View Full Version : Lego Car Wip
25-06-2005, 09:30 PM
I found some old lego instruction manuals a couple of days ago and I found out that I had lost haalf the peices (as you do) so I decided to model a lego thing instead.
As you can see by the renders I am making the car in the exact order the instruction manual says, and putting it together would be damned impossible without the snaps.
Would anybody here know how to be able to get it so the peices dont join into each other. At the moment when two peices are next to each other they join together with no hint of being two different peices. I was thinking of reducing the size of each peice by a really small percentage, but doing that one at a time would be horrible and I dont know how to do it all at once, or I could use a Renderer that shows the lines, Like finalToon but I cant be bothered going out and buying something.
26-06-2005, 12:53 AM
also, different colors, and dont stick them directly next to each other. however, if you were to chamfer the edges at .001, it would create a line there, whilst keeping the edges looking very sharp. however to do that, you need to make sure your aa is set correctly.
26-06-2005, 02:27 PM
it's always easyer when it's lego , isn't it :P ...just kidding great model... can't wait to see it finnished
26-06-2005, 03:59 PM
Second Render, No actual added peices but I am working on the reaslism, If I need to do a tiny thing to each brick to make It look more realistic, I dont want to do that with a finished model.
njessee: As you can see I have chamfered the edges by a tiny amount. In real lego blocks the edges are also very very slightly chamfered to so that is good
rashika: Not putting the blocks right next to each other would be perfect, but alas 3d snap Is way to important in this project to do that. If I didnt have them right next to each other the end result would be pretty crap. An 0.01 Is the smallest amount you can chamfer in 3dsm unfortuantly, and that is just a tiny bit to big.
mayhemation: If I did that I think my computer would explode because of the huge poly count. Its already doing that now, as every brick is fully moddled.
26-06-2005, 05:26 PM
hmm pretty! looks pretty accurate to me!
keep it up, gonna follow this one, good luck!
26-06-2005, 06:01 PM
lego fan right here. best toy of all nations, races, and times! i've spent countless hours as a kid making mechanical stuff with my lego technic kits (i made moving sharks, cars, etc.) it's what drove me to art and to be able to coordinate myself well with 3d. i really like ur model, it's very accurate so i dont think u have to worry about 3d max not being able to chamfer less than 0,001. to me it ur modelling looks awesome! only thing is u got a bit of shadow problems with the rounded off edges of the piece either side of the seat an holding the rear spoiler. make sure u dont have double vertices there. cant wait to see this finished!
26-06-2005, 07:08 PM
Would anybody have any Ideas-suggestions for texturing? Ive been trying for hours but I cant seem to get a realistic plastic texture.
27-06-2005, 01:34 AM
Have you tried a nice raytrace with fresnel falloff diffuse/reflection? Just make it reflect a tiny bit.
Also, on a side note, I once saw a tutorial that showed all the dimensions of lego pieces. Does anyone know where I can find this, or DarknessMe, could you let me know what you're using (ie the height and radius of the bump and the heigt and width of one "unit")?
27-06-2005, 08:33 PM
Nice start, Hope you gonna finnish this..
27-06-2005, 10:18 PM
are you following build instructions?
go ahead! and good luck!
25-07-2005, 05:20 AM
DarknessMe... I agree with Kanno if you put on some kind of raytracing blinn so you get some reflections it will look more like plastic. I think your actual pieces look great now finish putting the model together so it actually looks like something!
and Kanno if you want the sizes of all the peices you can get a ruler an measure them... worked well for me :haha: but I know its easier if someone gives them to you
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