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View Full Version : How to animate a cloth with a rigid body?


sandwraith82
28-05-2005, 03:55 AM
:haha: Hello, I am doing a short animation and I need some help. My character have a cloak on it, like Lord of the rings Nazgul. I have a plane as the cloak, I put this cloth reactor and put some vertices on top of the head attached to it , but when I move the head toward or move spin the head up, down, left or right, the cloak do not bend in the direction I rotate the head, it just stays in the interface stuck in the initial position.

I want know how can I make that the cloak or the object with the reactor tool, follow the head movements or the body movements. Please put some nice things regarding this

Sandwraith82

MaggieQue
01-06-2005, 10:18 AM
Hi, is this what u are looking for?

If it is, then I could write a simple tutorial for ya...

MaggieQue
01-06-2005, 09:01 PM
Hi, wish it helps.

P/S: Rigid body collection is for the object that is "Rigid". Because your model can walk, can talk, it changes shape, not "rigid" anymore, so it's considered as "Deforming Mesh".

MaggieQue
01-06-2005, 09:03 PM
If you want to attach part of the cloth to the Deforming Mesh. E.g. U don't want the cloak fall off from his head, then u select vertex, attach the cloth to the body.

MaggieQue
01-06-2005, 09:21 PM
Example like this.

A cloth that was attached to deforming mesh. Do u know which vertex I select?

MaggieQue
03-06-2005, 01:36 PM
I think this one looks more like cloak...

kunal_sarkar84
24-06-2005, 02:50 PM
nice tutorial no other way to explain!!!!

MaggieQue
24-06-2005, 03:02 PM
Thanks, u could better than me one day.