tdennist
10-04-2005, 08:00 AM
I just now (this is studio max 7, by the way, with the default scanline renderer) figured out how to use HDR Shop to manipulate the light probes into a Lat-Lon map that I can apply to the environment to have good looking reflections. However, I have a quick question.
'box.jpg' is the culprit scene. I have applied the "kitchen probe" HDRI map to the environment, then made a chamfered box and gave it a shiny metal type material. It looks fine from far away...but when you zoom in on the outlined corner you arrive at 'closeup.jpg'. It looks like the background is being rendered in 8 bit color or something of that sort. Can anyone explain to me what's happening? (A sort of side question...if you look in 'closeup.jpg' right below and to the left of the light, there's a little twist in the reflection. That's actually a twist in the environment map...is there a trick to eliminate that?)
Thanks muchly for any help.
'box.jpg' is the culprit scene. I have applied the "kitchen probe" HDRI map to the environment, then made a chamfered box and gave it a shiny metal type material. It looks fine from far away...but when you zoom in on the outlined corner you arrive at 'closeup.jpg'. It looks like the background is being rendered in 8 bit color or something of that sort. Can anyone explain to me what's happening? (A sort of side question...if you look in 'closeup.jpg' right below and to the left of the light, there's a little twist in the reflection. That's actually a twist in the environment map...is there a trick to eliminate that?)
Thanks muchly for any help.