View Full Version : Camera's following a path, problem
11-06-2005, 01:39 AM
i have a problem with a camera path, it is when i want that the cam follow the path yes this works but i want that the camera circles around maybe to the left and right in the other path i hope you understand it, maybe when you go in a room and in this walk you look to the right and left.
sorry for my english :(
ah my software is 3ds max 7
11-06-2005, 04:41 AM
Using your walk analogy, are you asking about looking from right to left, or whatever, while still walking forwards?
That shouldn't be a big deal. You can keyframe rotation of the camera anywhere on the path. Just scroll the time slider to the frames you want then use the set key (or autokey) to place the keyframes you want your camera to rotate at.
I suspect that others here could 'splain it better than myself.
11-06-2005, 02:58 PM
yes i mean when i go forward the cam should look left and right.
i had it in mind with the keys but i thought the cam would rotate then to fast
but thanks carnut
11-06-2005, 10:23 PM
Hi Sweety. I'm not sure what u were talking abt. Maybe u could use target camera, so u could animate Camera.Target to left and right.
12-06-2005, 06:44 PM
yes i do it with the target cam and the key settings how carnut has said :)
13-06-2005, 01:50 PM
what do you think are 400 keys ok? how long are 400 keys? i mean in seconds or minutes.
13-06-2005, 02:01 PM
400 frames (keys) is a bit over 13 seconds. The timing depends on what you are looking for. A simple method would be to time yourself walking into a room and looking around. Gotta stopwatch or some sort of timer?
Max defaults at 30 frames per second.
13-06-2005, 06:19 PM
oh that's a good idea :)
i have modeled a skatepark and i want a want a walkthrough animation for some guys, i think this would be looking cool :) and hmm this park is big i mean 40 m width and 80 m height so the walkthrough should be longer then 13 seconds i think.
have tried it with 1800 frames and so it's perfect :)
i mean the speed of the camera, ahm another question, in't it crazy with the 1800 frames? the rendertime is very high here 60 hours :crazy: :hmm:
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