spidergirl1979
24-05-2005, 02:09 AM
Hello all! Just a quick question that I'm hoping someone could help me out with. I've got a character that I need to simulate soft, short velvet-like fur. I'm pretty sure I can get away with this without using furfx or anything because you won't actually see each hair, it will be the shine coming off of it that will make it recognizable as fur. (Think of it as the soft hair from a show horse's body). Now I've been playing around in Photoshop doing up a picture with noise on it for the mapping. I've tried a b&w image for the noise or even a grey scale and nothing is giving me the look I need.
Does anyone have any advise on how I can go through with this? Am I even on the right track using the noise for the texture mapping? So far I've gotten it so she either looks like she has skin with pores or looks rather plastic-like. Would I need a bump map (I'm assuming so) and would the specular and glossiness map be the same/similar and would I need a speckle like effect for the diffuse map or would the lighting from the bump map et al... give it the velvet like appearance I need?
Like I said I've been playing around with it for a bit but was wondering if anyone had any suggestions? Thanks in advance for any help!
Oh, I almost forgot, I'm using 3ds MAx 7 and Photoshop.
Does anyone have any advise on how I can go through with this? Am I even on the right track using the noise for the texture mapping? So far I've gotten it so she either looks like she has skin with pores or looks rather plastic-like. Would I need a bump map (I'm assuming so) and would the specular and glossiness map be the same/similar and would I need a speckle like effect for the diffuse map or would the lighting from the bump map et al... give it the velvet like appearance I need?
Like I said I've been playing around with it for a bit but was wondering if anyone had any suggestions? Thanks in advance for any help!
Oh, I almost forgot, I'm using 3ds MAx 7 and Photoshop.