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Andy_k-3DT
27-01-2005, 03:07 AM
The "rules" are simple,

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. How you interpret the brief is up to you as long as the final model conforms to what we have asked for.

2, spend no longer than the specified time on the modelling stages then render the image.

3, Post the image here along with your details, software used, time spent etc. Please post only one image per entry with a maximum file size of 100k and with the maximum dimensions of 800x600. This image should include at least one wire frame view of your finished model. Posts with multiple renders of the same object will be deleted.

4, time spent on rendering or texturing is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure"

5, if your model is not complete, you can still post as long as it's recognizeable

6, no cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

7, No limit to the number of entries each person is allowed as long as each one is a completely new model and not one that utilises bits of previous entries


8, No external links to pictures, they must be attached using the browse button and be no larger than 800x600 pixels and 100k. Any pictures larger than this or links will be removed as soon as we see them and the poster will be disqualified immediately

prizes of a 3D Total texture CDs to the best entrants. We'll judge it to avoid the voting process getting too complicated and winners will be notified by an announcement in the thread once judging is complete.

so, here we go, with this week's challenge

deadline - 22.00 GMT Wednesday 3rd February 2005

modelling time - 60 minutes

subject - helmet

We've had a few requests to make these challenges a little easier to accomodate newer users. Whilst we feel that this would be a mistake (after all the challenge is to improve your skills) this weeks subject can be approached from so many directions and at so many levels we think everyone has a chance.

It doesn't have to be any particular type, it can be a football, cycle, motorcycle, skiers helmet etc



good luck and have fun

Andy

inspired
27-01-2005, 03:08 AM
woohoo! a new challenge! And i am the first one to reply :p Great subject andy, this week is surely gonna be interesting. I feel an Inspired Helmet Company coming up already... IHC... :roll: hmmm

allright, sorry i had to post before your weekly 'starter' andy... i know it doesnt fit the tradition of the speedmodeling contests... and i truly appologize ;)

btw, nice starter! Great model in such short time! And this time you entry is totally legal! A wireframe, AND you stated the software and the modeling time... ;P

anyway, every1 Good luck!

3DMadness

Andy_k-3DT
27-01-2005, 03:08 AM
as usual a "starter" from me

modelled in Cinema4DR9 - 15 minutes

Andy

DESPISTADO
27-01-2005, 03:17 AM
very nice one subject andy, hehe inspired you post before andy post the images youre really fast :)

vladoportos
27-01-2005, 03:20 AM
Hmm helmet this is a tought one... im not sure that i will do something for this one, but i will try..

Marty_McFly-3DT
27-01-2005, 03:23 AM
Muahaha.... this is going to be fun! :evil:

I'm intentionally going to stay away from the forum for a few days... I have some ideas I'd like to model first before seeing what ideas come from everyone else this week. Happy Modelling.... and have fun guys and gals!!!

3DMadness

Andy_k-3DT
27-01-2005, 03:34 AM
Originally posted by vladoportos
Hmm helmet this is a tought one.....

no it's not (is it?)

we tried to make it easier this week

Andy

vladoportos
27-01-2005, 03:36 AM
hmm as i said i will try but im not sure about my resoult ... I'll started tomorow im tired now is 23:45 now

barakefi10
27-01-2005, 03:38 AM
hey all
i'm back after a long time :)
and here is my helmet in max5.1
took me about 40 minutes modeling
25 minutes texturing
minute rendering

barakefi10
27-01-2005, 03:39 AM
and here is the wire for it:)

Orkron
27-01-2005, 03:42 AM
I've got 3 ideas running through my head already...too bad I'm in school for another 3 hours...I'll get right on it when I get home.

Black
27-01-2005, 03:43 AM
I recall people having a hard time with the hlmet for the Lego contest...
But doing a helm in an hour and a helm with many other little peaces in an hour is nothing to compair.

I have a mind on doing something.. Lets see if I can get whqt I have in hand over with firsT.

Good luck every one!

(Lets see the first set of "I posted first"'s...
Oddly enough they are usually very impressive for being done in such short notice)

Oops too late already.. we have an entry! :)

Good one Barakefi10!

Andy_k-3DT
27-01-2005, 03:43 AM
please edit your posts Barakefi - we've changed the rules regarding posting - only one image which must include a wireframe

Andy

andoy
27-01-2005, 03:43 AM
Thats strange Andy posted the challenge then 31 minutes later there is a post that took 40 minutes to model, 25 minutes to texture and a minute to render.
maybe my maths is no good..

Black
27-01-2005, 03:45 AM
Andoy.. you made me feel really stupid.. or ignorant..:)

Hadn't noticed!

Might be meaning 40 in total.. cause the model is not really a demanding work

Black
27-01-2005, 03:47 AM
butt.. wait .. still doesn't add up!:roll:

Nojoy
27-01-2005, 03:48 AM
oh man .... helmets.... im gonna definatly have to do a couple.... this time im not starting in the last week.... good luck to all.... i think your math is just fine andoy ;)

Good Luck to all of you :D

Andy_k-3DT
27-01-2005, 04:04 AM
yes Andoy your maths is just fine - it had been noted here as well and was already disqualified :)

Andy

inspired
27-01-2005, 04:31 AM
too bad... i was almost ready to render my viking helmet... thought i might be the first one :roll: Will render it tomorrow. I was planning to just do a clay render, before i went to sleep. But im gonna make some mats tommorow... ... well anyway, im gonna take some sleep now first....good luck every1!

btw, i think this week is gonna be BIG aswell... 2 pages ALREADY? :roll: sheez...

3DMadness

inspired
27-01-2005, 04:35 AM
kevin... pls read the rules of the challenge...

we dont know the modeling time
youve got now wireframe...

and its better to attach the pic

KevinJW
27-01-2005, 04:37 AM
Ok, I will take the modeling time out. How do you attach a picture? And I still haven't figured out how to get the wireframe in maya yet.

Black
27-01-2005, 04:37 AM
Kevin,

You are not allowed to use external links for entries.. only for inspirations or refferences...
Chek through the rules again.

Heey too late again..
Ok.. changing it.. Kevin do what Inspired says! :p

Inspired go on to bed to find out it was only a dream in the morning :)


A very simple model (http://users.telenet.be/Black.D.Greatest/Helmet_Layout.jpg) that might inspire some ...

Don't remember.. but even thoough modeled very loosely and was done with alot of screen shots in between, I think it took well under an hour to make.

inspired
27-01-2005, 04:42 AM
allright Mr.Black. Im off to bed now! I really spend too much time on this forum...:roll: And i surely post too much, but i just LOVE these challenges! I learn so unbelievable much from them, and i just love to hang around here!

btw, i really hopw it isnt a dream :p i really really really want that cd! If i had the money i would buy all of them :D they are awesome!!!

ANDY, I LOVE YOU! :p

Black
27-01-2005, 04:46 AM
Inspired.. you are a joy to the forums.. don't hold back from the posts..

I'd hate to break it to ya.. It's not a dream.. It's as true as it gets..
Noow.. Helmets! :)


Originally posted by KevinJW
Ok, I will take the modeling time out. It won't let me post attach the picture, and I still haven't figured out how to get the wireframe in maya yet.
I am reposting an explanation that I posted earlier.. it should answer your question...


Choose one of the following;


Go to display and turn grids visibility to false then hit PRINTSCREEN to copy to your clip board and transfer this to a document some how.. prefferably a photo editing software

In MaYA to Vector render settings deselect fill object and activate hairline edges. And turn on show hidden edgs (Note that this will not render as quad's but tri's)

Go to the render main menu option and under the render tab select Hardware Render Buffer. Through it 's drop down menu open it's attribute settings. From here select the render size and camera view to your liking. Then turn off texture and etc.. and activate wreframe.

Automap your object (so you have all faces layed out)... take a UV SnapShot from the UV texture editor, and apply the UV map as a transparency file tothe object. If you already had a UV layout readied for it then it is a good idea that you activate 'create set' and give it a neame first before you Automap it. Then apply the transparency to this set only.

As for the image posting.. you can only do it through the 'Attach file' option under the box you type your post in...

Good luck (And change that post while you have time)

KevinJW
27-01-2005, 05:10 AM
Sorry to ask this but how do you "Automap"

deadplant155
27-01-2005, 05:32 AM
hey guys. this looks like a fun week again. my favorite part about these forums is how willing to help everyone is, even if they're saying something for the tenth time(heh). so i was just wondering if anyone knew of a good place to go to learn some of the slightly more advanced uses of nurbs in maya. i have a firm grasp of the basics, but i wouldn't know where to begin on say a cell phone, or a motor cycle helmet or something... so if anyone has some good resources, even good project specific tutorials i'm sure would help, so thanks a lot, and good luck this week.

Henry_B
27-01-2005, 05:55 AM
My first entry
Modeled in max 7
modeling time: 50 min
Mats & lights: 1 hr.
rendering: 2 mins.

c & c Are welcome! jejej

Black
27-01-2005, 05:56 AM
Originally posted by KevinJW
Sorry to ask this but how do you "Automap"
Ok.. well I am attaching a schema below that should be of some guidence.

The users-manual that comes with MaYA isn't that complex actually.



As for Tutorials for NURB'S DeadPlant... Take a look at Learning MaYA's links (http://www.learning-maya.com/tutorials.php).
You might be able to find most MaYA tutorials here.

Hope this helps

PixeL
27-01-2005, 06:23 AM
modelling: 45 mins
3ds max 5
a brand new viking helmut. :)

i was really pleased as to how the horns came out.
it's my first time to model horns. :)

Orkron
27-01-2005, 06:30 AM
PixeL: Very cute model...sorry if that's not what you wanted :D

Henry_B: Beautiful render.

PixeL
27-01-2005, 06:42 AM
Orkron: Cute is fine. It's like me... Cute... :o

lol :D

Special-K
27-01-2005, 07:14 AM
Helmet eh?

Mm, I'm kinda tempted to...
No, it would get disqualified straight away!

:o

evil-98
27-01-2005, 07:20 AM
yum nice topic. im not sure if my entry may be valided and im not saying anything untill i model it rofl.

good luck all hope i get into this weeks since i missed last weeks

edit: scratch that, its taking me way to long lol.

it was my paintball mask. Dye Invision. its basicly like a helment.

Orkron
27-01-2005, 07:51 AM
Originally posted by Special-K
Helmet eh?

Mm, I'm kinda tempted to...
No, it would get disqualified straight away!

:o

Save us all the pain and keep that model in your head :D :dance:

Henry_B
27-01-2005, 08:14 AM
Originally posted by Orkron
Henry_B: Beautiful render.

thanks orkron, it was made with one of your hdr maps :D

evil-98
27-01-2005, 10:47 AM
wish i could have finished this but here it is anyways :dance:

software: 3dsmax 7
modeling: 57 min
texture: 15 min
render: 4 min

its a gladiator helment. :dance:

hope you guys like it :dance:

edit: new pic

half final and half clay woot. :p

n-e-gma
27-01-2005, 11:05 AM
Hi guys!!!!
I'm back!
I was a little upset 'cause i couldn't model my 4th whatch :( and still haven't been able to get it right :grr:

But this has been really fun. I have learned quite a lot in this past few days thanks to the inspiration i have found in this comunity. I've took the time to browse trough the past weeks chanllenge and the work you guys have done its simply incredibly!!

Great work guys!!!!

Well, lets go on.....
Here's my first try at this new challenge....

Modeled in MAX 7....

Still dodn't have a clue on how im going to texture this thing :(
I've read a few tutorials about using the Unwrap UVW modifier, but i still dont fully understand how exactly that works......anyway, ill give it a try....tips are always welcome :D

Edit: Added the textured version.

DESPISTADO
27-01-2005, 11:12 AM
heres my entry :D

3ds max 7 testing it, crash 2 time :( i hate skylight it took forever to render this simple scene so i use e-ligh script for the light :grr:

modeling time: 50 minutes

render time: one minutes and 7 seconds

lights: 92 lights

post production: photoshop making some changing level, saturation and particles fx

texture time: about 30 minutes

evil-98
27-01-2005, 11:14 AM
^^ its crashed on me twice too

one while rendering and once setting up the mats.

=/

nice models guys

elhefe
27-01-2005, 11:16 AM
A skate helmet .........

modeling 45 min
texuring 20 min

Great forum, great models, great renders and learning a lot !!!!! :)

DESPISTADO
27-01-2005, 11:21 AM
Originally posted by evil-98
^^ its crashed on me twice too

one while rendering and once setting up the mats.

=/

nice models guys

yeah i guess we must wait till update :(, i like all new stuff in max 7 but its frustrating when that happen sniff, hehe i guess its a tradition from discreet when max crash it in every release lol :D

n-e-gma
27-01-2005, 11:22 AM
elhefe.........

that is so ........

WOW!!!!!!

can you share how u textured the belt /strap thing?

:D

Im runing demo max 7.......
using skylight too....
havent crashed......

DESPISTADO
27-01-2005, 11:31 AM
Originally posted by n-e-gma
elhefe.........

that is so ........

WOW!!!!!!

can you share how u textured the belt /strap thing?

:D

Im runing demo max 7.......
using skylight too....
havent crashed......


youre a lucky guy, hey why your render its more fast?? in my max 5.1 using skylight render its very fast but dont know why max 7 take an eternity :(

evil-98
27-01-2005, 11:44 AM
^^ my clay was render like in 45 secs with skylight and lighttracer with out a prob

when i rendered in mental ray it crashed once.

my finished render was rendered in mental ray 3.3 which is really cool.

Orkron
27-01-2005, 11:52 AM
92 lights and I can barely see it...is that a premade script? or self-made? Not too great I thinks, I like the model though.

elhefe
27-01-2005, 11:56 AM
Originally posted by n-e-gma
elhefe.........

that is so ........

WOW!!!!!!

can you share how u textured the belt /strap thing?

:D

Im runing demo max 7.......
using skylight too....
havent crashed......



I did it in maya6.......

It's a blinn shader with a bumpmapped standard procedural cloth texture.

n-e-gma
27-01-2005, 12:09 PM
Originally posted by DESPISTADO
youre a lucky guy, hey why your render its more fast?? in my max 5.1 using skylight render its very fast but dont know why max 7 take an eternity :(

Im on a "Self built" Dual Xeon 1.8ghz, 1.3 Gb Ram....... :D

But once i finished texturing its gonna take a lot more to render :(

Segreto
27-01-2005, 12:36 PM
e-lite is a script that basically puts a dome of omnis around your scene. Its purpose was to simulate the effects of the light tracer-skylight bit without the long render times. Sometimes its pretty useful; i would recomend using only around 15-30 omnis, use a higher size for you shadow map and up the sample range a bit to compensate for the lower amount of lights(the sample range increases the blending distance between the shadow and the light), and then add a good spot light to add some defining shadows... If you tweak it right, you can have the effects of light tracer in a fraction of the render time.

inspired
27-01-2005, 12:57 PM
^ Yeah, just listnen to the master :D ^

Segreto, hows your mech doing man! you know i love that beast :D you gonna join us this week?

Elhefe! Sweet model, and awesome textures, especially on the err belt, wrap thingy!


edit: i just noticed we are on page 4 already... The challenges are going good :D REAL good!

ooh and black, thanks man! you know alreaday how i feel about you, and your replies ;) so i wont suck up again :D you gonna enter this week?
ps, it wasnt a dream ;P

Segreto
27-01-2005, 01:13 PM
Havent had much time for the mech. :( hopfully i can work on it this week tho. Actually some bad news. my last save file isnt loading in max so im going to have to redew what i did in my last post. Thankfully it didnt take much time. Oh, Im modling a helm right now so ill get it up soon. Oh and good job on week 29 inspired. Great model!

barakefi10
27-01-2005, 01:20 PM
Originally posted by andoy
Thats strange Andy posted the challenge then 31 minutes later there is a post that took 40 minutes to model, 25 minutes to texture and a minute to render.
maybe my maths is no good..

this helmet is somthing i made 2 weeks ago
this is why it took me that long but that short a time.:)

barakefi10
27-01-2005, 01:24 PM
Originally posted by Andy_k-3DT
yes Andoy your maths is just fine - it had been noted here as well and was already disqualified :)

Andy

andy please do not disqualified me, if you want i will make another one, but i realy like this chalenge.

i will think of another one, this helmet was "somthing in the closet".

Chris-3DT
27-01-2005, 01:38 PM
Some nice helmets here allready, keep going, guys, this is gonna be a nice challenge to follow (as usually)!

Can't say it often enough though: No real viking helmet used in battle ever had horns :hmm:

they had masks though, so maybe you wanna model one like these and make me happy ;)

PixeL
27-01-2005, 02:03 PM
Originally posted by Chris-3DT
Some nice helmets here allready, keep going, guys, this is gonna be a nice challenge to follow (as usually)!

Can't say it often enough though: No real viking helmet used in battle ever had horns :hmm:

they had masks though, so maybe you wanna model one like these and make me happy ;)


http://images.google.com/images?q=vikings&hl=en&lr=&rls=DVXA,DVXA:2004-33,DVXA:en&sa=N&tab=wi

http://images.google.com/images?q=viking+helmets&hl=en&lr=&rls=DVXA,DVXA:2004-33,DVXA:en&start=0&sa=N

:hmm:

it's ok. i will make a few more. or perhaps you're just saying that because you want to see more of my cute models? :D jk

Segreto
27-01-2005, 02:07 PM
are you trying to say that hagar the horrible is just a big lie... my heart is broken...:(

shamohan
27-01-2005, 02:56 PM
HI,

This also very interesting, and hope more easy than last two competitions, hope all can join in this simple speed modelling challenge.

Welcome all and use this time for your modelling,

good luck



Shamohan

cbaristo
27-01-2005, 03:07 PM
hi,

the boba fett helmet, my favorite!
I think there is no sci-fi helmet design like this one!

I know there is a lot of missing details but this is what I can model in less than an hour. An i didnt found a good reference out there.

modeling time:
allmost an hour.

software:
3d max r6, vray and photoshop 7 for the bump map.

I would like to put some nice mat to this model, but i have no time.

cya

Segreto
27-01-2005, 03:33 PM
heres mine.

modeling: 52 min
texturing: 1 hour
software: Max

I really enjoyed modeling this one.

DEATHfromINSIDE
27-01-2005, 04:26 PM
Nice helmets...I'm might have to join the ruckus..:D

AzoiC
27-01-2005, 05:28 PM
I'm like so going to enter =0 rendering it as i type.. can't wait to see other great ideas from this.. (mine not so original.. pretty typical stuffs ;p)

TORNADO
27-01-2005, 06:11 PM
OOOOO this is going to be a nice week I can feel it!I'll make an entrance later on!:D

AzoiC
27-01-2005, 06:14 PM
Software Used: 3D Studio Max 5.1
Model Time: 55mins
Texturing Time: 10mins
Render Time: 7mins

I'm so happy i finally entered this challenge.. :D

vladoportos
27-01-2005, 06:38 PM
wow so good models so far :eek:

Helmet is not my kind of thing for modeling, but i promised my self to post unless one picture per challenge so here is my police helmet, and probably my first and last entry for this week :)

Modeling: 40 min
Rendering: 2 min
Soft: Rhino, Penguin
-------------------------------------------

inspired
27-01-2005, 07:25 PM
great model AzoiC! looks very good!

Vlad, nice model man! you GOT to make more ;) i cant live with only one of ur great models every week man :p y dont you promise urself to do at least 3 entries every week ;)
helmets arent my thing too to model, but well... i have to do SOMETHING ;P

allright... i had modeled something similar to this yesterday late, but i didnt safe it properly... so i started again this time... Its just a quicky to warm up. :) didnt feel like texturing, or adding detail. I had little time, so ive got to run now! ciao

ooh yeah:

modeling time - 32 mins
mats & lights - 30 seconds (yeah, im quick :p)
render time - 45 secs...

Sander Sturing, proud owner off Inspired Phones, and MTM (Magwai Time measuring), was tired of all the danger coming to us all day long, and the (head)injuries coming from themHe decided to start a company which would design stuff to protect our heads against the dangers of every day. He named his new company Inspired Head Protection (IHP).

The first design coming from IHP is the HGR 200. It is quite a simple design, but very effective. Wear this helmet, and you are proteced against all sorts of dangers for your head. The helmet can be used when you are in the car, or on your bike, or when you are using your Magwai Funwheels ofcourse! This helmet is also extremely effective against punches on the head.

The HGR 200 comes only in gold. It costs $30,- including the horns. The horns arent sharp to avoid accidents.

vladoportos
27-01-2005, 07:35 PM
@inspired: thanx man i like to hear that some1 like my models :) i will try to do another models but i dont fell really happy about it after i've seen entrys here :eek:

I have Rhino 4 for beta testing and there are some great new features i can use :D but the beta is prety unstable on my pc so it will by pain..:ufo:

Popov
27-01-2005, 08:15 PM
reallly good jobs for the moment, I will start this week-end not enought time for the moment!!

DESPISTADO
27-01-2005, 08:42 PM
Originally posted by Orkron
92 lights and I can barely see it...is that a premade script? or self-made? Not too great I thinks, I like the model though.

thanks orkron :), the script belong to Ronnie Olsthoorn you can see an example image and download the script from here http://home.wanadoo.nl/r.j.o/skyraider/index.htm
the script its really great if you wanna do an animation without long time render that script is the solution

best regards

JakalDesign
27-01-2005, 08:46 PM
"I see your schworts is as big as mine!"
Spaceballs Dark Helmet

43 min. modeling time
10 min. textures and render

Softimage|XSI 4.2

Nojoy
27-01-2005, 09:03 PM
I freemodeled and came up with this .. i guess that last challenge the last watch of mine is still in my head... still in space i am. Ill try making another one down the road. This one is all nurbs primitive type objects in maya and some fillets. The text on the head is a projected cv curve and added paint fx ... blue glow ... incase someone is wondering if or not i did it in post ;)

This challenge has just started and already so many great entrys .... good luck to all of you once again. :D

Here is my first one ->

Modeling Time - 58 min.
Texturing Time - about 130 min.
Rendering Time - bout 10 min.
Software Used - Maya 6

ROB
27-01-2005, 09:05 PM
Knight Helmet

3D Studio Max6
Modeling time: 50mins
Texture and Lights: 5min
Render time: under 1min

AzoiC
27-01-2005, 09:58 PM
Tornado.. is it me? ur image not loading.. hmmm :???:

Black
27-01-2005, 09:58 PM
Originally posted by inspired
...ooh and black, ... you gonna enter this week?
ps, it wasnt a dream ;P
Don't know.. I sort of DO want to and sort of don't.
I am sort of sick of building helmets. (Had alot of them done lately)

Buut last night I sort of did a slight investigation due to StarWars Helms that I would probably enjoy doing...
Oh which birngs me to:
This quote posted by cbaristo
...An i didnt found a good reference out there...
You would be SHOCKED to the amount of refernces out there especially provided for the Fett Father&Son duo...
I could alwyas provide you some shall you the need.

And we now know which Star Wars charecter I am NOT going to model :(

Elhefe,
Azoic;
VERY impressive models..

And Jakal Desighn.. I thought I was the only one who ever watche dit :p


Good luck all!

Black
27-01-2005, 10:02 PM
This 'others' says.. no image.. try relozding it maybe?

TORNADO
27-01-2005, 10:08 PM
How about now?

AzoiC
27-01-2005, 10:12 PM
*shrugs* i still can't see it.. it shows the 'x-box' hehe.. wonder wat's wrong..

Chris-3DT
27-01-2005, 10:23 PM
Originally posted by Segreto
are you trying to say that hagar the horrible is just a big lie... my heart is broken...:(

Yes, I'm afraid though. There were helmets with horns but they had no more than representative function for the local viking-chief. The reason is simple, there's no use in horns on the helmet: Strike the horns with your sword and off goes the helmet, leaving the wind go through your hair and the next strike through your skull. ouch. It is assumed that Wagner started the whole Horn-Thing in his opera. Thus: Horns on Vikinghelmets is nonsese just as the 40+ words for snow in Inuit language (how many hearts will this break?)

However, Hagar is damn funny nonetheless!

c.o.b
27-01-2005, 10:31 PM
This is my 1. post.. I would like to do something more, but, maybe later.
modeling time: 55 min;
texturing: 25 min;
"photoshoping": 55min ---- :grr: I couldnt do that..(1. time)

Orkron
27-01-2005, 10:32 PM
Nice design Tornado! I love the red and the white in ur design! And the X is truly unique and inspirational! LoL in other words: still nothing!

TORNADO
27-01-2005, 10:44 PM
Allright now it's my turn!
I made a fast one just for start.
Vlad,Henry_B,Pixel,Evil-98,elhefe,segreto,azoic and inspired great models.I think that this week will have great models and afcourse alot of work for Andy!


Modeling:20min
Texturing&Rendering:10min (I know the textures are quite a crap)
Soft:Max 5.1, Photoshop CS

Orkron
27-01-2005, 10:45 PM
You can probably see it because the image is on your hard drive, its not on my hard drive though, so cant see it.
edit:and there it is.

TORNADO
27-01-2005, 10:58 PM
Now you can see it right?

Orkron
27-01-2005, 11:03 PM
Originally posted by Orkron

edit:and there it is.

TORNADO
27-01-2005, 11:24 PM
Here is one more simple!I gues I'm to lasy!
Modeling:15 min
Rendering&Texturing:5 min
Soft:Max 5.1, Photoshop CS

andoy
27-01-2005, 11:26 PM
When i saw this weeks challenge i just had to do this one.
Modelled in Max in the 60 minutes.
Textured in 1/2 hour
Rendered with default scanline and one skylight in 1 1/2 hours.

AzoiC
27-01-2005, 11:28 PM
Tornado: Ah yes no problems seeing it now.. gd stuff..

Great idea Andoy.. lurv it! :D
(Although it might be more to being a mask than a helmet):roll:

TORNADO
27-01-2005, 11:29 PM
Ha great idea Andoy!

kenkuru
27-01-2005, 11:36 PM
Cool predator andoy... :)

Black
28-01-2005, 12:00 AM
Originally posted by Chris-3DT
...Thus: Horns on Vikinghelmets is nonsese just as the 40+ words for snow in Inuit language (how many hearts will this break?)...
Well it will be the END of the world for so many! :D
Chris something tells me it would be an intresting confersation had we sat down and talked...

It was believed that the Giant Panda's were also a false mtyh and ironically the same example was given out to compair: that it was a fact as 40 words for snow was a fact...
But you see in their tongue the count fourty aparently counts for an important number as it is used for a discription for "Many".
But honestly there are alot more words for Snow than just 40, since they do tend to vary acording to regional dialects aswel.
The means of "words for snow" is not as to say there are 40 synonyms, but 40 words for snow.. it's structor, state and etc...
In a very short notice I was able to get together this little list for you;

The below translations have been collected from the 'Inupiat Eskimo Dictionary' by Webster and Zibell, and from 'Thibert's English-Eskimo/Eskimo-English Dictionary'

Akillukkak: soft snow
Akelrorak: newly drifting snow
Aniu: packed snow
Aniuk: snow for melting into water
Aniuvak: snowbank
Apingaut: first snowfall
Apun: snow
Aput: spread-out snow
Apuuak: snow patch
Auksalak: melting snow
Ayak: snow on clothes

Kaiyuglak: rippled surface of snow
Kanigruak: frost on a living surface
Kanik: frost
Kannik: snowflake
Katiksugnik: light snow deep enough for walking
Katiksunik: light snow
Kiksrukak: glazed snow in a thaw
Kimaugruk: snowdrift that blocks something

Massak: snow mixed with water
Mauya: snow that can be broken through
Mavsa: snowdrift overhead and about to fall
Milik: very soft snow
Mitailak: soft snow covering an opening in an ice floe
Miulik: sleet

Natigvik: snowdrift
Nutagak: powder snow

Perksertok: drifting snow
Pokaktok: salt-like snow
Pukak: sugar snow

Sillik: hard, crusty snow
Sisuuk: avalanche

Though there is no direct historical evidence of the Viking(8th-11th century) helms and the horns. It has been often depicted in tapestries of the middle ages from countries outside of Skandinavia.
It is more sought that the apearence of a horned foe as a silhouette on a darkened background would encourage fear to the hearts of the enemeies.. so such helms were worn by many sociaties of the period.
It is just that the horns have been engraved n the modern mans imagination as a Vikings helm.
One thing that we are almost definately sure about their ways was the berzerkers. As they would run head on to the camp with literally nothing on them, let alone a peace of armour for protection.
They DID however have a VERY advanced mail armour protection which was a combo of round and flat linked chain links, which supplied suprisingly much greater protestion.

As for the horns on helms... tactically you are right.. but well helm straps? Even the Romans had them...

And yes that is a great Idea Andoy. GOOD modeling!

Villane
28-01-2005, 12:06 AM
Originally posted by JakalDesign
"I see your schworts is as big as mine!"
Spaceballs Dark Helmet

43 min. modeling time
10 min. textures and render

Softimage|XSI 4.2

Hey Jakal it's speed modelling not ludicrous speed modelling ;)

Like it alot and was considering doing this helmet myself.
Well done

V

Diabolos
28-01-2005, 12:06 AM
45min

I wish I had time to make a chainmail hood, but I would run out of time for sure.

Mousek
28-01-2005, 12:16 AM
Diabolos nice mask.

klavier
28-01-2005, 12:50 AM
tornado: very nice render

TORNADO
28-01-2005, 01:11 AM
Thanks Klavier!Diablos cool model!
I made a new one.
Modeling:40 min (The head is just an exported model from Poser 5 to show how the helmet will stay on man's head)
Texturing&Rendering:15min
Soft: Max 5.1, Photoshop CS

Diabolos
28-01-2005, 01:42 AM
First of all thank you: Mousek | Tornado............

I have posted a picture as reference for the vikings (I hope this is allowed).............There are many theories dealing with horns on helmets...............I bet one of the first helmets had horns - so everyone here is kind of correct.

pheonix2233
28-01-2005, 01:49 AM
Ok, been following this forum for a while and thought I'd give this challenge a go as my first post. I'm a newbie at this 3D thing so constructive crit. is always appreciated.

Modeled in 3DS MAX 6
Modeling - 40 mins
Texturing/Lighting/Rendering - 15 mins

Black
28-01-2005, 02:47 AM
pheonix2233;
While you still have time for it...

Remove the second image and next time read the rules again, but a bit more carefully to eventually keep from getting disqualified

SithLord_Steve
28-01-2005, 02:53 AM
Here is my entry for the helmet competition. Jango Fett from Star Wars Attack of the Clones.

Software: 3ds Max7, Photoshop
Model Time: 43 minutes (oops edit) I must have dislexia it should be 34 minutes!
Texture Time: 10 minutes
Render Time: 10 minutes for full, 45 seconds for wire.


Later
Steve

remco_t
28-01-2005, 02:58 AM
Hi there,

promised to enter last week's Competition but did find the time for it. Actually, I didn't have time for this one too :roll:

Made with Maya 6.0, rendered with Mental Ray, no lights in the scene, just some Final Gather...

Tell me what you think:

ShadowMaker SdR
28-01-2005, 03:03 AM
Well, this is as far as I managed to get in 1 hour. Still, a couple of years ago this would have cost me almost a day, so it's still progress I guess.

Software: 3ds Max5
Model Time: 60 minutes
Texture Time: 2 minutes
Render Time: hardly any

It's polymodeled. Maybe I'll try it again with nurbs. That should be easier with all the curves etc.

Black
28-01-2005, 03:17 AM
What are you guys talking about??

Test tubes?!



I have never in my life seen a 'protection' that can stay as stiff as that!
You had a full hour you know...


And in any case. I have heard them called 'Hat'... are they also reffered to as 'Helmet'?

Andy_k-3DT
28-01-2005, 03:40 AM
ok. let's clear a few things up

Condoms are often referred to as "hats" I've never heard them called helmets. If that's what passes for humour and fun in Argentina then I'm afraid it lost something in the translation :)

Juvenile stuff like that may well be fun for you but all it does is generate work for us when people quite justifiably complain.

Now, if you are going to post an "adult joke" make sure you do it in a subtle way that only "adults" find amusing :)

Andy

Brenden_E
28-01-2005, 04:03 AM
I thought the idea was well within boundaries and approached discreetly; rendered a piece of rubber, not exactly explicit. And that condoms are also known as a helmet is rather clear since two distinct individuals from different countries were both familiar with the term. I think it’s more a case of oversensitivity toward the subject that led to the posts being deleted.

Aw well, onto the next rebellious image. Maybe some plastic this time?
:evil:

However, deespite my disagreement with the decision, I'm not a moderator and hence can't whack Andy and those that complained. So I'll try to be less "juvenilish" and more "adulterous" in the future...

Dookie 3000
28-01-2005, 04:07 AM
Bueno si, tiene razón.

Aun que en otras partes, el preservativo tiene muchos referentes entre uno de ellos es "casco" (helmet).

Lo otro tambien tenia pensado poner un "advice" antes de postear, pero se me paso.

y bueno, disculpen la molestia. :)


well, i'm trying to say i'm sorry for the post, i never try to offend anybody, and the joke maybe was a litle hard (but still funny forme anyway :P )

and thats is. i try to make something for the challenge later, something indeed, no a joke :P

:o

PS: is Chile, no Argentina, we are neighbors, but diferents countries.
:halo:

MechIDsh
28-01-2005, 04:20 AM
i like ure lighting...keep up the good work

njessee
28-01-2005, 04:22 AM
Ok, this is not meant to be a serious entry, but I don't quite have the skills yet to do a real helmet in an hour. Therefor, this will be my ode to the coneheads piece. Hope you enjoy

Mark Yntema
28-01-2005, 04:38 AM
thirsty??? :max:

MechIDsh
28-01-2005, 05:42 AM
Software: MAYA4
Modeling Time : 12 min
Texture:10 min
I know it's simple but i like it

Segreto
28-01-2005, 05:49 AM
heres another one.

modeling; 44 min
software; max

not enough time to texture, maybe ill do it later

Orkron
28-01-2005, 05:54 AM
Although the hats look nice, let's remember the challenge is for a helmet ...

And for the gentleman refering to the condoms, actually I have heard of a man's circumsiced penis head as a "helmut" (oops spelling) not the condom which is a Jimmy hat.

cresk
28-01-2005, 05:58 AM
Software: Max 6 & Photoshop CS
Modeling: 40 mins.
Materials & Lighting: 35 mins.
Rendering: 15:55 mins
Composition: 5:30 mins

32.991 vertices and 65.030 faces after Turbo Smoothing this model.

btw. this is the first time I participate. You guys are really Fast & Furious and just so damn talented.

Curien
28-01-2005, 06:06 AM
my helmet

elhefe
28-01-2005, 06:08 AM
Another one ...

modeling : 34 min
texuring : 20 min

Brenden_E
28-01-2005, 06:23 AM
To the gentleman with the vast knowledge of what is called what, thanks for that bit of info.

A helmet is defined by the dictionary (dictionary.com) as:

A head covering of hard material, such as leather, metal, or plastic, worn by football players, firefighters, construction workers, motorcyclists, and others to protect the head.

or

A piece of armor, usually made of metal, designed to protect the head.

So as long as it somehow protects the head it's a legal entry. And that can be interpreted in more than one way, if you know what I mean :P

Black
28-01-2005, 06:35 AM
Brenden_E...

As much as I would not agree on the posts being removed... I believe that you are fighting a needless pissing farthest contest.

Orkron is right here.
And since we are all playing the etymologists role:
The only time in Enlgish (Orkron's and Andy's mother tongue) that the word helmet is used with birth or birth-control is when a peace of the uteris is stuck on the childs head in birth.
Which is reffered to as 'to be born with a helmet'

I guess that fits your dictionary definition?

The distcription of what a leg does and what a limb does is also the same.. then whould I call my legs limbs? (Australians.. don't answer this question)
Thing are called things and thats as far as it goes... It is a pity that a few people have made the same language mistak.
It's very normal.
But it doesn't change the fact that it is a mistake.

No body is calling you stupid here.. stop taking it that way please

Edit.. forgot to post what I had ACTUALLY intended to.. sorry:
Curien.. why did you make your image so small?

Orkron
28-01-2005, 06:36 AM
I have a feeling Andy might disagree with you there...Sometimes he has very open challenges, and others he is very strict on the models that qualify...
I was mostly refering to the "beer hat" which as I said I liked, is not designed to protect the head and/or face...
my "vast knowladge of what is called what" only specifically refered to and I quote: "I have heard of ..." I didn't say that is the way it was.
Why do you want to argue about silly ideas like condom models anyway? Though it might be funny, Andy has said over and over again that he wants this to simulate a "real-world" enviornment in which you are asked to do something in a certain time frame and you do it...Funny is not always considered a good time use. However, to all those who post funny or humorous models that are in good taste, please don't stop, cuz I love 'em dearly :D
in short, Andy (the moderator of this forum thread) said not gonna fly, so what's the point of arguing? Let's just make some helmut models and see if we can one-up each other like always...I know I would rather be arranging vertices than punching the keyboard! :D What do you say we drop it and be friends?

Edit: hehe Black beat me to the reply, thanks Black and no I wasn't talking to you when I said Andy would disagree with you :D

Orkron
28-01-2005, 06:41 AM
Segreto, I L.O.V.E those horns man.

Black
28-01-2005, 06:45 AM
Originally posted by Orkron
...Edit: hehe Black beat me to the reply, thanks Black and no I wasn't talking to you when I said Andy would disagree with you :D...
Lol;
No worries..

Andy always disagree's with me.. so I guess it wouldn't be anything new :p

Now back to modeling! (Though I doubt I will be participating this week it is always fun to see what you guys come up with)

Brenden_E
28-01-2005, 06:55 AM
Oooo-kay, completely lost the thread here. I dropped it with my first reply post…if you’re not sure read the last sentence again.

I was referring to Orkon’s comment that the “hats”, ie more than one, were nice but not helmets. As far as I could see most of the entries conformed to the definition found in the dictionary.

And the last sentence of my previous post is followed by a :P
I was being sarcastic…

Tsk, Tsk…Americans…
You're so easily worked up :D

Brenden_E
28-01-2005, 07:54 AM
After that brilliant discussion, it's only decent to post some images!

Guess where the motivation for this one came from :shout:

Isavedlatin
28-01-2005, 07:56 AM
as much as i know this is probably just a useless piece of opinion, i have many time heard the "hats" with the beer cans on it refered to has beer helmets. So i guess it qualifies, i dont really care, its still ammusing.

My entry should be coming soon, i just gotta find something worth modeling.

Black
28-01-2005, 08:08 AM
oh boy;

A problem tending to grow.. What is it with forums?
You get used to reading the letters and forget that there are people on the other side.

Get a hold of your aprouches please Brenden_E;
This is not a place to be wasted such.


And note that the only American you are talking about is Orkron...
As far as his character goes; I am suprised but proud of his maturity to this matter.
If he by himself is to represent his country, I am willing to even forget the whole Bush jr. thing... But he doesn't. Nor does any other individual.

Fortunate for your country; the same rule applies.

If you wish to keep this up please find other means to do it. And think a bit more widely before you post another.

Brenden_E
28-01-2005, 08:21 AM
*Sigh*
How did Bush get into this? Did I mention Bush? I went to an American school, and my experience is that Americans get worked up easily.

Not even following the rest of the paranoid reply. Notice all the :) :D in my posts. I'm not being negative here; you just keep reading negatively into it.

Pop 'n Prozac and feel free to post an angry helmet as well!

BTW, where are you from? Sorry for that mishap, you sounded Americanish...

MR. BROWN
28-01-2005, 08:34 AM
Originally posted by Brenden_E
*Sigh*
How did Bush get into this? Did I mention Bush? I went to an American school, and my experience is that Americans get worked up easily.

Not even following the rest of the paranoid reply. Notice all the :) :D in my posts. I'm not being negative here; you just keep reading negatively into it.

Pop 'n Prozac and feel free to post an angry helmet as well!

BTW, where are you from? Sorry for that mishap, you sounded Americanish...

First, Brenden_E...shut up....

second,...here is my model...just warming up to the topic...I will make another one with more detail...

mlpol79
28-01-2005, 08:59 AM
Hello,
Software: Maya5
Modeling Time: 35min
Rendering: 5sec
Satisfaction: Priceless

Orkron
28-01-2005, 09:08 AM
mr.brown: lol

black: i voted for Kerry lol

Isavedlatin
28-01-2005, 09:48 AM
so as promised, here is my model, not exactly happy with it, very simple. I was going to texture it but i couldnt get them how i wanted to. Oh well.

3Ds Max 7/ Mental Ray
time: 30 minutes
Rendertime: 1:38

Spanish Warhelmet

MR. BROWN
28-01-2005, 09:48 AM
Originally posted by Orkron
mr.brown: lol

black: i voted for Kerry lol

Hey Orkron, have you made any money on turbosquid? Just wondering if it's worth looking into....

Orkron
28-01-2005, 10:16 AM
Originally posted by MR. BROWN
Hey Orkron, have you made any money on turbosquid? Just wondering if it's worth looking into....

I'm not in it to make money, just to see if people like my stuff, but ya, I've sold two models since I started Jan 2nd. So I'm pretty happy. It doesn't cost anything and you get 50% everytime you sell a model...pretty fair since they host it, they support CC purchases and u just upload it...I'm satisfied :D

n-e-gma
28-01-2005, 10:25 AM
Wow!!!!

Lots of horns here!!!!! :D

Here's my next one. A simple one!

Also, added the textured version to my previous post on page 3.

otacon
28-01-2005, 10:41 AM
Lots of sweet entries. Heres my roman helmet. I would have spent some more time on the fur, but o well its not even part of the modeling...
Lightwave
50min model

n-e-gma
28-01-2005, 10:53 AM
otacon: cabrón!!!!!!!

:D

Dont be offended, thats what we tell people in spanish when they are very talented :D

Nice job man!!!! as always!!! :D

AzoiC
28-01-2005, 11:16 AM
Sweeet.. nice work otacon..

Orkron
28-01-2005, 11:18 AM
Not as good as Otacon's, but I'll post it anyways :)
40 minutes in max 6

n-e-gma
28-01-2005, 11:28 AM
AzoiC : The T Supra its coming along really cool!

Would you teach me how 2 model cars? :D

botch
28-01-2005, 11:41 AM
first go at the challenge, please be gentle... ;)

The idea comes from a roleplaying game called Transhuman Space.. it's a helmet/robot.. the legs are there so it can look for you in the ship in case of decompression. It's an idea that begged to be modelled, i think...

All of 26 minutes modelling, 4 mins. each render on average, done on max 5, VrayFree.

Texturing was kept to the minimum, basics and a checker map for the bump on the lenses.


btw, it's got horns!! (kinda)

Dookie 3000
28-01-2005, 11:47 AM
well here i'm...

about

30 minutes modeling

15 minutes shaders

3 minutes of render for all images

2 minutes in ps


i try to put "something" to the helmet :D

AzoiC
28-01-2005, 12:05 PM
Originally posted by n-e-gma
AzoiC : The T Supra its coming along really cool!

Would you teach me how 2 model cars? :D

Gosh.. :o

Still learning myself... actually learned from tutorials on the web myself.. so nothing new to teach actually =)

sorry guys out of context post but..
here are the links to the tutorials i used to learn:
http://www.munkmotion.com/tutorials/nsx/1a.htm
http://www.3dtotal.com/team/Tutorials/fiat500/fiat500.asp
http://www.3dtotal.com/ffa/tutorials/max/car_tutorial/car4.asp
http://www.3dtotal.com/team/Tutorials/nissan/nissan_1.asp

As u can see.. i learned a lot from the contributors of 3D Total
:D Thx and carry on!;)

p.s: seeing the amount of good work so far.. think i'm gonna have to conjure up another helmet or so :p

Segreto
28-01-2005, 12:39 PM
thanks for the comment orkron:)

Orkron
28-01-2005, 01:37 PM
Thanks for posting the helmet Segreto :D :-)

inspired
28-01-2005, 03:06 PM
Originally posted by Orkron
black: i voted for Kerry lol

who is kerry :p i voted for JP Balkenende :p

great models every1! and this week is going great! 10 pages already...

Segreto - nice model man! I totally dig it!

cresk - nice model man. and welcome to these forums!

Elhefe - Another great model! really cool one!

ciao

AzoiC
28-01-2005, 03:33 PM
Software Used: 3D Studio Max 5.1
Model Time: 45mins
Texturing Time: 7mins
Render Time: 5mins


Here's my 2nd and last entry.. thought of doing another one but.. hell i could and up doing dozens and not move on with my own work.. hehe..

Good luck to all of you and i shall now watch quietly at the models you guys come up with.. ;)

P.S. modeling time for the holder took 10mins.. :D and i should really learn how to texture properly:ugh:

Segreto
28-01-2005, 03:38 PM
thanks inspired:)

Andy_k-3DT
28-01-2005, 04:38 PM
I was just doodling this morning whilst waiting for a couple of renders to finish so I thought I'd do another.

Helmet - Cinema4D 40 minutes
glasses - see earlier speed modelling challenges :)
face - stock C4D library chararacter Meg
render 15 minutes with full AA @1280x1024 on a 1.1 AMD Duron laptop.

Andy

Nojoy
28-01-2005, 05:03 PM
jepp coming along beautifully ... so many lovely entries....

cresk---- beautifull render like that helmet alot, especially for a first entry here- im pretty new too

curien -- nice elven warrior hat found that picure too but was hard to do withan an hour... very good job...

otacon --- lovely render of that roman helmet to bad that fur didtn work out yet in time looks good in the wirframe however

jone
28-01-2005, 05:07 PM
i thought you aren't suposed to enter multiple renders:D

DEATHfromINSIDE
28-01-2005, 05:09 PM
Originally posted by Andy_k-3DT
I was just doodling this morning whilst waiting for a couple of renders to finish so I thought I'd do another.

Helmet - Cinema4D 40 minutes
glasses - see earlier speed modelling challenges :)
face - stock C4D library chararacter Meg
render 15 minutes with full AA @1280x1024 on a 1.1 AMD Duron laptop.

Andy

lookin good...I'll start one today...if i have time. :roll:

inspired
28-01-2005, 05:28 PM
andy, youll get a honourable mention for me this week ;) hehe finally after 32 weeks, you know how to enter... This is how it must be done, a render, a wire, software used, modeling time...

great job ;)

mimi01
28-01-2005, 05:35 PM
so, this is a helmet for horse riding.
Done it in 40 minutes
texturing, lights and render 30 minutes
3d max5

Black
28-01-2005, 05:37 PM
From the rules posted by Andy_k-3DT
The "rules" are simple,
...
3, Post the image here along with your details, software used, time spent etc. Please post only one image per entry with a maximum file size of 100k and with the maximum dimensions of 800x600. This image should include at least one wire frame view of your finished model. Posts with multiple renders of the same object will be deleted....
Andy
I'm sorry Inspired.. but Jone has apoint there.
We have gathered a meeting on the mater.. and after long discusions. We couldn't find a work around te rule.

Even though Andy is such a loved participent, we are really not able to bend the rules for him :ugh:
A lesson for all to learn here I guess...

POST ONLY ONE IMAGE per ENTRY!

Goodluck!

Black
28-01-2005, 05:42 PM
OH a post from Mimi!

Welcome back madame...


Nice model!

One comment though (My usual all timer);
40 miuntes?
You have made such a good start, and have aparently worked so fast... Buut;
Wasn't there anything in it that you would have liked to spare the remaining time on?

inspired
28-01-2005, 05:57 PM
Originally posted by Black
I'm sorry Inspired.. but Jone has apoint there.
We have gathered a meeting on the mater.. and after long discusions. We couldn't find a work around te rule.

Even though Andy is such a loved participent, we are really not able to bend the rules for him :ugh:

im sorry, mr Black. I have failed... I was feeling so happy for andy, that i forgot about that rule... I thought he could finaly join in after 32 weeks of trying... but again... he failed... i feel sorry for him :p:roll:

talater
28-01-2005, 06:10 PM
I'm completely unhappy with the result, but I promised myself to post something in this challange... And the european World of Warcraft beta just started... so I don't think I'll have time to do another... So here's my lame attempt.

Software: Maya, Mental Ray
Modeling: 1 hr (last 4 minutes were spent on the "face" inside the helmet).
Texturing: 20 min

mimi01
28-01-2005, 06:16 PM
Originally posted by Black
OH a post from Mimi!

Welcome back madame...


Nice model!

One comment though (My usual all timer);
40 miuntes?
You have made such a good start, and have aparently worked so fast... Buut;
Wasn't there anything in it that you would have liked to spare the remaining time on?

You're right, Black. Usualy I use the whole time, but I think I just chose the wrong model. Actually I think something is missing, but this kind of helmet doesn't have anything else...
.. and besides, I was quite happy, 'cause time is running, today's friday - LOTS of work...:roll:

see you...;) :roll:

Andy_k-3DT
28-01-2005, 06:17 PM
hold on :!!!: :!!!: :!!!: :!!!: :!!!: :!!!:

that's a different helmet to the one I started the challenge with :grr:

no components of the original helmet model were carried over from the first one just the modelling technique and the scene elements which were lifted from elsewhere and combined which we have agreed in previous challenges is OK should people want to spend the time completing a "final render".

If you lot are going to be that picky I'll disqualify all of you and give the prizes to nice people who don't complain :D :D :D


Andy

Black
28-01-2005, 06:29 PM
:D You"re really enjoying this aren't you?

fasth
28-01-2005, 06:31 PM
If you lot are going to be that picky I'll disqualify all of you and give the prizes to nice people who don't complain :D :D :D


Andy

Andy, have I told you lately that I do not only look up to you as the greatest artist in the entire world, but also as a father and as a God of all? Plus everyone I know, including me, thinks you are super hot and that I would never, ever, even consider complaining about anything that you have done?
.
Thats the way it is.
We are not worthy, oh god of all creation!

:dance:

Black
28-01-2005, 06:34 PM
Damn you Fasth!! :grr:

Okey Okey.. We already know who the winner is!!!
You just might as wel email Ben and ask for your CD Fasth!

Til Next time!


:)

sezza
28-01-2005, 06:34 PM
hey everybody,

heres my attempt, made on my lunch break at work, so it has to be made in an hour or my boss throws a wobbly!

cheers

Black
28-01-2005, 06:42 PM
Seza, thats a FANTASTIC entry!
Talking about preplanning! Or being simply very good at it!

I think it would have taken me a few pre-attmepts to get the topology this good for such a complex form...


I hope the ever so PICKY judges would not notice the part that you don't have a wireframe seperately displayed before you change the post.
(READ between the lines: ad in a wire as well as the details when you post)

Andy_k-3DT
28-01-2005, 06:48 PM
Originally posted by fasth
[B]

Andy, have I told you lately that I do not only look up to you as the greatest artist in the entire world, but also as a father and as a God of all? Plus everyone I know, including me, thinks you are super hot and that I would never, ever, even consider complaining about anything that you have done?
.
Thats the way it is.
We are not worthy, oh god of all creation!

:dance:

now that's more like it

:D :D :D :D :D :D :D :D :D

Andy_k-3DT
28-01-2005, 06:54 PM
Originally posted by Black
Seza, thats a FANTASTIC entry!
Talking about preplanning! Or being simply very good at it!

I think it would have taken me a few pre-attmepts to get the topology this good for such a complex form...


I hope the ever so PICKY judges would not notice the part that you don't have a wireframe seperately displayed and your softwares/details not stated before you change the post.
(READ between the lines: ad in a wire and also state the details whenyou post)

cmon Black, what's wrong with that entry - it clearly states Gmax in an hour and contains a wire frame it doesn't contain a "final render" but there was never a stipulation that it had to. If I remember correctly it says you MAY submit a final render but anything submitted MUST contain a wire frame model. Whether or not it's the control cage or subdivided mesh isn't important but as far as I can see Sezza's entry is absolutely fine

Andy

andoy
28-01-2005, 07:09 PM
Sezza: you just beat me to the post.

here is my second post for this challenge, I did a fair bit of pre planning for this one. mainly deciding where to put the initial cuts in the box ( i started with a 3x3 box ) then it was just down to extruding the right poly's, chamfering the right edges, and just a few more cuts added.
There is still a lot i would like to tweak but my hour was up.
Not perfect but you get the idea i guess.

modelled in max in 60 minutes
textured in 5 minutes ( default shaders )
rendered with MR and GI in 10 minutes 45 seconds.

sezza
28-01-2005, 07:12 PM
cheers black, and andy, i would of done a render but g-max, has no renderer,
cheers again

sezza

Black
28-01-2005, 07:16 PM
Originally posted by Andy_k-3DT
cmon Black, what's wrong with that entry - it clearly states Gmax in an hour and contains ...
Andy

Oh I changed the bit about the details but I guess it wasn't fast enough before your quote...
I literally wrote that out of habbit.. it is usually always te same. I really wasn't thinking.. ok ok... mwy the one with the least sin throw the first stone. I plead guilty!

As for the wire bit;
Well if you accept it, thats great... But to what I know it there is a diffrence between a wire and a low poly.. display. Be it the cage or not. As well a wire image shows the wireframe. As in the stuff behind the faces.
So Well if I have it wrong let me know. Cause every time a serious amount of contestants do have a hard time getting a wire render.

Andoy
Thats a great entry..
Well it was obviouse to happen. I guess we are going to be seeing a dear few StarWars helmets..

You know there are some very overlooked set of helmets in that movie too! :)

andoy
28-01-2005, 07:19 PM
Black: thanks, it means a lot coming from yourself, there are a great many superb helmets from the movies really and i'm sure you are right we shall see a lot more this week.


I hope my wire is acceptable... Andy??

Andy_k-3DT
28-01-2005, 07:24 PM
we discussed the wire frame thing a while back. Originally it was requested (and intended) to show the model in it's simplest form so people could learn from it and see how it was done. For this purpose a screen grab was (and still is perfect). As usual though everybody seemed to look for more difficult and "artistic" ways to present their wire frames, that's not our fault, we've said often enough that a screen grab is fine.

OK, so at what level should the mesh be considered a "wire frame"? Ideally I think that the control mesh is the perfect stage to call it a wire frame as that is the most accurate representation of the modelling stage, anything after that is an image of the mesh containing geometry you have not created so what real relevance is there in showing it ?

However we do allow some leeway when judging as to what we consider a "wire"



Andy

fasth
28-01-2005, 07:29 PM
http://www.wfu.edu/users/joyela2/darkhelmet.jpg
someone ought to model that helmet, since it is actually and indeed the mother/father of all helmets. The helmet, even.
I'll try to get some time myself, but I am not really sure.
anyways, I'd really, really, ... and so on , like to see one :)
you can do it!

(for me)

Go spaceballs!

Andy_k-3DT
28-01-2005, 07:37 PM
Originally posted by fasth
http://www.wfu.edu/users/joyela2/darkhelmet.jpg
someone ought to model that helmet, since it is actually and indeed the mother/father of all helmets. The helmet, even.
I'll try to get some time myself, but I am not really sure.
anyways, I'd really, really, ... and so on , like to see one :)
you can do it!

(for me)

Go spaceballs!

try looking on page 5 of the challenge (assuming you have the forum set to the default page size)


Andy

Black
28-01-2005, 07:37 PM
I see Andy,

I guess this is where the idea's of definitions tend to clash in the newly created digital terminology, as I would have it as wired, shaded and etc..
But I get your point, as your statement is to have the wire show and the intention is to simply make the model more discriptive for you and others..

Well all suits me fine. I used to hate going through the wires til the pedal power entry where I noticed there are things you could also do with it.

A Post by this weeks CD winner :)
...
anyways, I'd really, really, ... and so on , like to see one :)
you can do it!...
Oh you need not go far Fasth...
JakalDesign (http://forums.3dtotal.com/attachment.php?s=&postid=295130) has already posted a model for you in the first day or something...

Take a look.

Black
28-01-2005, 07:39 PM
Lol.. Andy are you FAST in replies today!!

My apoligies..



Stepping out of your way (AND not complaining anymore!)

fasth
28-01-2005, 07:40 PM
awwwww man!
Cant believe I missed that one :O

aaaaaanyway, time to leave for now.
Hopefully Ill return with a submission of my own next time I post.

Cheers :dance:

inspired
28-01-2005, 07:41 PM
andy, i love you ;)

allright...

modeling time - 34 mins
mats & lights - 1 mins (standard max mat, and 1 sky)
render time - 7 mins (too much poly i guess :p. WHY did i set the sides of those splines to 48 :roll:)

Sander Sturing, owner, and designer of IHP, was walking on the street. He saw alot of people wearing helmets. And that is good! He saw some great helmets designed by the legendary Segreto, he saw some helmets designed by 'The great watchmodeler', Vlad. But he got kind of tired, of not seeing the peoples faces anymore. So he sat down behind his desk, and started designing. He wanted a helmet which would protect, but was still designed to show the people their head.


Another new design from IHP! It may be not so comfortable on your head, but it sure is tastefull! Do not look surprised, when you are walking on the street with your Cp250, and ppl start to flirt. The Cp250 is a completely save model

the Cp250 costs $45,- and has the BLACK-trademark. Order the Cp 250 now!

inspired
28-01-2005, 07:44 PM
andy, black, and fasth... you guys are really fast with ur replies... while i was writing my post, you guys posted 5 replies...

they have invented msn for that :p

speaking of which, Black, my man, you got msn ;)?

Black
28-01-2005, 07:56 PM
Yes I do, I'll private mesage it to you.

I think I had better contribute a bit more to this week then being the clown that Ihave been I guess.

Sorry folks!

Andy_k-3DT
28-01-2005, 07:56 PM
I'm going to slow down on the replies now - the kids are due home from school anytime now and I really should spend some time with them.

Messenger? nah it's for girls :)

Andy

Black
28-01-2005, 07:58 PM
Originally posted by Andy_k-3DT
...Messenger? nah it's for girls :)...
Andy I TOLD you not to tell any one!
There goes ALL my privacy!

(Don't listen to him Inspired :p)

Note I finally posted BEFORE you!

TORNADO
28-01-2005, 08:03 PM
Inspired cool model!I think you do not need a wire rendering!:D
I have made one more.I like this challange.

Modeling:45 min
Texturing&Rendering:20 min
Soft:Max 5.1, Photoshop CS

Andy_k-3DT
28-01-2005, 08:14 PM
Originally posted by Black
Andy

Note I finally posted BEFORE you!

yeah I was on the phone :)

OK I'm out for a while, the kids are home and rather than interact with them I've put a Joss Stone CD on really loud - they can go play in their rooms and moan about "Dad's taste in music" :)

Andy

n-e-gma
28-01-2005, 08:19 PM
Buuuaaaaaa!!!! :(

Nobody liked my Sponge Bob helmet :(

Buuuaaaaaa!!!! :(

Mousek
28-01-2005, 08:54 PM
Otacon super!

sALVO-7
28-01-2005, 09:07 PM
Firstly this is the first time I have decided to try the challenge.

Secondly im still trying to get to grips with max, I used rhino before, and this was my first attempted at using UVW mapping.

Now some stats:

Modelled in: MAX7
Modelling time: about 50 mins (roughly I forgot to check what time I started but it was under an hour)
Lighting: 5 mins
Texturing: well about 3 to 4 hours (had to learn how to use UVW mapping)


As you can see the texturing isn’t up to much. Next time I have to remember to increase the pixels to make it look neater.

Nojoy
28-01-2005, 09:37 PM
n-e-gma --- the sponge bob was definatly cool i dont get much replys either dont worry fella ... less time chating more time for work. :) So many good entrys by the way hard to reply to all that one likes if one wants to take part in the challenge at all ;)

bescec
28-01-2005, 09:53 PM
blender

Mousek
28-01-2005, 09:57 PM
bescec
-------
mas to pekne! Inak aky je blender? tazky?
----------
You have a nice model :)!

bescec
28-01-2005, 10:31 PM
diky, delam s blenderem asi 3 mesice, neni tak tezkej, ale max je logictejsi :)
-----------------
thanks

Mousek
28-01-2005, 10:43 PM
bescec
Tak ja robim s rhinom a prechadzam asi na lightwave :)
--------------------
I work with rhino and I will work with lightwave.

Neomax
28-01-2005, 10:44 PM
Originally posted by Orkron
mr.brown: lol

black: i voted for Kerry lol

:eek: dude, have you forgotten? you are on a forum which is spread worldwide...people around the globe are watching this
Disclosing your vote wouldnt be fair here...
this is what i think..
btw,black you too are not supposed to say anything against anybody(.....Bush) , which is totally off topic !
I think art should be kept away from politics...

sorry,if im hurting somebody's feelings..

NEO:max:

fasth
28-01-2005, 10:45 PM
info goes in the pic.
Oh, you might wanna overlook those lovemessages to andy ;)
yay

Black
28-01-2005, 11:00 PM
Hahaha.. You forgot to ad in you telephon number for Andy to call you when he is free!

Well thats a pretty impressive model. And I AM prefferably overlooking the graphity.
Tell you what fasth.. I am willing to accept it if you win. Okey you smoot talked your way up.. bt the model is a good one :)


NeoMax;
I'm not suppose to? Or I shouldn't?
There is no rule for such a matter, Especially in what some call 'Art'....
There is only personal opinion.
And I am glad to hear about your personaly opinion, but I haven't really said anything bad about Bush have I.
None the less I enjoy preserving the right to do so shall I wish to.
We ARE all human and own feelings, likes and dislikes.
For your conciderate asking: I personally didn't get hurt. And doubt anyone else would be. I have little doubt that you carry ill-intent. I guess we should leave this subject as you might agree

Now back to the contest;
sALVO-7
As impressive as your model looks you have some vivid pulls along the center line that is giving your texture a hard time aswel.. You may want to pull the CV's a bit more evenly, or increase the span count.

Orkron
28-01-2005, 11:09 PM
wait black...I'm not ready to go back to modelling...
Why shouldn't I disclose who I voted for? I'm proud to be a democrat and my personal belief is that Bush is the Devil incarnate...Why shouldn't I express my opnion? Politics are never (pardon the pun) "politically correct" no matter how hard you might try...Black made a specific comment about Bush and I wanted him to know that I don't agree with Bush's policies...That's the right I was given at birth in the US...now not all of you may have the freedom to say what you want...doesn't mean I don't have to...
I'm not mad just so you know, but I defend my freedom of speech whenever it is questioned.
I have no issues with most gov types because that's just the way they do it...But in my country we have certain rights which allow us to speak our mind, I'm sorry if some people don't - now that would offend me.
Anyways, that's my two cents and unless I've totally pissed you off I'm sure we won't have any problems since I have nothing against you.

SithLord_Steve
28-01-2005, 11:22 PM
Here is my second entry in the helmet competition. By the way n-e-gma I like the sponge bob helmet alot!

here are the stats:
Software: 3dsMax 7, Photoshop
Model Time: 1 hour
Texture/Lighting time: 2.5 hours
Render Time: full frame 13 minutes, wireframe under 10 seconds.

Later,
Steve

T 1000
28-01-2005, 11:42 PM
why dont someone make a video of how is he working on the 1 hour project ( the helmet for instance :) )

Villane
28-01-2005, 11:49 PM
um ran out of time big stylee, it my mates fault for ringing me up whilst i was playing about with this.

It was gonna be a Raiders helmet and i have done all the texturing, plus trust me to post this just after the fine effort of sithlord....typical! :)

I promise my next helmet will be alot quicker

Villane

Villane
28-01-2005, 11:50 PM
don't you loath it when you forget to attach!

Wasn't really worth waiting for though was it?!

*Villane slaps own wrists

BTW Stats are:
The whole hour for modelling (need more time)
10 secs are Vray free rendering and no time at all on texturing...that comes later.

Any ideas what else this helmet could be used for apart from american football, that way it would actually be finished
:D
Oh and no one say a doorstop please.

V

PS. Go Raiders!!!!!!

inspired
29-01-2005, 12:11 AM
Originally posted by T 1000
why dont someone make a video of how is he working on the 1 hour project ( the helmet for instance :) )

yeah i would love to see how SithLord_Steve made his model man! That is an awesome piece of work you have there! I think i couldnt even make that in a whole day :p! really good one!

SithLord_Steve
29-01-2005, 12:12 AM
Hope you aren't implying that I am cheating T1000..... I take great offense to that.

I can tell you exactly how I did it. Perhaps you can time yourself along my brief tutorial. I took a sphere, slightly FFD'd it. change to editable mesh, cut in half and then cut off the bottom and the face hole polygons. Slightly angled the neckbase, boolean the earhole. Mirrored and welded the to halfs together. This left a crappy seam down the middle that I covered up with a centre strip. For that strip I drew a spline along the sideview of the helmet and extruded the spline placed it over the centre of the helmet like a mohawk haircut kinda, and that covered the ugly seam.

The padding is 99% chamfer boxes with bend modifiers, moving the axis point centre to the helmet and creating an array then placing them into position.

The grill and helmet beading were done with splines then I simply lofted a circle along the path of each spline. The metal clasps were created lathing a spline. The plastic grill holders were made by extruding a pill shape then booleaning the hole in them. Putting a cylinder in that hole to look like a screw too.

Make and apply maps at will and spend a good hour and 40 minutes trying to get it a good looking football helmet material. I actually found Daniel Bucks Shellac Tutorial a good one for reference on this project.

p.s. by the way the model isn't done!..... I never finished the chinstrap! But I stopped working on it after 1 hour.

T 1000
29-01-2005, 12:14 AM
TORNADO ïðèÿòåë ïóñíàë ñúì òè íÿêîëêî ëè÷íè ñúîáùåíèÿ âèæ ãè! äàé ñè èìåéëà äà òå ïèòàì òóé óíóé ìîëÿòå
SORRY FOR THE BULGARIAN :)

jdgill
29-01-2005, 12:15 AM
This is my first time ever entereing the speed contest, and this is my first time ever modelling a viking helmet.

Software: Caligari Truespace 3.1
Render: 10 seconds
Texturing:20 Minutes
Modelling: 25 Minutes

I don't really care if no one else likes it, I'm quite proud of it:D

T 1000
29-01-2005, 12:18 AM
no! i am not saing that you are cheating i just like to see some one buzzing around with the mouse seeing him how he work :) that's all
BTW SithLord_Steve your model is the bes here for now :)i realy like it so realistic and done for only an 60 minutes! WOW

Mousek
29-01-2005, 12:19 AM
hmmm . I don´t like.

SithLord_Steve
29-01-2005, 12:21 AM
Hey Villane....drop a couple of antennae on it and you have the Great Gazoo's helmet! :)

Villane
29-01-2005, 12:27 AM
Originally posted by SithLord_Steve
Hey Villane....drop a couple of antennae on it and you have the Great Gazoo's helmet! :)

:D yeh like it, might give that a go!

I might work on another footy helmet just because i can't let the Patriots take all the credit :) Even though they're the slightly better team at the moment!

Good job dude!

V

Vizualizer
29-01-2005, 12:28 AM
Modeling 45 Minutes in Truespace 6.6
Rendering 14 Minutes in Vue


Have change some details directly in Photoshop.
Count 7 Minutes on top of my time :)

jdgill
29-01-2005, 12:34 AM
great job:D

I wish I had truespace 6:grr:. I only got 3 and I got it as a freebie from a mag.

DESPISTADO
29-01-2005, 12:35 AM
here my second entry a quick one, i guess took me too much :( it just an sphere with 16 segment

3ds max 7

modeling time:32 minutes

render time: 16 minutes with brazil

texture time: just tweaking setting about 5 minutes

why dont someone make a video of how is he working on the 1 hour project ( the helmet for instance )

i love to do it but i wont free till monday :( the only bad its one hour of video will be a very high size file

best regards

jdgill
29-01-2005, 12:36 AM
great job, I don't really like the texture though.

pinkyrose
29-01-2005, 12:43 AM
IHEA….
This is my first entry.

Software: Maya 6.01
Model Time: 35 min
Texture and Light: 20min
Render 800x600: 1,35min
Wire frame: screen

jdgill
29-01-2005, 12:44 AM
Looks cool, I like the style.

Orkron
29-01-2005, 12:45 AM
Originally posted by jdgill
great job:D

I wish I had truespace 6:grr:. I only got 3 and I got it as a freebie from a mag.

I'm waiting impatiently for 3dworld to come to the states so I can get truespace too...At least you have it already :D I have to wait couple of months and pay more for the mag :)

Vizualizer
29-01-2005, 12:50 AM
Have hear that TS 4.x will ships on any 3D magazin issues.
Not sure on wich but it will be free.

Damn can i change my picture ? have edit a few details in Photoshop to make it better.

www.vizualizer.de/helm.jpg

@andy can i post it again and delete my old thread ?

Excuse my bad english ... ;(

jdgill
29-01-2005, 12:50 AM
Theres a month delay on when they release it there and here. Next month they have full copy of Truespace 4.3, I allready downloaded a bunch of plug-ins for it:p . I cant wait till it comes out here.

Black
29-01-2005, 01:10 AM
Originally posted by SithLord_Steve
Hope you aren't implying that I am cheating T1000..... I take great offense to that...
And guess who may be having a football Helm in the house!

SitLord, that IS a hell of a model. Sort of a tisk for the guard, but the overall fills in so much of the helm that it is very impressive.
I understand your concern, but not often is it meant that it is doubted on the honesty. Some of us have a beter advantage of the language used thats it.

Thats a nice entry and a very tactical aprouch.. thank you for sharing it with us all!


Originally posted by Vizualizer
...can i post it again and delete my old thread ?

Excuse my bad english ... ;(
You don't have to delete your old thread.. just changing the image is fine with Andy as long as the model has not been touched at any rate.

Just rebrowse for the new files and chek the option box to replace the image with the new file.

If you want to be on the very safe side you can always post an external link to the old image aswel

jdgill
29-01-2005, 01:19 AM
Originally posted by T 1000
no! i am not saing that you are cheating i just like to see some one buzzing around with the mouse seeing him how he work :) that's all
BTW SithLord_Steve your model is the bes here for now :)i realy like it so realistic and done for only an 60 minutes! WOW

I agree, it is one of the best here, its awesome. One thing that I have to crit because I played. The face masks texture is to plane, it needs some shine.

Trilz
29-01-2005, 01:25 AM
This is my first entry, it's not realy finished
i had to stop because i was running out
of time.

software: Max 7
modeling Time: 49 min
Render setup: 8 min

Vizualizer
29-01-2005, 01:26 AM
Thanks Black, i am new in this forum and have much to learn :)

Excuse my bad english ....

TORNADO
29-01-2005, 01:32 AM
Damn I saw so much cool models this week and mine are quite a crap.I was hoping that after week 29 when I was chosen for an honoroble member that I could do the same this week but I gues noT! :( :( :( :(

Rman
29-01-2005, 01:48 AM
this is a viking hat after an hour of modeling in maya. might texture it later.

SithLord_Steve
29-01-2005, 02:09 AM
Hey Black, thanks for the comments...I was rushed to finished the face guard hence the rigidness....I know what you mean about the language used....I misinturpreted what T1000 meant...

BTW....T1000 sorry for jumping the gun there. Thank you for clearing that up for me. And thanks for your praise too.

Thanks jdgill as well! I tried to find a more metallic looking paint tutorial to give the helmet that sparkle to it....But the best tutorial I could find was the one at Daniel Bucks' site. Although my results didn't come anywhere close to looking as good as his material did.

I do think that this thread is quite amazing! Lots of responses and great looking models too! I don't think I've seen a bad looking helmet yet! I'm gonna see if I can enter a third one.....try something original, but first pencil to paper to rough it out.

rogus
29-01-2005, 02:14 AM
Uffff, a friend of my lend my optical mouse and i'm buyin this thing....
So here is my work... I am total noob... I would be really greatful for advices

Ohhh except modelling i spent 5 minutes on sketching(does it count?)

3djunior
29-01-2005, 02:41 AM
Ok, here goes.

Greek esque helmet

Modelling- 50mins
Textures- 20mins (to get sort of right:o )
Render- 15mins
Software- Cinema 4d.

C&Cs are always helpful :cool:

Villane
29-01-2005, 02:57 AM
We've had the darkside so how's about the rebels?
I will be texturing this up over the weekend for what it's worth.

Had no reference so kinda just winged it from memory..apologies to all the fellow star wars addicts for any geometric and cultural inaccuracies!

Cheers all

Modelling one hour
rendered in vray free

Jon
29-01-2005, 03:08 AM
This is a surprise - I was almost sure that a new competition hadn't been started - and I'm here almost every day! There have been loads of brilliant entries so far - must be hard for the judges to make their decisions :p!

Brenden_E
29-01-2005, 03:19 AM
Andy my Heroooo! No more complaining from the old ladies :dance:

vidiot
29-01-2005, 03:33 AM
Originally posted by Vizualizer
Modeling 45 Minutes in Truespace 6.6
Rendering 14 Minutes in Vue


Vizu, your IBL / HDRI looks like a picture of Hamburg - any chance of getting my hands on it? ;)

The helmet looks real cool...

Vid

digitalxni
29-01-2005, 03:38 AM
Every week I've been waiting for an easy challenge to model for.....and i'm still waiting :(

I've tried and tried modelling a helmet basically, im a failure at 3ds max :p

Villane
29-01-2005, 04:20 AM
Originally posted by digitalxni
Every week I've been waiting for an easy challenge to model for.....and i'm still waiting :(

I've tried and tried modelling a helmet basically, im a failure at 3ds max :p

No ur not a failure, just keep going. Why don't you put something up and you may get alot of good advice and feedback from folk in here. I figure that's what the speed challenge is all about, people sharing knowledge and everyone learning!

Ahh what a wonderful world!

Keep at it matey!

V

T 1000
29-01-2005, 04:21 AM
DAM! i have soooo god "HAT" :) that i whant to model but i cant do it :E grrrr its hard for me (FOR NOW I HOPE IN FUTURE I WILL BE ABLE TO MAKE IT AS EASY AS A BURGER:) )

Vizualizer
29-01-2005, 04:36 AM
Vidiot hehe looks like the Rathausmarkt but isn´t.

Just a HDR that included the software .... loohs in HDR shop like somewhere in Italian or france.

Not sure where.

Orkron
29-01-2005, 05:59 AM
Originally posted by vidiot
Vizu, your IBL / HDRI looks like a picture of Hamburg - any chance of getting my hands on it? ;)

The helmet looks real cool...

Vid

Ya! If you give it to me I can post it on my site for everybody to download...I have 15 up there now, and I'm always looking for new ones (including the flat ones only, not the crosses that I've seen out there). You wanna share it?

Braggart
29-01-2005, 06:14 AM
Here my solution.
Scene modeled in 3dmax: 52 min.
Texturing: 40 min
Rendering: 11 min 33 sec

References: various books about egypt

I made textures from the books as well.

Nojoy
29-01-2005, 06:18 AM
Here goes my second entry... i had 3 for last weeks challenge and i hope making three here. I must have started 10 of em ;)

Another week another many many great entries... Good Luck to all again, and two thumbs up already for the ones uploaded. :)

Here is my second for a hockey goalie player.
Modeling Time - Full 60 min
Texturing Time - Another 60 min. about
Rendering - 20 min. Mental Ray HDRI (all three pictures)
Compositing - 20 more min.
Software used - Maya 6

Nojoy
29-01-2005, 06:28 AM
Braggart very nice scene picture dude... i really like it ... wants to make me install pharao and play a round or two.. very :cool:

(just noticed... how bout some clowds, would take couple of minutes to add in to make it perfect... no criticism whats so ever minor addon , same with sith_lords_steve football helmet, very good work but one small facegrid piece in the front almost floats in air. He said he was having a little bit trouble there probably oversaw it, also only a minor fix, that shouldnt count into the grading too much. Great Job both of you, and so many others ofcourse too, ill have one more in store myself these coming days. Later you Total 3D Freaks and Geeks :D

PS - n-e-gma your spongebob was cool but not hardly as cool as the first ever diving suit helmet U did on one of the first pages... my favorite modeled out geometry so far for this topic very good work fellow.

Bischofftep
29-01-2005, 06:34 AM
Well, here goes!

Modeled in Blender
Modeling Time - 55 minutes
Texturing & Rendering - 15 minutes
Composition - 15 minutes

Scroll
29-01-2005, 06:45 AM
Here is my first post to a 3d Modeling Speed Challenge...

I was actaully glad to see that it was helmets. Good enough excuse for me to make my helm for my barbarian.. I've had this design for years but never got around to modeling it.... ehehe

its title is called "Rockamoore's Helm"

Diabolos
29-01-2005, 07:08 AM
I couldn't let this contest go out without one of these...........

Orkron
29-01-2005, 08:31 AM
Damn guys! That's a $125 mesh he's offering for free! Somebody needs to do this! I am still not very good at mapping, so I won't waste ur time Andy, but you guys NEED to do this....

AzoiC
29-01-2005, 09:08 AM
Originally posted by SithLord_Steve
Hope you aren't implying that I am cheating T1000..... I take great offense to that.

I can tell you exactly how I did it. Perhaps you can time yourself along my brief tutorial. I took a sphere, slightly FFD'd it. change to editable mesh, cut in half and then cut off the bottom and the face hole polygons. Slightly angled the neckbase, boolean the earhole. Mirrored and welded the to halfs together. This left a crappy seam down the middle that I covered up with a centre strip. For that strip I drew a spline along the sideview of the helmet and extruded the spline placed it over the centre of the helmet like a mohawk haircut kinda, and that covered the ugly seam.

The padding is 99% chamfer boxes with bend modifiers, moving the axis point centre to the helmet and creating an array then placing them into position.

The grill and helmet beading were done with splines then I simply lofted a circle along the path of each spline. The metal clasps were created lathing a spline. The plastic grill holders were made by extruding a pill shape then booleaning the hole in them. Putting a cylinder in that hole to look like a screw too.

Make and apply maps at will and spend a good hour and 40 minutes trying to get it a good looking football helmet material. I actually found Daniel Bucks Shellac Tutorial a good one for reference on this project.

p.s. by the way the model isn't done!..... I never finished the chinstrap! But I stopped working on it after 1 hour.

Damn.. u made it sound so simple.. i think i didnt have time to add the detail for my helmet(page 5) was because i didnt have your brain man:D

My thinking was leaning towards doing it the hard and long way ;)

I love the way you think and thanks for sharing the info! :D Learned a new way to approach that helmet.. hehe..

Great model by the way.. think i'll add details to mine as well.. not for this challenge... but for keeps.. thx again and you guys out there are just crazy.. look at the amout of great work on this forum!!!

Great topic Andy.. cheerios! :p

8_polarbeer_8
29-01-2005, 09:22 AM
Hi all!

Interesting forum and good topic for speedmodelling challenge. I must try make something also because helmets are so cooool.

This is my first post on 3dtotal forums. Hope to get that avatar option working now :D

Scroll
29-01-2005, 09:32 AM
Well I made one helm already, I had to make another...

It is infact another design I havent gotten an excuse to model.. so here it is!

This one is entited OmenKing's Helm

n-e-gma
29-01-2005, 10:09 AM
Nojoy, everybody.... thanks a lot for the feedback, i really apreciate it :D

Now, i need some help with the next model im trying to make.

The thing is....this helmet is kicking my butt :(

I cant find the way to get it done. Tried with a box, with a sphere.......but nah!!! i feel like everything i thought i knew until now has gone down the drain :(

Its not too complicated, at least thats what i thought when i first saw it :(

So, anyway, since everyone here is modeling helmets, perhaps any of you would like to take this one on and send me or post some screen grabs of the modeling process. :D

Here's the reference pictures i found...
Its a NATO helmet.

Black
29-01-2005, 12:05 PM
I just finished the model and for a change I am sleepy, so I would like to make use of it...


thus I won't be able to reinact the process; I am really sorry..
But I can provide you with this Gif (http://users.telenet.be/Black.D.Greatest/SchutzstaffelnHelm_TimeLaps.gif) showing the steps taken in modeling the helm-model I presented earlier for inspirational purposes.
The way I usually model is based on a method I got from Dave (Aka:the HobbitGuy) (http://www.thehobbitguy.com/tutorials/polymodeling/index.html).

In the manner of building helms It i the fastest method I am able to work with, IF I am emanding accuracy in the result that is.
You can get the exact same result with box modeling or sphere morphing, but it takes alot more tweeking to arrange it to best fit according to me.
So I usually make th course models for the animators or for models that aren't going to be hero's in a shot with box modeling as it is very practical, but not neccessarily as precise.

I hope this might work for you aswell.
Good luck!


Yeah, yeah.. I know . I was NOT going to enter this week.. I just posted so much I felt embarassed to not do something.
Hope to render it some time.
And no, it is NOT an anfry helm.. give me a bit more credit than that

T 1000
29-01-2005, 01:42 PM
hm easy way to make a nice helmet:)

T 1000
29-01-2005, 01:48 PM
ok there is pictur of what i whanted to make .
if someone is interested ..

Mousek
29-01-2005, 01:59 PM
T1000
---------------
What is it? Helm?

juha
29-01-2005, 03:30 PM
Hi boys and girls..
great you have made a LOT of helmets, and looks really good .....
keep going.....

Mousek
29-01-2005, 03:43 PM
Rendering : 10 sec.
Modeling : 35 sec.
-------------------
I´m in a bad mood.

Villane
29-01-2005, 04:01 PM
n-eg-ma, i like the nato helmet especially the strap. Can you put a larger render on here with the wireframe also. Simple but classy which is the way forward me thinks.

Doh just read your post, seems you haven't modelled it yet..my bad! Oh well will look good i guess!!

Good work all.

V

BTW Andy really liked the Cobra model, and as a max user i would take you up on the offer but am busy most of today and tomorrow.

Great model though dude.:p

inspired
29-01-2005, 04:08 PM
wow ppl! you sure post alot these days ;) welcome to all the new faces around!

pff, i came to the discovery that helmets really arent my kind of things :p hehe ive absolutely no inspiration this week for a nice helmet ;) but who knows...

anyway, to much nice helmets to compliment every1 seperatly, so ill just say to every1, Great job!

allrighty then, im tired :p im off to bed

ciao

Aaron1101
29-01-2005, 04:32 PM
hi all.

my firstest post to the speed challenge forum.
actually my firstest post to threedy at all.

'ere's my 'elmet.

modelling time: a shave under an hour.
texturing time: next to nothin'.
rendering time: next to nothin'.

vidiot
29-01-2005, 04:33 PM
Originally posted by inspired
pff, i came to the discovery that helmets really arent my kind of things :p hehe ive absolutely no inspiration this week for a nice helmet ;) but who knows...


inspired!?
No magwai helmet edition this week? :grr:
(Just kidding)

Same problem with me - I´m doing "just another helmet"
- but nothing fancy.