View Full Version : Smart Roadster Coupe WIP
12-07-2005, 12:07 AM
well, the title says it all really :haha:
wanna model the car inside and out and then texture it. is my 3rd car, but hopefully the first one i complete fully.
c&c's more than welcome.
software: maya 6
12-07-2005, 04:40 AM
I did one of these- nothing really to comment yet though :-)
12-07-2005, 03:20 PM
thanx for the reply at least, ill keep workin on it and post my updates when i got a bit more done.
wud u mind postin ur completed model then? or is it in hte forums somewhere, b interested to c how it turned out - also did u use blueprints, cos i'm havin a really hard time lining mine up, they dont match in any viewports but think im gettin at least the basic shape from them.
thanx once again, ill keep workin on it and hopefully hav a bit more to post soon
21-07-2005, 12:05 AM
here's an update. was busy workin on it and makin sure there's enuf to comment on (i hope there is now?). well, the body is pretty much complete now, mayb needs some tweakin. i've got all the body parts separated ready for detailing, so hopefully hav more updates soon.
c&c's very welcome.
23-07-2005, 09:26 PM
well, even tho no1's replyin im gonna keep postin my progress and hopefully it will b gud enuf for comments at some point. just startin on the details now and then will work on the interior and mayb the engine too.
c & c welcome
25-07-2005, 02:13 AM
almost finished the bak end. now onto the front
27-07-2005, 11:44 PM
well, still just me replyin to my own thread. man its lonely here :cry: .
just a small update, ive finished chamferin the separate parts of the model. just gonna do some vertex clean up and then onto the main details. feel i got the general shape of the car nailed - but some c & c wud b nice in case the shape isnt quite rite.
thanx guys (and girls)
27-07-2005, 11:53 PM
The shape looks to be ok and the mesh looks solid so nice job so far. :)
The renders are a bit small and blocky though so it's difficult to say any better. Also you should post your attachements on different posts so people don't have to click them for view, seems to make a difference :)
Keep up the good work
28-07-2005, 12:03 AM
cheers mate, was beginnin to think i was in on this on my own!
i will post the pictures so people dont hav to click (lazy people! ;P ). and ill try and sort some proper bigger renders out. been doin screen grabs and croppin cos its easier for me. thanx again and ill keep ya updated.
any tips on makin the renders bigger but keepin the jpeg's within the 100kb limit? cos i can only get em within the limit if the render is tiny :hmm:
28-07-2005, 01:15 AM
about the size limit of ur jpgs , u can render its large , and then photoshop it and make it lower quality , and it will drop the size of the image, (if u dont have photoshop get IrfanView , its free [ you cna get it from www.oldversion.com])
28-07-2005, 01:39 AM
cheers mate. feel kinda stupid now! instead of lowerin the quality i was resizin images! plus the lower quality doesnt make too much difference. well, im just cleanin up the mesh and then ill render the images bigger and go on to detail the model more.
31-07-2005, 09:50 PM
been workin on this still but slowly. added a few details and tweaked the mesh quite a bit. quite happy wit most things, but think the lights need work.
c & c welcome
31-07-2005, 09:51 PM
and the front view
01-08-2005, 12:25 AM
Photoshop works especially well if you choose "Save for Web". You can, in most cases, successfully save at 40% compression.
03-08-2005, 11:30 PM
Excellent modeling so far, I really like the style of the car. Keep it up FuseBoy.
03-08-2005, 11:42 PM
thanx very much Track_Maniac, appreciate the kind words. i am still workin on this (i know i havent updated much) but ive spent the last few days tryin to model the rims and found them ****** impossible! so gonna leave em and do em at the end! just started to model the inside of the car now, so shud hav updates soon. prob shud finish the exterior first, but hey who cares! as long as i finish it :smug:
looks very good so far fuseboy
there are a few edges which dont look inline with each other though but i expect you already know.
keep updating us
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