Tughan
18-03-2005, 02:26 AM
Hi, I've been struggling through some intensive rigging experiments lately.
Now I stuck again, and need you guys help. :)
The thing is, I just want to wire an object's local Z scale value to another
objects local Z position. Basicly, there is a character, and I want to move
A spine control object up & down to make it's spine bones scale up and down.
I changed spine bone's scale to Scale XYZ :xyz: , then wire it's Z to spine Helpers Position Z, but when I do that the bone scales like x1000 or something. (I've used Reaction manager before, it worked great but that 'merge' bug is unbearable) Is there any way to make it stay in position, like that "Keep initial offset" checkbox do. :) A wire paramater variable that I don't know?
Thanks
Now I stuck again, and need you guys help. :)
The thing is, I just want to wire an object's local Z scale value to another
objects local Z position. Basicly, there is a character, and I want to move
A spine control object up & down to make it's spine bones scale up and down.
I changed spine bone's scale to Scale XYZ :xyz: , then wire it's Z to spine Helpers Position Z, but when I do that the bone scales like x1000 or something. (I've used Reaction manager before, it worked great but that 'merge' bug is unbearable) Is there any way to make it stay in position, like that "Keep initial offset" checkbox do. :) A wire paramater variable that I don't know?
Thanks