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the great one
28-01-2005, 01:44 AM
hi every one most of u may have seen my t-virus bottle and ive fixed a few of the problems but i can get the right textrue for the end bits i have done the glass and fluide (spelling) so can some one help me plzzz and heres what ive got for the tex so far if u think it can look better plzzzz tell me the textures (ive got some uv maps so i dont need them)

http://img.photobucket.com/albums/v209/greatmick/anim8or/t-virustex.jpg


thnks in advance

Brent
28-01-2005, 03:37 AM
chrome reflects....:)
so palce a bitmap or a falloff in the reflection slot of the chrome material.

the great one
30-01-2005, 03:03 AM
errmmmm ok im confused can u be more persific plzzzz

Brent
30-01-2005, 03:23 AM
well in your scene you have basically 3 textures.
The blue thing....the glass and the chrome.
For the chrome texture....look down in the material editor and you`ll see a reflection slot.Pick map and then pick bitmap....then search for an appropriate bitmap to use.
For the chrome you`ll want a strength of about 80%
Use the sme reflection map for the glass material....as it reflects also...but less than chrome....so use say 30 or 20 percent.
Once you`ve applied your reflection maps....then go to modifiers panel for the glass and chrome objects and give each a cylinder wrapping map.

hope this helps

the great one
30-01-2005, 02:26 PM
ok thnks for that done it but the program i use hasnt got that wrapping thing well i dont think it has it should look ok when it dosnt look like it being pulled up

well thnks again

3D ShaDES
02-02-2005, 03:03 AM
ok. first of all hy TGO.
Here is my sugestion:
I can't see the thickness of the glass cylinder so I'd say you should add refraction to it (no more than 15 strength). I've attached an example. It has -12 - reflection (Raytraced - it reflects a map... you can choose the one that fits your needs)
-7 refraction (Raytraced - Use enviroment)
-10% opacity.