View Full Version : Representing an Object
19-06-2005, 03:49 AM
I have a ship, it seems to be about 30k...only, I want to make a scene of about 10 of them.
...Is there any way (maybe reactor? dont know how to use them) that I can represent that ship some way, for when I animate it..?
19-06-2005, 07:43 AM
Do you mean to display it so it doesn't slow down your computer? Right click on the ship, go to Properties and there is a box called "Display as box"...check that and the ship will be shown as just its bounding box.
20-06-2005, 12:01 PM
Yeah, "Display as Box" could save ur time while loading model at viewport.
Maybe u could take a look Crowd-animation system at Character Studio at 3ds Max, u can even make hundreds or thousand of ships, but u don't really have to animate them one by one, just let the "command center" (Crowd System) controls the ships.
Next time don't forget to tell us what software u are using ok?
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