespace in 1 houre .. ;(

vladoportos
20-01-2005, 09:42 PM
Andy, are Alarm clocks also allowed ? Im rendering one right now so i hope there are....

Orkron
20-01-2005, 10:12 PM
Originally posted by Jonssen
Hey Orkron! I did not know you (I'm new here... entered last sunday...) but I can see you are very popular in this forum... I just wanted to say thank you for the HDR images from your site... very usefull!

You're welcome, happy to share :D

Segreto, glad to be back, thanks

Inspired you're such a goofball :D

Popov
20-01-2005, 10:13 PM
Ok I come back,
My first post for this week,

Modelling with 3DMax6 in 45min
Texture 30 min with Illustrator CS

qooq
20-01-2005, 10:40 PM
Here is my second entry.

This time I made some thinking before I started to model...

Modelling: 50 min
Rendering: 20 min
texturing: 30 min

Thapa_Laxman
20-01-2005, 10:46 PM
Andy_k, you are best and so your watch. I looked you website and it was very useful. I thereby thank you very much. As far as this competition is concerned, I am ON.

Diabolos
20-01-2005, 11:03 PM
53 min.............sorry for the messy mesh

vladoportos
20-01-2005, 11:07 PM
So my second entry.... I returned back tu Rhino, poly modeling is just not for my anymore :)

Im not completly sure if this my entry fit in subject "watch" i let Andy to decide, if not i wouldnt be angry...

Im gona rerender it now because i dont like that two circle artefact on the right side of that clock.... wish my luck :)

BTW: if somebody want rhino scene of this just give my a call (ICQ) so you can checked the model or use in your scene (not challenge !)
------------------------------------------------

kenkuru
20-01-2005, 11:42 PM
That's a nice one vladoportos :) I think all watches are included in the subject, alarm ones too.

Very nice start to this week from every1 else as well...

I'll throw in an entry of my own when i get the time for it. ;)

Andy_k-3DT
20-01-2005, 11:44 PM
thanks guys...

As for modelling a watch in an hour in trueSpace, well, it depends how you approach the subject.

Think about it like this, most watches in their most basic form divide into quarters, looking at the face from the top the segments are 12-3, 3-6, 6-9 and 9-12. so try creating the rough form using one quarter (say 12-3) using the mirror modeller to create the opposing section. once that's right make it into a single object and you have half your watch. Now select the centre face and mirror it again to create your watch :)

All you need to add then is hands, face and a winder.

Perhaos if you struggle to model a whole watch in an hour 25% of a watch in 45 minutes is less daunting :)

I've attached a .scn example which will make the "10 minute watch" I posted near the beginning of this thread - just add mirroring and once you've converted that to solid objects add a few layers of SDS

HTH

Andy

this file will only work for trueSpace users and is here purely as an example not to be used for the challenge

Andy_k-3DT
20-01-2005, 11:51 PM
sorry Vladoportos, that is definitely a clock not a watch - it's a great render but we've already done alarm clocks :)

Andy

digitalxni
20-01-2005, 11:54 PM
what about an alarm clock with a watch strap andy ? :lame:

vladoportos
20-01-2005, 11:54 PM
@Andy: No problem, i gonna do wtach now

TORNADO
20-01-2005, 11:55 PM
Ohhh I missed the last week I was so sick ohh well nice model vlad(like aways)!I'll post something tomorow because now is late and I have two testst tomorow and you know I want to sweep...:eek: Good luck for this week every1!;)

remco_t
21-01-2005, 12:03 AM
Hi guys,
been a while since my last post here, but i'm definitely in for this week's challenge!

Just one question to Andy:
Does the creation of Illustrator curves (to be used for extrusion) count as modeling time?

Andy_k-3DT
21-01-2005, 12:12 AM
Originally posted by remco_t
Hi guys,
been a while since my last post here, but i'm definitely in for this week's challenge!

Just one question to Andy:
Does the creation of Illustrator curves (to be used for extrusion) count as modeling time?

welcome back and yep. illustrator curves count as modelling time :)

inspired
21-01-2005, 12:15 AM
another one from me... its the newest design from MTM. You want an antique watch, but still have the latest design? then the blue neon is the pocketwatch for you ;)

im kinda dissapointed, cuase i had modeled a glass thing over the watch... but i couldnt get the material right (tried some tuts...) and it killed the model, so i just deleted the glass :(

but well, im just sending it in anyway, i like how it came along...didnt do any sketches, just started modeling...

modeling time - 45 mins
mats & lights - 60 mins (experimenting... final renders: 18 omni's 1 sky)
render time - 5 mins

any suggestions on how making a good looking class thingy over it? gonna remodel this thing, but then slowly ;)

Thanos
21-01-2005, 12:17 AM
ANDY!!! Correct the deadline date!!

Vizualizer
21-01-2005, 12:23 AM
Thanky andy_k and thanks for the tip but now is to late ;( have done it alredy in 1 Houre + 4 Minutes of rendering
isnt finish but the houre was gone ... :)

But i will take a look on youre scene to learn what i do wrong.


Hmm isn´t possible to add a image ?
I looking for the Browse or add attachement button but can´t find :(

Than i can´t show my watch.

Vizualizer
21-01-2005, 12:31 AM
Did you work sometimes with Truespace or only Cinema 4D ?
I mean that the Truespace community have lost a great modeler with you :(

Andy_k-3DT
21-01-2005, 12:38 AM
I switched to Cinema4D as my main app a while back. I still use trueSpace occasionally.

I still contribute to the Caligari forums and write tutorials for 3D World for trueSpace users

Andy

Vizualizer
21-01-2005, 01:01 AM
ah uh okay, than we havn´t lost you :)
maybe we get in the next time a new tool ( Truespace 7 ) with a better renderer, better material handling and maybe too a more stable programm :)

we don´t lost the hope hehe ....

Popov
21-01-2005, 02:18 AM
Ok Let's go... my second post!!

Modelling 15min
Rendering 5min
Texturing 15min

vidiot
21-01-2005, 03:38 AM
Originally posted by Andy_k-3DT
thanks guys...

Thank you Andy - another (free) lesson in SDS modeling.

Renz
21-01-2005, 04:04 AM
Hello .. Nice models from every one. Here is my first post for this week.

Good luck every one..

3djunior
21-01-2005, 04:06 AM
OOOOH, i think i may just have to do something, maybe

vladoportos
21-01-2005, 04:15 AM
Hmm im finished my next model, finally now that is watch... i just need to export it now and render. So it will be here soon :)

n-e-gma
21-01-2005, 04:33 AM
Did you really made that in 60 min???? :eek:

Please forgive me for asking this but......

Do you people actually own a copy of MAX??

Im trying the version 7 demo (Thank God Discreet is giving us poor guys a chance to get our hands on such a find piece of software, at least in demo mode)

I know i can get it for free from any P2P network, but that would be wrong.....besides it wouldnt feel right to participate in this challenge like that......

just a thought....


sorry!!!

DESPISTADO
21-01-2005, 04:35 AM
hi heres my entry, whoo hoo with inspired we are two member now lol, this watch wil be a gift for all member of the sect :P its a free membership but you must pay cough!!... i mean give a gift of $100 to have the miracle of andy modelling skill in your hands :P :dance:

3ds max 5.1

modeling time : 1 hour only the watch, 5 minutes for the background

render time : 6 minutes and 48 seconds

texture time: about 15 minutes just tweaking

n-e-gma
21-01-2005, 04:42 AM
Despistado!!! ke ha pasado????

el tiempo limite no era 60 Min????

No me pare bola, yo no toy haciendo nah porke no tengo MAX!

pero me gustaria conocermas de tu trabajo, a mi tambien me gusta el 3D :D

n-e-gma
21-01-2005, 04:48 AM
Andy work is really good!!!

I cant believe that was done in 1 hour!!

Henry_B
21-01-2005, 04:55 AM
modeling time: 40min
texturing 35min (no glass)

i couldnt make the reflections on the glass so i took it away, (advices are welcome =P )

if i figure it out how to make the reflections on the glass ill post another with it

DESPISTADO
21-01-2005, 05:04 AM
Originally posted by n-e-gma
Despistado!!! ke ha pasado????

el tiempo limite no era 60 Min????

No me pare bola, yo no toy haciendo nah porke no tengo MAX!

pero me gustaria conocermas de tu trabajo, a mi tambien me gusta el 3D :D

jaja eso me hizo reir lo de 60 minutos :) hola n-e-gma como estas de donde eres? bienvenido al foro, que malo que aun no tengas max :(, por el momento tengo mi pagina desactualizada me he quedado estancado haciendo cambios, he dejado de lado algunas cosas como tutoriales que he hecho, y mi demo reel :(, que bueno que te guste el 3D cualquier ayuda que necesites aqui ando solo ponlo sin miedo :)

saludos

Andy_k-3DT
21-01-2005, 05:11 AM
Originally posted by n-e-gma
Andy work is really good!!!

I cant believe that was done in 1 hour!!

it's a ridiculously simple model when you take it apart

the outer case started as a quarter of a tube primitive and two symmetryobjects to create the "round" which once I'd got the rough shape of I made one half into a complete objectr then pulled the side out to accomodate the buttons

the face is 4 splines swept to create the cut outs for the small faces with a cylinder primitive to create the back plate of the face

the outer bevel of the face is another tube primitive

the outer bezel is a subdivided tube with each face swept to create the bumps the same object was used to create the winder with a capsule primitive on the end to round it off - the capsule was then used to form the buttons on the side.

the hands on the main face were swept splines and the hands on the secondary dials are cube primitives scaled and tapered by pulling the end points in.


It's all about organising workflow (and having software that's easy to work quickly with) :)


Andy

n-e-gma
21-01-2005, 05:14 AM
Hey!!!

Despistado!!

Yo soy de Republica Dominicana.....

me gustaria aprender mas sobre 3D, talvez tu me puedas dar una mano en eso :roll:

Disculpa mi honestidad pero tu reloj no se ve tan real como el de Andy...espero lo tomes como una critica constructiva...en fin...yo no puedo hacer uno nisikiera como el ke tu hiciste, so, no me pares mucha bola!!! :D

n-e-gma
21-01-2005, 05:18 AM
Andy....

Perhaps you could put together a tutorial on that
I'd love to see that....

It really helps to learn when you can actually see the step by step process from someone with your skills....

Really Nice Work :D

Orkron
21-01-2005, 05:32 AM
Originally posted by n-e-gma
I know i can get it for free from any P2P network, but that would be wrong.....besides it wouldnt feel right to participate in this challenge like that......
sorry!!!

You're right n-e-gma, it would be wrong. Unless you said not to give you any prize then that might be okay...But in all reality it doesn't matter what you do with stolen merchandise, everything is wrong after it's taken and not paid for. I feel it's totally okay to win with a demo copy, after all, they are letting you use it for free for 30 days right? Discreet (among others) does offer one-year liscences which cost signifigantly less than the perpetual liscence, so if you are not sure if this is the right product for you, first try the demo, and if you're still not sure, buy the one-year and if you end up liking it, then certainly buy it!

DESPISTADO
21-01-2005, 05:32 AM
jajaja no te preocupes :) estoy en un proyecto aparte y no me queda mucho tiempo para el concurso y si tienes razon no le puse mucho cuidado a las texturas no se ve real, andy califica solamente el modelo mas no iluminacion, texturas etc. asi que es innecesario hacerlas veras que muchos aqui asi lo hacen :) yo te recomiendo que visites el 3dcafe.com ahi hay muchos tutoriales para que te inicies en el max te seran de mucha ayuda, y en lo que pueda te ayudo :)

saludos

Villane
21-01-2005, 05:36 AM
Ok here's mine, all the production details are in the pic (cough, apologies for the bump mapping). The lack of time mean't i was unable to do the little hands of the clock rendering this particular pocket watch completely useless in everday society and would therefore be cast into the bin!

Cheers

Sean

BTW. If you believe my production time then you'll believe anything!! kidding!

Great work everyone. :)

Andy_k-3DT
21-01-2005, 05:42 AM
"Andy....

Perhaps you could put together a tutorial on that
I'd love to see that...."



if I get a chance I'll do it - but it really isn't that complex.

There's never enough time in the day and unless something is "ground breaking" then anyone of a hundred tutorials from around the net could easily apply.

In the meantime, here's the same model I posted earlier in trueSpace format but this time as a DXF file so it should work with any software (if you are using MAX then select import/merge).

All you need to do is mirror the objects along their centre axis (depending on your software you may need to delete the inside face before mirroring/subdividing) and you'll see it take shape.

At the end of the day it's a simple and easy model to take apart and see how the more complex one was made - call it a "hands on tutorial" :)

HTH

Andy

attached is quickwatch from earlier in the challenge in dxf format as an example only

n-e-gma
21-01-2005, 05:45 AM
Orkron...

I didnt know a 1 year license exists, perhaps i could afford that one if it falls under the 1000, and i dont think thats the case. :(

What kind of license do you have, and do you know how much does the 1 year license cost? Just to let me know without having to go trough some forms on Discreet's site ;)

I got to 3Dtotal looking for tutorials wich brougt me here. A 60min modeling challenge seemed like a good place to get help. If you guys can model something in 60min, that means you are very skilled and can point me in the right direction.

Maybe if i had gotten my hands on the Max demo a week ago, i could have entered this challenge too :(

Orkron
21-01-2005, 05:56 AM
n-e-gma, I'm looking for the 1-year lisence, I bought a student version,
here is the full perpetual product, good forever:
http://estore.discreet.com/dr/v2/ec_MAIN.Entry10?V1=662749&PN=1&SP=10023&xid=37482&CID=0&DSP=&CUR=840&PGRP=0&CACHE_ID=174329

vladoportos
21-01-2005, 05:58 AM
@n-e-gma: Im sure there is student licence for max or for any serious 3d program (Im sure that is for Rhino), this kind of licence is cheapest....

So here is my promised watch, sorry no textures this time just model...


Here is 2:00am so i gona sleep now, later on i will do same other watches... bye (good night)

Modeling: 60 min
Rendering: 25 min
Texturing: ???
Soft: Rhino, Max6, Fr, Ps
--------------------------------------------------------

n-e-gma
21-01-2005, 05:58 AM
Thanks a lot Andy!

I really apreciate it!

Thank you all guys!

Orkron
21-01-2005, 06:00 AM
here you go, very cheap!
http://www.sprysoft.com/shop/page/shop/flypage/product_id/22485/category_id/50a1e6440df2d00f6c5a0a13d7fb18b7

Andy_k-3DT
21-01-2005, 06:03 AM
If you are just starting out in 3D you don't need MAX and once you've got that idea out of your head you can start looking for alternatives.

With $1000 to sopend you can get yourself well set up with some very capable software and then upgrade to MAX should the need arise - trust me it won't and before the MAX brigade start shouting let me explain.

If you are good enough to get a job in a studio they don't care what software you learned on they'll train you :)

So, if you want a cheap way into 3D then you could do a whole lot worse than grab yourself this months copy of 3D World magazine.

On the cover disk you'll find a full copy of Caligari's trueSpace4.3 witha 6 page tutorial to get you started - I know because I wrote it :)

I've said this before, trueSpace is often overlooked but it has a superb set of modelling tools and for the price of a magazine you could get your hands on some good and legal software. There's also a chance to upgrade the cover disk to the latest version (ts6.6) and get the forthcoming trueSpace 7 release which will be compatible with VRAY, Virtua Light and it's built in renderer the latest version of the lightworks engine all for about half of your budget.

HTH

Andy

n-e-gma
21-01-2005, 06:17 AM
Thank you all!!
Im loggin out now!

I'll get on to model a watch of my own, im sure i wont be able to make it in 60min if i ever get it done :roll: but ill give it my best try :D

I'll post whatever i came on with tomorrow!!


Thanks again!!!

See you tomorrow!!

Jonssen
21-01-2005, 06:36 AM
Well... Do you guys care about using this watch? Or maybe I should make one a little more... hightech?

The advantage of this watch is that you will never lose the time again! Just print it and glue it in any place. Or give te printed time to your friends so they are always on time!

Hehe... explaining the buttons, we have the 4 small ones, left to right

1 - print date
2 - print hour
3 - switch 12h/24h modes
4 - print AM/PM (ok... I really didn't need this)

The big buttons:

Left one: Ink volume
Right one: Text alignment

Handle: for print :)

this time I used polygons for modeling... the nest one I'm going to use NURBS. :p

Modeling time: 55 min
software: Maya 6
Texturing + lighting: 3 hours
Rendering: 5 min

Old_Nick
21-01-2005, 08:32 AM
henry_b
I´d like to help you with reflections, but i don´t know
which software are you using.

bescec
21-01-2005, 08:48 AM
modeling 30min
texturing & ligting 20min
redering 10min
made with blender

evil-98
21-01-2005, 09:07 AM
aHH! hope i can get in this week. been really busy and missed last weeks..

good luck all

Henry_B
21-01-2005, 09:14 AM
Originally posted by Old_Nick
henry_b
I´d like to help you with reflections, but i don´t know
which software are you using.

thanks Old_nick, I'm using 3DS MAX

deadplant155
21-01-2005, 09:50 AM
ok, this time i'm hoping to get two entries in, one of these cool old school watches, and a new high tech shiny one. anyway, here's the old school.

modeling 60 minutes (i used every last second)
60 minutes texturing/rendering/compositing

the numbers are too big and such, but i'm a little happier with this than some of my other entries.

Solidus_Snake
21-01-2005, 11:13 AM
Im glad noone has done.... A SUNDIAL WATCH! :D

Orkron
21-01-2005, 12:01 PM
Originally posted by Andy_k-3DT

trueSpace is often overlooked but it has a superb set of modelling tools and for the price of a magazine you could get your hands on some good and legal software.

The most I've ever spent on a magazine was 6 USD, are you telling me I could buy TS for close to that?

Andy_k-3DT
21-01-2005, 12:39 PM
yep Orkron, trueSpace 4.3 is on the cover of this months 3D World with the option to upgrade to tS7 when it ships for $495.

I'm not sure what 3D World costs over there but my guess is it wouldn't over stretch your budget :)



Andy

Andy_k-3DT
21-01-2005, 12:57 PM
Diabolos

I must say I'm very impressed with your model, such a detailed mesh - yeah, I know it's a bit messy but that's a lot of detail you managed to incorporate within the hour

http://forums.3dtotal.com/showthread.php?postid=292260#post292260


now perhaps you'd like to explain to us all just how you did it?

I'm sure all the other members here would benefit from your experience.

Just out of curiosity I'd love to know (and so would a couple of others who have reported "your" model) how you needed 59 minutes to open the file "C900003_vh.racer3" from the DeEspona model collection :)

http://www.turbosquid.com/FullPreview/Index.cfm/ID/147932/Action/FullPreview

we will not tolerate cheating - consider yourself banned from this challenge







everybody else - please feel free to flame this particular individual :)

Andy

otacon
21-01-2005, 12:57 PM
Nice topic. Heres mine.
50min model
5 min texture/light
Lightwave

vladoportos
21-01-2005, 02:28 PM
@Otacon: Nice model and render, very nice.... I also checked your galery you have one watch there also :)

MaRiMo
21-01-2005, 03:00 PM
Hello guys!

All models are great. I already late with challenge, but here's mine:
Programs: Max v6, VRay, Photoshop.
Modeling time: 60 min
Rendering: 5 min
Post-work: 10 min

jm3d
21-01-2005, 04:30 PM
Hi everybody, I´m amazed whith the quality of the models I´ve seen, truly great work. I think I´m becoming addicted to this challenge, it´s really fun.
Here´s my entry
modelling 60 mins texturing 60 mins, render 3 mins.

Ps: check out the circle indicato in the down part ;) .

Segreto
21-01-2005, 04:31 PM
Andy, this might be a bit off topic, but since we were talking about buying 3d software i was wondering what you thought about the open source Blender program out there... Ive downloaded it recently but i havent had the chance to really try it out. Im a Max user... been using it since ver. 3 and its been hard for me to switch to other apps because im so confortable in Max. I need to branch out to see if im missing out on features and usability in other programs. I've looked at Cinema4d a little bit and the only thing that keeps me from getting into it is the time it takes me to learn a new interface. Im too set in my ways.

p.s. thanks for settling the issue with the cheater...that was just a little too suspicious. funny that someone would actually try that with a model from turbosquid.... no not funny... just sad.

MR. BROWN
21-01-2005, 04:33 PM
Originally posted by Andy_k-3DT
Diabolos

I must say I'm very impressed with your model, such a detailed mesh - yeah, I know it's a bit messy but that's a lot of detail you managed to incorporate within the hour

http://forums.3dtotal.com/showthread.php?postid=292260#post292260


now perhaps you'd like to explain to us all just how you did it?

I'm sure all the other members here would benefit from your experience.

Just out of curiosity I'd love to know (and so would a couple of others who have reported "your" model) how you needed 59 minutes to open the file "C900003_vh.racer3" from the DeEspona model collection :)

http://www.turbosquid.com/FullPreview/Index.cfm/ID/147932/Action/FullPreview

we will not tolerate cheating - consider yourself banned from this challenge







everybody else - please feel free to flame this particular individual :)

Andy


Wow!!! He had the ballz to put up a model that wasn't even his...tisk**tisk**

Let me be one of the many to say you are a embarrassment to the CG world.....and....CHEATER, CHEATER, PUMPKIN EATER!!!!

MR. BROWN
21-01-2005, 04:39 PM
Diabolos,

CHEATER!!!!!!!!!!!!

Villane
21-01-2005, 04:48 PM
um ok cheater cheater wife beater?!.....i'll get my coat :roll:

raven2k4z
21-01-2005, 05:00 PM
Oh well... I was going to make my watch...and started pretty good... But after 40 minutes i noticed that i had to leave for basketball practise. And i just don't feel like I can make it better with the 20 minutes to spare... Maybe i'll start from scratch with another one...Well here's the first one.

40 min, 3D S Max


And a damn nice render otacon. :D

Andy_k-3DT
21-01-2005, 05:14 PM
Originally posted by Segreto
Andy, this might be a bit off topic, but since we were talking about buying 3d software i was wondering what you thought about the open source Blender program out there... Ive downloaded it recently but i havent had the chance to really try it out. Im a Max user... been using it since ver. 3 and its been hard for me to switch to other apps because im so confortable in Max. I need to branch out to see if im missing out on features and usability in other programs. I've looked at Cinema4d a little bit and the only thing that keeps me from getting into it is the time it takes me to learn a new interface. Im too set in my ways.

As I've said before we tend to let these challenges wander on and off topic - it's kind of informal and seems to work well.

Blender - I've seen some impressive results with it and even played with it a little - I hated the interface - it just didn't "fit" my workflow but it may well have been improved since then and it is a very capable modeller. If you are on a budget have you tried Wings3D or Silo? - both worth a look. Silo improves with every release (originally it was awful - so bad infact that 3D World declined to review it :))

I find Max too cluttered for my taste - yes I know it can do some great things but I just don't like it. Cinema 4D has an incredibly short learning curve and is one of the easiest and most logical apps to get to grips with.

What sold me on Cinema 4D apart from the obvious quality of the renders was the sheer speed and stability of the program.

In a production environment that counts for a lot.


Andy

Diabolos
21-01-2005, 05:22 PM
Hi Andy,

Yes, this watch does exist in the 3D encyclopedia in 3 versions to be exact. I made this model with the help from a tutorial on my own (I am a beginner). I did not think that tutorial models were not allowed. I am sorry if you think that I just imported this model and wanted to cheat - and therefore greatly apologize to the whole forum for the misunderstanding. I would like to try again for the next speed challenge if you and the group let me <bows>.

P.S. poly mirror and booleans do wonders............(Maya 5)

Thanks,

Diabolos

Black
21-01-2005, 05:47 PM
I am a sort of experienced MaYA user to compair to some...

And I have to admit that I must bow before your beginer talents; You model impressively faster and alot better than I do for sure.
I guess I should make use of some of your tutorials aswel.

I can't talk for the rest of the group but I by all means would allow you to compete. It would be very intresting to see what else you are to enter.

Shouldn't we all take a lesson here Diabolos?

Guys.. lets let things go. and not allow things to get ugly

Andy_k-3DT
21-01-2005, 05:48 PM
Diabolos,

I am about to offer you some advice, now it's up to you whether or not you take it but I suggest you at least have a read through

1, when you are found out cheating DO NOT try and lie your way out of it.

Put in the simplest of all terms you did not model that watch from a tutorial. apart from the quite frankly awful render you submitted it is exactly the same model - Every detail is identical - even the hands on the watch faces are in the same positions!!!!!

2, Do not try and rip other peoples work off and claim it as your own. You insult the intelligence of every single member of this forum by doing so and considering how many of us there are it's pretty likely you'll get caught.

One day, if you practice long and hard you will be able to make models like this - it's called learning. You will not however learn a thing if you carry on in the same way.

As to future challenges, well that's up to you but before we allow you to compete again, you admit you have attempted to cheat and apologise to all of us not only for the cheating but the lying as well.

Your call at the end of the day you are only really cheating one person and that's yourself

Andy

TORNADO
21-01-2005, 05:57 PM
otacon WHY???
Ohh well nice model.I love it!

MR. BROWN
21-01-2005, 06:25 PM
Originally posted by Andy_k-3DT
Diabolos,

I am about to offer you some advice, now it's up to you whether or not you take it but I suggest you at least have a read through

1, when you are found out cheating DO NOT try and lie your way out of it.

Put in the simplest of all terms you did not model that watch from a tutorial. apart from the quite frankly awful render you submitted it is exactly the same model - Every detail is identical - even the hands on the watch faces are in the same positions!!!!!

2, Do not try and rip other peoples work off and claim it as your own. You insult the intelligence of every single member of this forum by doing so and considering how many of us there are it's pretty likely you'll get caught.

One day, if you practice long and hard you will be able to make models like this - it's called learning. You will not however learn a thing if you carry on in the same way.

As to future challenges, well that's up to you but before we allow you to compete again, you admit you have attempted to cheat and apologise to all of us not only for the cheating but the lying as well.

Your call at the end of the day you are only really cheating one person and that's yourself

Andy

I'm with Andy on this one...I hate liers and cheaters...

:evil:

Andy_k-3DT
21-01-2005, 06:36 PM
meanwhile back at the ranch :)

I'm disqualified already so I may as well "stretch" the rules and post my "finished" render.

Andy

Villane
21-01-2005, 06:36 PM
i now this is a double post but what the heck i had to tweak a few things ie. the previous atrocious bump mapping and the hands of the watch.

Apologies if this is breaking the rules but here is the amended image.

Cheers al

V

Good call, have updated previous post and deleted image from here.

Ciao

V

Villane
21-01-2005, 06:41 PM
Originally posted by Andy_k-3DT
meanwhile back at the ranch :)

I'm disqualified already so I may as well "stretch" the rules and post my "finished" render.

Andy

Very nice that Andy!

If that's 60 mins work then my names Bilbo McScribbins! I know i know you've clearly stated it isn't so fair enough, that's quality!!

All the best and here's to next week's (if one has the time).

Bilbo

;)

vladoportos
21-01-2005, 06:51 PM
Jesus Andy that beautiful .....:eek:

juha
21-01-2005, 07:00 PM
ANDY; THATS SOMETHING THAT I CALLED TOP QUALITY MODELIGN....
REALLY PRO WORK...

but you are allready pro..... heh

Taurus Anurag
21-01-2005, 07:27 PM
Hi,
Here's my entry
This time I'm submiting my clay model and wire model because I don't have appropriate texture for the model.

I'm trying to arrange some textures from magazine and net.

Soon I'll post my Final Rendered Image.

I hope Andy, I'll be allowed not disqualified.

about my model: this is an ancient watch used by "Romans".
Modeled and rendered in 3ds max7.

Andy_k-3DT
21-01-2005, 07:31 PM
a quick message to all regarding updating renders

all you need to do is go back to yor original post and click on the "edit" button, that gives you the option to change your attachment - that way you don't run the risk of getting disqualified if I forget what I've told you - it happens :)

Of course, i'm sure that some people will point to the fact that I've posted twice this week - yeah well, I'm not entering :)

Andy

Taurus Anurag
21-01-2005, 07:33 PM
Originally posted by Andy_k-3DT
meanwhile back at the ranch :)

I'm disqualified already so I may as well "stretch" the rules and post my "finished" render.

Andy

My goodness ANDY! That's great. What a watch you have made.
Unbelievable. I mean it.

OOps!

ne more thing Andy "19" jan 2005 is gone. Hope DEADLINE will be 26th JAN 2005.

Can I submit "Clock Model"? Is that applicable.

Andy_k-3DT
21-01-2005, 07:45 PM
cheers for all the comments folks - they are much appreciated.

The Watch above was modelled, rendered and textured in Cinema4D 9.

The initial modelling took slightly less than an hour then I made a few amendments and corrections which would have taken me over the time limit if I were entering.

Texturing and tweaking took a while and the render was about 35 minutes at 1280x1024

Sorry folks, no clocks this week - it's got to be a watch (even if it is a sundial watch)

Andy

inspired
21-01-2005, 07:46 PM
Originally posted by Andy_k-3DT
meanwhile back at the ranch :)

I'm disqualified already so I may as well "stretch" the rules and post my "finished" render.

Andy

ANDY! You cheater! I know you didnt modeled this, i saw the exact same model on page 1 of this thread! It was modeled by an very talented artist called Andy_k-3DT. Wait till the judge finds out! (the judge is ALSO called andy... wow, are there really 3 andy's around here.... poplular name i guess...) sending in models from other artists isnt allowed ;)

:dance:

TimberWolf
21-01-2005, 08:04 PM
Originally posted by inspired
ANDY! You cheater! I know you didnt modeled this, i saw the exact same model on page 1 of this thread! It was modeled by an very talented artist called Andy_k-3DT. Wait till the judge finds out! (the judge is ALSO called andy... wow, are there really 3 andy's around here.... poplular name i guess...) sending in models from other artists isnt allowed ;)

:dance:

ha-ha

But what if Andy_k-3DT was cloned...Is he still a cheater since he's ripping off his own work? :D

Taurus Anurag
21-01-2005, 08:06 PM
Diabolos! Diabolos!

what have you done? ha...

What do you think? you can make us fool.
Don't you know this world is to short. because of the net it is become too shorter.

Remember always:"you can run but you can't hide"

Let me guess: You had thought that we all are not clever as you are.

Ok that's enough! I want to give you an advise. whenever you don't have any idea. Go to your Bathroom and spend some time there and I'm sure you would get an Idea. because That is a place which ( I think) is the generator of IDEAS.

HOW MANY OF YOU AGREE WITH ME!

Andy_k-3DT
21-01-2005, 08:10 PM
Originally posted by TimberWolf
ha-ha

But what if Andy_k-3DT was cloned...Is he still a cheater since he's ripping off his own work? :D

tee hee - if I was cloned I could leave one half at home doing all the work whilst I went out to play

woohooooooo I'd only be half as busy :)

Andy

Taurus Anurag
21-01-2005, 08:18 PM
Originally posted by Andy_k-3DT
cheers for all the comments folks - they are much appreciated.

The Watch above was modelled, rendered and textured in Cinema4D 9.

The initial modelling took slightly less than an hour then I made a few amendments and corrections which would have taken me over the time limit if I were entering.

Texturing and tweaking took a while and the render was about 35 minutes at 1280x1024

Sorry folks, no clocks this week - it's got to be a watch (even if it is a sundial watch)

Andy

Andy is my entry acceptable or not. you didn't mention that. Please always make yourself lucid.

juha
21-01-2005, 08:37 PM
hello guys. my try...
and il hope that it is watch "i dunno the difference between clock and watch in english " but anyway..

the_jigu
21-01-2005, 08:37 PM
nice subject so far Andy.
modelling time: 50 mins;
modelled in max 7.

sezza
21-01-2005, 08:49 PM
made in gmax in my work lunchbreak

digitalxni
21-01-2005, 08:51 PM
:| I saw a few tutorials on making watches , gave them a try to find out the modelling process before designing and modelling my own design. One word....

failure :P

actually saying that, I could model like the strap and like the main block but thats all :p

how about next week we have 60mins to model a sphere ? i can just about do that :dance:

DESPISTADO
21-01-2005, 09:12 PM
:eek: thats amazing andy, with that resolution only left make an animation 70 pc will do a great job :D

Sorry folks, no clocks this week - it's got to be a watch (even if it is a sundial watch) ok im lost now which the difference between watch and clock?

Henry_B
21-01-2005, 09:27 PM
Originally posted by Andy_k-3DT
meanwhile back at the ranch :)

I'm disqualified already so I may as well "stretch" the rules and post my "finished" render.

Andy

Man!! that's Amazing!! looks so real!!! congratulations!

inspired
21-01-2005, 09:40 PM
modeling time - 25 mins
mats & lights - 1 mins (1 sky)
render time - 2 mins

the newest design from MTM

Its the bayWATCH tower! ;)

:roll: im very sorry, i just couldnt stop myself... i HAD to do it... :p

Marty_McFly-3DT
21-01-2005, 09:43 PM
Excellent model Inspired.... that's truely 3D Madness! You ripped the idea right from my head! :D

Andy_k-3DT
21-01-2005, 09:47 PM
Originally posted by DESPISTADO
ok im lost now which the difference between watch and clock?


A watch is something you would normall wear or carry to tell the time.

A clock tends to be a little larger.

Andy

DESPISTADO
21-01-2005, 09:59 PM
thanks andy :)

inspired nice work but i guess you need work with the proportions, it look like smurf tower ;)

Andy_k-3DT
21-01-2005, 10:00 PM
Originally posted by Taurus Anurag
Andy is my entry acceptable or not. you didn't mention that. Please always make yourself lucid.

yeah - I don't see why not - just tell us it is a wrist sundial :)


Originally posted by DESPISTADO
thanks andy :)

inspired nice work but i guess you need work with the proportions, it look like smurf tower ;)

tee hee a "Smurfwatch" tower as opposed to a "surfwatch" tower


reminds me of a very funny and very unpolitically correct joke which I'd better not repeat here :)


Andy

Orkron
21-01-2005, 10:05 PM
WOW! 3 pages popped up since I went to bed last night :D
Okay Andy, I was misunderstanding you, because you said "for the price of a magazine, you could have ... powerful software ... etc" I thought you were saying you could buy the software for the price of a magazine, but $495 is not the same ... I understand now but I was all set to buy TS hehe.

inspired
21-01-2005, 10:08 PM
Originally posted by Marty_McFly
Excellent model Inspired.... that's truely 3D Madness! You ripped the idea right from my head! :D

hehe, sir yes sir! 3d madness sir ;) our little chat yesterday helped :p

Originally posted by DESPISTADO
inspired nice work but i guess you need work with the proportions, it look like smurf tower

hehe, yeah i know... i only had a couple of mins before diner, so i rushed it :p i just knew marty would do the same, so i wanted to be first, thats y i rushed it :p

Originally posted by Andy_k-3DT
reminds me of a very funny and very unpolitically correct joke which I'd better not repeat here :)

are you gonna PM every1 that joke then huh ;)?

Andy_k-3DT
21-01-2005, 10:18 PM
Originally posted by Orkron
WOW! 3 pages popped up since I went to bed last night :D
Okay Andy, I was misunderstanding you, because you said "for the price of a magazine, you could have ... powerful software ... etc" I thought you were saying you could buy the software for the price of a magazine, but $495 is not the same ... I understand now but I was all set to buy TS hehe.

the magazine includes trueSpace 4.3, full and unlimited version - for less than $10 that's a pretty good intro to 3D for anybody.

Should you choose to upgrade - well, that's not a bad price considering what tS7 will be capable of

Andy

Andy_k-3DT
21-01-2005, 10:20 PM
Xtreme - read the rules regarding posts and change yours before the mods start deleting things :)

Andy

Xtreme™
21-01-2005, 10:25 PM
Originally posted by Andy_k-3DT
Xtreme - read the rules regarding posts and change yours before the mods start deleting things :)

Andy

got it mate :D, ive deleted my post... sorry my bad english... some of term i dont understand lol... sorry i take back my watch :D

--- cheers ---

Orkron
21-01-2005, 10:31 PM
Originally posted by Andy_k-3DT
the magazine includes trueSpace 4.3, full and unlimited version - for less than $10 that's a pretty good intro to 3D for anybody.

Should you choose to upgrade - well, that's not a bad price considering what tS7 will be capable of

Andy

Is it a demo of some kind? or are they actually putting the "full" version in the mag? I'm back to being interested :D
edit: okay i see, its an older version...would you suggest i would benefit from it after max? and please dont just say yes because u want everybody to stop using max....:)

Andy_k-3DT
21-01-2005, 10:34 PM
Orkron - as I said above - full and unlimited - not a demo and the PDF manual is also included - rare for a coverdisk as they usually try and sell you the manual afterwards.

Andy

polybuilder
21-01-2005, 10:34 PM
Hi all in threedy forums:D

I'm very happy to be back in!

What happened was I had forgotten my password to get into the forums. I registered a year ago. I sent emails to webmaster and chris@3dtotal.com and never got a reply:(

Anyways, I'm here now and thats what counts. I've followed the site every day since signing up and I think the talent here is...well The best:)

The comps are great. A really good idea.

Now that I'm back I will try and enter this weeks comp. Great models entered already.

Later

James

Orkron
21-01-2005, 10:38 PM
Thanks Andy, I'm going to look for the mag today :D

the_bully
21-01-2005, 10:40 PM
Orkron
Its not a demo but the full version,just a old one
3d world cost about $14 here in the states and well worth it.free stuff every month like software
textures,hdri,models.

The only problme is that it takes for ever for it to come out here in the states so the one Andy is talking about is not out yet(something like 2 issues back so we are now getting nov. issue)

well you can be like me and just subscribe to it
but thats in the range of $125 a year but well worth it.
And as a bonus you get to sometimes read Andys
articles

vladoportos
21-01-2005, 10:41 PM
So my next entry, quite crap model again, im not good at texturing thinks also...

Modeling: 35 min
Rendering: 10 min
Texturing: 30 min
Soft: Rhino, Max6, Fr, Ps
-----------------------------------------------------------------

polybuilder
21-01-2005, 10:48 PM
You might laugh, but has anyone tried 3DCANVAS/PRO
Its what I use:D
The demo can be downloaded at (www.amabilis.com) at the download link.

I have tried a few apps before and I like finding out about new ones too, although I still seem to go back to 3D Canvas. Ive learned alot about the tools in this programe and can follow most tuts for other programes using 3D Canvas. The full edition can be bought for about $70 I think. You can model, texture and animate. With the full version there is lot of very handy tools to build your ideas.

By the way, 3D World mag is very good. I get it every month (11euro's here) Ireland is expencive!:grr:

James

Xtreme™
21-01-2005, 11:07 PM
ok got problem with some term before lol...

heres my sporty watch... ok ive bad english but ill try to explain my design here *hope you undrstand... :D

i take it from letter "X".... thats what im thinking firsts, this watch its hi technology, so theres will be no batteries on it *the battery take it from the energy from our body / well if u die the watch is die too lol.... + no button, its touch screen and the system for this watch is sattelite *to get more accurate time. for the material i take 2 type, 1. is elastic fiberglass and 2. is plastics *i take fiberglass for this renders. and what make this watch is more unique is... u may change the wallpapers :D *background image. for fiberglass theres will be 3 type size, small, medium, large.

no sketch...
software : max 7
modelling : 48 min. include texturing/maping
create texture on ps 7 : 6 - 7 min.
renders : default scanline
rendering : 6:54:30

edit, for this watch like i said before... its hi tech, so the system in this watch can be update with what program u want to... example yer type is love with smell sport... so u can update the system like for heartbreak, etc .... really sorry with my english, really bad yes lol... :D well hope u understand what im saying friends :D

--- cheers ---

Imran Kundi
21-01-2005, 11:15 PM
Hi all. great work. Here is my wrist watch

3ds max 5
modelling : 30 min
texturing + Lighting : 10 min

Orkron
21-01-2005, 11:39 PM
Thanks for the heads-up Bully, I'll wait till it comes out here and buy it (I don't have an extra $125/year so thats not an option :D)

inspired
21-01-2005, 11:55 PM
Extreme! nice to see you around here! how the civic coming along bro?

Brenden_E
22-01-2005, 12:12 AM
My first submission! ^_^
Took 70min to do altogether, and most of the time was used to switch songs in media player :) Will try again next time I suppose...

Can anyone explain how to get that twisty thing going like octagon did in his lightwave render. That is soooo sweet! To do mine at the top of the watch I made a tube with bout 18 sides, chose all the polys, inset them by poly and beveled by poly. And stir, er, I mean meshsmooth...

DaftPunk
22-01-2005, 12:28 AM
Originally posted by vladoportos
So my second entry.... I returned back tu Rhino, poly modeling is just not for my anymore :)

Im not completly sure if this my entry fit in subject "watch" i let Andy to decide, if not i wouldnt be angry...

Im gona rerender it now because i dont like that two circle artefact on the right side of that clock.... wish my luck :)

BTW: if somebody want rhino scene of this just give my a call (ICQ) so you can checked the model or use in your scene (not challenge !)
------------------------------------------------

How do you get such nurb shapes with max? :eek:

Ramzes
22-01-2005, 12:29 AM
hi guys , good work every one ,inspired :)))))))))) good.
here is mine.

modeling 20 minutes.
software 3ds max6.
rendering time 15 minutes.

pepperoni90
22-01-2005, 12:34 AM
that is like the most unconfortable watch i have ever seen :P. looks very good though

Marty_McFly-3DT
22-01-2005, 12:39 AM
Originally posted by pepperoni90
that is like the most unconfortable watch i have ever seen :P. looks very good though

LOL... That's not even right man... that was a good laugh though. (3 mins of non-stop laughing.) It was one of those delayed reaction moments. At first I didn't get it... but then it hit me... Duh... it's not a watch! :roll:

Thanks for the laugh! :D

P.S. Sorry Ramzes... but it is kinda funny... :(

Andy_k-3DT
22-01-2005, 01:05 AM
I'm amazed nobody spotted the "deliberate mistake" on my watch face :)

I wonder how long before someone realises that the digits on the alrm clock face are wrong !!

as the title of this post says "oooops"

Andy

Marty_McFly-3DT
22-01-2005, 01:06 AM
Originally posted by Andy_k-3DT
Sorry folks, no clocks this week - it's got to be a watch (even if it is a sundial watch)

Andy

*Whew* I'm glad you said that because I started modelling this last night and when I saw that someone else had done something along the same lines I was happy. Then it seemed as though for a moment they weren't going to be allowed... but now I can rest easy...

3D Studio Max 6, 49 mins modelling, 2:32 min and 4:36 min renders (default scanline render with 1 skylight):

Edit: I noticed that there was a detail that I left off and I so I've fixed that problem now and have ammended my modelling and rendering times accordingly.

Black
22-01-2005, 01:07 AM
Originally posted by Brenden_E
...Can anyone explain how to get that twisty thing going like octagon did in his lightwave render. That is soooo sweet! To do mine at the top of the watch I made a tube with bout 18 sides, chose all the polys, inset them by poly and beveled by poly. And stir, er, I mean meshsmooth...

Depends.. I would be more capable if I would nkow the software you are using.

Not to mention.. due to the rules page you guys should state the software you use!

Marty_McFly-3DT
22-01-2005, 01:10 AM
Originally posted by Andy_k-3DT
I'm amazed nobody spotted the "deliberate mistake" on my watch face :)

I wonder how long before someone realises that the digits on the alrm clock face are wrong !!

as the title of this post says "oooops"

Andy

I noticed the whole 12, 6, 3, 9, order... but I figured it was there for some reason unknown to me... I'm Mad anyway so I thought it was "normal." :D

DESPISTADO
22-01-2005, 01:11 AM
hahaha i see it andy but i start to do other stuff and then i was go out to lunch and i forgot post it, the number time in the alarm :P

Brenden_E
22-01-2005, 01:16 AM
Originally posted by Black
Depends.. I would be more capable if I would nkow the software you are using.

Not to mention.. due to the rules page you guys should state the software you use!

Oops! I'm disqualified anyway because it took too long so it doesn't really matter that I didn't post all the info.

But if you have some ideas on how to do it effienctly I can't wait to hear!
Used Max 7 ^_^

n-e-gma
22-01-2005, 01:32 AM
Well, since im a man of his word.......
here's my watch.....or at least the part i could get done :( ....

Not within the time limit, i know, but at least i didnt get this from some model library :D

Burn cheater!!! burn!!!! :D

I've learned a lot in this couple of hours :D

Hey Andy!!! my respects to you man!
Thats a great model you made! :eek:

Hooha!!!!


Max 7 Demo :(
Im not from US so i cant get that magazine you told me about :(

vladoportos
22-01-2005, 01:34 AM
@DaftPunk: It's not made in max, I made it in rhino... Than exported to max in poly and rendered....

TORNADO
22-01-2005, 01:59 AM
n-e-gma nice model but you should do it again until you make it for an hour!

Villane
22-01-2005, 02:13 AM
n-e-gma very good work if you say you are a noob.
i agree with tornado 3d is all about momentum, once you start getting the hang of it just keep going and soon you will start to think of projects and just go and do them naturally. The best way to learn is to throw yourself in there...and you never ever stop learning.

Very impressed by the standard of work in here this week

V

vladoportos
22-01-2005, 02:59 AM
May i have a question ? How to do that dots and lines in circle, for example like on Andy's watch on the edge of the blue circle he have lines in circle. How to do that... He probably didnt drawed one line and copy/paste , hand mooving them...

Can anybody help my with this...

I have Photoshop or corel but i still learning them....

I need something like Polar array in rhino....

digitalxni
22-01-2005, 03:15 AM
Andy, do they sell the mag in the UK or just the USA? :\

n-e-gma
22-01-2005, 03:32 AM
Uff!!!!!!!

Barely made it :(

This is so stressing!!!!! :D

Thank you gus for the comments and the inspiration!!!!

This one was done in 1:03 hours.....

I also took sometime to study the basic shapes and even did some sketches before i started modeling.


The extra minutes got spent duplicating some of the geometry to complete the model......

3djunior
22-01-2005, 03:36 AM
Ok, heres my attempt :)

Modelling- 58mins (i was proud)

Textures- Forever, didnt take much notice of the time tho

Render- bout 20 mins for all the different renders i did

Software- C4d for most, Maya only on the watch part and Photoshop for textures.

Ok, used mainly boleans and lots of subdivisions, i blame that for
the pretty dense mesh (went a bit over the top :o )

3djunior
22-01-2005, 03:39 AM
Btw, on C4d, how do u get a clear view or render of the wireframe?
Do u have to texture it onto the model?

How do u do it in maya as well?

Andy_k-3DT
22-01-2005, 03:54 AM
in C4D just set the viewport to lines or hidden lines - no point making things complicated and rendering just do a screen grab :)

Andy

Andy_k-3DT
22-01-2005, 03:59 AM
Originally posted by vladoportos
May i have a question ? How to do that dots and lines in circle, for example like on Andy's watch on the edge of the blue circle he have lines in circle. How to do that... He probably didnt drawed one line and copy/paste , hand mooving them...


they are not a texture but geometry - created using the array tool with a cube as the base object - took about 10 seconds to set up :)

Originally posted by digitalxni

Andy, do they sell the mag in the UK or just the USA? :\

It's a UK mag - most decent large newsagents will stock it.

Andy

vladoportos
22-01-2005, 04:13 AM
Oh well thanx andy... so i will do that as geometry....

n-e-gma
22-01-2005, 04:23 AM
Ok heres the render!!

Im exusted!! :o

Andy_k-3DT
22-01-2005, 04:31 AM
nice model n-e-gma - it's good to see "progress" :)

now a workflow tip for you...

the modelling time allowed for this challenge is 1 hour, you took one hour and 3 minutes, the title of the challenge is "watch" you have modelled a watch and strap - how long did you spend on the strap? Without it or with it simplified (a flat strap would have been enough) your model could have made it to the judging at the end of the challenge :)

Andy

Orkron
22-01-2005, 04:32 AM
Okay, made this totally out of splines.
45 minutes in max 6

edit: I couldn't get this anti-aliased, no matter how I tweaked the settings hope the render doesn't hurt anyone's eyes :dance:

vladoportos
22-01-2005, 04:33 AM
@n-e-gma: That realy very nice watch... well done.


I finished mine (not finished complety i couldnt in 60 min), now the export to max is waiting for me... but i will do it tomorow morning (is 0:41 here i gona sleep)....
Good night whoever go sleep now...:p

n-e-gma
22-01-2005, 04:37 AM
Oh!!! :eek:

I see!

I guess i just thought the watch was the complete object with straps alltogether :D

But its ok if i dont make it for the contest, im doing it to learn just like you guys have told me :D ....work!!....work!!...work!! :D

By the way, how many images are allow to post ...cause i think that after a couple more i'll be able to do it in time! ;)

Andy_k-3DT
22-01-2005, 05:14 AM
no limit to the number of models you can submit as long as each one is a new one and doesn't use parts from the earlier ones

Andy

mr_lemon
22-01-2005, 05:32 AM
not so much compared to some other post...:) 60 min modelling all done in max

Jonssen
22-01-2005, 05:37 AM
After my first post (that was a shame...) here is my second watch.

Software: Maya 6
Modeling: full 60 min
lighting + shading: 4 hours (most of the time setting mental ray)
rendering (mental ray): 7 min

vladoportos
22-01-2005, 07:17 AM
So here is my next watch (my render sux :( )

Modeling: 60 min
Rendering: 20 min
Texturing: 30 min
Soft: Rhino, Max6, Fr, Ps
------------------------------------------------------------------------

Marty_McFly-3DT
22-01-2005, 07:27 AM
Check you PMs Vladoportos...

elhefe
22-01-2005, 08:06 AM
Here's my second entry ..

No time to finish a chain for tha watch :(

Modeling : 60 min
Texturing : 20 min
Rendering : 20 min (mental ray finalgather)

JAC
22-01-2005, 10:40 AM
Well I tried but for me not enough time, still got enough done to show the idea but no time for strap! I did do the glass but decided to hide it as wasn't worth the time to texture properly.

Had a blast doing the model though, will do at least one more for and hopefully finish it :)

Max 5.0
Time: 60 minutes
Texture: 2 mins
Render: 5 mins (1 skylight)

n-e-gma
22-01-2005, 10:55 AM
Hooha!!!!!

Finally guys!!!! Yey!!!!

This is my 3rd entry. The other 2 i couldnt make under 60 Min. but i learned a whole lot :D

This one i got done in 57Min. I paded myself on the back :D, wich by the way is killing me :P

Since Andy told me not to waste time on the strap i focused on the watch body and details this time :D

I also tried a diferent method now. I draw all the shapes with splines and extruded them. I had to draw them on Freehand and export them though, cause i couldnt get the diferent shapes to merge properly on MAX :(

Maybe some one here can give me some tips on spline operations :D

After i finished modeling and a couple of well earned ice cold beers :D, i sat down and started working on the materials and render. Uff that did took a while.


:roll: changed the render :roll: ....didnt notice how diferent (dark)where the levels when viewed on a CTR monitor compared to my LCD monitor

Orkron
22-01-2005, 11:45 AM
They key to using max splines is to turn on 2d-snap :D Right-click on it and choose endpoint from the selections, and then all your splines will snap together neatly...After that it's a matter of welding the vertices together.

Black
22-01-2005, 11:47 AM
For a question by Brenden_E
...
But if you have some ideas on how to do it effienctly I can't wait to hear!
Used Max 7 ^_^
Even in Max there are many ways to do something.. here are some (Hey where are all those max fanatics with an answer?!)

If it is a lofted object you can simply twist it from within the deformation curve dialogue box; Modify panel > Deformations rollout > Twist. The amount you play around with the cirve alters the amount of it's rotation.
You could instead use a modifier.. > Modifiers menu > Parametric Deformers > Twist... You have to play with the parameters layout or something for the angle/amount you want...directoin and etc...
If your object was a torus to begin with go to it's parameters and find this thing called rotation.. or spin... Something like that.. and start tweeking values until you get a decent result.


I am SURE that there are many other methods to do it. As I am talking out of OLD memories and have not even seen the interface of Max7. But these are sort of basic stuff.. Even if they don't help you directly, it should give you an idea.
Optionally you can also render splines.. there has been some explanations on it in last weeks challenge by those that still prefer to use Max. I'd offer you to chek it out.




And this one by 3djunior
...
How do u do it in maya as well?
Choose one of the following;

Go to display and turn grids visibility to false
In MaYA to Vector render settings deselect fill object and activate hairline edges. And turn on show hidden edgs (Note that this will not render as quad's but tri's)
Go to the render main menu option and under the render tab select Hardware Render Buffer. Through it 's drop down menu open it's attribute settings. From here select the render size and camera view to your liking. Then turn off texture and etc.. and activate wreframe.
Automap you object (so you have all faces layed out)... take a UV SnapShot from the UV texture editor, and apply the UV map as a transparency file tothe object. If you already had a UV layout readied for it then it is a good idea that you activate 'create set' and give it a neame first before you Automap it. Then apply the transparency to this set only.

Hope this helps...
(Though you have aparently deceived MaYA and do not deserve any help!)

matt_g_geier
22-01-2005, 12:07 PM
Well .. this is my first entry ever. I am still learning Truespace. This is the first thing I have modeled with a sketch before hand. I know there are others that are way better, so I don't expect to win :)

n-e-gma
22-01-2005, 12:32 PM
Originally posted by Orkron
They key to using max splines is to turn on 2d-snap :D Right-click on it and choose endpoint from the selections, and then all your splines will snap together neatly...After that it's a matter of welding the vertices together.

Thanks Orkron, i dindt know about the snap feature, but what i mean by spline operations is like intersections and making holes inside shapes before turning them into meshes or polys. Sort of like the boolean operations.

I drew the shapes on freehand, cause im a graphic designer and have more experience with vector graphics. I did have a hard time figuring out on wich file format to export it to, so MAX could import it properly.

otacon
22-01-2005, 01:14 PM
Heres another one. For some reason i like these pocket watches....i will have to try a wrist watch next.:)
Lightwave
55min model
12min light/post work

Orkron
22-01-2005, 01:21 PM
Otacon, throughout the weeks, your renders are always so damn beautiful, I'd ask how you're doing it but I don't use Lightwave so it really wouldn't help :D

Taurus Anurag
22-01-2005, 01:26 PM
NEED HELP!

Andy I'have already submitted my entryon page 8 but that time I didn't have material so i posted an image of "clay & Wire" but
now I have a finished one but I am unable to edit my image on page( changing the image). So i am posting my image once again I hope that you would understand my problem and please clear to all of us How could we change our existing image with a new one so that An Entry wouldn't repeat.

Thanks!

Diabolos
22-01-2005, 01:42 PM
55min

It is my own model!!!!!!!!!!!!!!!!!

I made a new so you would believe me................

raven2k4z
22-01-2005, 01:46 PM
You should be able to edit the picture if you press the edit button right next to the quote button...

oops, wrong picture... *edit* Ahhh now it's the right one!

Black
22-01-2005, 01:58 PM
Originally posted by Diabolos
...
I made a new so you would believe me................
It's not about 'believing' anymore Diabolos.

You have to understand that as flexible as he is, Andy is very strict and does tend to stick to his word.
Even if you play a one hour movie infront of us of a new model; after he said that you are banned until you accept and apoligise to the forum for what happened in a mature manner: he is not going to allow any of your entries to compete.
If you find waterproof solid grounds to defend your case on the first post... I think Andy would not think twice to apoligise from you and accept all your entries.
Please do not feel insulted, but I have seriouse doubts that you will ever be able to do that.

As fun as this may be. This challenge is not a childs play that we can all just run around making up our own rules for.

Thank you for sharing your latest model with us. But I doubt it would be permited to participate.

I'd try and find a way to do the right thing.

(And every body else.. If Andy said "feel free to flame...": I doubt he actually meant I will award those that bring it up in every post possible. Lets grow up please)

Andy I have again spoken in your name... please edit or at least correct me if I went too far

Mousek
22-01-2005, 02:01 PM
N-e-gma: You have nice models.
------------------------------
I must start working :)

Mousek
22-01-2005, 02:06 PM
N-e-gma have some portfolio on the web?

inspired
22-01-2005, 02:36 PM
Elhefe - Awesome texture for the glass man! i had to delete my glass for the renders i did, because it killed my model... can you tell me how you did it?

Otacon - Wow! just wow! :eek: awesome render man! you really have some talent for texturing and rendering! (and the modeling is pretty awesome too btw :p)

Black - Im proud of you ;) hehe no really, you have some talent to just say the right things in some situations.. I wish my english was good enough to say what i think about things, but i really have to say that ur contribution (ur models AND ur posts/advice/etc...) to this challenges are really appriciated! thnx man!

Every1 - Ive seen great models this week! Thnx every1 ;)

Andy - :dance:

Mr. Lemon - hey man, thats a nice model! good to see ur still around here... ;)

Inspired - You post too much...

Marty - hello sir. Nice model, SIR! 3d madness sir!

... wow... this is propably my prettiest post ever :p

Diabolos
22-01-2005, 03:18 PM
I most honestly, full heartily apologize for cheating and lying to ANDY and the FORUM.

inspired
22-01-2005, 03:21 PM
wow... :eek:

:roll:

hey Andy ... ive got a question... Why is the speed modeling challenge galeries not used? I volunteer to moderate that forum ;)

JAC
22-01-2005, 04:29 PM
Ok, this one I finished :)

This is a fun idea I had for a watch that watches you, yes I know the eye texture sucks and that's because I made it.

Also note the spikes, this watch attachs to you, it's not just strapped on :)

Max 5.0
Model Time: 50 minutes
Texture: 60 minutes
Render: 2 minutes (1 skylight)

Enjoy :)

Mousek
22-01-2005, 04:57 PM
This is my model.Model was modeled in Rhino and rendered Penguin Render.
---------------------------------------
Render completed time: 0:4:28
Time on modeling: about 0:30:00
---------------------------------------
:o :dance::dance::dance:

Brenden_E
22-01-2005, 05:27 PM
Black,

Thanks for the reply. I know how to do simple twists, but was wondering how you would go about to get it like he had in that first render. BTW otacon's render is on page 7 :)

It should be easy to do with a loft but I can't get it to work. I dont know how the shape part of the loft must look.

As for a torus, you can twist the living daylights out of it, but it's still smooth. A torus knot comes closer, but the closest I got is [see image].

I'm out of ideas ^_^

Black
22-01-2005, 05:56 PM
Brenden_E;
This is a case in which you have to be a little bit creative on what you are doing. you would not need a twist at such an extreme to ge an effect simiallar.

Think of it this way: If you were to cross section a spiral such that you are searching for. would you beseeing a circle? Or a Daisy like shape?

Can you get where I am getting to?
Now since you are able to twist the torus in order to have the edges flow in an angle, wouldn't it be os use to just select every 3rd edge or 4rth edge or what ever.. and pull them inside? sort of try to round up the forms afterwards?
Or you could select a row of the faces and extrude then avererage them to roundness.

I personally try to give the shape of the profile the best that I can before I do any extrusions. It ganes more time to compair in my case.

Try to see it sort of in this angle. You may just come up with solutions to your liking.

Diabolos;
It wasn't easy to stick to it this long and harder to do what you did... I am sure. I hope for the best in your part.
Good luck! :cool:

Inspired
I have no words... (For a change). Thank you.
I just wish that it was really as useful as you believe them to be.
:o

Everybody
I can't model my watch :cry:
(Third try!)

Xtreme™
22-01-2005, 05:58 PM
Originally posted by inspired
Extreme! nice to see you around here! how the civic coming along bro?

he hey matey :D, how u doing mate? well civic its need break for while mate, ive got some test next week....thanks matey :D, nice to see u too :D

--- cheers ---

Mousek
22-01-2005, 07:19 PM
My watch is very easy, because i was modeled on Old pc pII 350mhz ,32mb ram and 500mb Hdd

Imran Kundi
22-01-2005, 08:19 PM
Here is my another entry

software : 3ds max 5
modelling : 25 min
texture + lighting (5 omni) : 30 min
rendering : 5 min

DESPISTADO
22-01-2005, 08:59 PM
Originally posted by Brenden_E
Black,

Thanks for the reply. I know how to do simple twists, but was wondering how you would go about to get it like he had in that first render. BTW otacon's render is on page 7 :)

It should be easy to do with a loft but I can't get it to work. I dont know how the shape part of the loft must look.

As for a torus, you can twist the living daylights out of it, but it's still smooth. A torus knot comes closer, but the closest I got is [see image].

I'm out of ideas ^_^
use spring dynamic object, you can use helix too, see page number 5 of last week for reference :)

best regards

TORNADO
22-01-2005, 09:36 PM
So here is my first entry.I would like to say that I saw very nice models here especially Vlado's second!
So mine:
Modeling:45min
Texturing&Rendering:30min
Soft:Max 5.1, Adobephotoshop CS
I know it's kind of crap but oh well!!!:p

evilken
22-01-2005, 09:41 PM
sry.. i didnt c the (no xeternal links) line.. or the 800 x 600 line... or even the 100k limit... really sry... i edited my pic for u all...

please dont disqualify me... im sorry....
:roll: really i am..

evilken
22-01-2005, 09:49 PM
well i make another render..

DESPISTADO
22-01-2005, 09:53 PM
Originally posted by evilken
Hi ppl... Im new to the forum... this'le b my 1st post ever...
nice challenge Andy.. u got me interested in THREEDY..

sry if the size is too big

Well any how.. heres my entry... I Call it the Blackrose..
Its a ristwatch..:evil:

http://img.photobucket.com/albums/v308/nuerotronic/Blackroseupload.jpg

very nice work but your entry will be disqualify, read the rules

best regards

Nippur
22-01-2005, 10:19 PM
Hi

this si my first post in the challenge and I now I know that 1 hour is really short time for modelling

made in 3DS max 2.5
modelling - 60 mins
texturing and lighting - cca 10 mins

andoy
22-01-2005, 10:38 PM
My first entry for this week's challenge,
Modelled in Max in 60 minutes
Textured in around 1/2 hour
Rendered with MR and one skylight in 18 minutes.

Major Tom
22-01-2005, 10:45 PM
Modelling Time: 50:00
3DS Max 5 and Fireworks MX

Mousek
22-01-2005, 11:35 PM
Major Tom Very very good model.!

evilken
22-01-2005, 11:44 PM
j made this now..

Jonssen
22-01-2005, 11:59 PM
Major Tom, really very nice model!

Now I have 3 watches made in this week :p

Use this model and I can say you will never forget to put your watch again!

Software: maya 6
Modeling: 35 min
lighting + shading: 15 min
render (mental ray): 3 min

n-e-gma
23-01-2005, 12:45 AM
Andoy!!

That's a very clean mesh.

The ones i did have the same overall bottom base form but i couldn't get them just right, as you did. Can you show me a mesh shot without subdivision if you made it with poly?, so i can study how you got the shape where the strap goes so perfect.

PS. are you Andy's clone? :D
Your nicks are so alike and so are your modeling skills :D

Mousek
23-01-2005, 12:48 AM
N-e-gma : have you web?

Zwempha
23-01-2005, 12:53 AM
Modelling time : 60min (3DS MAX 7)
Texturing: Couple of hours
Rendering: < 1min (Vray Free)

This one was really tough to do in one hour. I had planned to do wristbands aswell, but wasn't even close to do that within an hour. I'm really impressed with all of you who can get incredible amounts if detail in just one hour.

Med vänlig hälsning
Sven

n-e-gma
23-01-2005, 12:56 AM
Originally posted by Mousek
N-e-gma : have you web?

I made some images a while ago and posted them on Devian Art. My avatar is one of them.

those you can see at n-e-gma.deviantart.com

And here (http://hamercado.com) you can see my demo reel of works i did while working on a post production house in my home land.

andoy
23-01-2005, 01:04 AM
n-e-gma: Thanks for the compliments, I'm not sure you should be comparing me to Andy_K though... there are probably more than a few here who would disagree that i share similar skills to him ( me included!!! ) but it was nice of you anyhow.
The base i did was just a simple box with 5 length and wirth sections then the vertices are adjusted to the correct position and then the appropriate edges chamfered.

Mousek
23-01-2005, 01:05 AM
n-e-gma :Nice flash, I love orange color and interesting pictures.

n-e-gma
23-01-2005, 01:13 AM
Originally posted by andoy
n-e-gma: Thanks for the compliments, I'm not sure you should be comparing me to Andy_K though... there are probably more than a few here who would disagree that i share similar skills to him ( me included!!! ) but it was nice of you anyhow.
The base i did was just a simple box with 5 length and wirth sections then the vertices are adjusted to the correct position and then the appropriate edges chamfered.

Oh, i see!
The thing is i tried and a think i did the same with the watches i modeled (started with box with about same segments as you and moved vertex and stuff ) but i just couldnt get it right :(, they may look ok, but their not exactly like the actual whatch :(

Hey!! your model is impressive too, so if your not at Andy's level your getting pretty close :D

n-e-gma
23-01-2005, 01:15 AM
Originally posted by Mousek
n-e-gma :Nice flash, I love orange color and interesting pictures.

Thank you Mousek! :D

I can see you have orange on your page too :D

Mousek
23-01-2005, 01:27 AM
n-e-gma How long you've been working with flash, and which program do you using...

n-e-gma
23-01-2005, 01:34 AM
Originally posted by Mousek
n-e-gma How long you've been working with flash, and which program do you using...

I've been working with flash for about 4 years now.....

Modig
23-01-2005, 03:03 AM
Hello!
This is my first post in the forums, and hence my first entry in the speed modelling challenges.
I didn't realise just how short one hour actually is. I was in a real rush the last 10 minutes, great fun though!

Made with Maya 6, software render.
1 hour modelling
1 hour lighting and texturing.
5 minute photoshoping ;)

vladoportos
23-01-2005, 03:06 AM
@ Modig: Haha nice watch... but probably i wouldnt wear them :) It's more like toy to S/M saloon :evil:

otacon
23-01-2005, 04:12 AM
Another simple one. I need to do some that are more complicated.:p
Lightwave
25min modeling
8min post

Modig
23-01-2005, 05:37 AM
Originally posted by vladoportos
@ Modig: Haha nice watch... but probably i wouldnt wear them :) It's more like toy to S/M saloon :evil:

I will take that as a compliment ;)

vladoportos
23-01-2005, 05:46 AM
It is compliment :) and very original idea....

Jonssen
23-01-2005, 07:19 AM
Hummm... this time its a normal watch...

Software: Maya 6
Modeling: 58 min
Lighting + texturing: 15 min
Rendering (mental ray): 6 min

MR. BROWN
23-01-2005, 07:19 AM
Name: Scott aka MR. BROWN
Subject: Watch
Software: 3D Max
Model Time: 51 min
Render Time: 5 min & 20 sec
Texture Time: 40 min

mr_lemon
23-01-2005, 07:20 AM
another one,really awful models this week,andoy and otacon maded great post...inspired...the last 2 weeks you were my favourite,i love the details in your models and also the funny concept,good work

modeled in rhyno/max in 60 min shaded and rendered in max

chaymation
23-01-2005, 07:29 AM
This is my first post on this forum. I thought the challenges looked like fun so I decided to join in. Hi everyone :)

I based this on John Harrison's H4 chronometer cos I sawa documentary about him a while ago, and it's a great "pocket" watch :D

I haven't been able to texture it as I'm just starting out in Maya (having used XSI for a while) and I haven't a clue about Maya texturing yet! Maybe I'll texture my next entry. :)

Created in Maya 6
Modelling - 1 hour
Texturing - About 20 minutes making the face texture
Rendering - A few seconds

PS. There is a little picture of Cook's copy of the H4 (Called the K1) here: Reference (http://www.portcities.org.uk/london/upload/img_200/C9303_1.jpg)

the_jigu
23-01-2005, 01:15 PM
Second one golden watch!!!

modelling time : 52 min 40 secs:D
rendering time : around 5 or 6 mins;
modelled in 3ds max 7.

hey one question to otacon!!!

ur all watched r looking damn good.how did u make like that gold material?r u using HDRI?if yes which?

vladoportos
23-01-2005, 02:31 PM
chaymation, shinichikudou : Welcom here :p


Hi, so my next model is here :)
Everybody are modeling wrist watches so i decided to try model something else (btw: evrey1 good job, nice models) evet thogh that my model couldnt be consider in these theme... but i thik it fit, its small so you can carry it, also it show time ... I let Andy decide again :)

Modeling: 50 min
Rendering: 90 min
Texturing: 25 min
Soft: Rhino, Max6, Fr, Ps
--------------------------------------------------------------------
This "watch" are made in two version. Special jedi version, where you have one button more for activating lightsaber. :)

And James Bond, spy version where you can adjust the strenght of laser beem tu cut chains or kill somebody :evil:

Mousek
23-01-2005, 04:13 PM
Vladoportos:
Laser watch = good idea!:D

Mousek
23-01-2005, 06:38 PM
otacon
-------------
Very good model. I must have lightwave.:p

fasth
23-01-2005, 07:05 PM
here goes my submission.
details in the picture.

Almost feels a bit unnecessary to even try to beat people lika otacon and vlaodportos, but wtf, lets put it here just for the fun of it :)

pretty boring model perhaps, since everybody else does the same thing... but what the hell, lets just be happy and smile smile smile :)

3DGE
23-01-2005, 07:24 PM
Here it is...

Blender 2.36, modeling 30 minutes, texturing 5 min, rendering 30 sec, post-work in PS 5 min :)

What do you think? :)

Kingcolin
23-01-2005, 07:43 PM
Helle everyone!
Long time ago that I submitted my last model! Couldn't resist to join in :p

A watch for around the neck "Chain Watch"

Modeling: 50 min
Texturing: None..
Rendering: 20 secs

Kåre
23-01-2005, 10:05 PM
Hi, here I am again in my second SMC. So watch this;) .
Modeling: 55 min.
Textureing: an houre.
Rendering: 30-60 min. (can't remember)
It's made with blender and rendered in yafray. Hope you like it.

BTW: GREAT models all of you. I'm glad Andy isn't participating 'couse that's one hell of a model! Nice job!

Kåre
23-01-2005, 10:10 PM
I was so focused on thinking about how good I thougt Andy's image was that I forgot my picture::roll:

inspired
23-01-2005, 10:11 PM
wow! this thread is going as a train :D 250 replies, and its sunday :D i think we are going to beat the Lego-week! And that was a 2week challenge!
Alot of great models this week, Good luck with the judging ANDY! And btw, i would like to give a big weclome to all the new ppl posting here this week! I saw alot of new faces ;) welcome!

MR.Lemon, thanks for the kind words! you know i love you :p

working on another model... had some finsished but tehy werent good enough to show :p

good luck every1! keep the coming

Kingcolin
23-01-2005, 11:52 PM
And another one...

vidiot
24-01-2005, 12:00 AM
Nice models.
@Vladoportos - your Laserwatch scares me!:D
But isn´t it more a clock?

I modeled my wristwatch:
http://people.freenet.de/vidiot/Wristwatch_Casio_IMG_5137.jpg

You can see that I can´t draw:grr:

@Andy:
I found out that the "Polytools" also have a "knife" which is as good as the knife of MMT - I would suggest that other TS Users.

I couldn´t model every Detail of my watch - and this isn´t even a watch with much details...
Texturing is done with CorelDraw and exported as *.jpg.
(I like the precision).

Vid

Kingcolin
24-01-2005, 12:25 AM
What technique do you guys use to create the chains of the watch? Not sure how it is called...
A watch like Vidiot or Andy created...

Hope you guys understand what part I mean here!

Colin

polybuilder
24-01-2005, 12:29 AM
:D First entry into the weekly comps.

60 mins is not that long, sure need a plan in your head.
Here's my entry

Used:3DCanvas
Time:60min....modeling
Texturing & Lighting:60 mins
Rendered with PovRay 'bout 45sec's

Comments.

vidiot
24-01-2005, 12:31 AM
@ Kingcolin:
It´s called SDS (Subsurface-modeling) -> see the "cage" in the upper right corner of my image.
This is a quarter of the watch - near to it a part of the chain.
Those things are mirrored, copied and resized and then smoothed out severel times - usually 1-3 times.

Thats it! The web is full of Tutorials. Personally I learned a lot from Wings3D and the mod of this forum and his tutorials were
also very helpful (Thanks Andy!)

Vid