Teddy_KGB
16-05-2005, 05:24 PM
My current project involves the use of a 3D environment (created in max) combined with rotoscoped footage of a live action figure. I have imported the figure into max as an texture, using the image in both the diffuse and opacity map slots (using alpha channels) to make its background transparent. This texture was then put onto a plane in the scene.
Now here comes the problem....whenever i render there appears to be a black shadow-type artifact where the plane comes into contact with another object (in this case the ground, see attachment).
I have tried a number of things to try and overcome this - including excluding the character from casting shadows - so i know it isn't a shadow.
Any ideas on how to solve this? Your help will be greatly appreciated.
Cheers
Andy
Now here comes the problem....whenever i render there appears to be a black shadow-type artifact where the plane comes into contact with another object (in this case the ground, see attachment).
I have tried a number of things to try and overcome this - including excluding the character from casting shadows - so i know it isn't a shadow.
Any ideas on how to solve this? Your help will be greatly appreciated.
Cheers
Andy