xaero_cool
03-02-2005, 01:05 AM
Hi
I created a Human character. I'm trying to break down the model into multiple objects, which i did using the explode tool.
But if i try to apply the meshSmooth modifier so the whole thing still looks like the original human character. Each individual object has the modifier applied. So it looks like the image below.
There are also gaps between the polygons but i think this is mainly due to the fact that it is not continuous. I think that solving the first problem should solve both.
Please help
Thanks
Xaero
I created a Human character. I'm trying to break down the model into multiple objects, which i did using the explode tool.
But if i try to apply the meshSmooth modifier so the whole thing still looks like the original human character. Each individual object has the modifier applied. So it looks like the image below.
There are also gaps between the polygons but i think this is mainly due to the fact that it is not continuous. I think that solving the first problem should solve both.
Please help
Thanks
Xaero