View Full Version : texturing 2 different textures on one object
31-01-2005, 06:20 PM
i have made a watch and on the spinning dial i have extruded patterns to make like the numbers etc
the primary part will be silver and the extruded bits will be gold
im wondering how to do this
i understand some sort of grouping is going to be needed
i can select all the faces of what i want silver and all the ones i want gold, but i dont know how to apply different materials to different assignments
do i need to use UV mapping? or not
any help appreciated
31-01-2005, 07:16 PM
check out the tutorial texturing sad mike in the 3d tutorial pages, it goes into quite good detail and explains exactly what you are trying to do...
02-02-2005, 04:09 PM
ok that didnt really help all that much
got me no further than i already am
i have unwrapped my material
and have flattened it out and its in sections so i can just paint gold over one half and silver over the other
problem is, how do i export it so i can use it in photoshop?
then how do i import the painted jpeg back into max
i know i have to put it in the difuse map in the materials, but i dont see how it will know what face to put what material on
edit: also i would rather just use max to make my gold and silver textures, but i need to know how to apply the different textures to different faces on the one object.
ive got material id's set for the two different sections i want to texture.
but how i apply just to each id?
02-02-2005, 04:16 PM
turns out you can add different textures to different material id's
i must of been doing something wrong the first time i tried
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