PDA

View Full Version : [3d max] animating a rubics cube


slicer
16-06-2005, 09:13 PM
i am fairly new to animaton, i have only done som basic tutorials.

now i had startied somthing that is realyunoriginal and was upp til now apperently very simple: animating a rubics cube solving it self.

so i have a qube made upp of 27 smaler ones, i start with a solved cube and make the animation backwards (unsolving it).

firts i take the top layer group it and twist it 90 degrees.
then twist the middle -90 degrees.
then i group the hole thing flip it 90 degrees.

then i want to repeat the proses, but.........

to do that i need to ungroup the groups and make new ones, but when i do that the previus part of the animation gets totaly ****t upp.

i see 2 sulutions to the problem, but i don't know how to do any of them:

1. make several objects rotate atound a singel pivot

2. make temperary groups that last only for a part of the animation.

pleas tell me if im on the right track or have to do somthing compleatly diferent.

Adeptus
16-06-2005, 11:31 PM
I made my rubics cube.
All pivots were moved to the center of the whole cube(i mean the cube that is big enough to cover the ribics cube), and then animated.

sorry for broken english.

MaggieQue
18-06-2005, 07:38 PM
Yeah, clever Adeptus! We just select all the cubes, then click Hierarchy tab > Adjust Pivot rollout > Click Affect Pivot Only > Then set their XYZ position to zero.

But Slicer, what does "Temporary Group" mean?

MaggieQue
18-06-2005, 08:05 PM
I was using normal keyframe animation technique, but the output is still pretty well.