kieranbelkus
26-05-2005, 02:58 AM
Hey,
Im using 3d studio max 6.0; the problem that i have is;
I have modeled my level, and i need to export it to one texture map so that is loads faster in the game environment, becuase i have used 3ds max's top and bottom material to create a desired blend effect i need to <b> bake the texture </b>
i baked the texture to source, then used "get" to get the material (as a .jpg map) and then it rests in the material editor. I then applied that map to the object.
When i make a render (even when removing the light sources) it has worked.. shadows are there and the colouring is correct. However when i export and load into a program, the texture map of the baked texture is applied to the mesh, however... its been tiled and you can see like 100 maps all over the surface of the mesh :/
Can anyone help me, as to why this could be happening? Am i baking my texture wrong?
Thank you very much for your time.
Kieran
Im using 3d studio max 6.0; the problem that i have is;
I have modeled my level, and i need to export it to one texture map so that is loads faster in the game environment, becuase i have used 3ds max's top and bottom material to create a desired blend effect i need to <b> bake the texture </b>
i baked the texture to source, then used "get" to get the material (as a .jpg map) and then it rests in the material editor. I then applied that map to the object.
When i make a render (even when removing the light sources) it has worked.. shadows are there and the colouring is correct. However when i export and load into a program, the texture map of the baked texture is applied to the mesh, however... its been tiled and you can see like 100 maps all over the surface of the mesh :/
Can anyone help me, as to why this could be happening? Am i baking my texture wrong?
Thank you very much for your time.
Kieran