View Full Version : speed modelling challenge - week 46 - hand tool
Andy_k-3DT
12-05-2005, 03:49 AM
The rules are simple
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified
2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries.Entries using models which are not original will be removed and the poster disqualified
3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified
4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified.
5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified
6, time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable.
These rules apply to everybody taking part there will be NO exceptions
this weeks challenge
time limit - 60 minutes
deadline - 22.00 G.M.T. Wednesday 18th May 2005
subject - hand tool
this can be anything from a screwdiver to something a lot more complex. The only stipulation is that it must not be a power tool.
An hour gives the experienced modellers plenty of time to produce something special whilst allowing ample time for the less experienced to create a nice entry
Andy & Black
No starter from me this week - I didn't have time so I'll try and post one later on in the week
vladoportos
12-05-2005, 03:55 AM
Huu hand tool that s look interesting ... thanx Andy
adamos
12-05-2005, 03:56 AM
And now, how you gona doo this organic :P
mimi01
12-05-2005, 03:58 AM
Andy,
sorry for the stupid question, but does the hand tool apply to tackers, and some other office tools like this too?
Brodix
12-05-2005, 04:02 AM
Oh this one could be very interesting
Easy enough for a beginer, but can be made complex for experts. So no excuses for not doing one this week
Marty_McFly-3DT
12-05-2005, 04:04 AM
An open ended challenge... hmm... this could get messy! :evil:
Andy_k-3DT
12-05-2005, 04:27 AM
hand tool = things like hammers, wrenches, screwdrivers, drills, planes etc etc. Not office equipment such as staplers
Andy
fastrak
12-05-2005, 04:31 AM
Excellant! don't know which one(s) to do..yet.....but excellant topic.
Glottis
12-05-2005, 04:39 AM
This´ll be interesting!
Note to self: participating at the last day doesn´t work
adamos
12-05-2005, 04:46 AM
:dance: OK i`m first or what. This is hand harvesting tool. Very simple but i have not time now. Tomorow i hope to make more complikated tool.
Modeling: 12min.
Software: Max 6.0
Glottis
12-05-2005, 05:44 AM
And hay! I made a screwdriver! :D
took me exactly 20 minutes and 10 seconds to model it.. and about 10 minutes to make the scene and texture it (this very wonderful texturework of mine)
usind 3DSMax 6.0
Henry_B
12-05-2005, 06:19 AM
cool !! man's toys!!!!!!! awsome topic! i think i'm going to try to model lots of entries this week!
Kaze_SR
12-05-2005, 06:20 AM
Adamos
Nice job for a 12 min run =)
DESPISTADO
12-05-2005, 06:31 AM
this one is NOT an entry but "cough cough" you can use it for the home in 3d total if you like it :o hehehe made it in max
Henry_B
12-05-2005, 06:36 AM
nice render Despistado, is that Vray?? if it is can you share the settings for that material??
DESPISTADO
12-05-2005, 06:51 AM
thanks henry, and no isnt vray is brazil, if i got time to find the max file i will share you, but i use a lot glossy reflection is a very nice feature of brazil dont use a low glossiness value or your render time will be high.
best regards
subcrocodile
12-05-2005, 07:03 AM
angel of death's slave u r adamos lol.
balukat
12-05-2005, 07:09 AM
thanx Andy....cool topic...I am sure this week we can expect lot of entries!!!
mimi01
12-05-2005, 07:16 AM
I see lots of entries comming for this week!
Nice jobs so far, people!
Modelling time: 60min
textures: 20min
lights and render: 10min
frost000
12-05-2005, 07:17 AM
great topic Andy! I can't wait to start modeling... I've got a million ideas.
balukat
12-05-2005, 07:35 AM
Great start-up mimi!!!, I guess u r in the winning race!!!
tokai
12-05-2005, 07:49 AM
hey, here very quicky one (still in the mood to mess around with cinema after the compass i made a few hours ago :smug: )
adamos
looks great for just a 12min modeling.. i would have needed longer for that object.
glottis
looks funky!
DESPISTADO
looks really great, even if its not an entry :drool:, Wanted to make some srews too, but didn't had the right idea how to make them quick and right (was thinking about some cylinder, putting some kind of spiral object around, adding a half sphere with some cutted out parts because of booleans... but that sounded too scary, so i didn't done it.). :hurt:
mimi01
very nice one!
regards,
tokai
otacon
12-05-2005, 07:54 AM
This is a great topic. I can picture a lot of great models this week. :)
mimi01
12-05-2005, 08:15 AM
thanks for the complements, balukat and tokai!
This one took me a bit longer than I thought.
30 minutes modelling
15 minutes texturing and rendering
3dsmax5
fastrak
12-05-2005, 08:41 AM
Pulled this out of my kitchen drawer. I see Mimi01 beat me to it, though.(nice one mimi) :)
Oh well. Nothing really special on this one. Just wanted to get a quick one done to get started.
Info on the pic
Agamemnwn
12-05-2005, 09:02 AM
Great topic. I am in the progress of rendering my entry.
P.S.
fastak I love the warn out tape you made. Really cool modell :D
mimi01 great modells both of them. :D Great job
tokai nice screwdriver. i little to refective for my taste but good modelling
Despistado great model even if its not an entry. love the render and materials
Glottis nice screwdriver. :D
Adamos love the harvesting tool. very clean modelling.
end of kudos
Destroythenseek
12-05-2005, 09:15 AM
Fastrak, you are my hero man.
Henry_B
12-05-2005, 09:23 AM
nice models Mimi!!!
fastrak, nice model too, great texturing!
fastrak
12-05-2005, 09:42 AM
Agamemnwn, Destroythenseek and Henry_B
Thanks alot guys. I appreciate the comments,
Brodix
12-05-2005, 09:52 AM
Wow awesome models so far. Mimi mine allen wrenches, Fastrak nice tape measure, Tokai nice screw drivers, and Adamos nice scythe ( i think that is what that was called). O well Keep up the work all
evil-98
12-05-2005, 09:53 AM
ohh hand tools fun! good luck all
panki
12-05-2005, 09:58 AM
please someone aswer me maybe its stupid andr repetitive but .. zbrush count as modeling or texturing...
Brodix
12-05-2005, 10:21 AM
I want so say textureing but your just gonna have to chill until a mod gets on
Agamemnwn
12-05-2005, 10:41 AM
Ok this is my first one for this week. c&c always welcome
Agamemnwn
12-05-2005, 10:43 AM
ok can i change the brightness of the wire plz? it doesnt show to much
electroglyph
12-05-2005, 11:12 AM
Here's my first entry.
Stanley screwdrivers, phillips and regular plus flathead and panhead screws for each.
DESPISTADO
12-05-2005, 11:40 AM
DESPISTADO
looks really great, even if its not an entry :drool:, Wanted to make some srews too, but didn't had the right idea how to make them quick and right (was thinking about some cylinder, putting some kind of spiral object around, adding a half sphere with some cutted out parts because of booleans... but that sounded too scary, so i didn't done it.). :hurt:
thanks tokai youre very kind, about the screw there is a lot of way to made them you mention a very nice and quick way you can use the dynamic object spring for the spiral if you are using max of course :)
Despistado great model even if its not an entry. love the render and materials
Agamemnwnthanks man, i like you model nice one and yes you can change the color of the wire but you cannot change nothing in the model
fastrak i like your texture but you forgot give it an old look to the red button some bumps and scratch, it will look very amazing with that texturing
mm nobody notice there is something strange in my image hehe how can i use that tool with those screw?? i guess i screw up lol :crazy:
best regards
Agamemnwn
12-05-2005, 02:26 PM
Thanks Despistado and just for the record i just said about changing the brightness of the wire so it would show better.I wouldnt change anything else in the model,i am not a cheater.
gan3d
12-05-2005, 02:51 PM
Hi everybody, here is my first entry for this week. looks like am improveing week after week :) Waiting for all your C&C
Agamemnwn nice model.
Fastrak Need not tell anything, your works are always excellent and very inspireing for me.
DESPISTADO Very very nice render and material. It looks soo real.
All other models are also good. keep it coming.
bentura
12-05-2005, 03:42 PM
Cool subject this week. Ive moved house so i can now unpack my PC and have a go this week. mmmm handtools.......ive got a tool that i can get my hand on :drool:
Sorry :o ....ill get me coat. :wave:
Hurrah! I get to post this week.
Massage Hand Tool
Modeling|3DSMAX|35min
fastrak
12-05-2005, 03:58 PM
fastrak i like your texture but you forgot give it an old look to the red button some bumps and scratch, it will look very amazing with that texturing
Thanks for the suggestion. I did have a scratch map already, but I didn't turn it up enough. So I have tweaked the material, not the mesh, re-rendered and edited my post. Thanks....I think it looks better now.
fastrak
12-05-2005, 04:01 PM
Hurrah! I get to post this week.
Message Hand Tool
Modeling 35min
Hey Rob, Nice entry. If I may suggest, refer to post #7 by the Admin for clarification on the subject matter. Also, when submitting, please include your software. Just edit the post to add it.
Now......make another. :)
Agamemnwn
12-05-2005, 04:57 PM
another one from me. Wood plane tool
mimi01
12-05-2005, 05:05 PM
Great entries, and thanks fo the nice words, guys!
Fastrak, yours surely does look much better than mine! Great textures. It looks like a photo.
RideStowe
12-05-2005, 05:15 PM
ROB: it's actually spelled massage, not message.
JanJaap
12-05-2005, 05:33 PM
I know that the drill can use a better texture but I just couldn't get i right so I gave up.
Giving the entry's untill now this is going to be a fantastic week.
@Rob: I could be wrong but I believe that the challenge is about tools used in carpentry and/or DIY (DYH for some people).
Edit: changed the background of the pic and de material of the drill bit and added a close up of the drill bit.
That's all,
Jan-Jaap
JanJaap[B] I had to do a double take to see the drill bit - it's kinda camouflaged with the wood floor - shame, because your material and modelling of the bit in particular looks great!
fastrak
12-05-2005, 07:05 PM
another one from me. Wood plane tool
Agamemnwn
That looks great! Love the wood texture on that. Good render also. Most importantly, great job on the modeling. Keep it up!
Electroglyph
Nice job! I've got a pair of those, and it looks just like it. Good going.
MaggieQue
12-05-2005, 08:02 PM
Hi, girl's hand tool :)
JanJaap
12-05-2005, 08:05 PM
@b3ta: thanks for comment and I agree so I have edited the picture.
I hope it's clearer now.
@maggieque: Nice entry, is that hair modeled or a plugin?
Jan-Jaap
Henry_B
12-05-2005, 09:12 PM
wow, lots of entries very fast!!
nice entries everyone
well this is my first of the week
modelled in max in 50 min.
rendered with Vray in 1.5hrs
post edition in PS
C&C
Marty_McFly-3DT
12-05-2005, 09:16 PM
@maggieque: Nice entry, is that hair modeled or a plugin?
Jan-Jaap
It's a plug-in called Ornatrix. It was free for a whlie but now it's gone commercial. You can check it out here. (http://www.ephere.com/ornatrix/) It's $149.99 for a single license.
MaggieQue
12-05-2005, 09:35 PM
[QUOTE=JanJaap
@maggieque: Nice entry, is that hair modeled or a plugin?
Jan-Jaap[/QUOTE]
Hello Janjaap, here's Ornatrix plugin:
http://www.ibmr.net/Ornatrix/
and tutorial:
http://www.ibmr.net/Ornatrix/index.php?dest=tutorials
http://www.kopfwerk.com/OX/1.htm
But so far 3ds Max 7.5 already have built in hair plugin called "HairFX", (previously called shagHair). Haven't tried it yet.
http://www.ddag.org/products.htm
bentura
12-05-2005, 10:13 PM
Nice model and render henry_b. I get stuck on the simplest of modeling. Must read my 3D max book more :)
Brodix
12-05-2005, 10:15 PM
Agamemnwn: How did you brighten up the wire? I didnt see that in the tutorial you gave out
Henry_B
12-05-2005, 10:22 PM
Nice model and render henry_b. I get stuck on the simplest of modeling. Must read my 3D max book more :)
thanks man..you can try asking here, maybe is something simple..if i can help you, i'll be glad to do it.
cheers
Stealth3D
12-05-2005, 10:27 PM
Hey Guys & Gal.....Awesome Entries So Far !!!!
Just One Question Though!!!..Is it HAND tool...or HANDY tool????
:lame: :roll:
Neomax
12-05-2005, 10:33 PM
hey....... Staelth3D,........glad........ to.......... see........... u............ after......... long..... time.....
how.........u.........doin......man.....?......
now u know,how much pain is,reading between those millions of dots?
:-D
just chillax!
NEO:max:
hehe, cool topic and cool entries so far. I got a scanner today, so I will finally be able to make some realistic textures. (I don't know the tecknique for making very good and realistic materials in Photoshop)
Marty_McFly-3DT
12-05-2005, 11:02 PM
Geeze guys... I went to bed and we were on page two... I come home from work and we're on four! Next time give me a running start or something. *Note to self: Invent time window to see what the next challenge will be a day early.* So... here's my first entry this week. :D
Edit: I didn't like the bad AA problems with the last image so I rerendered it and fixed the problem.
3D Studio Max 7, 50 mins modelling, 3.5 min render (default scanline render with 1 skylight and 1 omni):
anima3d
12-05-2005, 11:08 PM
Heres my entry 4 this week..
modeling :50 min
textures: 3 min
lighting : 2 min
Rendering: 2.3 min (Default Scanline)
software : 3Ds max 7,5 :D
Henry_B
12-05-2005, 11:17 PM
anima3d i dont know if thats a valid wire, but i think it should be of all the object.
anima3d
12-05-2005, 11:39 PM
anima3d i dont know if thats a valid wire, but i think it should be of all the object.
I know.. but i 've got a little prob with this model. Its a loft and the geometry
is too much (79563 faces :wall: ) without smooth.
as u can see the wire its not very clear :dunno: :ugh: :cry:
DESPISTADO ............. :lurve:
fastrak...................... :cool:
tokai......................... ;)
henry_b..................... :drool:
Agamemnwn............... :dance:
Marty_McFly............... :D
tokai
13-05-2005, 12:42 AM
henry_b:
cool one, looks nice.
janjaap:
I like it, cool model.
made another one, didn't come out as i had in mind.. but i'll annoy you with it anyway. :shy: Don't ask me how such tool is called, but this weird piece of metall is used to deal with all the odd screws on bikes. Such or similiar one is part of every normal 'first aid' kits for bikes. Well.. this one looks a bit odd :xx:
regards,
tokai
frost000
13-05-2005, 01:20 AM
WOW! Many fabulous entries. Fastrak, I love the texturing on your Measuring Tape!
I made this last night, but never had time to post it...
My first entry in this weeks challenge.
Modeling: 50 min (Wings3d and 3dsmax 7)
Texturing: 1 hour (though I am not satesfied :( )
Rendring: 2x 29min
adamos
13-05-2005, 02:51 AM
PKT please read rules, they are simple. Resolution for pictures must be 800*600.
Henry_B
13-05-2005, 02:53 AM
man the image size should be 800 X 600 maximum, you should fix that if you dont want to get DQ
Marty_McFly-3DT
13-05-2005, 02:53 AM
Thanks Adamos and Henry_B... I was just about to say the same thing! Rules people... read them or begone!
Agamemnwn
13-05-2005, 02:53 AM
Agamemnwn
That looks great! Love the wood texture on that. Good render also. Most importantly, great job on the modeling. Keep it up!
thanks fastrak i 've been working on the settingsyou gave me about the 3 point lighting in a studio.
Agamemnwn
13-05-2005, 02:56 AM
Agamemnwn: How did you brighten up the wire? I didnt see that in the tutorial you gave out
Just played with the levels in photoshop firefly. Image ---> adjustment--> levels on the layer that i have all the wireframe in
ops, sorry guys, a bit late I guess :P
I updated it...
Brodix
13-05-2005, 03:12 AM
Agamemnwn: Ahhh okay
Modeled in MaYa 6.0046879
Modeled in 50 minutes
3DMADNESS!!!
Hi all
This is my first ever speed, i think not last :)
Render in vray, time about 3 min.
adamos
13-05-2005, 04:19 AM
One more hand tool from me.
Time modeling: 52 min
Software: Max 6.0
DOF hand made in PhotoImpact.
Henry_B
13-05-2005, 04:25 AM
nice adamos
adamos
13-05-2005, 04:28 AM
THX Henry_B. its just one thing. i dont like it. i mean not a model but textur of this metal brush part. But its a speed MODELIG so...
HooDLuM
13-05-2005, 04:39 AM
mimi01, fastrak. henry_b, adamos and agamemnwn, all great models guys, you really give me inspiration!
This one took me the whole hour in maya.then I ran out of time, plus about another hour texturing. I also had to select just the right camera angle so you can't see too many defects. lol ;)
mimi01
13-05-2005, 05:04 AM
Wonderful entry, Adamos!!!
This is a pc tool kit
modelling time: 60min (but I could not finish it)
textures: 50min
lights and render: 30min
3dsmax5
R@nSiD
13-05-2005, 05:21 AM
Its turning into a right DIY Fest :crazy: Some really nice renders and models, good work by all.
So here's my 10 penith
Modelled in the full hour
Lighting, Texturing and Rendering 2.5 hrs
adamos
13-05-2005, 05:24 AM
Where is wire R@nSiD. You must add it at you entry. Or else DQ.
R@nSiD
13-05-2005, 05:30 AM
Where is wire R@nSiD. You must add it at you entry. Or else DQ.
Adamos, Your quick off the mark!!!!!!
See its sorted :lame: Posted and realised I'd missed me wires :wall:
NM all back now....
thegimp
13-05-2005, 06:02 AM
Had modelled something like this before..but redid it to conform to the time frame and try and make it look better. Brand new model.
Henry_B
13-05-2005, 06:17 AM
Had modelled something like this before..but redid it to conform to the time frame and try and make it look better. Brand new model.
you forgot to put the software used
panki
13-05-2005, 06:26 AM
i realy dont understand the answer you give me, zbrush is modeling or texturing. cus i see once that someone said.. ZBRUSH ISNT A 3D SOFTWARE please i can use zbrush for modeling or it count as texture
Henry_B
13-05-2005, 06:27 AM
hey guys here is a link of free Hdri hi res maps for all the Hdri lovers.
could be useful on those metal/chrome shiny tools!
LINK (http://www.evermotion.org/?unfold_exclusive=84&unfold=exclusive)
Rashika-3DT
13-05-2005, 06:28 AM
firefly, i love the lawn mower, very cool idea.
Adamos, that plane looks great, i love how you modelled it as though you were actually building one.
anyhow, heres my first post, a dremel tool. i attempted this 3 times in order to finish it, and i still didnt get to model the battery pack... :wall:
but it took me 57 minutes to model, and about 20 minutes to texture, in 3d studio max 6.0 anyone got any suggestions on how to make that ring on top knurled? (means the diamond shaped texture they use to make grip on metal)
Henry_B
13-05-2005, 06:31 AM
nice rashika but quoting andy on the rules post (post #1), he says "The only stipulation is that it must not be a power tool."
sorry, that was a nice entry
Ilkejav mk5
13-05-2005, 06:38 AM
here's my entry. first attempt at speed modeling... I think i did pretty well.
I'd like your comments about it...
Rashika-3DT
13-05-2005, 06:52 AM
awwww noooooo!!!!!! oh man, i missed that one little tiny humongously large stipulation, forgive me. wow thats frustrating. allow me to retract that as a submission and continue on in order to redeem myself. my most profound apologies to the admins for not COMPLETELY reading the rules. i am humbled and await your judgement on this matter.
mimi01
13-05-2005, 06:58 AM
Hey, panki... I've noticed tha you are asking this Z-Brush thing about 2 weeks, and I really think someone answered it before, but anyway...in my oppinion, it's a modelling software, isn't it? So...
Anyway, my answer isn't valid until a moderator says so.
panki
13-05-2005, 07:17 AM
tx mimi ... i have a problem , my internet is so bad so for me is so dificult to check out all pages :( tx for aswering me. tx.
Henry_B
13-05-2005, 07:50 AM
so why dont you try PM a moderator, that way you dont have to go through all the pages to look for your answer :D
Caldabolg
13-05-2005, 08:29 AM
Ahh sweet... My Dad's got loads of tools and painting equipment. Paint gear...lots of chances for gruddy textures...muhahahaha :dance:
Once I model what I'm going to model, could you guys help me out with setting up a render?Some material tips could be handy to :roll: (I really have to start learning about materials and rendering...such a newb in this department... :wall: )
the_bully
13-05-2005, 08:40 AM
Hello everyone,Its been a while.
For the kids.
software:Cinema 4d 9,Illustrator cs
Modeling time:52mins
rendering time:5mins
SeamZ2B
13-05-2005, 09:11 AM
ROB
you sicko! think of the children!
what are these two MASSAGERS actually MASSAGING!?
Brodix
13-05-2005, 09:21 AM
rashika: thank you, Too bad on the craftsman tho. It looked real good.
Henry_B
13-05-2005, 09:34 AM
ROB
you sicko! think of the children!
what are these two MASSAGERS actually MASSAGING!?
hehehehe LOL
DESPISTADO
13-05-2005, 10:39 AM
But so far 3ds Max 7.5 already have built in hair plugin called "HairFX", (previously called shagHair). Haven't tried it yet.
yup thats right, hair fx its better and render more fast now
panki ZBRUSH in fact its a 2.5 modelling software its an hybrid half 2d half 3d, you can add texture too like any other software to your model, this 2.5 feature make zbrush capable of handle object with more than a trillions of polys, im not a moderator but yes you can use zbrush for modellling
oto: :smug: :dance:
agam... hehehe sorry for not complete your nick its very complicate :smug: , i like you model nice one :dance:
best regards
bentura
13-05-2005, 03:19 PM
thanks man..you can try asking here, maybe is something simple..if i can help you, i'll be glad to do it.
cheers
cheers dude...ill have a go at modelling something when my PC is up and running and ill see if i come accross my usual problems. I just get a bit lost when i have a model with lots of pieces that i want to join together, just never know the best way, but im getting there. Thanks for the offer of help.
nicktg
13-05-2005, 04:14 PM
Been a while, my computer has been rendering for like 3 weeks :)
Just 7 pages so far and already full of nice models..
My entry is a simple tiny screwdriver which took about 20 minutes to model texture in 3d max 7. Rendering in vray took another 2.
Sidaho
13-05-2005, 05:10 PM
I've really enjoyed looking at what you guys have produced in the SMC over the weeks and decided to have a go myself. I'm very much a beginner and this is my first entry so I decided to keep it nice and simple. Before you laugh at my modelling time for what is two simple objects (I know some of you guys could model this in two minutes!) please bear in mind I am learning this software (3ds Max 7) as I go along...
Kingcolin
13-05-2005, 06:21 PM
Been a while, my computer has been rendering for like 3 weeks :)
Just 7 pages so far and already full of nice models..
My entry is a simple tiny screwdriver which took about 20 minutes to model texture in 3d max 7. Rendering in vray took another 2.
Rendering for 3 weeks? What have you been rendering:P?
I really like the model, simple but really good!
HooDLuM
13-05-2005, 08:37 PM
Here's a quickie I did in my lunch break.
maya 6.5: 15 mins, 15 mins texture, 30 secs render. the wire kind of looks naff cos it's smooth proxy'd
Rooky
13-05-2005, 10:11 PM
Hi!
Nice modles everyone! :)
fastrak love your textures on your Measuring Tape and the modeling is very clear too! =]
But everyone is getting well already!
Here I go with my first this week! Hope it fits in the category - Hand Tool! I would say that it is used with hands only I don't know if it could be called a tool! :D
Hope you'll like it anyway!
PS: I did some effects on the image with PhotoImact XL.
fastrak
13-05-2005, 10:16 PM
My gosh you guys are quick! Alot of excellant entries thus far. I wish I had more time. I've got one in the works, but it's killing me. Haven't been able to get it done without screwing up the mesh in the time allowed. So, I'm on third attempt with revisions. Maybe this one will make it. (just not ready to give up on it yet)
Henry_b
Awesome. Nice job on the rachet set
Marty_McFly
Well Done dude. Your final render turned out fabulous.
Anima3d
Nice job. Is that your tooth brush?
Oto
Good job. Very clean. Looks like you had the time to add more detail, like maybe a logo or manufacturer. Sometimes they have more than one bubble level on it for vertical and horizontil leveling. Good Job all the same.
frost000
Thanks for the comment. Nicely done handle on yours.
Agamemnwn
Looks like the lighing is working. Much better IMHO.
FireFly
Wow. Nice job! I like it.
adamos
Excellant. I really like the pulled apart wire. Nice job.
mimi01
Great Idea. Good going.
rashika
Even though it may not qualify, you should be proud of this one. Very good.
Ilkejav mk5
Welcome to the forums. Nice job on the spatula. Good detail to the handle. Keep'em coming.
the-bully
welcome back. Haven't seen your stuff in awhile. Good job. What did you use illustrator for?
nicktg
Nice job on the jewelers screwdriver. I think I've got one or two of those myself.
Sidaho
Welcome to the forums. You may want to remind us what that software is that your learning (part of the rules! :))
Hoodlum
What is it? Looks good though.
Hey Rooky!
Nicely done! I wish I had such good control over my mesh. Yours is always so neatly put together. Excellant work, just excellant.
Henry_B
13-05-2005, 10:30 PM
@ Rooky
nice model!i was thinking on doing that to!
good work!
Rooky
13-05-2005, 10:43 PM
fastrak and Henry_B
Thanks! I really appreciate words from you two! :)
And Henry_B - You're welcome to beat me and knowing your modeling skills I think it won't be difficult to you! =]
Ilkejav mk5
13-05-2005, 10:58 PM
good work everyone! I'm eager to see what is going to pop up next...
the_bully
13-05-2005, 11:14 PM
thanks fastrak
I used illustrator to draw shapes and splines.That way i didnt use boolean
so much ;)
HooDLuM
13-05-2005, 11:32 PM
Tut tut Fastrak, how could you not know it's a one piece, drop forged Bolster (made in sheffield) with extra thick blade, ground, hardened and tempered for long life with an anti-mushroom head which prevents spreading, available with or without hardwearing, high impact, protective hand guard?
:D
Image (http://www.screwfix.com/sfd/i/cat/33/p1114233_x.jpg)
fastrak
13-05-2005, 11:38 PM
Tut tut Fastrak, how could you not know it's a one piece, drop forged Bolster (made in sheffield) with extra thick blade, ground, hardened and tempered for long life with an anti-mushroom head which prevents spreading, available with or without hardwearing, high impact, protective hand guard?
:D
Image (http://www.screwfix.com/sfd/i/cat/33/p1114233_x.jpg)
Of Course! How could I have missed that? If it was a snake.......lol
Henry_B
13-05-2005, 11:52 PM
Henry_b
Awesome. Nice job on the rachet set
Thanks man. as always your coments are very apreciated.
And Henry_B - You're welcome to beat me and knowing your modeling skills I think it won't be difficult to you! =]
dont be so sure, you have a lot of talent..but i think im still giving it a try.. :evil:
andoy
13-05-2005, 11:55 PM
Before you laugh at my modelling time ....... please bear in mind I am learning this software as I go along...
Sidaho: no one will ever laugh at you models here, unless they are supposed to be funny that is. But you should let everyone know what software you are using, like Fastrak says it is part of the rules to include that information.
Welcome aboard and have fun here.
Neomax
13-05-2005, 11:57 PM
hey, does anybody know how to get backup of scenes in Maya? (something like 3dsmax auto backup?)
pls,somebody help me out of this,till now i've lost more than 10 scenes of mine in Maya,as my WINDOWS HANGS after every 5 mins!
(I think it saves scenes somwhere in My Documents,but dont know where and when!)
Agamemnwn
14-05-2005, 12:09 AM
Neomax
in the file --> save scene you can choose to save increments in maya
fastrak
14-05-2005, 12:56 AM
Arrow Fastener Co., Inc
Model JT-21M Stapler
Darn...didn't get it all done....but tired of trying of getting it in the 60 min.
So this is what I ended up with. :ugh:
Oh well....
Maybe next time.
info on the pic.
olstanei001
14-05-2005, 01:03 AM
my votes to fastrak
subcrocodile
14-05-2005, 01:08 AM
Fastrak
u haf done very good the last one.my vote is too for u.
adamos
14-05-2005, 01:22 AM
Fastrak you killing me. Stop right now. you killing me. Are you realy have to be that good.
My first entry for this week, instant grafity :)
Info on the pic.
Henry_B
14-05-2005, 01:26 AM
@Mimi
and the image is..???
Henry_B
14-05-2005, 01:28 AM
damn Fastrak. you are good man!!!
but i read somewhere that staplers dont count as a hand tool...ill find the post
Cheers
EDIT
hand tool = things like hammers, wrenches, screwdrivers, drills, planes etc etc. Not office equipment such as staplers
well yours is more like an industrial stapler, not an office stapler so maybe it could enter on the challenge
Dont kiil the messenger
sorry man..
Marty_McFly-3DT
14-05-2005, 01:47 AM
Even if it's deemed not a valid entry... it's a great model Fastrak! I've been trying to figure out how to get a metal material that didn't have 100% reflections like most chrome renders. You pulled it off nicely. There... uhh... wouldn't be a tutorial or material settings in my future would there? :D Thanks for the mention too... I'm glad you like my works because I think yours are pretty sweet too. That goes for most other people here aswell... well... maybe not Inspired. :roll:
achilleale
14-05-2005, 02:06 AM
:evil:
very good FASTRAK: original and well done!!!!
remember, when you use something with your hands,.... that's a handtool!!!!! :halo:
pixel pimp
14-05-2005, 02:29 AM
Heres a rare entry from me, its a screwdriver, just to point out the obvious.
I3ear17
14-05-2005, 02:31 AM
Wow Fastrak,
Awesome model!
I have been trying to get a texture exactly like that for a week now (for another project at work). I am with Marty McFly, please enlighten us (or me at least) on the settings for that metal.
Nice job everyone, here is my entry for the week.
Question, I used a boolean to put the bolts on the top of my model, and I got all those triangles. Once you get them, is there a way to get your mesh back to the square polygons relatively easy?
Henry_B
14-05-2005, 02:51 AM
Question, I used a boolean to put the bolts on the top of my model, and I got all those triangles. Once you get them, is there a way to get your mesh back to the square polygons relatively easy?
try power booleans plugin
D-Russ
14-05-2005, 02:54 AM
Project information is in the image. My first entry in several challenges - just can't seem to find the time.
Ilkejav mk5
14-05-2005, 03:16 AM
As this is my second speed model ever, I think i surpassed myself here... It took me lots of planning on paper before I could model it for real, though.
This is a basic vise grip we can find in any bike mechanic tool set.
fastrak
14-05-2005, 03:16 AM
D-Russ
perfect! Don't need to say more. Congrats.
frost000
14-05-2005, 03:22 AM
Fastrak - Thanks for the comment :shy:. And another amazing model. My vote is for you...
GBR - Interesting spray-can thingy :D
Pixle Pimp - I tried to make a screwdriver like that, but found all the little end pieces hard to model, Good job.
I3ear17 - I don't know what to do about those many triangles, but nice model anyway :haha:.
D-Russ - Really good model, nice texturing too. Great job!
Ilkejav mk5 - great vise grips, nice texturing as well. keep up the good work.
Henry_B
14-05-2005, 03:39 AM
nice model Ilkejav mk5
Ilkejav mk5
14-05-2005, 04:07 AM
tnx, hey, nice models everyone...
mimi01
14-05-2005, 04:20 AM
So sorry for my previous post... My internet got down, and now I semm to be unable edit or delete the post, so I think an administrator will have to delete it.
Again:
modelling time 60min
textures 20min
lights and render 15min
3dsmax5
adamos
14-05-2005, 04:34 AM
One more simple hend tool
modeling time: 32 min
Software: Max 6.0
Caldabolg
14-05-2005, 05:06 AM
Sweet stuff. God I need a chance to start modeling...
eagle4
14-05-2005, 05:24 AM
i modeled my snowboard tool, it is a very interesting shape... and i got it pretty accurite aswell... missing some minor details, cause time was running short.
info on pic
eagle4
HooDLuM
14-05-2005, 05:33 AM
even more excellent models guys. here's my last one for the night. i'm sooo tired ZZZZzzzzz......
maya 6.5, 25 mins model, 20 mins tex, 1 min render.
goodnight :)
subcrocodile
14-05-2005, 07:16 AM
i don't know wat is this handtool used for.it is air riveting hammer.
otacon
14-05-2005, 07:24 AM
Great models so far. Heres mine.
Lightwave
60min modeling
fastrak
14-05-2005, 08:17 AM
Many more fine entries here.
Ilkejav mk5
The vice grips are nice man. Good Job
Mimi01
Good Going. Nice job on the jack. Looks like a well constructed piece of equipment.
Adamos
A shovel! (slaps forehead with hand), Never would have thought of it. Great job. (love the cones :) )
Eagle4
Very nice. I like this one of yours. Way-to-go!
Hoodlum
Nice job on the paint roller. Although mine never look that nice after I buy them. Great on the roller itself.
subcrocodile
now that's one heavy piece of machinery you got there. Good Job. But it may be considered a power tool, because of an air compressor that would hook up to it.....hhmmm, just not sure on that. Good job anyway!
Otacon
Crap! :wall: That looks absolutely marvelous! Your stuff is always a treat. Nice going.
Marty_McFly and I3ear17
I used a vray material on the stapler. Still want the settings?
fastrak
14-05-2005, 08:19 AM
Caulking Gun
I'm rather happy with it.
info on the pic
Marty_McFly-3DT
14-05-2005, 08:24 AM
I'm still waiting for my tutorial Fastrak... so stop making cool models and get to writing! Please?
fastrak
14-05-2005, 08:25 AM
ok, ok...you use vray?
Hope it helps someone.
subcrocodile
14-05-2005, 09:19 AM
this is well simple tool set for kitchen heroes.
Ilkejav mk5
14-05-2005, 09:37 AM
darn it! that fastrack guy is absolutely crazy! dude, the models are too awesome...
subcrocodile
14-05-2005, 09:55 AM
fastrak is good with hand tools,and i think he is professional 3d user(i am a beginner). Fastrak ur works here r very very good.
and very thanks for the "hint".i did not know this.
Rashika-3DT
14-05-2005, 10:02 AM
no time for texturing, was on a tight schedule. this is a handsaw i googled and liked, its from 1913 or some such year. its the first one with a level int he handle, and was the most expensive saw of its time. (according tot he site i saw it at) 46 minutes to model, lighting, texturing and rendering all took about 5 minutes. 3d studio max 6.0
Brodix
14-05-2005, 10:11 AM
Fastrak: great looking models, thanks for the comment
Marty: Your Signature rocks!!! Oh and Great models as well
Otacon: Nice cresent wrench, what did you start with(primitive)? I am making a tool kinda like it, but I cant seem to get it right. Any help would rock
otacon
14-05-2005, 10:35 AM
Firefly, i plotted some points in the basic shape of the wrench (side view), then i made polys by connecting them. After i had the shape, i extruded it and tweaked some more. All poly modeling.
Brodix
14-05-2005, 10:41 AM
basically the samething I did (create a polygon in maya) mine just looks like crap
korpse
14-05-2005, 02:23 PM
max7sp1
brazil
mdl:15min.
tx:3min.
render:1.52 min.
korpse
14-05-2005, 03:53 PM
max7sp1
brazil
mdl:30min.
tx:15 min.
render:5.30min.
So this is my tool.
I did it in povray. So you have to read the attached script to get to know something about the model.
And ok: you are right. There is no wireframe (because there is no in povray.) I imported the model into KPovModeler. So everyone can see the wireframe ; )
lux
korpse
14-05-2005, 04:28 PM
folding rule (randomize numberz) :halo:
max7sp1
brazil
mdl:5min.
tx:10 min.
render:2.14min.
fastrak
14-05-2005, 05:20 PM
korpse
3 in a row...great going. Nice job on them also. simple and to the point. Your second entry....is that a hole puncher? I may not qualify due to admin being specific about office tools. Your sense of humor on your last is noteable.
lux
welcome to the forums! Solid entry. You may want to take some time to re-read the rules about posting. No links to pics. And you need to make sure a wireframe is included with the pic. Povray, huh? Nice.
carlw
14-05-2005, 06:33 PM
otacon...u don't have a hdri image in the reflection ? lol whats going on man!
Marty_McFly-3DT
14-05-2005, 09:12 PM
Lux: Nice entry... when I used PovRay... it didn't have timer functions. I would have had to rotate each subtraction by hand. (If you can call it that.) :roll:
Fastrak: Thanks for the metal tut... although unfortunately I can't use VRay for crap. I've been tryin out Mental Ray with mixed feelings and results. As for Lux's entry... he did attack it... it's just that when you attach more than one thing it shows up like that. Oh... and the text file IS his wireframe. PovRay is a text based modelling system. It's like writing C... only modelling with it instead! :D
FireFly: Thanks! Not many people get it or even where it's from. I'm really impressed by people who appreciate it! Heh... your quote has always given me a laugh!
*Marty decides to help out Otacon in his quest to make people confrom to Lightwave by cutting the cord to his mouse. See? Now it's a cordless mouse! :D
Rooky
14-05-2005, 09:33 PM
Nice models everyone! I see that you all of you have original ideas about Hand tools and it certanly makes all the comeptition more interesting! =]
Ok! Here I go with my 2nd this week!
Hope this fits in this weeks category - Hand Tool! :)
Mostly made out of cilinders which didn't take much time. The spline - the one through which goes the air (don't know how it is in english) - and the nozzle (don't know how it is really in english too) took the most time to model!
Hope you'll like it! :)
fastrak
14-05-2005, 09:37 PM
Hand Screw Clamp
Adjustable Clamp Co.
info on the pic
DESPISTADO
14-05-2005, 09:44 PM
lux
welcome to the forums! Solid entry. You may want to take some time to re-read the rules about posting. No links to pics. And you need to make sure a wireframe is included with the pic. Povray, huh? Nice.
im not sure but it look like he attached well and we cant see the image because he attach 2 file in the same post, maybe andy or black can correct to me if im wrong, that happen to me once, anyway you forgot the wire so its wrong
fastrak
14-05-2005, 09:54 PM
my apologies to lux, marty, despistado, and everyone else.
apparently in attempts to help, I seem to have upset people with my inaccurate use of terminology. 2 attachments or 2 links, doesn't matter. It didn't follow the rules that I was trying to politely point out. my apologies once again. I guess I'll leave that to others here.
F
My first entry to the speed modeling challenges... Gordon Freemans weapon-of-chioce...
Done in Maya 6.0 and Photoshop... hope you like it...
pepperoni90
14-05-2005, 10:24 PM
fastrak i dont think you have upset anyone. It's just like marty explained there's no way lux can show how the model was built unless he posts the text file along with the picture. I dont see any other way how he could have done it. And technicly he díd just post one image.
DESPISTADO
14-05-2005, 10:49 PM
my apologies to lux, marty, despistado, and everyone else.
apparently in attempts to help, I seem to have upset people with my inaccurate use of terminology. 2 attachments or 2 links, doesn't matter. It didn't follow the rules that I was trying to politely point out. my apologies once again. I guess I'll leave that to others here.
F
Hi fastrak youre right he didnt follow the rules but dont worry you didnt do nothing wrong or bad, you dont have to apologies with me at least, hey your great so dont worry help its very great, if i sound upset please forgive me, my english isnt very good, until now i notice that marty said it before lol, im not upset im just trying to help too, please forgive me again
Marty_McFly-3DT
14-05-2005, 11:23 PM
my apologies to lux, marty, despistado, and everyone else.
apparently in attempts to help, I seem to have upset people with my inaccurate use of terminology. 2 attachments or 2 links, doesn't matter. It didn't follow the rules that I was trying to politely point out. my apologies once again. I guess I'll leave that to others here.
F
As previously stated... there's no need for an apology. It's just that the way he modelled it... there was really no other way for him to put in his entry. It's all good dude! Now to try and get my metal to look someting like yours! :crazy:
Rooky
15-05-2005, 12:03 AM
Maby I don't understand english very well but when I read the rules for this week and this exactly this sentence - this can be anything from a screwdiver to something a lot more complex. The only stipulation is that it must not be a power tool - I understood that we are not allowed to model tools like subcrocodile's last one! ????
Marty_McFly-3DT
15-05-2005, 12:11 AM
Yeah... it's more like manual labor hand tools. The kind that work on a persons power.. not an external power source like batteries or a plug.
Neomax
15-05-2005, 12:13 AM
Agamemnwn: Thnx dude, it works !
FASTRAK-KORPSE-ROOKY-....n the OTACON !:VERY GOOD WORK GUYS,KEEP IT UP !
FASTRAK-it seems that you are really on a Fast Track! I think 3dmax is like a hand tool for ya!
Hi, found some time this weekend to put together a model, it's a hand powered drill, I struggled a bit with the gears, and lost a lot of time there, so haven't looked at making a drill bit - no way i'll do that in the time left!
Fastrak every week your work, is, in my opinion getting stronger, very nice stuff from you so far, and Otacon what can I say, never a bad one!
So without further ado, here's my effort, info's on the pic (my texturing attempts were killing the model, so I've just gone for a clay on this one)...
thegimp
15-05-2005, 12:46 AM
didn't see if anyone else had done this already but here it is....another hand tool..any comments on ANY of my models would be appreciated.
Marty_McFly-3DT
15-05-2005, 12:53 AM
Define Irony:
Pronunciation: 'I-r&-nE also 'I(-&)r-nE
Function: noun
Definition: A guy who offers free high quality texture maps on his web site... yet submits a clay render into a Speed Modelling Challenge.
Hehe... just kidding b3ta. Your model is great! :D
Fair point there Marty_McFly well made!! - Bad excuse huh?
subcrocodile
15-05-2005, 01:17 AM
rooky maybe u r right.but i realy like this tool,i used it in my childhood in my uncles workshop(he is blacksmith) and i got much fun,
and in which topic of challenge can i make it? i accept to be the 100th in challenge but i made it. by the way i am sharing with friends and 3d lovers here.
thegimp
15-05-2005, 01:34 AM
Here is my 3rd for the challenge...although someone already did a tape measure...lemme know
Rooky
15-05-2005, 01:49 AM
subcrocodile
I don't want to say that you're not allowed to make such models like your welding tool - but there are many other ways how to share with friends and 3d lovers in the same time not breaking the forum rules !! e.g. post your model in other forum sections like Completed 3D Artwork or WIP.
moon69dog
15-05-2005, 03:22 AM
excelent models this week
subcrocodile
15-05-2005, 03:42 AM
dear rooky;it is not a very complex or great thing to open a topic for it.
andy will decide to remove. pls don't .. :( it is my favourite tool.
aye all.this is pipe threader hand tool. it is in the rules i think.
x_x
you guys are out of my level of compeating, but I will still continue sending in stuff, and learn from you.
Highly impressive job so far!
subcrocodile
15-05-2005, 03:49 AM
moon69dog
this is exciting and i liked it.
but lol. the owner of this knife did not use it.cuttin sides of it r clean.
this is my point that bleeding one is not the enemy or hostile.it is the blood of this big knife's owner.
Rooky
15-05-2005, 03:56 AM
subcrocodile
I'm not interested to remove your entry, I just think that it would be nice if everyone would follow the rules! :)
electroglyph
15-05-2005, 04:23 AM
Here's one. A set of Acorn wood chisels. I was going to do a block of wood and some shavings but ran out of time. At least I finished the tools which was the required part.
Hello!
This week's subject - hand tool is a vast one.. I see so many varieties of tools. Good job every one.
I made this model in Maya mostly using primitives and using Booleans. Luckily this time i didn't have any real problem with them. I created a blueprint for the model in CorelDraw and the texture in Photoshop.
4 more days to go!! Hope to see some more good entries.
Good luck every one.
subcrocodile
15-05-2005, 04:41 AM
okke i saw that andy wrote must not be a power tool,i delete it.
antto
15-05-2005, 04:54 AM
Okay this is my third entry in speedmodelling challenges
and I must say this is a great way to try to learn something about modelling because well, Im a pretty much total noob atm.
On the model it seems as one of these has allready been made but I guess it doesn't matter?
Also i took literally hours and hours on the scene because i tried learning hdri and all that stuff with the model.
unfortunately it didn't look very good with it for some reason but anyway I learned a lot doing it. Thanks for the mods for this amazing learning tool and to all the participants(spelling?) for those great wireframes that help a lot.
Brodix
15-05-2005, 07:20 AM
OKAY!... Everybody repeat after me. Goosfraba! Gooooossssfffrraaaba
Now that we are all relaxed and getting along again. GET BACK TO WORK
Marty_McFly-3DT
15-05-2005, 08:01 AM
Hehe Firefly... that's funny... I tell that to people all the time! I also tell them... Woosaa... Woosaa... :D
Well here's my second entry... I spent a bunch of time on materials... just trying to get it to look decent. :smug:
3D Studio Max 7, 58 mins modelling (There were a few things I had to leave off... mainly because of tweaking the things I did make!)
subcrocodile
15-05-2005, 08:28 AM
this is a surgery tool useful for cuttin through line smoothly.by this rotatable cutting head it keeps dermis smooth from breaking up.
fastrak
15-05-2005, 09:40 AM
Davis Level & Tool Co. Spindle Form Carpenters' Level
It is known as the spindle form for obvious reasons. This design was patented by Leonard Davis in 1877 and the adjustment mechanisms for the level and plumb fixtures were patented by him in 1883.
info on the pic
Rashika-3DT
15-05-2005, 10:06 AM
AWW MARTY YOU STOLE MY IDEA! thats cool though. good job on your pen, mine is still in the rendering process. i dunno if it counts because it could be office equipment, but its a tool i use A LOT.
hey subcrocodile, you should try chamfering the edges of your tool to avoid the too-smooth look. where the indentations are in the tool, grab the edges and chamfer them a tiny bit, (like .01 or so) and see how that affects the outcome. that should give your tool a bit more definition.
Brodix
15-05-2005, 10:37 AM
Marty: That is funny, I say That to people all the time also. :haha:
Great Models all so keep on keepin on! Fastrak... You may stop. :crazy: ;P
Heeh I am pleased with this one :dance: Took me many tries to make the handle :hurt:
Maya 6
Modeling Time 60 minutes
Mods: FIREFLY is in there just for fun (not actually part of the model) Only the stuff in the wire
frost000
15-05-2005, 12:22 PM
Marty - I was thinking about a doing a pen or pencil... great model, you always do such great work.
Fastrak - What else can I saw but :drool: :drool:
Firefly - Interesting idea with the brass (or in this case silver :haha:) knuckles. Nice model too.
Rashika-3DT
15-05-2005, 02:36 PM
speaking of pens! mine is rendered! here it is. modelled in 3d studio max in 55 minutes, textures took about 30 minutes. this is modelled after my favorite pen.
Mousek
15-05-2005, 03:04 PM
Please.You give me any links on texture tutorials. I don´t know texturing. :( please
tokai
15-05-2005, 03:20 PM
@all:
Nice models!
renz
this looks awesome.
fastrak
nice, but i wonder if that item was ever really useful in real life :evil:
antto
looks like the real thing.
b3ta
great model, looks even very nice w/o textures.
moon69dog
nice model, only the reflection in the render is very dark. Maybe using some global reflection could help to give the final touch?
anyway.. here is my 3rd model for this week (and the last one, i must stop with this. :haha: ). Why? Because the first one was just a 'quicky' and the second one.. well... it was weird. :roll: I hope this qualifies as hand tool (its simply a too width spectrum of possibilities).
Marty_McFly-3DT
15-05-2005, 03:25 PM
Fastrak: Very pretty and shiny. I would never actually use it for it's intended purpose though. I'd just let it sit there and look pretty. :)
Rashika: Your pen looks great. Good materials on it... the main difference is mine actually is a "hand tool". ;)
Firefly: That model is just mean. But it's pretty useful when you want to take candy from a baby! :haha:
Frost000: Thanks... I'm sorry that I beat you to it. Don't let it stop you from making your own though... bring it on! :D
Tokai: Cool scissors... very realistic!
adamos
15-05-2005, 04:44 PM
most of model are realy cool but as Andy sey no ofice tool shold be an entry. So Tokai and Rashika you are breaking the rules.
Guys.............
many many many....... cooooooool works....
adamos, the_bully, Rooky, Fastrak, D-Russ, Ilkejav mk5, mimi01, otacon, Renz, Marty_McFly, tokai...... :dance:
another mine.... hand tool...???? am not sure... but... my dad has something like that in his tool box... so :D
tokai
15-05-2005, 05:42 PM
most of model are realy cool but as Andy sey no ofice tool shold be an entry. So Tokai and Rashika you are breaking the rules.
huh? It's not office scissors. ;P
You also can use scissors for cutting other things than paper. E.g. I use it for cutting wires or remove the plastic from them... or cutting other things which are around in workshops, even as screwdriver. And this is not a joke, I have exactly this scissors in my computer toolbox together with scredrivers, cables, screws, etc.
But maybe next time I could make it rusty and dirty and add some oil spots around. :-)
tokai thanks for your comment, all three of your models this weekaare looking great, the material on your scissors is very realistic - nice.
Marty_McFly your last entry is great, I think you've got it spot on, you could almost lift the pen from the screen and use it!!
Rooky
15-05-2005, 07:40 PM
Oto
Thanks! Like your model too! =] Only I don't understand why you had so long rendering with that impressive hardware?! What render did you use or what kind of lightening!?
shokora
15-05-2005, 08:29 PM
my second entry ever:
adamos
15-05-2005, 08:46 PM
Come on now a Lighter its must be joke. I thik this week its going in the wrog direction.
smallpiece
15-05-2005, 08:47 PM
Some great looking models again guys....
I did this a couple of days ago but have only just got around to posting it...
details on pic...cheers
Marty_McFly-3DT
15-05-2005, 09:56 PM
Come on now a Lighter its must be joke. I thik this week its going in the wrog direction.
Yeah... I'll admit that some people are just getting mislead by the word "hand" thinking that as long as you use your hand to operate it... it's a valid entry. It's just a simple case of people not reading the rules before entering. They just see the subject and start letting thier imaginations going wild. That's not a bad thing... although it is when you're not following the brief. Put it this way... if they were competing for a job from a client... they just failed. Therefore... if they thought they were competing in this week's challenge... heh... well... you know. :roll:
It's simple people... read the rules... then let your imagination go wild. :D
moon69dog
15-05-2005, 10:04 PM
tokai and subcrocodile thx for the comments, I really wanted to add more detail and do more work on the reflection, but I was having hectic hardware problems, my gfx card (Geforce Ti4400 128DDR) failed on me :(
So im currently sitting with a Voodoo 3 16mb. Its a very simple model and I ended up sending way too much time on it due to constant hardware failure... getting sum nifty pc parts tomorrow (motherboard, gfx card and cpu) :O
Anyone with tips on getting a nice silver chrome and translucent blood finish would be much appreciated. screengrabs maybe.. thx allot.. mesa inglish iz wery poor, sorry
Brodix
15-05-2005, 10:09 PM
Frost: Thanks for the comment
Marty: thank you also. I also wanted to put a shiv in the handle but was running out of time so i just made the opening
But the way... that is considered a hand tool right? I would think so, Just used in the kitchen and on faces?
thegimp
15-05-2005, 10:21 PM
I know my models aren't that great...but why doesn't anyone ever comment on mine (cept for Henry)? I see stuff for all other post except...
hate to be a girl about it but...oh well
Rashika-3DT
15-05-2005, 10:28 PM
very sorry about the pen then. i thought by office tools he meant things like a hole punch, staplers, staple removers and such. i figured by hand tool you could make things that apply to what we do. would a mouse be considered an office tool? how about a tablet? i use both as tools of my trade. as well as i use a pen. i made the mistake once with making a power tool and went back and read the rules very carefully and didnt see anything there that says only tools used in manual labor such as plumbing and carpentry. if that were said then i would not have made this pen.
i dont understand what the concept of competing for a job from a client... when would you build a model for a client? in advertisement? or would you be inventing a tool? or would someone come up to you and say "make me a pipe wrench" and you would model it? if so, why would they need to see a 3d render of a pipe wrench when they could just go to the store?
Svartberg
15-05-2005, 10:30 PM
Nice models everyone - just wanted to ask if i can model a garden trigger nozzle (that thing you press and it lets out water for watering gardens - not very good with english :\ )
It's not powered by energy, and most things used in gardening are tools as far as i know.
it's not that i'm trying to be original, but it just really caught my attention when i went to the basement and seemed really interesting.
Rashika : i think it's not the challenge itself which is like a client job (or at least, i sure hope we'll never compete with 20 other ppl on an hour wage ^^) but rather it's the timelimit of the model which gives reasonable time to make a good model yet enough stress to keep you on your toes.
for example, say you're a modeller in an animation studio, and they're making a commercial reel, they'll need a set, character and props, so for this example they'll expect you to model each prop in an hour, so they'll finish it in time for the client.
the idea we can choose what tool to model adds a fun factor, and variety. the render is a bonus and as far as i know this challange is based around the modelling.
(a community project based on reference can be great to improve workflow, but since we use different applications, i would say it doesn't fit here)
btw, i know i talk a lot, but i gotta say i really liked your pen, too bad the rules weren't clear enough :\
Brodix
15-05-2005, 10:43 PM
Rashika I agree with you. I think a tool have a very wide range. I think they ill be valid. It just depends what kind of material you are working with. In my case pizza, and yours paper. I'll just let the Mods be the judge, and shut up now.
Gimp I am in the same boat as you. You just have to keep trying and getting better my record is 3 comments on a model. I haven't broke that in 10 weeks or more
Henry_B
15-05-2005, 10:47 PM
OMG i'm just out for a day and there are 5 new pages of very good posts!!
wow to many great models to tell all the names, but
as always fastrak your models are great man, great renders too
octacon wow man great model and render
renz exellent wrench!
b3ta nice model, very clean!
and great work all the others :dance:
keep the good work!!
Rashika-3DT
15-05-2005, 11:02 PM
hey the gimp, im sorry about not commenting on yours, i had thought about it, but it gets lost when you are looking through all the pictures even on one page. when i started here, someone told me that i should try to make the composition more appealing by rendering in a more extreme/more effective (cant remember exactly the word) angle.
as for the models themselves, i reccomend getting some pctures of the item you want to create for reference and planning out your work ahead of time so you can make the most out of the hour. pick a subject that has a moderate amount of details on it and practice making a model over and over again until you can get the details in there.
i've noticed that a lot of people make comments on the render and materials, but dont worry if you cant make a convincing texture. try to rely on the modelling because in the end, thats what the admins are looking at.
speaking of admins, when you get the time, could you post some general guidlelines that you follow when judging? what i mean is, what do you look for in a good model? mesh simplicity/cleanliness? attention to detail? ability to create something realistic? creativity? i would like to know so that i can better prepare myself for the models.
andoy
15-05-2005, 11:02 PM
I know my models aren't that great...but why doesn't anyone ever comment on mine
thegimp: I wouldn't worry about it, people here are very friendly and will give advice when asked or queried about their style or what methods they have used.
I get very few comments about my modelling also and i've been entering on and off since week 8,
Just keep entering and having fun, taking part is the fun part, i know it's nice to get comments about your work and if you keep entering and posting people will get to know you and comment more.
Rashika-3DT
15-05-2005, 11:08 PM
oh, one more thing. i asked a question about how to make a knurled texture (the diamond pattern on metal used for grip) and i found a pretty easy and convincing way to do it. (in max, i've never used maya or lightwave or c4d)
create a bump map out of the procedural "tiles" texture.
change the tile/grout color to black and white
rotate the texture 45 degrees
adjust the bump height to desired intensity.
it doesnt give you the bumpy edges but im sure with a complex mesh and applying it to a displacement map it should.
I updated my post and included a wireframe. But: since I'm modeling with povrays scripting language there actualy is no wireframe created during the modeling process. This time I used KPovModeler for visualizing my pov-script. But importing and cleaning the code took almost as long as modeling itself. Do the rules of this board imply that this has to be done every time or could including the pov-script to the post be also seen as providing a wireframe in a "less visual form"?
lux
fastrak
15-05-2005, 11:47 PM
I know my models aren't that great...but why doesn't anyone ever comment on mine (cept for Henry)? I see stuff for all other post except...
hate to be a girl about it but...oh well
Hey thegimp
legit. request. Comments and critiques are always helpful, not only to you but to others as well. Sometimes is frustrating to work hard on something, and feel like it goes unnoticed. (and your not being a "girl" about it either :) )
If I may: your tape measure looked real good. Only comment would be the front metal thing that attaches to the tape itself. It should be more of a straight angle then curved. This would keep it from slipping when trying to measure. Otherwise its a solid job. On the plunger, the shape looks a little off somehow..maybe too much of a bulge..also, you included the other items in your scene with the plunger, because of that, they will be judged with your main item. It is ok to include a "scene" but make note if is part of the entry of not. (btw, nice avatar)
Good job!
Henry_b
Thanks man
Star_Scream
15-05-2005, 11:59 PM
hi,
this is my first entry in this speedmodel, think my skatekey needs better textures because i am not so familiar with it :(
fastrak
16-05-2005, 12:13 AM
To post the pic, scroll down below the "Submit Reply" button. There you will find a sections called Additional Options. Find the button that says "Manage Attachments" Click on it. Browse for file, hit the upload button, then submit reply. Make sure you "edit" your last post to remove the link and get the picture posted. :)
fastrak
16-05-2005, 12:16 AM
Stuff I found in my shed
Modeling times:
Saw...25min
Square...10min
Mallet....15min
TOTAL...50min
Tool box and ground not part of entry. (Don't think the toolbox qualifies for hand tool...took 10min to model anyway)
info on the pic
antto
16-05-2005, 12:16 AM
Okay this weeks topic is so wide that I even post a second model.
I just realised after doing these pliers that they wouldn't work very well (not at all almost) but I don't have time to model them again so these just have to do.
Btw great models everyone, these one must be though to judge.
adamos
16-05-2005, 12:23 AM
Fastrak what can i sey. Very good, very clean, very nice. You the man.
Marty_McFly-3DT
16-05-2005, 12:30 AM
Hey Lux... one thing about your updated pic. It has to be 800*600 or 600*800 in size. I know... I know... if it's not one thing it's another. But please fix it before you get the big DQ! (DQ = Dairy Queen in my labs... but DisQualification in the forums!) Hmm... Ice Cream... Chocolate soft serve with rainbow sprinkles... MMMmmmm... :drool:
sorry you guys, but i´ve made this weeks winner! :D
modeling took AT LEAST 1 minute in Rhino3d
and rendering about 3mins.
so,whos the fastest modeler around? :D:D:D
didnt include the wire, cause I dont think anybody suspects me of cheating...hopefully.
Hi guys!
Ther goes my model!
The model was made in Rhino 3, the scene in 3dmax6 and I used FInal render for the render.
sketch 10 minutes
Modeling 30 minutes.
Ligting and Texturing about 1.5 h
Rendering 8 minutes.
eagle4
16-05-2005, 02:24 AM
UzuM: thats a really funky looking hammer, i like it
Fastrack: i love your models, you are a dead set legend!!! i would go as far as saying you could almost rival Andy and Black with your modeling skills!!! nice work. keep it up
eagle4
Mousek
16-05-2005, 02:48 AM
Guys.............
many many many....... cooooooool works....
adamos, the_bully, Rooky, Fastrak, D-Russ, Ilkejav mk5, mimi01, otacon, Renz, Marty_McFly, tokai...... :dance:
another mine.... hand tool...???? am not assured... but... my dad has something like that in his tool box... so :D
CPU: 2.8Mhz very slow ...
antto
16-05-2005, 02:56 AM
Okay... so maybe im now addicted to speed modelling challenges and also I was very disappointed about my last plier which wouldn't actually work at all and that made me to do another one which SHOULD work correctly. So here we go again...
CPU: 2.8Mhz very slow ...
.....hehehehehehe......2800 MHz......
fastrak
16-05-2005, 03:07 AM
Star_Scream
Welcome to the forums! Good job on your entry!
antto
[I]" just realised after doing these pliers that they wouldn't work very well (not at all almost)"/I] lol...I hate it when that happens. Looks good anyway.
Second one looks great! and it could work to boot! congrats!
tojo
[I]"sorry you guys, but i´ve made this weeks winner!"/I]
Your right....(sigh)...let's all go home.....wait, I am at home! LOL..
UzuM
Very nice indeed. Love the style of hammer you chose to model. And did an excellant job at that!
Adamos
Thanks for the comment.....eh...star wars fan???
eagle4
Your much too kind....but no....Andy and Black are much farther up the ladder than I. Actually...many of the participants here are better....but thanks for the vote of confidence anyway.
Mousek
Hey! I haven't seen any entries from you in some time.....gonna enter into this one? (come on....we know you want to :) )
adamos
16-05-2005, 03:18 AM
yes Fastrak, but how you come to this idea?
fastrak
16-05-2005, 03:19 AM
just a hunch...but i just can't put my finger on how i knew that......:)
thegimp
16-05-2005, 03:22 AM
thanks for the reply on my last post....i get moody when i dont have my soda. It really helps ME in particular to have somebody tell me what is wrong with it. If I don't know its wrong..i cant fix it...etc. So thanks to those who comment ..even if it IS to tell me my model sucks....hehe And thanks for the tips as well.
antto
16-05-2005, 03:24 AM
Thanks Fastrak and I can see your models are most exellent, Btw anyone else using wings3d here, because sometimes when i export .3ds from wings it has very strange errors in 3dsmax, the errors go away when putting meshsmoot modifier but it kinda suck because the ones i export are pretty high polu allready.
Ilkejav mk5
16-05-2005, 03:26 AM
yeah I'm like ''the gimp'' in that way too, I've been observing my vise grip model for a while so that i could get ideas for a next model and... there's something wrong about it but i can't quite put my finger on it... any ideas?
fastrak
16-05-2005, 03:35 AM
yeah I'm like ''the gimp'' in that way too, I've been observing my vise grip model for a while so that i could get ideas for a next model and... there's something wrong about it but i can't quite put my finger on it... any ideas?
hmmmm....not sure either...you did an excellant job on it. I think there are many "flavors" of this type of tool, so it's tough to tell when I can only compare it to my own. I think the handle metal could be just a touch thicker. Maybe a little more "bulk" from a perception point of view. I noticed that your "jaws" have a curve throughout, whereas mine have a few teeth on a flat plane at the tip, then the curve...gives it a dual purpose....just like you would find on a regular set of pliers. Just an opinion.
Ilkejav mk5
16-05-2005, 03:54 AM
all right, well thanx for the crit, I think I found the problem... my vise doesn't have the flat part at the tip but the thing that was bothering me was the attachment between the lower jaw and the lower handle, i think it's a little thin and the bolt doesn't fit well...
mimi01
16-05-2005, 04:37 AM
Many great models.
fastrak, adamos, otacon, Renz, Marty, UzuM, bully and many others, I didn't name here.
Probably my last enry for this week.
This is a tool I use to perfurate electronic circuit boards.
Modelling time: 60min (everything in the scene)
texturing: 50 min
lights and render 20 min
3dsmax5
conga
16-05-2005, 05:05 AM
Time: 30 Minutes
Software: 3ds Max 7
vidiot
16-05-2005, 05:18 AM
Nice topic.
Some very good entries here.
Especially Fastrak and Henry_B.
There is a lot to learn for me...
If the description in the image is not readable on your monitor
you should consider adjusting your gamma setting :-).
The tool I made is THE tool to use after a long rendering evening.
It depends what you open with it.
Vid
antto
16-05-2005, 05:34 AM
It is me again, when looking thru the entries (amazing work people!) I noticed quite a few measuring tools so I thought to myself "Why wouldn't i add one to this lot" and lo and behold here is ? (don't know the name of this in english, maybe a precision ruler or something?). And I think this will be the last one...
until later this day
Brodix
16-05-2005, 07:43 AM
speaking of admins, when you get the time, could you post some general guidlelines that you follow when judging? what i mean is, what do you look for in a good model? mesh simplicity/cleanliness? attention to detail? ability to create something realistic? creativity? i would like to know so that i can better prepare myself for the models.
I have asked people that in PM's but i never got an answer. nice job going straight to the source. I thought i have had a few that would at least get a HM, and didnt. So i figured it had to be my mesh they were kinda... dense back in the day. Dang Smooth Proxy. But enough rambling, i would also like to hear the answer to this.
fastrak
16-05-2005, 08:00 AM
mimi01
Very nice as always. Your always pay close attention to details and your models prove it. Nice that you did the entire scene...especially like the solder.
Conga
Welcome to the speed challenges. Solid entry. Way to go. Look forward to more from you in future challenges.
vidiot
LOL Amem Good job
antto
Very clean modeling. Good job.
smallpiece
16-05-2005, 10:13 AM
2nd one...set of punches...very simple :)
each one is divided into 3 sections
antto its called a vernier Gauge, incase yer interested ;) ...nice clean modeling..
voodrew
16-05-2005, 10:39 AM
Alright, Fastrak. This level blew me away.
SeamZ2B
16-05-2005, 01:58 PM
what do you mean vidiot!? thats the tool I use to get me through a long rendering evening.
and what I use that tool to open is the cause of me not being able to read your description, not my monitor settings! :xx:
MultiTool
I come up with a really cool name for it but I forgot it now so that will do..
Modeled in 60 minutes I was planing to do more to it as usual but it looks finished enough so I don't really give a sh**
Maya 6
another hr or so to texture and light
and another hr or so to render
... I have nothing else to say so I'll just fart... oh yeah... thats better...
HooDLuM
16-05-2005, 02:24 PM
smallpiece, love the texturing, very nice :)
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