yousrekh
13-06-2005, 04:46 PM
Hi there! I'm using 3dsmax v7.0.
I just have a few little questions about UVW mapping.
I've been texturing stuff by UVW mapping multi sub-object textures onto objects, using Edit Mesh modifiers to define each new area. For the (relatively few) occasions when I have used this method, I have not needed to go back and edit the mesh. I am wondering what I would do if, for example, I discovered a problem and thus needed to modify the original mesh? With all those layers and Edit Mesh modifiers, wouldn't it be impossible to change any part of the model? This makes me think that this method is not very reliable, but the most obvious other option to me would be to use texporter and create one texture for the whole model.
However, I have only ever used texporter once, and this was to texture a human head. It seems appropriate to use this method for the human head - a model which requires all textures to be as one. In this same light, it seems that it would be totally inappropriate to use this method for, say, an entire castle.
My question, then, is 'are there (m)any other methods alike to the two mentioned above, and if not, am I missing something? Is it just a case of choosing the most appropriate method for the object you are modelling?
Thanks!
-yousrekh
I just have a few little questions about UVW mapping.
I've been texturing stuff by UVW mapping multi sub-object textures onto objects, using Edit Mesh modifiers to define each new area. For the (relatively few) occasions when I have used this method, I have not needed to go back and edit the mesh. I am wondering what I would do if, for example, I discovered a problem and thus needed to modify the original mesh? With all those layers and Edit Mesh modifiers, wouldn't it be impossible to change any part of the model? This makes me think that this method is not very reliable, but the most obvious other option to me would be to use texporter and create one texture for the whole model.
However, I have only ever used texporter once, and this was to texture a human head. It seems appropriate to use this method for the human head - a model which requires all textures to be as one. In this same light, it seems that it would be totally inappropriate to use this method for, say, an entire castle.
My question, then, is 'are there (m)any other methods alike to the two mentioned above, and if not, am I missing something? Is it just a case of choosing the most appropriate method for the object you are modelling?
Thanks!
-yousrekh