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mebhas
18-04-2005, 12:18 PM
It's kinda like a board game, I guess...
its not actually a board game. it may be if u consider it a game though. it is an old ritual board to call the spirits of the dead and i heard that it actually works! :eek: . anyways, if u consider it a game then i have no more comments on it.

Zeyix
18-04-2005, 01:44 PM
I went searching through my closest packed with board games, and couldnt resist this one. :D

Very cool models BTW!

McFly
18-04-2005, 02:20 PM
Agamemnwn > thanks mate! Will try to keep up at it as you say! :)

JHB > Don't know whether Strata is a high program or not but your entry makes you a high profile user of Strata! Nice pool table!

Destroythenseek
18-04-2005, 02:45 PM
How is THIS for a board game

Rendering: I hope under two hours!
Texturing: 5 minutes( Photoshopped the game onto the board! haha )
Rendering: .5 seconds

The word isnt duck.

:-D

Askguden
18-04-2005, 02:46 PM
Very nice entries sofar :) So, here's a board game that has not that many have heard of :D Hnefltafl, it' a viking board game. The 9 vikings must escape from the 16 russians, by moving their king off the field. It's actually quite fun for a board game.

Anyway, really fun challenge! Think I'm gonna continue modelling on this pic later, I think it turned out okay. It's too bad you can't see the detail on the vikings and the russian.

Modelling: 1h 34 min
Texturing: 30 min
Rendering: 1 h

Lightwave 7.5

(edited the image and added the little wireframe guy.) The mesh for the vikings and the russians are about the same, only minor differences, and differnet weapons.

Destroythenseek
18-04-2005, 03:06 PM
DUDE
THATS AMAZING!!

A little wierd how there are like.. chineese dragons with russians and vikings... but its all good.

knap
18-04-2005, 03:27 PM
this is so the second time that im in one of thees challenges... i have made a bacgammon game, i hope u like it

Black
18-04-2005, 04:29 PM
KevinJW;
We usually do not allow wires to be integrated; unless the rest of the model is uniform. Your board suggests to be so, but thats the only peace where as the wire is vivid. If it shall not give an idea of the modeling, there is really no use of putting a wire anyway.
Would it be possible that you have the wires of the planchette (The pointer) also vivid, it would be for your benefit.

AskGuden;
Thank you very mch for your impressive contribution. But even though you have obbeyed the rules. What I have stated above for Kevin sort of applies to your entry. We need to be able to see the wire a bit more vividly than that.
Please help us to see your little characters a bit better by providing an individual wire of one of them.
For refference the way Trimyr has handled his/her entry (http://forums.3dtotal.com/attachment.php?attachmentid=69291&stc=1) or the manner that Agamemnwn has presented his individual peaces in this last entry (http://forums.3dtotal.com/attachment.php?attachmentid=69304&stc=1) are good examples.

Thank you both prehand.

Black

Dave_A
18-04-2005, 05:38 PM
Askguden , Knap very cool entries! My compliments!

Kaze_SR
18-04-2005, 05:39 PM
Knap

this look photo realistic... Very nice Textures and lighting.... good work

Askguden
18-04-2005, 06:55 PM
DUDE
THATS AMAZING!!

A little wierd how there are like.. chineese dragons with russians and vikings... but its all good.

Thanks, yeah, well, the vikings had lots of dragon ornaments, they took a lot of inspiration from their mythology and other cultures.


Black, should I post a new image, or is it okay if I just post a new wire shot of one of the characters?

Cheers / Tor

fastrak
18-04-2005, 07:00 PM
agamenmwn
I think that was one of the longest kudos' posts I ever seen LOL
Great entry.

Askguden and Knap
Excellant work. Your models are really raising the bar on this competition.
Good Job.

Black
18-04-2005, 07:14 PM
AskGuden;
Right next to your signiture you happen to have some empty space. I would persoanlly advise you to place an additional wire there nad to edit your existing post.
Just hit edit; and then select the option to manage attachments. Renew your upload.

In any circumstances do not post a second version of your entry. It would be disqualify you otherwise.

h-yousfi
18-04-2005, 08:11 PM
AskGuden ,
great work , it's amazing , way to go ;)

Agamemnwn
18-04-2005, 09:12 PM
Knap fantastic entry. so photoreallistic. Amazing. great job.

fastrak thanks for the kind words. I wanted to answer to everybody before my post. :D

Black Thanks for the mention because i really have a problem on how to display the wireframes and still show the details on it without making it too messy.

andoy
18-04-2005, 09:35 PM
Dave_A:Thanks for those words
Agamemnwn: Thanks also,
But for my first chess set it was only to get me on the right track, cos really there is not much modelling in it to be honest. Basic shapes only so not really what i should be entering for a modelling competition, if i have any hope of getting at least an honourable!!
But fun none the less.
Keep up the great work everyone and lets have a monster fortnight..

DESPISTADO
18-04-2005, 11:01 PM
heres my entry

3ds max 7

modeling time: 1 hour and 45 minutes

texture time: a lot of time

render time: 39 minutes and 30 seconds

knap: i like a lot your texture good job

Marty_McFly-3DT
19-04-2005, 01:26 AM
Nice model Despistado... thanks to you I saw that my White Queen and King were in the wrong positions. :eek: The glass effect you made is sweet... I'm completely jealous!

h-yousfi
19-04-2005, 03:04 AM
my second entry ,
so nice designes guys , keep the good work . ;)
here z my entry it's fishing pool , i had one when i was a kid ,
i spend the longest time on modelling the fish and make it in a good shape .
modelling : 3d max 6.0 in 1 h 55 min
texturing : photoshop CS in 1 h
rendering and lightening : about 30 min to be finished .
so any one want to go for a fish trip ?????? :smug:

Henry_B
19-04-2005, 03:36 AM
hehe nice one h-yousfi i use to have one of those too when i was a kid!!

adamos
19-04-2005, 03:37 AM
Askugen and Cnap you men rules. So much detail so realistic render i cant belive it, how do you make so realistic renders. Men you 2 just rock whit those entries.

KevinJW
19-04-2005, 03:43 AM
its not actually a board game. it may be if u consider it a game though. it is an old ritual board to call the spirits of the dead and i heard that it actually works! :eek: . anyways, if u consider it a game then i have no more comments on it.

I don't consider it a game, but other people might.

fastrak
19-04-2005, 04:05 AM
Despistado
Nice work. Your glass turned out very well. The metal corners are a nice touch. I like your texturing also. Oh yeah, your modeling is good too...lol. Very good presentation.

h-yousfi
I like this one. It's cute!
I take it the fishing pole is part of the modeling...you may need to include the wireframe for it also. :)

Orkron
19-04-2005, 04:09 AM
Well since this is a 2-week contest with 2 hours, I think I just HAVE to submit one (or two?) I have an idea already...
Orkron.

Black
19-04-2005, 04:30 AM
KevinJW;
I think it qualifies.. and as far as the contest goes; thats really all that matters. Don't worry.
Just care read my earlier post to you and fix your entry accordingly.

electroglyph
19-04-2005, 04:35 AM
Just when I'm thinking I'm doing pretty well here comes Askguden and Knap. Should I just quit now? Darn! It takes about a day to do a DOF render on Bryce. So is it over this Wednesday or next? If I never sleep again I might be able to pull something off.

Black
19-04-2005, 04:53 AM
lol...
you have an extra week, so take your time on the render and it's tweeks.
I am sure you will also enter something competitive enough.

Good Luck!


Black

Brodix
19-04-2005, 04:58 AM
Well since this is a 2-week contest with 2 hours, I think I just HAVE to submit one (or two?) I have an idea already...
Orkron.
YEA!!!! :dance: (wait he will do better than me) :wall: NOOOO!!! :crazy: j/k

adamos
19-04-2005, 05:10 AM
It`s now end of 1 hour of modeling. Its have to be something great. After Askguden and Knap entry`s we must work harder to be as good as them. I faund this next idea for mi entry on Google its some thin like Treasure quest. Some piret ship, old map and treasure trowe and stuff like this. It will come as soon as its posible. PEACE AND OUT.

adamos
19-04-2005, 06:22 AM
I made it and this how its look like. Name of the game is "Dread Pirate"
Modeling:2h
software:MAx 6.0 + v-rey (free)
i must say one thig: i m not happy whit this how its look. its not that realictic as entries of Askguden and Knap. :grr:

H2O-3DT
19-04-2005, 07:03 AM
Soo many sweet models this time.. :)
Fastrak started it with his great entry and then soo many more came. :)
Im joining a bit late so i hope you tallented folks dont get offended if i only say "soo many really cool models this week.. :) Just to many to mention... :) "

3D Max
modelling time:120 min
Scanline.

adamos
19-04-2005, 07:09 AM
welcome back H2O. Nice render.

H2O-3DT
19-04-2005, 07:16 AM
Thx mate..
Can rid myself of this monkey on my back.. :wall:
Love the Speedys.. :lurve:
No time to spare? Who needs sleep when speedys are there. :haha:

adamos
19-04-2005, 07:19 AM
this same problem here. Its now 03.34 and i go to work at 9.00.
Live is brutal. :)

Destroythenseek
19-04-2005, 08:28 AM
Im surprised no one went all out and made Warhammer... or is it too much of a challenge?!

haha. great models... Im still trying to figure out how H2O made those puzzle pieces...
Great job for making me question how! :-D

Barks
19-04-2005, 09:03 AM
Hey H20. Welcome back...I haven't seen you around for a little while. Nice puzzle...Got more on the agenda for us?

DESPISTADO
19-04-2005, 11:50 AM
Nice model Despistado... thanks to you I saw that my White Queen and King were in the wrong positions. The glass effect you made is sweet... I'm completely jealous!

Not a wrong position, your queen was making dirty things with the king lol :haha: :crazy:

thanks marty for your words :) but im not very happy with the white glass, i never thought white glass was so hard to do, is much easy with any other color.

fastrak]Despistado
Nice work. Your glass turned out very well. The metal corners are a nice touch. I like your texturing also. Oh yeah, your modeling is good too...lol. Very good presentation.


thanks fastrak for your nice words , your model its very nice :)


best regards

3683d
19-04-2005, 12:44 PM
Hello,

First I must congratulate all of you for the models you produce each week : what a nice gallery !!! And this week is :dance: :dance: :dance:

It's the first time I can participate to a speed modeling challenge, because every time I tried before, I ran out of time (one hour is short for beginners ;P ).

Here is Abalone.
Modeling time was 1h56min. It can seem long but posistioning all the little polyhedras that are on the board was very long. :wall: With such models you learn 3D is a school of patience...
Materials and lighting : 50 min
Rendering : less than 2 min

3DsMax, Vray and HDRI.

McFly
19-04-2005, 01:38 PM
Salut 3683d :)

Too bad the render is a bit dark, it makes it hard to distinguish the black balls.

Avalon is a cool game anyway. Welcome to the challenges.

edit:
knap > how on Earth do you do such a photorealistic render?
Personnaly I just throw in a SkyLight with HDRI, add a HDRI on the reflection map of the objects and hit the render button but obviously this ain't the right technique. Can't get it as good as yours.

Would you mind sharing a bit your render/lighting settings? Cheers.

Askguden
19-04-2005, 03:48 PM
Adamos, that was a great model/render! Was well worth time! :D Let's see what I can think of that noone has made yet. See if I can atleast get an honorable mention this time :-)

JAPO
19-04-2005, 04:24 PM
To destroythenseek (sorry if misspelled) Now you hit my idea. Though it is not Warhammer I have residing in my head, it is this type of game. It is not enough challenge for ME!!!!! :evil: There are many games of this type, and I love those characters :). Though I created totally different game for straters. Have to texture it before posting. And render of course. But all of that after todays midterm, which has been thorn in my side for quite some time :)
Just wait :) It will not be Warhammer though. :smug:

mebhas
19-04-2005, 04:53 PM
here's my entry. i want to add more to it like environment and stuff. does that add to the total modelling time? anyways, i have more than ample time left for modelling. and in case i forgot to mention in the picture, the modelling was done in 3ds max 7

fastrak
19-04-2005, 06:22 PM
It's Ker-Plunk!
"The Nerve Racking Game Of Skill"

sticks are renderable lines, marbles are...well...spheres.
Getting all those holes for the stick to go into...whew.
Ran out of time, so wasn't able to get in more marbles....lining them up so they would'nt intersect each other and the sticks was ...nerve racking :)
Making a plastic material for vray was not joy either.
Hope ya'll like it!

info on the pic

fastrak
19-04-2005, 06:26 PM
adamos
That's great! Now that looks like an interesting game. Love all the pieces you put into it. Good going! :)

H2O
Thanks for the kind words. Excellant entry. Love the render.

3683d
19-04-2005, 08:00 PM
Thank you McFly for your comment.

I agree my render is too dark :ugh: I should have waited and rerendered it but it couldn't since I was eager to post it. :roll:

By the way, your entry is really great. I have been playing "Le cochon qui rit" my whole childhood :haha: Nice idea !

Fastrack your entry is very nice also. I didn't know Ker-plunk and it seems fun.

The entries of Knap and Askguden are indeed impressive :lurve:

I also like Noyb's Jenga, which proves that simplicity is often beautiful (very expressive composition also :D), and ChaoticEntropy's futuristic chess set (excellent design)

The nostalgy prize goes to Rashika for Hungry hippos :)

And not to forget Adamos pirate game. Great entry !!! (Actually I have not been into 3d for a long time but I would suggest two things to improve realism, which are often quoted in tutorials and forums. First, i think the texture of the map is too low-res to look realistic compared to the high quality of the rest of the picture, but I understand it must be difficult to find one ;P . It may also be good trying to achieve a Depth Of Field effect, as Knap did for his entry. It 's just my two pence, maybe more experimented users will contradict)

And all the others did very well too. Thanks a lot 3dTotal for bringing us such cool challenges !!

3683d
19-04-2005, 08:05 PM
Ooops I forgot...

Is it allowed to replace my entry by a better lit one ? ;P

H2O-3DT
19-04-2005, 08:45 PM
Destroythenseek:
The puzzle pieces where made using splines.
barks:
Thank you. Not sure if I can get more in this week. :ugh:

Askguden
19-04-2005, 08:47 PM
So.. a board game. Of course chess is one of the obvious ideas that comes to mind. I thought "making a chess-pic is boring" But I got the idea of making wizard chess, from Harry Potter, you know. But I don't think I'll make it in 2 hours. I'm gonna give it a try, though. Anyway, I decided to make a "normal" chess game, and here it is.

Modelling: 1h 25 min
Texturing: 1 h
Render: 30 min

Made in lightwave 7.5, as always.

Marty_McFly-3DT
19-04-2005, 08:59 PM
3683d: You should be able to reupload a better render with minimal fuss... just make sure you don't alter your model in anyway and state in your post the reason for the changes. Just don't attempt to make any changes after the deadline for the challenge is up! (Which is a week away so you should be fine) :)

Askguden: Cool Chees set... the tile textures are pretty cool. :)

H20: Well... I hope we get to see at least one more model from you... we do still have one more week before this challenge is over. Come on... you can do it!

3DMadness!!!

Orkron
19-04-2005, 09:56 PM
Lol Firefly, well the good news is I don't have time after all :(
Peace.

snowbind
19-04-2005, 10:07 PM
Cool this is my first post here

h-yousfi
19-04-2005, 10:15 PM
hey guys henry-b , fastrak thanx 4 your nice words ,
by the way , fastrak , your work z so nice and the idea of the game z funny .

efish
19-04-2005, 10:48 PM
It's amazing to see everyones work! Totally awesome models!
I'm not going to join this time, but I have an old model I want to show you.
It took me proboably about three hours in 3ds MAX.
This is NOT an entry, because I made it last year unfortunately...
Hope you like it;)

a.ghobara
19-04-2005, 11:34 PM
hi every one this is my first post from avery long time i hope u like it

h-yousfi
20-04-2005, 01:18 AM
welcome back a.ghobara .
nice modelling , but i have a note (maybe i'm wrong cus i never played with this game ) don't u think that the sticks must be longer ???
but the others r very nice , good work. ;)
by the way u didn't mention which program u used ( maya , max , Rhino....)

Black
20-04-2005, 03:10 AM
A.Ghobora;

Your software?

fastrak
20-04-2005, 03:46 AM
Thought this was kinda funny. :D
Have any of you seen/played this?
Munchkin (http://img202.echo.cx/img202/9871/munchkin8rg.jpg)

a.ghobara
20-04-2005, 04:02 AM
i am so sorry about that

softwear : 3dsmax 6
render :defult scanline
most of it modeled by spline and bevel profile with some boolen and low poly modeling

Brodix
20-04-2005, 04:59 AM
a.ghobara: They need to be in the same post i believe.

RideStowe
20-04-2005, 06:31 AM
@fastrak -
thats a really nice kerplunk, you beat me to the model, but i'll post mine anyways

40 mins of modellling, didnt bother to texture or render after seeing fastrak's

Destroythenseek
20-04-2005, 06:56 AM
I was going to model tonight- but my mom is porking out a baby in the next hour or so...
So the modelling will have to wait till morning.

SirDeadman
20-04-2005, 07:52 AM
:dance: Board/Table Game
Modelling: 50 minutes
Texturing: 35 minutes
3d max 6


ufffff :shout:

fastrak
20-04-2005, 08:11 AM
@fastrak -
thats a really nice kerplunk, you beat me to the model, but i'll post mine anyways

40 mins of modellling, didnt bother to texture or render after seeing fastrak's


Thanks for the comment RideStowe. Sorry I beat you to the post, but glad you entered it anyway. It wasn't an easy model, and it looks like you did very well with it. I did spend some time working with the textures before I even tried to model it. I figured half the game is inside the plastic, so I need to see what's in there to make the model work. Remember, even though this is a contest of sorts, it's also a great learning environment as well. So even if it doesn't work out as well as expected, there are many here, including me, that are more than willing to give a hand when we can. So keep it up, and keep going! OH, and have fun while your do so. :)
Looking forward to more.

Agamemnwn
20-04-2005, 08:59 AM
My 4th entry. The game is called "Pylos". Looked at it on the internet. it was only a board and some balls so i wanted to make it intresting a use the 2 hours we have to model. So i made the board game, the balls, the details on the side and on the board and the snake on the sides.basically everything i have in wireframe. Guess what took 1 hour to make.:roll: (hate organics) :wall:
Modelled everything but the details in polygons. Rendered with HDRI and a directional light to cast shadows. The glass balls kill my pc in rendering but i think its worth the result. rendered and AO pass and a z-buffer pass to use in compositing in photoshop.for the snake i aplied a smooth afterwards to come to the final state. Sorry to the judges that i dont post a wireframe of the snake before the smooth but my pc cannot handle to much history and kind of forgotten about it till i came to the rendering phase.Will be more carefull next time. :wall:

P.S
DESPISTADO Great job on the chess board. Really turn out good

h-yousfi Nice fishing game. I remembered playing it was i was a kid:D

adamos Great job on the "Dread pirate" game

H2O wb. great render :D

3683d Great job on the abalone. it was my second choice to make.

mebhas I think you can add to the modelling time. the wireframe is really dark though as the picture. Maybe fix it with some postcompostite program?(if or when you get permission from the judges)

fastrak Great job on the Ker-Plunk. Love the render. Great modelling as well. Really hard to make.Great job.I played munchkin and illuminati. Great games both.

Askguden Great job on the chess board. Why didnt you put the wireframes of all the pieces you made and only the rook?

efish Great labyrinth. God job!! :D

a.ghobara Nice pool table. Keep it up :D

RideStowe Great job on the Ker-Plunk. It doesnt manner it someone else did the same game? You didnt modell it the same nor would you render it the same i would presume.Good job modelling. Keep it up

SirDeadman Nice darts board :D

Great models you guys. Keep up the good work.

mebhas
20-04-2005, 09:06 AM
thanx agamemnwn.

so this is my formal pleadings to the judges and the mods to allow me to change my entry. i would like to refine my entry with better wireframe view, better lighting and an environment around the board. i may also add a couple of stands like legs for the board.

i will proceed with the work only when i get permission from the judges. till then i will start working on another entry. :roll:

Brodix
20-04-2005, 09:16 AM
Lol Firefly, well the good news is I don't have time after all :(
Peace.

Geeze Orkron, It wasn't my intention to scare you off with my verbal Judo ;P

Askguden
20-04-2005, 01:41 PM
Askguden Great job on the chess board. Why didnt you put the wireframes of all the pieces you made and only the rook?



Well, first because there isn't really much to see. Chess figures are kinda boring wireframe models to display. And then I didn't want to disturb the composition of the image, which I think turned out ok. I hope that's ok :roll:

h-yousfi
20-04-2005, 03:57 PM
Agamemnwn,
thank u for your words, and nice desgin and texturing , good work ;)

Black
20-04-2005, 04:57 PM
A.Ghobora; FireFly is right.. they need to be on the same post. Please make a habit of it.

Askuguden;
It is NOT about it being boring... I hope you can try to understand WHY we ask for a wire frame. Some manage to make an additionally aesthetic image with the wires... but that is not the initial intention. It is for clarity on your modelling.
They have to be CLEAR and understandable. Their sizes prepared in the best interest of this.

Let this be a note for EVERYBODY so as to not have to warn individuals so many times over and over;
READ RULE #3 (http://forums.3dtotal.com/showthread.php?t=30036&page=1&pp=30)
And do your BEST to make sure your entry is more than acceptable. Just go through the thread.. there are already TOO many excelent entries perfectly fitting to the rules. Yours being removed shall not be missed!


Black


A thank you would be proper for all those that have done their best to make it easier to moderate the forum by warning those that make mistakes... Thank you!

tupu
20-04-2005, 05:14 PM
Allright my second entry, this is just from my imagination and
I haven't made any rules how to play this game.

This game is is meant for the kings of egypt and their families, and because
the board itself got so big I was thinking maybe some servants were the ones
who moved the pieces with some sticks which they could just lift the pieces with, from the orders of the players

I haven't textured it at all, don't have the time to do it.
But if I had textured it the empty space between the 6 circles would have been
water, just to give some idea how it could have looked :)

Time of modeling was 48min for the board and 1h 10min for the character.

Askguden
20-04-2005, 05:36 PM
Askuguden;
It is NOT about it being boring... I hope you can try to understand WHY we ask for a wire frame. Some manage to make an additionally aesthetic image with the wires... but that is not the initial intention. It is for clarity on your modelling.
[/I]

Well, yes, I understand why you need to post wireframes, it's just that this time I thought that I didn't need to post a closeup of all the pieces (since that would have made the pic to large to post anyway) so I just used a close up of one of the pieces. The pieces are more or less similar, so I thought it wouldn't be necessary to post a close-up of every single one of them. Is this a bad or a good conclusion?

Agamemnwn
20-04-2005, 08:00 PM
Hi Askguden. I think the wireframe is not on only for the judges as it its more for the others that model to see who you modelled the piece and see sometimes how their mistakes in modelling can be fixed.

I found a way to make booleans in maya that i didnt know existed and i would like to share it with you guys. as i wanted to make the holes into the board i made the poly spheres and combined them in one poly.
Then i extracted the upper face on the board that i wanted to make the holes in and then made a difference out of then. Now i have to polys the rest of the board and the top with the holes. Now you can combine them and finished.easy clean without more lines ans bad booleans. This works for me as some times you try to use booleans and the model dissapears or makes cuts that destroy the model.

I think this contest as it is modelling can really help you and teach you stuff by practicing and asking about it all the time.

Agamemnwn
20-04-2005, 08:06 PM
Great modell tupu. Very clean modelling. Great detail on the board.:D

Black
20-04-2005, 08:32 PM
Good Trick Agamemnwn.. It might make it easier for you to find out that you don't have to have them intersecting to have a boolean union out of them. What I had done with my last ever boolean work (the R2 :( ) was to have all the pins boolean together and then to the larger mesh. Else it was a serious problem, not to mention time loss.

Nice entries everyone

Vhector
20-04-2005, 09:29 PM
The soapstone chesss set

Destroythenseek
20-04-2005, 09:38 PM
queen looks a little wierd... other than that nice.

DESPISTADO
20-04-2005, 10:47 PM
P.S
DESPISTADO Great job on the chess board. Really turn out good



thanks Agamemnwn :dance: you pylo game its very interesting model nice work

Oto
21-04-2005, 12:06 AM
...i know...nothing special...nothing newly.... just another chess....

modelling........................... 45 min
texturing & lighting.............. 15 min
render time......................... 1 min
photoshop........................... 5 min

DaftPunk
21-04-2005, 12:38 AM
I forgot to bring my chess board to render at work today, but, I just realised this is a 2 week contest. YAY! Mods = Brilliant.

a.ghobara
21-04-2005, 12:39 AM
it is the same post i hope it is ok this time

Agamemnwn
21-04-2005, 12:41 AM
Oto you need to change your entry. I dont think you can post the render and the wireframe together. They need to be two separate things in the same picture you are going to submit at the end. Read the rules in the beginning of the challenge. Nice chess btw :D

Askguden
21-04-2005, 12:47 AM
Oto, that render totally ROCKS! Too bad it's not according to the rules, but the render is superb!

Oto
21-04-2005, 12:57 AM
....a f**k... i don t have a time to changes... i hope...nobody else notice....

Agamemnwn
21-04-2005, 01:09 AM
this can get u disq oto and i would be a shame :(

injacphi
21-04-2005, 01:46 AM
I'm a Lightwave user too. Your work is very great. Could you tell me how you made your round corner on your board??

Destroythenseek
21-04-2005, 02:30 AM
a.ghobara, the middle pocket seems to be sticking out of the wood- I noticed earlier- just I was too lazy to tell you.
Unfortunatly this is against the rules....
But I really like it.

Black
21-04-2005, 02:42 AM
Okay everybody... Another week has passed! :)

You have all done wonderful so far!


Now you have another week to go, and for a change you also have twice the time.. so please make the best of it. No one shall be rewarded for modeling in the shortest time ever. There is ALWAYS another little extra detail you could squeeze in.

Good Luck

Oto; You have time still.. please change your entry NOW.
A.Ghobara;As your friends have politely pointed out; only one post.. I would like to see it change NOW as well.
Thank you both prehand
Everyone else that has been warned earlier. Do your changes. You had enough time to think it over. Rules are rules, what ever you may think.

Black

Black
21-04-2005, 02:43 AM
Just noticed how that post sounded... before I get reactions:
NO the contest is NOT over! You have another week!

I guess it is a sort of Wednesday habbit.. sorry

Black

fastrak
21-04-2005, 02:51 AM
Gosh, It's Wednesday already! My how time flys.

BTW Black
Great to have you involved here on a regular basis again. Yours (and Andy's) objectivity, expertice, and input is greatly appreciated on many levels.
In other words, good to see ya hangin' around, bud! :)

Black
21-04-2005, 03:00 AM
Ironically to Andy's, this is the first week I have been so free for such a long time. So aside from my obligations, I have been even able to model and paint things for fun! :D (To give you a better idea.. I used to have to take the laptop to the toilet to not waste time giong to it :cry: )

With the aid of most members, it is really not as difficult as it would normally be. Thank you all for watching out.

Black

adamos
21-04-2005, 03:06 AM
Its nice that Black-3DT wotch over as. But wher is Andy?
BTW lots of gr8 entrys. You guys are realy talentet.
Good work e-one

Oto
21-04-2005, 03:20 AM
Oto you need to change your entry. I dont think you can post the render and the wireframe together. They need to be two separate things in the same picture you are going to submit at the end. Read the rules in the beginning of the challenge. Nice chess btw :D

...my entry is change....but i think rules worth for everybody (i guess)...
...so i know someone (Black-3DT-first page) who must change entry..........

...or i am in wrong?


P.S. sorry for bad english

fastrak
21-04-2005, 03:24 AM
Oto
Black-3DT and Andy-3DT are not competitors, they are the moderators/administrators of this forum. Their entries are only to help define the category. Their entries do not count towards these challenges. ok? :)

adamos
21-04-2005, 03:26 AM
Oto please dont fight whit mod. you gona lose.

Oto
21-04-2005, 03:30 AM
Black-3DT and Andy-3DT sorry sorry sorry.... my bad[U]

Barks
21-04-2005, 03:38 AM
This is just a repost of my last entry to bring it up to speed with rule 3. Wow...You'd think after participating in these challenges for almost 40 weeks now I wouldn't need to do this. :)

Modeling: 1 hour 30 minutes
Texturing: 2 hours
Maya 6.0

fastrak
21-04-2005, 03:41 AM
Hey Barks
I hope you deleted your other entry because
Rule 5, "Post only one image submission per entry....."

Agamemnwn
21-04-2005, 03:45 AM
Hi fastrak got any site to reference hunt for the next game? kind of lost.

Askguden
21-04-2005, 03:53 AM
I'm a Lightwave user too. Your work is very great. Could you tell me how you made your round corner on your board??

THe round corner? *confused* I simply made a box with a radius value higher than 0 mm.

fastrak
21-04-2005, 03:55 AM
Hey Agamemnwn,
Well, I usually go for the usual types of searches on yahoo and google, but every once-in-a-while, I find interesting things on Ebay of all places. Many times the people selling "vintage" items, take more than one photo from different angles. I haven't looked there for this challenge, but I did for previous, like the toasters! Of course there are places like Toys-R-Us (http://toysrus.com) andFAO Schwartz (http://www.fao.com/home.jsp)
Hope it helps. :)

Agamemnwn
21-04-2005, 03:58 AM
Thanks Fastrak. really apriciate it. :D :D

tupu
21-04-2005, 04:01 AM
Hey everyone!

I really don't have the time to do any more entries for this challenge,
I was going to try on the game "pass the pigs" but I just don't have the
time now hehe. So I thought someone else maybe could perhaps make
that game, here's some links: http://www.angelfire.com/games/zombiereviews/reviews/gamephotos/passthepigs1.JPG

http://images.google.se/imgres?imgurl=http://www.realaction.com/Merchant2/Products/wm1046cu-fs.jpg&imgrefurl=http://realaction.com/cgi-bin/plugins/MivaEmpresas/miva%3Fplugins/MivaMerchants/merchant.mvc%2BScreen%3DPROD%26Store_Code%3DRASFS% 26Product_Code%3Dwm1046&h=640&w=480&sz=115&tbnid=d1GEfFJJFQUJ:&tbnh=135&tbnw=101&start=1&prev=/images%3Fq%3Dpass%2Bthe%2Bpigs%26hl%3Dsv%26lr%3D%2 6sa%3DG

I think this game would be perfect for a 2 hour modeling session, well for me
it would atleast take that time.

Barks
21-04-2005, 04:19 AM
Hey Barks
I hope you deleted your other entry because
Rule 5, "Post only one image submission per entry....."

Yea...It got deleted. Had to have a shower :) Thanks fastrak.

R@nSiD
21-04-2005, 04:43 AM
Hi All,

My turn to post my attempt... Anyone fancy a game of Boggle? :dance:

Modelled in Maya 6.5 in 1.45 hours
Textured & Lighted in 1.5 Hours
Rendered in 10 Mins

a.ghobara
21-04-2005, 05:27 AM
i gess i have to start in a new post to keep up all this amazing work u do gays thanks to all of u for ur suport

JHB
21-04-2005, 05:28 AM
We used to play darts when we got really bored . Thought I'd have a go at one. Really quite easy to do these types of shapes in Strata CX.

BTW Thanks for the comments Fastrak (most excellent models). And others.

Loads of time left for loads of more entries. :-)

Marty_McFly-3DT
21-04-2005, 06:02 AM
Gosh, It's Wednesday already! My how time McFlys.

Hey... what's that suppossed to mean? :D

Oh and FireFly... I really like your user title. It caught me completely by surprise! I had to double check to make sure I read it right. :D

I still have at least two more models in me... both are in preplanning. One of them is going to be tough... the other is really just a matter of some texture work... I think.

Keep up the great work guys... One more week to go. (Oh and by the way... just when are you guys going to judge this weeks challenge?)

*Marty darts off before the wet fish a comma flyin!*

fastrak
21-04-2005, 06:08 AM
OH Marty!
I laughed so hard, I had tears running down my face. Oh, that was too funny. I actually had to go back to my post just to double check! You got me on that one! I'm still laughing at it....I must be really tired...whew.

Black
21-04-2005, 06:10 AM
...my entry is change....but i think rules worth for everybody (i guess)...
...so i know someone (Black-3DT-first page) who must change entry..........

...or i am in wrong?


P.S. sorry for bad english
Not possible... Yes, I believe you are wrong.

I have not ONCE contributed an unacceptable entry as far as I know it. If there is one; point it out to me and I will gladly change it.
I am tired of correcting your entries, and the last thing I would ever want to do is set a bad example. Regardless to the fact that I am a competitor or not.

As for where Andy is; You have to understand that he is in a state that even if he is Superman fast, he has just enough time to finish to his deadline. Thus this week was extended into two.

fastrak
21-04-2005, 06:38 AM
JHB
Excellant again. Incredible details and the textures do it justice. Although if it was a used board, it might have some pits in the gaming area. Excellant all the same. Good Job.

SirDeadman
21-04-2005, 08:13 AM
UFFFF Otro mas!! :evil:

SirDeadman
21-04-2005, 08:14 AM
:drool:

Destroythenseek
21-04-2005, 08:18 AM
Im in love with JHB's

Destroythenseek
21-04-2005, 08:19 AM
and deadman... your a dead man- remove the post- immediatly.
Black's gonna have your head dude(rules!!!)

Good luck

Black
21-04-2005, 08:51 AM
And on a silver plate aside a wet fish :)

fastrak
21-04-2005, 09:01 AM
Oh my Gosh! We've now brought out the "Silver Plate" as well!
Lord have mercy on SirDeadman, may his entry rest in peace. lol :)
Who knows, next it could be the comfy cushion!

Destroythenseek
21-04-2005, 09:18 AM
I really love these contests- I was looking back at my older stuff on these contests... and really am improving thanks to em'

http://img233.echo.cx/img233/3080/baby8sc.jpg My mom's baby. Cute, isnt she?

onemore
21-04-2005, 01:49 PM
My secound entry:D

Chess like on first time, maybe you will like them to.

soft: 3ds max 6
modeling: 2h

sorry for my poor english :roll:

Trimyr
21-04-2005, 02:32 PM
onemore Nice chess set. Obviously we've seen a lot. Certainly not to take away from the other entries but I like the way you handled the faces of the king and queen. A carefully modified taper or non-uniform scale would've been great for the queen, but there are those pesky time limits. Heh. Anyway not bad. Very (at least in my mind) original design for the bishop. I haven't seen something like that before. Definately won't get confused for another piece.

I've figured out my next entry though. It may be a day or two before I have time to work on it, but I'm excited. RISK! Once again something I thought would've been re-hashed 20 times over before I got around to it. Guys looking for ideas, I don't care if you take that. I think it would be fun to see the different ways we went about it.

btw fastrak since you're using max 7 did you think about using Reactor to make sure your marbles were in place and not overlapping? Maybe have about 20, set them above the container, run the simulation and take your screenshot at frame 30 or something? Just an idea for the future. In a situation like that, don't disregard the tools you have.

JanJaap
21-04-2005, 02:59 PM
@ onemore: One nitpick your bishop and knight have to swap places, other than that it's one nicest chess sets I've seen.

@ everybody else: very nice entries, keep them coming.

that's all,

Jan-Jaap

onemore
21-04-2005, 03:27 PM
haha THX Jan Jaap I will fix it:D fast as I can.


now it's ok :dance: :dance: :dance:

LESTAT
21-04-2005, 04:41 PM
software used - 3ds max 7
model time - 40 mins
texture time - 8 mins
render time - 3 mins

crokinole

Rooky
21-04-2005, 05:43 PM
Nice going all of you! So many nice entrys! Keep it up and never give up!
So here's my second this week. Cheated some lessons at school and modeled this kind of table football!
And I hope I'll find some more time to model at least one more, because I have and idea about a table game and nobody hasn't modeled it yet! :)
Hope you'll like this!

tupu
21-04-2005, 06:13 PM
Onemore, your image is 800x700, I am not sure how important it is
for the entry to be 800x600 but for safety maybe you should change
the res? Just noticed it so I tought you should know :wave:

otacon
21-04-2005, 07:31 PM
Heres a quick one i did last night just to get an entry in. Hopefully i can get time to do a more detailed one. Good entries so far.
Lightwave
30min model
maxwell render 7hrs

electroglyph
21-04-2005, 07:51 PM
I have a few newbie questions before my next model if someone can answer please do.

I was thinking of a poker game and table. Cards and chips should only take about 15min with the bulk of the scene just replication and different textures.

I've noticed that nobody uses any imported 3d in their scenes, in other words you don't put imported characters playing the foosball or holding the pool cues in the scenes. Poser is a No No (please don't blast me for using the "P" word in the forums).

With two hours I was thinking of doing a hand to hold the cards. If it won't get me points because it isn't part of the game there's no reason to do it.

My second question concerns modeling with fonts. Looking back at previous challenges I recognise Standard and decorative font sets. Just about every software I know can create solids from fonts. There are so many available free from places like www.themeworld.com. I am assuming I don't have to draw curves every time I want to put raised letters on something. It would make lettering take hours instead of just a few seconds.

This goes back to the question of how new and original your work is. Everyone seems to be doing it (myself included) but it seems to be the same as using poser to create characters. As long as It does not break the rules I'll continue to do it. I'd just like to hear a definite yes or no about it.

fastrak
21-04-2005, 08:20 PM
onemore
Beautiful chess models. nicely done. :)

LESTAT
Interesting looking game. I've never seen that one before.
Almost looks like tiddely winks......JUST KIDDING! :D Good job. I like the lighting effect in the render.

Rooky
Good job on the table football. Nice attention to detail. Note on textures, the floor wood looks a little big and the red on the table may be just a bit too reflective, almost looks like car paint, which I personally haven't seen. I guess it could though. Also it seems the cord is a bit big, hefty. Since there is much in the way of electronics in this kind of game, a smaller cord might fit better.....just my opinion. :)

Otacon
Very nice as always. Noticed maxwell for the render. Did you use it for the DOF. The blur seems a bit odd, almost too much. Great looking set all the same. :cool:

electroglyph
I not sure on the "official" view on this, but I believe that if it's in the wireframe part of the entry, and you count it as part of your modeling time, then it's up for judging. I have seen others use poser and even biped meshes in their scenes to help give a sense of scale and such but it was not included in the modeling time or the wireframe and was specifically noted in the post as such.
As far as the font question is concerned, I have not seen a mod comment on not being able to use it. Most 3d programs have a text function in them. We would not be expected to duplicate an arial font by drawing it out by hand, and I would "assume" the same would go for decorative fonts as well. Its a tool as far as I am concerned. I hope I'm not wrong on that. As Trimyr has reminded me recently, "don't disregard the tools you have."

Trimyr
Heh, your right. I keep closing that toolbar, so outta sight...outta mind. :wall:

otacon
21-04-2005, 08:51 PM
Otacon
Bery nice as always. Noticed maxwell for the render. Did you use it for the DOF. The blur seems a bit odd, almost too much. Great looking set all the same.

Thanks. Im playing with maxwell some because i like what i see, not only the dof but everything looks photoreal if you can get a few settings right. Thats why i think the blur is messed up, must have been a camera setting.

Taurus Anurag
22-04-2005, 12:06 AM
Hi there,
Here's my entry, detail is on the image.first of all, i wanted to model "Chinese Checker" but somebody had already posted it. so I decided that I'm going to post something new. My niece plays with this toy.

One more thing you all guy have done a great job.

this is modeled and rendered in 3ds max 7 and textured in photoshop 7.
this game is called "Jump Ring jump",I used to play it in my childhood.

fastrak
22-04-2005, 12:09 AM
Taurus Anurag
Nice entry. What is the game called??
BTW, you need to post what software u are using...(rule #4)
Edit your post and add the info. :)

Rooky
22-04-2005, 01:07 AM
fastrak thanks for comments! Agree about the materials on the floor and the too reflective red color, but I'm just learning and I will watch out next time! And about the cord.. the only electronic thing in this football game is the automatic goal counter and I agree that it shoudn't need that heavy cord! Even though I had so many mistakes in my football game I hope you liked it and I promiss I'll be better next time!
This is my third - and already can say that it isn't one of my best models.. I just got an idea and wanted to try what can I do! The materials are awful and the lightening the same! But I hope you will understand what I had in my mind! :)

Destroythenseek
22-04-2005, 01:45 AM
Roocky, nice detail/materials. props.

Black
22-04-2005, 02:06 AM
Electroglyph;
Now let me try to put it really simple. Shall you try to use a poser character or simiallar for presenting your entry. You can do so. IT is counted as for the post production purpose. ANY model entered that you have not modeled from scratch (Including the drawing of the curves in it's making are unacceptable.
There are a great variaty of vector and pictogram libraries. We can not allow your using those in the making of your model.
But shall you have a creative aprouch that permits an existing font character to work for you as a design, than you are permited to use it. I think Marty had a good example for this two competitions earlier by using 'a' repeatedly.
I have to agree that there are some symbol characters, so technically we would be obligated to accept those fonts as we would any other. But if it is too rational, please do state that it is a character from a font and not an imported curve. (A great variaty of the models are reconstructed in trying to see and guess it's workflow. It would aid greatly)

So anything is allowed to be used for presentation purpose as long as the model is made vivid. 3D meshes or 2D curves importing is not permited with the modeled entry.

I hope this is clear;


Black

onemore
22-04-2005, 02:33 AM
THX fastrak!

Perchik
22-04-2005, 02:46 AM
Ok so I'm gonna get involved with this competition now and start commenting lol.

Rooky- nice model! One thing I would say, where the post hits the floor, there seems to be some shadows missing? Lol nice work, better than I could do


ok so I have a question, if you delete something in your scene that took 20 minutes to make, does that set your clock back 20 minutes? Like say Im trying to model a sword, and i give up and try a new sword, would I regain the time i spent previously?

Henry_B
22-04-2005, 03:18 AM
here is my entry for this week
its a bingo set, sorry but no time for texturing.
C&C plz

Black
22-04-2005, 03:25 AM
Perchik;
Now you have to understand something; the whole game of this is about preplanning. If you have already spent 20 minutes of your time on something you end up deleting. I can not really credit you for preplanning well. It would be a good idea you just redo the whole thing.
That said. Shall you start on a scene with four peaces. You model one in 5 minutes and you stop with the intentions to do the rest later on with the remaining time: you may do so. Same thing goes for if your software shuts down or locks in the process. the time you have left can be used later on.

So look, just try to arrange all the tools you would need, premeditate the whole process, and just go! Shall you have a reason to stop, stop the clock and go on afterwards.
We can't put a like bot in each of your harddrives to test you. It is only possible for us to trust in your honesty. The only control we have is to try things out ourselves if the time set seems to impossible.

I hope this answers your question


Black

noyb
22-04-2005, 04:51 AM
I think the "if your software shuts down or locks in the process" was said in excelent timing. 1 hour 22 minutes into it and Inventor is dead... If I can't get it back, I may call it quits for this week (for full 2 hour model at least).

Agamemnwn
22-04-2005, 04:54 AM
Hello to everyone. People :( i am greatly dissapointed with myself. This model took exactly 2h 03 min :( so close!! .I dont know what happened. over estimating things? not planning good? I really dont know. i was looking how to model it, looking at references and everything seamed ok Planned my every move. If its going to be nurbs polys exc. designing it in my head first. :(

Anyway this is a medieval chess board cabinet i made. Made the cabinet, the pilons that the chessboard stands on, the chessboard, the details and the chess pieces. the cabinet (polys), details (polys), chessboard (polys) and pilons (nurbs converted to polys) took 1 hour to make.

the chess pieces took 1h 3min. :(
The chess pieces are. A longsword for the king, (polys and convert to subd) a staff for the queen(nurbs converted to polys), a staff for the bishop (nurbs converted to polys), a mace for the knight (nurbs converted to polys) and a trebuchet for the rook (polys) and the soldier shield witht the details for the pone ( polys). Everything is sitting on the same base i modelled in nurbs and converted to polys.

The time run out while i was finishing the mace and i didn't want to leave it without the spikes and the sphere on top. Texturing : 45 min
Rendering 1h 30 min with MR. Beauty pass, AO pass, z-buffer. Composite in photoshop. I know it wouldnt qualify but still i wanted to finish it and show it. c&c always welcome. :(

DESPISTADO
22-04-2005, 05:06 AM
My secound entry:D

Chess like on first time, maybe you will like them to.

soft: 3ds max 6
modeling: 2h

sorry for my poor english :roll:

your model is very nice but you need to change the board the position is wrong, the first left square must be black, and swap your queen and king, queen white must be on white square :drool: .


Agamemnwn : beautiful chess nice work :dance:

best regards

Barks
22-04-2005, 05:29 AM
Ugh...School has been eating a lot of my time but I got a chance to get something done, even if it's something quick.
Again...Another slightly obscure game. Tabasco Shots.

Lestat: Nicely done. Very beautiful as usual. I love the crokinole set.

Modelling: 45 minutes
Texturing: 1 hour
Maya 6.0

JHB
22-04-2005, 05:32 AM
Here's another from me. This IS fun.
Based on a REAL game - Beat the Beeper.
I think the red is a little too bright but couldn't seem to get it just right.
Most of the texture time was to make the box front. Rendered a scene, cut out the game, pasted it into my design and mapped that to a simple block. Phew!
Then re-rendered the scene with box top in place. Double Phew! :crazy:

PS: BIGGER render of my Boolzaye dart board here:
http://www.stratacafe.com/image_relief.asp?imageID=18353

Agamemnwn
22-04-2005, 07:25 AM
DESPISTADO Thanks for the kind words. I am not happy with the materials thow. I want to finish it also. Make some background and some aditional pieces for it and put it in the final artwork place. :D

Perchik
22-04-2005, 07:50 AM
thanks black, thats what I assumed, I just wanted to check.

Destroythenseek
22-04-2005, 07:51 AM
JHB- Tell me your secret!

You are AMAZING!!!

fastrak
22-04-2005, 08:53 AM
Rooky
Love the game...we had a pool table and pingpong table when I was a kid. Really had alot of fun. Good Job!

Henry_B
Very nice. Actually, I kinda like what you did (or didn't do) with the textures. Very refreshing from the "photo-real stuff". I like it!

Agamemnwn
Wow...impressive. Sorry you went over time...but an excellant attempt for the 2 hours. Glad your gonna finish it up. :)

Barks
Yeow! Down here in Texas, that's just a warm up! LOL I've got a brother-in-law that uses Tabasco like fruit juice..and it just ain't hot enough either!

JHB
Now don't play that with a couple under you belt...ya just never win then. Excellant post!

fastrak
22-04-2005, 10:06 AM
Jumpin' Java
The strategy game with a buzz!

I actually modeled this twice...the first time was just poly editing and it didn't take very much time. Somewhere around 49 minutes. So the second time, I spent more on the woodedn box packaging. Modeled each wood piece seperately, including the rabbit joints. There are 13 pieces to the box and lid alone. Probably was overkill, not a very good use of time, but I enjoyed getting the precision into it. First time at a little DOF with vray too!
Hope it looks ok. Enjoy another cup on me :)

info on the pic.

h-yousfi
22-04-2005, 12:38 PM
hi evry 1 , nice works ihope u all win the challenge ( just imagn that all of us win :)
i have a special request , i hope u help me .....
pls , can evry one write the kind of his Processor ( P4 , P3 , ....) , it's speed ( 3 GH , 2.6 GH .....) and the memory (128 MB DDR , 256 MB ,....) .
and thank u so much ....... :halo:
I have P4 , 2.4 GH , 512 MB DDR.

Agamemnwn
22-04-2005, 01:21 PM
Thanks for the kind words fastrak, tried my best on this one.:D :D :D I was sure that i would make it in time and to spare. Jumped right up when the buzzer of the time clock went and got really dissapointed: :( But i will finish it and put it in a scene.

LESTAT
22-04-2005, 01:42 PM
fastrack : whatever happened to that dude who had to unplug your pc ?? :evil: har har har ... jokin ofcourse ... thanx for the comment . :halo:

barks : appreciate you likin the crokinole set ... i just have to say i totally like tabasco shots ... i laughed my guts out ... gathered it and laughed again ;P ... nice .

h-yousifi : dual intel p4 2.8 ghz cpu , 2 gb ram , ati fire gl 4 . :wave:

JHB
22-04-2005, 01:50 PM
I use a Mac G4 Dual 1Ghz with 1Gb Ram. 0.4 Terrabytes of disc space (Half full). need to seriously back-up. ;-)

Fast enough for my slow old brain :-)

The only reason why I have not yet tried 3DS Max. Not available to us niche users.

Hope this is of interest.

BTW I have no secret recipe for my modelling. Just good old Strata and my fave Adobe Illustrator where I draw paths to import into Strata. Nice workflow.

JHB
22-04-2005, 01:57 PM
Fastrak Love the joints you put in tteh wooden box for Jumpin java.

Nice render also. I didn't quite understand your comment about Beat the Buzzer. ??? . . . but thanks all the same.

Agamemnwn
22-04-2005, 02:24 PM
fastrakGreat game nice clean modelling. Great render and materials as well.

JHB I think fastrak means that you shouldnt play the game if you drunk couple of drinks before you play the game :D Great game btw. Very nice materials. Your dart game was amazing! :D

h-yousfi I am working on a PIII 450 with 384 mb ram 20 gb hdd and a ati 3d rage pro agp 8 mb graphic card no opengl supported. :(

Barks Nice game, kind of spicy for my taste. Very brave to play it.:D grea modelling, love the glass.

Henry_B Great bingo game. Nice toon shading.:D

Rooky Nice ping pong table.very clean modelling.The same goes for the football game.Very nice details.Keep it up

Taurus Anurag Nice looking game.

otacon great looking render, but 7 hours? and thought that waiting for 1 hour to render was much.

LESTAT Nice modelling, great materials and lighting

onemore Great looking chess board. Great details on the pieces.

Askguden
22-04-2005, 03:42 PM
Yeah, but then, Otacon was using maxwell to render, and maxwell is sofar very, very slow. :-) But it looks capable of rendering really photorealistic images... See if I can make another model or two before the end of the challenge. I was thinking of a dartgame, but I dunno...

bentura
22-04-2005, 04:29 PM
Hey Guys, some wicked models these two weeks. I must find time to enter. Keep saying that though.

Henry_B - i really like the shading on the bingo set. could you give any hints as to how you got the toon look. Have been messing around in max to get something but i havent got very far.

CHeers

h-yousfi
22-04-2005, 05:23 PM
thank u guys ,
agamemnwn ( PIII 450 with 384 MB ) don't that makes your working slower ????? and what do u mean by ( no openGL supported ) ???
Lestat , wow (2 GB ram ) u must be working as fast as roket (i think ) .
JHB , according to your works i think your brain z not old , it's faster than our future ;)
i hope the other guys answer me about my request ,,,
and thanx to all of u .. :)

fastrak
22-04-2005, 05:47 PM
Hey h-yousfi
AMD 2800xp @2.07Ghz, 1GB Ram, 750 GB HD (raid-total), ATI 9600 Pro 128MB, 1GB Ram
You taking a survey?
Hope this helps.

h-yousfi
22-04-2005, 07:04 PM
i'm just trying to search for the best computer that fit the grafic designs ....
but i didn't get it ... :dunno:
do u have 750 GB HD really????it's soooooo big .... :wall:

fastrak
22-04-2005, 07:07 PM
It's actually 3 x 250 put in a raid configuration. I do a lot of video editing so fast HD storage is essential.

h-yousfi
22-04-2005, 07:10 PM
fastrak
why ??what do u work???

fastrak
22-04-2005, 07:12 PM
Besides being a full time instructor, I have my own business doing industrial videos. I've worked in the video industry for 17 years now. (Damn!)

Agamemnwn
22-04-2005, 07:26 PM
h-yousfi Thats way i work with layers, plan my work before i start modelling and know what i am doing in the program creating shelfs of the things i work with to make my work faster. Try to keep it simple and dont have to many things at the same time when i am working as the old K.I.S.S saying they learn as in the uni. Plus i close all other programs when i am working with maya.
As for the opengl thing. most of the graphic cards today and work pretty sweet with the enviroment. I tried putting a driver for my graphics card with opengl supported but it made my pc slower and working with maya a pain in the ass. so i switched back to my previous driver.

P.S for those you dont know what k.i.s.s stands for is Keep It Simple Stupid

Agamemnwn
22-04-2005, 07:30 PM
fastrak You RULE! :dance:

hubevolution
22-04-2005, 08:09 PM
hi everyone this is my first post here also if I have been looking at the forums for 2 months now admiring everyone's work.
I hope to join soon these contests even if I have not so much free time as I would like to have.

h-yousfi for the survey :
P4 3.0 Asus P4P800 Deluxe Mobo Ghz 512Mb RAM GeForce 6200 128Mb 120Gb(ata133)+40Gb HD+40Gb(external firewire)
I use Maya 6 on Windows XP Pro
I am planing to buy extra 512Mb RAM and 200Gb SerialATA HD

As I said I hope to join soon maybe by the end of this contest since I have an idea in mind :)

I really love the models and rendering I see in these forums great work everyone :)

LESTAT
22-04-2005, 08:17 PM
Taurus Anurag : shame to see hard work go to waste ... pls mention the software used .

Agamemnwn : :o thanx

h-yousfi
22-04-2005, 09:45 PM
welcome hubevolution in 3d total , i hope u enjoy with us , and enjoy us with your designs ..... :smug:
and thanx for replying to my question , by the way your PC z similler to mine exept one thing ......
what do u mean ( 120Gb(ata133) )???? ..
i mean what z this stuff??????..... :!!!:
Agamemnwn ,
thank u for the explanation, and i like your way in working .... ;)
and the K.I.S.S. :kiss:

tokai
22-04-2005, 09:52 PM
Hey h-yousfi
AMD 2800xp @2.07Ghz, 1GB Ram, 750 GB HD (raid-total), ATI 9600 Pro 128MB, 1GB Ram
You taking a survey?



sounds like a noisy monster :)

I'm only using a (very silent) mac mini with 7447a @ 1.42Ghz / 512MB. But I guess its sometimes too slow for raytracing... made yesterday a quick model to have an entry here.. spend 1/2 hour modelling. Then I spend whole night experimenting with textures / materials, radiostiy and caustics... now the mess (only in 640x480) is rendering since 3 hours (still in radiosity prepass). Guess it will need around 10-14 hours in total. :-/

Black
22-04-2005, 11:47 PM
Ok guys... New rules :shock:
You have to state your hardwar you used; you and your works get DQ'ed :D

:p

Hi-YouSFi;
Are you going to buy a computer and are searching for the better? Or just to know what the best would be regardless to the price?



Note for those that do their best to mix things up; the new rule bit was a joke!

Agamemnwn
23-04-2005, 12:29 AM
:haha: :haha: :haha: . Thanks for answering to my pm black. I will bother you some other time that you dont have som many things to do. :D

H2O-3DT
23-04-2005, 12:43 AM
H20: Well... I hope we get to see at least one more model from you... we do still have one more week before this challenge is over. Come on... you can do it!
[/B]
I could never say no to our resident mad scientist.. :)

Question regarding the rule change:
Should hardware specs be included in already postet models? Goin back and editing the posts?

Intel P4(1500 mhz)
256 mb ram.
asus radoen 9600Pro 128 mb.
3DMax.
Photoshop

Modelling time:120 min.
Texturing time:120 min.
Render time:6 min.

Escape from Atlantis
The island of Atlantis is sinking and the players are attempting to get as many of their people to safety as possible. They not only have to escape from the island but they have to brave the dangers of the ocean in order to reach the safety of the lands beyond.
The game begins with the construction of the island of Atlantis. The island consists of three parts, the coast, the forest and the mountain. The three parts form three concentric rings with the final peak, or citadel, in the center. Once the island is assembled the players take turns placing their figures on the sections of the island.
Once setup is complete the players take turns moving their figures and sinking the island. A player may make up to three moves in one turn; either by moving one figure three spaces or three figures one space each or a combination thereof. Figures in the water are swimmers and can only move one space per turn. However, boats can hold three figures and move up to three spaces per turn on water.
When the player has finished moving their people for the turn they sink part of the island. One of the island sections is removed and any figures on it become swimmers in the water. Then, the underside of the island section is examined to see what is left in its place. This can be either a whirlpool (which destroys all island sections, boats, people and creatures in the surrounding six hexes), a boat (which can be used to carry people) or a creature.
There are four types of creature. Sharks eat swimmers but ignore boats. Kraken sink boats turning its occupants into swimmers but ignore swimmers. Sea Monsters eat both boats and swimmers. Finally, dolphins protect swimmers from other creatures.
Play continues until the last island section, the citadel, is sunk. The player who has managed to get most of their people to safety is the winner.

I ran out of time, so not all pieces was made.. :cry:

Henry_B
23-04-2005, 12:55 AM
Hey Guys, some wicked models these two weeks. I must find time to enter. Keep saying that though.

Henry_B - i really like the shading on the bingo set. could you give any hints as to how you got the toon look. Have been messing around in max to get something but i havent got very far.

CHeers

sure man, its very easy, its just an atmosferic efect
go to rendering menu / efects.. click add and sellect finaltoon.
thats it, the shader ist a plain white color shader
(you'll need final render)

Agamemnwn
23-04-2005, 01:05 AM
Note for those that do their best to mix things up; the new rule bit was a joke!

H2O I dont think you need to change anything. Great game btw. Many and clean details. :D

h-yousfi
23-04-2005, 02:41 AM
Tokai ,
yeah , it's really a noisy monster , specially the hard disk, it can store all world in it ....
Black-3D ,
hehehe ... nice rule , and i think it's better that evry 1 should put a photo of his PC , so evry thing will be clear ........
and the name of his dealer ,too...... ;P
H2O ,
thanx for your information about your computer .....
and your game is really great and nice ....
the colors give it more life .....

Barks
23-04-2005, 02:49 AM
For the survey:
Hardware

Pentium 4 - 1.6 GHz
512 MB DDR Ram
Nvidia GeForce Ti4600 128MB
80 GB Hard Drive

Software

Maya 6.0
Photoshop 7.0
ZBrush 2.0
RealFlow 2.5
Terragen
*All running on Windows XP Home Edition

Henry_B: Nice Bingo set. Great modelling and I love the cartoon shading.

JHB: Wow...The buzzer game looks really cool. Excellent modelling and render.

fastrak: Heh...I'm sad I only had Tabasco around. Tabasco isn't nearly spicy enough. I think I'd probably fit right in in Texas. If you want a really spicy sauce, try and find "Spontaneous Combustion". Made my friend cry. :evil:

LESTAT: Thanks. That means a lot seeing the models that you share with us.

Agamemnwn: Thanks. Yea...It's a bit spicy. :)

Henry_B
23-04-2005, 04:52 AM
.....
Henry_B: Nice Bingo set. Great modelling and I love the cartoon shading.....

thanks for the coments man! :D

fastrak
23-04-2005, 05:07 AM
LESTAT
Thanks, I have to beat off that guy with a stick everytime I render lol :smug:

JHB
I appreciate the kinds words :)

Agamemnwm
Thankyou. Now I just need to find something to rule :)

tokai
Yeah it's noisy, but at my age...I don't hear much anyway. :hmm:

Black-3DT
ho,ho,ho, ha, ha,ha...hey, how about we change all the rules for every challenge, and make it a speed rules challenge? :crazy:

Barks
Now that will put a little zip into yer 2-step! :p

H2O
Very Nice Man! I like it. It's been tough for me to find a game with interesting pieces to model. Looks like you found one. Good job!

JHB
23-04-2005, 05:38 AM
This will probably be the final entry from me. My references are now exhausted, and so am I. Couple of busy days ahead for me. I have to work EVERY Saturday :(

Anyway. This one was by far the easiest to model but all that transparent, reflective plastic took rather a long time to render.

Henry_B
23-04-2005, 06:21 AM
@JHB niiiice! love your renders man!! and the materials are great too
great entry!

Henry_B
23-04-2005, 06:41 AM
this is like the truth or dare game but with an xtreeme touch
how to play:
spin the arrow, the player who points has to answer a question, if he answer correctly the ball glows green an he spin the arrow again, if he answer a lie, its hi tech lie detector will know!!! and the ball will glow red and imediately sends a 100 volts charge to the finger of the player! jejeje

max 7 as always
modelling 1:30

just a simple one because i was trying to learn powersolids plugin...great for fillets!

Marty_McFly-3DT
23-04-2005, 07:45 AM
Dude... I am so going to sue you... you stole my idea for the Truth or Shock game!!! Well... except that mine was going to deliver 30,000 volts to the offending player! (Remember boys and girls... it's not the volts that get you... it's the Amps!) :eek:

Perchik
23-04-2005, 08:01 AM
Well after many long hours spent trying to get textures to look good I finally have a good render

So at the beginning of the challenge, I had an idea to make a chess set, but as we all saw, it has been done a lot, so then I decided to do my own version...

A holographic chess set

Modelling took all 2 hours.
Each piece other than the king's cross, the knight, the bishop top, and the rook top are just lathed splines and took about 5 minutes each. The king took 10, the rook took about 8 and the knight took about 20 (just splines w/ a surface applied), bishop's just a boolean. So thats an hour down the drain, then the board took about 10 minutes, the table is a box, and the projecter and the keypad took the remainder of the time.

Materials took me forever! AH You honestly dont want to see the hours ive put in on lighting and materials

In case someone's wondering, for the holo- texture, I just used black square with very thin white stripes as the opacity map.


3ds7 Modelling 2 hours
Materials/lighting 22hours (note this was mainly just to find a good solution to holo)
rendering 2 minutes


Oh by the way, to play holo chess, you tap the key on the key pad representing where your piece is, and then where you want to move to

Here it is, the holo chess set:

Henry_B
23-04-2005, 08:14 AM
Dude... I am so going to sue you... you stole my idea for the Truth or Shock game!!! Well... except that mine was going to deliver 30,000 volts to the offending player! (Remember boys and girls... it's not the volts that get you... it's the Amps!) :eek:
those 30,000 volts will burn the player!!, whats the goal?? the player who lives wins?? hehehehehe:D

Brodix
23-04-2005, 09:05 AM
Perchik: Looks cool but just to be a nit picker, your keyboard does not have as many keys as your playing board :evil:

noyb
23-04-2005, 11:00 AM
As for the survey that's going around:
Mobile AMD 2000+ @ 1.66 ghz
512 meg ram
The rest is pointless (it's a laptop)
----
Ok, here is my entry. It is an old game that was made by a company that went out of business in 1950 (I think). It is a horse racing game with "the racing game sensation" called Gee-wiZ.

Modeled in Autodesk Inventor: 2 hours
Rendered in 3ds max: 17 min

jays83gsl
23-04-2005, 02:52 PM
JHB, just had to comment while taking a think break from my "Risk" project. . . .

Those are AWESOME renders coming from Strata!

Before I got Max, I used to use Strata a LOT. What is CX if I may ask?

JHB
23-04-2005, 04:04 PM
Strata CX is the latest incarnation of the program. It now has SDS (Subdiviional surfaces) modelling capabilities, along with some great new lighting methods.

Lightdome and Soft Shadows with local lights. Raydiosity.

CX Stands for Connect and Extend as it has stong links to Photoshop and Adobe Illustrator.

FREE 30 day trial for Mac and PC availavle at the Strata.com site.

Should try it. Superb. And, as you may remember, easy to use.

Rooky
23-04-2005, 04:40 PM
OK! Here I go with my next! Nothing much, but got the idea and had to model this kind of checkers! Rules are simple - you can drink out the can after you have captured it!
And I didn't really understand about the hardware posting - is this a joke or it's a new rule? But anyway here's my hardware:
AMD Sempron(tm) 2500+
1,75 GHz, 256 Mb RAM
NVIDIA GeForce FX 5200 128 Mb
software: 3ds Max 7, Photo Imact XL

inspired
23-04-2005, 05:30 PM
And I didn't really understand about the hardware posting - is this a joke or it's a new rule?

Note for those that do their best to mix things up; the new rule bit was a joke!

:roll:

Black
23-04-2005, 06:44 PM
Black-3DT
ho,ho,ho, ha, ha,ha...hey, how about we change all the rules for every challenge, and make it a speed rules challenge? :crazy:
You really got us laughing on that one. I have to agree that it was a fantastic catch!


Rooky;
Are you seriously asking or is it a joke?

Rooky
23-04-2005, 06:52 PM
Inspired and Black 3DT sorry about my misunderstanding! I just didn't notice the last sentence from Black and thought that the rule change could be true! And I saw that noyb and H2O are posting their hardware settings so it could be serious! And I didn't notice Fastraks comment about your "rule change"! But thats always nice to make someone laugh! :D :D

fastrak
23-04-2005, 07:04 PM
Art Deco Chess Set
One of my favorite styles...can you tell? :)

chess pieces = 48 minutes
board = 17 minutes

time took to see if I'm following any rules what-so-ever....10hrs and 17 seconds ;P

info on the pic. hope ya'll like.

(no fonts, clipart, picotgrams, or external modeling was ever considered, used or harmed in anyway!)

fastrak
23-04-2005, 07:08 PM
Rooky
Nice job. Love the table/board. Great idea too. And if you want some real fun, substitute the sodas with Red Bull or shots of whiskey! lol (Visu labu!)

Black
I think humor can be found in just about anything. Glad you like.

Oto
23-04-2005, 07:22 PM
...fastrak... your Art Deco Chess Set rules :dance:

Henry_B
23-04-2005, 07:37 PM
nice one fastrak!!! Gr8 render!

Marty_McFly-3DT
23-04-2005, 08:43 PM
Nice chess set Fastrak, one thing bothers me though. If I were a pawn in your set... I would hate to have to climb all those stairs just to play a game... let alone have to climb al the way back down again when I get sacrificed for the stinkin Queen! :roll:

onemore
23-04-2005, 08:46 PM
yes simple is beauty some time fastrak, good work:>

JHB
23-04-2005, 09:14 PM
Elegant.

That's the word I was searching for to describe Fastrak's Art Deco Chess Set.

Nicely presented too.

H2O-3DT
23-04-2005, 10:14 PM
Barks
The textures and ligting on your model on page 24 is superb. Love it. :evil:

Agamemnwn
Thank you for your kind words.. As for Blacks joke. He got me.. :o
Did not see that final line of his post. :roll:

h-yousfi
Thank you.
Btw, have you made up your mind about the machine?

Fastrak
Thx very much. I know what you mean about finding something was hard.
Stumbeled over the Atlantis game and i liked it..
Btw, very nice Art Deco chess set. And really cool render. Are you using scanline or something else?

fastrak
23-04-2005, 10:34 PM
Oto, Henry_B, onemore, JHB
Your comments are greatly appreciated :)

Marty_McFly
Yeah, and it's a real mess when they trip.

H2O
Thankyou. I used vray to render.

Barks
23-04-2005, 11:50 PM
H2O: Thanks. That's quite a compliment coming from one of your caliber.

bentura
24-04-2005, 12:55 AM
Cheers geeza. IS that only in 3D max 7. Am using 6 at the mo.

bentura
24-04-2005, 12:56 AM
That was for Henry_b by the way

adamos
24-04-2005, 06:24 AM
I sea that you still have idea for good game viz. Nice work all you people. Fastrack, H2O THX for you post.

Barks
24-04-2005, 06:25 AM
Modelling: 1 hour 15 minutes
Texturing: 1 hour
Maya 6.0

A Crib Board

TheOnlyAaron
24-04-2005, 07:15 AM
Soft : 3dsm v.6
Model : 1:20 hours
Texture : 2 hours
Render : 31 mins, 6 seconds

just another chess set!

Henry_B
24-04-2005, 07:37 AM
That was for Henry_b by the way
eehhmm... and the question was if everything was made in 3ds max??

well yes, some times i use powersolids plug in, an v ray for the renders

eagle4
24-04-2005, 07:46 AM
info on the pic...



eagle4

Perchik
24-04-2005, 08:27 AM
wow eagle, you actually modelled all the holes in the table, that takes patience, nice!

fastrak
24-04-2005, 09:06 AM
Barks
Nice going. I like the "made out of 1 piece of wood" effect. Modeling a folding board was a nice touch. I may be me, but it seems the wood grain is a little big...just an opinion. Good Job all the same! :)

TheOnlyAaron
There are a few good chess sets in the challenge and yours is certainly one of them. I really like the stone material you used also. It would have been nice to see larger wires of some of the pieces however.

eagle4
Solid entry. I almost missed all the holes....I think my monitor is calibrated to dark. I'm glad Perchik noticed them. I was wondering why your mess was so dense in the wire....I guess that explains it. So how did you do it....booleans always mess up my mesh. What did you do for that?

Destroythenseek
24-04-2005, 11:47 AM
dude- if you put so much work into those holes- all I have to say is...

D*MNIT WHY DIDNT YOU MAKE THE ****** BOARD WHITE SO WE COULD SEE THE HOLES!?!?!?! haha

I salute the patience sir.

-Anton

URs3D.net
24-04-2005, 02:48 PM
Hey guys, you are all doing pretty good!!!
I've got one question wich bothers me with 3ds Max 6. Everytime when I make an animation and I want to save the file as an *.avi files, then 3dsmax6 shuts down and everything is gone....?
( I tried reinstalling already, but it doesn't work)
Maybe someone of you could help me out, it would be great.

User Name
24-04-2005, 04:43 PM
UrsiNMC,

Make sure you have not changed anything on your system since the last time you rendered out an AVI with max. If you've updated a windows ervice pack then there may be an issue there (but I doubt this).

I suggest you install the Discreet service pack 1 for max 6 to resolve this issue. This service pack fixes a few things including an issue with the AVI.bmi files.

Rendering out to AVI is not ever really a recommended method from any 3d software package. I would suggest you render out as sequence and compile afterward.

eagle4
24-04-2005, 05:22 PM
Fastrac: no booleans here, i thought that would make my computer hvae a heart attack if i did that many booleans. so what i did was tesselate it HEAPS and then grabbed each vert and champher them twice so that left me with an octagon. i then wen though selecting all the octagons and extruding them downwards. my model was only a qoarter and i used 2 symetry modifiers to make the whole air hockey table... but there were still something like 700-800 holes that needed selecting. that took most of the time....

Destroythenseek: the colour scheme was a replica of an air hjockey table i saw once in a bowling alley. so thats why the table is black. i modeled this air hockey table causei thought it was cool that the puck can go behind the goal....

eagle4

URs3D.net
24-04-2005, 07:48 PM
User Name,

first of all thanks, but how do you mean should I render in sequence and then compile it afterwards?

User Name
24-04-2005, 09:33 PM
UrsiNMC,

Render out a sequence of frames, rather than a single AVI.

Some people will choose their output from the Max render dialogue as AVI. Doing this commits the user to rendering out the entire animation length set. It also commits them to the compression rates set by the codec chosen. It also makes it next to impossible to repair bad frames or apply post effects.

To render out frame sequences;
Set render dialogue options to your desired outputs including: *Range(required), Output size etc.
Put a tic on the "Set Render Output" FILE button.
Name the sequence.
Choose the file type. This is where you can choose tif, png, etc. The output types you choose are up to you. Be sure to go to set-up if you require any special output items such as alpha channel.
Render the sequence.

You will then find "X" amount of rendered images (number of frames chosen to be rendered) in the folder you chose above. They will be numbered sequentially.

You can then composite these images in your editing software and output them as an AVI or movie type file of your choosing.

Optionally you can composite these inside Max using Video Post.

To do this in VideoPost open Video Post.
Click on add input event.
Click on files and navigate to the folder containing the rendered out frames.
Choose the first number in the sequence. Then be sure to put a tic on the box at the bottom that says sequence. The software will automatically know which is the last frame. Click ok.
Enter a name for the event and then close the input event dialogue.

Now click on Add image output event.
Click on Files.
Choose the folder where you want the movie footage to be placed when completed.
Name the movie.
Choose the type of output; AVI, Mov, etc...
Select setup to adjust your codec settings to what you require.
Click ok and return to the VideoPost dialogue.
Click on the Execute Sequence button. The images will then be compiled into a movie.

The reason for outputting into frames is simple enough. They are editable, where an AVI is not. You also don't have to be concerned about rendering out 200 of 500 frames and then having a power outage and having to re-render the first 200 frames again. You can simply start the render up again and begin the output at frame 200 through 500.
Another advantage is being able to apply post effects in editing software and being able to use the alpha maps,g and z buffers etc.. for each frame. You simply can't do this to a rendered out AVI.

URs3D.net
24-04-2005, 09:48 PM
Thanks for so much writing... I'll immediately try to do it that way.
I appreciate you help, and thanks again. :)

Rooky
24-04-2005, 10:02 PM
User Name wooooow!!!! That was a Tutorial! It's always nice to see people like you who don't grudge their time to help someone! :) BTW Welcome to the Forum! :)

Teddy_KGB
24-04-2005, 11:56 PM
firstly, nice work guys - i've been loitering for a few weeks and there seems to be some pretty impresive stuff going on. its tempted me to enter, now i just have to wait for some free time!

fastrak
i've noticed you mentioned problems with booleans a couple of times in this thread. you might already know this, but for anyone who doesn't...

if you search on booleans the 3ds max reference (assuming thats what your using) and go for the troubleshooting topic there are a few handy hints

say for example, you are making the holes for the air hockey table - after making the table top, you would create x number of cylinders (one for each hole) and attach them together so they are a single object. then you would do your boolean with this and your table top.

as its only one boolean action its much more efficient and you shouldn't have so many problems with the mesh (or so the help topic says...)

hope this helps

JHB
25-04-2005, 01:23 AM
Just to add my tuppence worth.

If I were to create a surface with as many holes as the air hockey table in Strata, all we have to do is make an image map with the desired number of holes and project it onto the surface as a Stencil map in our texture properties window and, voila, numerous transparent holes.

My Mac would implode if I tried that many boolean shape actions. :-)

hammering3D
25-04-2005, 01:46 AM
Hello ppl,
Finally I got time to model, I was looking all the time at yours models and like allways verry nice works CONGRATULATION to all.

I was staing here and watch how days pass by and become frustrate because in a 2 week chalenge, I don't drop something in, but today finally I take myself time and model this chess set.
I'm glad i do it because i try to learn new things, and it was fun. I try to do it how good I can in the given time. (Im verry slow :ugh:)

Software: 3ds Max 6
Modeling Time: 120 min
Hope u like it !!! , good luck every one.

fastrak
25-04-2005, 02:31 AM
Thanks Teddy-KGB
I guess the problems I have is the way max handles it on it's own, which is crappy to say the least. I'm always on the lookout for a better method within this program. For high detail closeup work, the standard operation is not good enough. See attached pic for the example. Max makes a mess of the mesh, period. And this kind of operation can be helpful especially when working quickly. I have used other methods, but it takes longer and not an efficent use of time. In my first enty with the chinese checkers, I very much wanted to champfer the edges twice to give a clean, smooth transition to the indentation, but couln'dt with out the mesh looking and acting like crap. So if anyone has a good solution to such a dilema and that will not slow down the work flow, I'm all ears.

fastrak
25-04-2005, 02:35 AM
hammering3D
Nice set. Excellant job on the knight....the tough one. Good looking render too!

hammering3D
25-04-2005, 02:55 AM
tnx Fastrak, yes knight is the hardest, and to bad that i model it last and did't have time to tweet it how much as I want,
The booleand is a isue for me 2 :(, every time give me an headake, I be glad if somebody help us to undestern a better way to do it.

tupu
25-04-2005, 03:00 AM
Why not avoid booleans alltogether when ever you can?
I personally never ever use booleans, but I can understand in some situations
they can be good to use. This example propably gives your cpu more points to calculate but the object stays clean.

I do like this (also the object is more flexible if needed):

fastrak
25-04-2005, 03:22 AM
Excellant example tupu. I agree, it's a great way for making holes. I'm sure the air hockey table was done this way. Any suggestions on "carving out" a unique shape without using boolean? Can this method accomplish that also?

hammering3D
25-04-2005, 03:35 AM
tnx tupu,
I have a Questions, how u divide the poly like that ?, I mean to make the polly that U extrude, u chanfer the vertex in the intersections ? , if YES, hou you divide the poly to optaine that intersection ?...
Hope you undestern my Q cause my englis is ... :(

tupu
25-04-2005, 03:38 AM
Fastrak, it depends I guess on how accurate the object has to be.
For exmaple if you want to carve something out of a sphere it might be
hard to maintain the accurate shape of the sphere doing it the way
I showed. But perhaps it could be done, I just havent tested that yet.
But otherwise when you don't have to have some surface keep it's
exact structure it's doable. I do it all the time because of the tweaking possibilities and smoothness.
But I guess with this method you have to pay with the time it takes to do it.

Here's yet another example of a wip door I'm doing:

tupu
25-04-2005, 03:47 AM
Hammering3d, I use xsi but I will explain how I do this and I am sure
you can do it as easily in max.

I make a disc(primitive) with 8 sides. Then I just select the outer edge loop
and duplicate and scale it out some. Then I snap the points to grid so they
form a square as you can see in the image. Then it's just a matter of
duplicating that object, I duplicated it in this example 9 times in x-axis
first then merged all objects together and after that duplicated that object
9 times in z-axis. And just add edge loops in the hole part if you need the
edge of the hole to be more tighter.

Marty_McFly-3DT
25-04-2005, 04:04 AM
Hey Fastrak... the reason why your mesh is destroyed when you try to chamfer after the booleans is not really Max's fault. Let me explain... when you take a plane and intersect a cylinder through it and then make your subtraction... Max creates new vertices in the plane to accomidate the roundness of your cylinder. So if it has 16 sides... expect that many new vertices in your plane to make up that new round shape. Here's the problem... when you try to chamfer that new edge... all the new vertices that have been created are not "welded" properly so you get the funkyness in your pic. The only way to solve it is to go into subobject mode, select stray vertices and weld them properly. This is an extreme waste of time since an object like yours has hundreds of stray vertices that have to be handled! Booleans are best left to CSG (Constructive Solid Geometry) modellers. Tupu's method is really the best way to do things since you're going to be meshsmoothing your object anyway... you really only need about 4-8 vertices to make a good round hole in something. (Instead of the 16 that a subtracted cylinder would give you.)

hammering3D
25-04-2005, 04:10 AM
Wow tnx tupu, it can be done in max to, thx for helping me out,
It exactly backword that I expect, I did't think to do it like that,

Barks
25-04-2005, 05:55 AM
I have been reading about the boolean plight that seems to be a problem...but if you wanted some chafered holes and wanted to boolean still why not do something like this? Granted, I use Maya rather than 3DS Max, but this should still work in Max I would think.

Perchik
25-04-2005, 06:34 AM
OOh good call barks, that works too

roach105
25-04-2005, 08:07 AM
as usual there are some great entries. congrats to all!!!

OK, I did not think I would have time for this challenge but thought of something small and found some time this afternoon to do it. Here it is.

I could have tweaked it a bit more but ohwell.

Destroythenseek
25-04-2005, 08:27 AM
Roach, I like the material on the "die popper"

JAC
25-04-2005, 10:23 AM
Hi fastrak,

I do have some boolean advice and it's for Max, the best approach I have found is to limit the area of the boolean so each boolean is inside a polygon border this way you can camfer all you like, attached a pic to explain better.

Just did a couple of holes as an example but as you can see from the wire it keeps each boolean in it's own space making it much easier to camfer.

Hope it helps.

Stealth3D
25-04-2005, 10:59 AM
Hiii Guys!!!!


Awesome Entry This Week!!!

Well here's mine which looks like a deep-dish Pizza . :roll:

Its Called BRAINVITA.

The objective of the game is to arrange all the marbles on the board except for the centre one which is left empty. Now u start removing the marbles....(something like chinese checkers) the eliminated marbles are placed on the peripheral slot. The objective of the game being..eliminating as amany marbles as possible. If u are sucessful in leaving only 1 marble on the board...u will be rated as GENIUS..!!!



Well didnt use the whole 2 hours!!! Sorry !! Comments and Crits Welcome!!!

TheOnlyAaron
25-04-2005, 11:00 AM
Fastrack - Thanks for the comment, here is the full view of the wireframe, if you were interested. Granted they arent that complex but hey, what is meshsmooth for?

Ransol
25-04-2005, 01:18 PM
Hi guys! 1st time posting, so I thought I would go with something easy.

Software: 3ds max 7
Modelling: 30 mins
Texturing: 20mins
Rendering: 30mins

Anyway, good job guys, could see some really good stuff here.
Cheers! ;)

mark001
25-04-2005, 03:14 PM
Hi Guys,
Heres my modelling effort for my favourite board game.

Done in max 7 in 1.45
would have liked to make the boot but ran out of time!

all the best

Destroythenseek
25-04-2005, 03:34 PM
Nice monopoly board- going ot be hard to beat!

tokai
25-04-2005, 04:37 PM
Here is finally my entry. It was supposed to become just a quicky so I could make my real idea with less pressure, sadly this has gone terrible in the wrong direction. :-)

So instead of a "Wizard of Oz" table game you only get my "Mühle" now. And trust me... the modelling is maybe not that great, but i spend a lot blood and sweat for this pic (sadly the details are hardly recognizable after the JFIF/JPEG compression).

The first rendering I had to stop after 8 hours, when I noticed a texture error. The second calculated at one 640 pixel line the whole night (the grey 'grip' part of the pen was chrome'ish first too... and radiosity+caustics was simple too much I guess). So I had to 'optimize' the material here, I also rotated the pen parts to have less reflections area on them, this speeded up rendering a bit... and as I don't want(ed) to render this mess ever again I started a 1024x768 render to have a pic in good quality for sometime later already... and this has required the whole 2 days (the JPEG below is downscaled with PS).

At least it looks a bit okay'ish, I think :-)

regards,
tokai


oh.. and btw. I like the new rule (even if it was meant as joke), as the speed of the computer also makes sense for just modelling.

Perchik
25-04-2005, 05:33 PM
Mark001- Wow. That's awesome!

Tokai- I dunno what you're complaining about lol it looks great

fastrak
25-04-2005, 05:40 PM
Hi fastrak,

I do have some boolean advice and it's for Max, the best approach I have found is to limit the area of the boolean so each boolean is inside a polygon border this way you can camfer all you like, attached a pic to explain better.

Just did a couple of holes as an example but as you can see from the wire it keeps each boolean in it's own space making it much easier to camfer.

Hope it helps.

Yeah, that helps a heap! JAC, excellant. Exactly what I was looking for. Plus it keeps the mesh managable. Thankyou!

Some Excellant entries on this page.
Stealth3D
Your game makes me hungry. lol. Good job.

Ransol
Welcome to the forums. Nicely done. Glad to have you with us. BTW...Reactor?

mark001
Looks really nice. Good job on the game pieces. Although the game board might be just a tad too reflective. Well Done!

tokai
Very nice indeed! Good composition too! 48 hrs!!!! Yeow!

Mousek
25-04-2005, 11:26 PM
All: Very nice models and renders . Good work :o
----
I was working on:

http://www.mousek.szm.sk/3d/super_rack/renders/final_01.jpg
http://www.mousek.szm.sk/3d/super_rack/renders/final_02.jpg

and now i go modeling table game :D

usuarioeco
26-04-2005, 12:38 AM
Hello everyone!
First, i hope you understand my bad english.
This is my first post here and i tried , as a novice, to make a simple model. I hope you like it, because there are so many great models here that you can think my post is a joke! hehehe

URs3D.net
26-04-2005, 02:10 AM
Hey guys,
Once again another chess set... :smug:
Done in 3dsMax, critics and comments always welcome

Black
26-04-2005, 02:31 AM
Yeah I am following up a bit late on this, but things came up...

This is a method I prefferably go for. It is a bit more complicated than what I usually go for; but I had to sort of gt it in a way that you could apply to most softwares. The basics is to avoid the use of Boolean opperations (Especially if you have a mind for SubD's or anything later on)

For MaYA users: After extruding the first time, the face still selected, poke faces once than smooth.
You should get an 8 vertice circle in the center. (Mush easier huh?)

hammering3D
26-04-2005, 02:35 AM
Hehehee nice one UrsiNMC, I think we inspired from the same source :), I like the glass efect

electroglyph
26-04-2005, 03:41 AM
Lot's of good information about Booleans. I use the nurbs modeler Rhino. Booleans are easy but when it comes to smoothing I can't. When I convert to meshes I always have thousands of polys. These Max and Maya wire frames look great, Seriously small too. You've just about made a believer out of me.

electroglyph
26-04-2005, 03:52 AM
I got a major jones going after watching the first four episodes of the new Dr. Who. Just had to do this. It's Dr Who Pinball. Ding the Dalek bumpers for points. Knock down the letters T A R D I S to open the callbox doors and enter the time sifter.

I pushed this one right up to the limit. It still needs a coinbox and launch ramp. I just ran out of time for all the details.

And for anyone who wants to know, even though it isn't a new rule, my system is windows XP home on an athlon 2800 with 512 memory 160 bus. The board is an asus a7n something...