View Full Version : rubber/metal textures
19-04-2005, 05:21 AM
this is my first attempt to do something solid, and am lost as to texture. i master photoshop but have no clue as to what i should do... canany one help?
19-04-2005, 06:53 AM
rubber is mostly in the specularity with a bit of bump, in map edit just make the gloss very low and the spec quite high so the bump is like /---\ not like ---/\---, but mostly its just messing around.
metal is quite reflective usually and a light grey - it is more likely to need a map than rubber for diffuse. there are a few maps of this sort floating around for free, try www.3dtotal.com there are a few good metal tutorials there.
hope this helps - if you need any more help just ask and ill give you a more in depth technique
oh, and mentioning which software you are using would help :)
20-04-2005, 01:32 AM
hi again, sorry for the lack of specifics, i was in a hurry. anyway, i use max 6, and photoshop 7. i was wanting to use photoshop generated maps. i dont however have any shadow of a clue of how to do that. if you would be willing to help me some more? here is an image of what im going for.
20-04-2005, 02:54 AM
I dont think your going to have much luck with photoshop 'generated' mapos but you might be able to paint your own, it will look as if it came out of a game but the results can be very impressive :)
If you just applied the maps on the other hand it would look very clean but probably not as detailed - so i will find you a tutorial on painting maps for max in ps :)
ok found some that should help
http://220.127.116.11/ffa/tutorials/photoshop/worn_metal/metal.asp - this one is worn metal, it also explains mapping principles which is cool
http://18.104.22.168/team/Tutorials/wilson_texturing/wilson_texturing_01.asp - more mapping/texturing basics
http://22.214.171.124/team/Tutorials/texturing_metal/texturing_metal1.asp - this time its a different kind of metal - no mapping techniques
http://126.96.36.199/ffa/tutorials/tutorialspshop.asp - Link to the tutorials page i got these from (check the other sections out its a good tutorial site)
20-04-2005, 05:43 AM
thanks so much for taking that time! it helped alot! thx
20-04-2005, 08:27 AM
no problem, just click on the little scales thing in the bottom left of my post and ill be happy :p :)
24-04-2005, 06:21 AM
im done... take a look and tell me what you think it needs. and by the way, which scale thingy at the bottom left?
29-04-2005, 04:08 PM
dont worry about it, the model looks good :)
try some dirt maps and make it look more worn
29-04-2005, 05:44 PM
good model... but so far it looks too clean...
BlackWolf you devil... "just click on the little scales thing in the bottom left of my post and ill be happy" :evil: :)
30-04-2005, 01:28 AM
how can i dirty it up more?
01-05-2005, 01:59 PM
http://188.8.131.52/ffa/tutorials/ph...metal/metal.asp - this one is worn metal, it also explains mapping principles which is cool
basically paint a few textures and use uvw to apply them to your model, you dont have to paint all of it, just doing wear where it gets used would add a great deal of realism
02-05-2005, 05:39 AM
aah, i tried doing a map in photoshop and it didnt go into max. is there a way to vectorize it to make it work?
10-05-2005, 05:25 PM
You don't have to vectorize it. But you have to apply the image to your max material.
You can do this by pressing on the little grey square button (yes, it's a button) right of your Diffuse Color. Then select Bitmap (Yes, it also works for JPG etc. ;) ).
You can also go to the maps rollout and then click on the None button right of your diffuse row and select bitmap overthere.
I hope this was what you meant.
10-05-2005, 06:43 PM
...works for avi files too... thus animated textures :)
12-05-2005, 07:10 AM
duuudes this is absolutely awsome!! thanks a bunch
12-05-2005, 07:17 AM
one last question though... (moment of happiness over)
how do i apply it over the already existing material? besides adding it to the bump map section?
12-05-2005, 04:17 PM
apply over the existing material?
well, you can MIX two textures using the MIX material type... try that...
or, maybe, i didn't get what you meant, be more explicit, please
13-05-2005, 06:35 PM
what i mean is - i already have my metal tex put over the area. [_]<---metal
how could i put a bump texture over the already existing metal tex
([_]<-metal + rust tex) thanks a bunch!
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.