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View Full Version : just an ugly creature (devil/demon)


m4d3
12-05-2005, 02:42 AM
Some Update:

http://img518.imageshack.us/img518/5228/warlock4wa1.jpg

m4d3
12-05-2005, 02:47 AM
hope it works now, concept:
http://m4d3.freeprohost.com/concept.jpg
and wire:
http://m4d3.freeprohost.com/wire.JPG

greedo
12-05-2005, 09:28 AM
looking really good... keep posting

skripturez
12-05-2005, 10:05 AM
for real man, dude looks dope. i think u should give him a long soul patch, goatee type thing. keep it up!

m4d3
12-05-2005, 06:03 PM
here's a little update, not much though...
used lighttracer for it, i think hes becoming a devil with two big horns and a goatee ^^ if i get it done right (have shag hair but nor much expierience)
texturing will follow in the next days, when the mesh is finished, perhaps i'll also model a body for him but not sure (as i said, im bad at organic modeling/never tried it much)

here's the pic:
http://jpg.250kb.de/11cdde13c04a95586991f2465528f83a.jpg

madmenno
12-05-2005, 09:32 PM
Nice character, i wish i could draw like that. Would make my modeling a lot more easy.

(as i said, im bad at organic modeling/never tried it much)


Looks to me that you do a very good job then :D. Keep the pics commin.

Hilm
13-05-2005, 12:04 AM
Very Nice... How do u add wrinkles plz as i always have trouble (in my like total of 4 attempts)

m4d3
13-05-2005, 12:26 AM
thx all! try to update tomorrow

hilm, there are different methods, cause i work by cloning edges like in the jean d'arc tutorial i simply clone the edges there i want wrinkles and pull them outwards, the same can be made in a finished model by chamfering one or two times and also pulling out the vertexes. look at the wireframe, there is a small band of polys for the wrinkles (i could post a close up if you want to). hope this helps, excuse my english i'm from germany

archerx
13-05-2005, 12:45 AM
its pretty good but i have a crit... i think the wrinkles are too "sharp" soften them up a bit, the relax modifier would help i think.

niki
13-05-2005, 03:03 PM
nice modeling! waiting for more updates ..keep it up

Stylus
13-05-2005, 09:24 PM
This looks promising, mesh seems very clean so far, good work...






stylus...

Jalal
13-05-2005, 09:39 PM
Hello m4d3
I didnt know that you are a master in this business :) I like what you did here, and am even learning from you, I wish I could do such a clean model! good work.

m4d3
14-05-2005, 04:59 AM
hmm is not so clean as it seems, have some probs right now, will go on with work tomorrow after having a lazy day today :)
thx @ all for crits and comments
ill smooth the wrinkles a bit

m4d3
19-05-2005, 02:59 AM
heres a little update, havent done much last days, was busy with another project, but just wanted to show it, think hes gettin lot more spikes in contrast to the smooth surfaces, im already working at the horns too

http://jpg.250kb.de/5ee593565a6c68fab7c546cfc49736ae.jpg

anima3d
19-05-2005, 07:19 PM
wire ?

m4d3
19-05-2005, 11:22 PM
nearly the same as before, dont think i gotta post it...
some critical comments would be nice, in my opinion i still have to change a lot things, like the lips for example.

m4d3
21-05-2005, 09:24 PM
mhhh im getting tired of this model, but it was a good training for me
i think ill texture it now, the horns and some other details still have to be changed...
here is my work so far
http://jpg.250kb.de/e8e934f34fce4f28d0035137f1306c83.jpg

greedo
21-05-2005, 09:39 PM
looks great... maybe some ridges on the forehead would make him a bit more demon like... something like what yoda has on his forehead

ps. i like the beauty spots

m4d3
23-05-2005, 08:11 PM
im working on the bump map right now, never did this before so its really hard getting it done right, painting the wrinkles in photoshop is really embarassing, if anyone knows good tuts or a good way of doing this it would be nice if he could post it here.
i also tried out some subsurfacescattering but it isnt finished yet, im working by try and error :)

m4d3
18-09-2006, 01:43 AM
Hi, im rebuilding the model right now, here are some pics:

Light Tracer:

http://img243.imageshack.us/img243/2663/teufelgivz4.jpg

SSS Test:

http://img243.imageshack.us/img243/5579/teufelsss2nd7.jpg

http://img171.imageshack.us/img171/2584/teufelsssoq6.jpg

Wireframe:

http://img171.imageshack.us/img171/3886/teufelwireut5.jpg

Id tried to improve the polyflow, sss was just for fun, will do real mapping with zbrush when the model is finished

Hellhammer
18-09-2006, 05:58 AM
Thats very cool :) hes looking very nasty. Im wondering what settings you used for that red material. Do you mind sharing them? Btw, i dont know if you look for it, but so far it looks very plastic, like some action figure or something.