View Full Version : speed modelling challenge - week 56 - FireArms
Black
21-07-2005, 04:28 AM
The rules are simple
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified
2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries.Entries using models which are not original will be removed and the poster disqualified
3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified
4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified.
5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified
6, time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable.
These rules apply to everybody taking part there will be NO exceptions
this weeks challenge:
Time limit - 60 minutes
Deadline - 22.00 G.M.T. Wednesday 27th July 2005
Subject - Fire-Arms
The concept is clear as it is I hope.
All projectile weapons would qualify to a point, but you shall be more credited through modeling a weapon that follows the invetion of BlackPowder/GunPowder... Thus the name
Good Luck
Andy & Black
Starter Model;
Modeled in MaYA in less than 60 minutes
Put together in Pshop in about 15 minutes
fastrak
21-07-2005, 04:31 AM
Hmmm, never made a firearm, gun or any kind of weapon before. This may be a real challenge for me. Really looking forward to it. Thanks
Brodix
21-07-2005, 04:33 AM
Muhahahaha... This is what I have been doing for a mod instead of the SMC!!! Black accepted my bribe!!!!! I mean darn not guns... :D Good subject
Black
21-07-2005, 04:33 AM
I am very sorry for the delay of having the week posted guys...
There has been a misunderstanding on my part. My apologies.
Good Luck!
Black
3djunior
21-07-2005, 04:33 AM
Fire-arms, never got along with 'em. Might as well try tho
-can't wait for urs Fastrak :wave:
Clamps
21-07-2005, 04:37 AM
hmm i havent done firearm models for ages :( but they took me longer then an hour when i first started modeling but i will see what i come up with
anima3d
21-07-2005, 04:39 AM
Hmmm, never made a firearm, gun or any kind of weapon before. This may be a real challenge for me.
me too .. does anybody know where can i find a reference? please.. :)
Brodix
21-07-2005, 04:41 AM
I was just kiddin no bribes were involved :dunno: . Black its alright, You're not near as bad as everybody says you are :haha:
Clamps
21-07-2005, 04:46 AM
Deadline - 22.00 G.M.T. Wednesday 28th July 2005
hmm Wednesday 28th July 2005
Black should that not be Thursday the 28th? Or Wednesday the 27th? by my calendar the date you put is wrong? :wall:
Black
21-07-2005, 04:47 AM
I honestly hate doing them.. especially rifles and simiallar.. too many details in a long object... Makes it deifficult to browse around to model it.
But if you haven't modeled a weapon such.. it is about time you did.
Anima3D;
I have a few things in hand.. when I am done I will check for any blueprints I can supply. Ok?
FireFly;
Not going for any popularity contest here. I rarely turn my back on my responsabilities.
But thank you none the less.
(The bribe is going to remain between the both of us don't worry.. I won't tell anyone)
Well good luck everyone; lets see who goes first!
Black
hammering3D
21-07-2005, 04:48 AM
anima3d - here u'll find alot of weapon's blueprint:
http://blueprints.onnovanbraam.com/
Clamps
21-07-2005, 04:48 AM
me too .. does anybody know where can i find a reference? please.. :)
sure anima3d try http://world.guns.ru/main-e.htm
Black
21-07-2005, 04:50 AM
Thanks Clamps; Changed it
Forgot that it's already Thursday for me... Just checked the date for next week... Whcihc was eventually also a thursday :(
Brodix
21-07-2005, 04:51 AM
I can give a little "Media release" on what I have been making if anyone wants to see it.
anima3d
21-07-2005, 05:01 AM
thank u Black :) dont worry.
wow thanks a lot hammering3D & clamps
otacon
21-07-2005, 05:21 AM
Nice topic. Better than last weeks imo.
Radulan
21-07-2005, 05:30 AM
Guns don't kill people.. it's those little chunks of lead, that are just so quick when you get them fired up. THEY need anger management.
Black
21-07-2005, 06:54 AM
It's the egg-head holding the gun that does the killing.. with or without those lead alloy bullets(Those things are hard and heavy; you can beat someone to death with them easily).
Some ref Photo's;
I thought I had technical more technical drawings :(
Will have to dearly go through my archives for them later when I have the time.
These are a few layout photo's I had around for some while... most probably collected them from the net so I would guess they are free to be distributed. If nothing they might help you project a texture as well this way.
Black
Thank you Black I love fire arms, I've been modeling and concepting them for a group for a while I hope my practice paid off.
O and if u want more ref pics this site has alot of modern guns with a side shot just go through the pages, but it doesn't have the one I want to do :(
http://www.wizards.com/default.asp?x=d20modern/article/20040217a&page=1
evil-98
21-07-2005, 09:04 AM
oh man im gunna have alot of fun.
can i do paintball guns?
Brodix
21-07-2005, 09:10 AM
hey thats a good question, I could model my AutoCocker. I doubt it though he did say firearms, blackpower, and Firefly Rocks. Or something like that
evil-98
21-07-2005, 09:11 AM
if you click the link in my sig those are some of my old PBgun models for a mod
i got 2 cockers :)
Brodix
21-07-2005, 09:20 AM
nice I haven't played in forever. Gonna sell mine
Justo
21-07-2005, 09:39 AM
Black if you wouldnt mind, when you modelled that rifle, did you start off with a box?
or nurbs or a spline? never really modelled something this hard before, have no idea where to start, Thanks
This topic seems dangerous :X
cheers!
RideStowe
21-07-2005, 09:52 AM
:( i guess since i'm very anti-gun whatever i'll make a lego laser gun thing :D
Clamps
21-07-2005, 10:01 AM
Black if you wouldnt mind, when you modelled that rifle, did you start off with a box?
or nurbs or a spline? never really modelled something this hard before, have no idea where to start, Thanks
This topic seems dangerous :X
cheers!
i think there is a gun modeling tutorial of sorts for 3d max on the 3d total tutorials section. that might help a bit.
i did start on a pistol model for this challege the slide, barrel and trigger, sights looked good but the grip on the other hand :( i never seem to be able to model good pistol weapons think will have to try a smg or rifle.
otacon
21-07-2005, 10:04 AM
Wow, looks like im the first one this week. Heres a derringer.
Lightwave
45 min modeling
Justo
21-07-2005, 10:23 AM
Had to start it off with that mean machine eh otacon :p
good job
and if you dont mind me asking, did you start off with a square or spline or nurbs?
thanks!
cheers!
otacon
21-07-2005, 10:33 AM
Its poly modeling, so i make the stencil the basic shape first then start making polys one by one.
Justo
21-07-2005, 10:43 AM
oh.
So you make a line, then add cuts , then extrude and finish the modelling?
Black
21-07-2005, 11:35 AM
Evil98;
I won't disqualify it, nor you. But I would advise you try on some that shoot through the aid of a exothermic chemical reaction.
Justo;
Yes I started off with a box.. I rarely work such but this was the case.
Take a look at these;
MP44_1 (http://users.telenet.be/Black.D.Greatest/MP44_TimeLaps1.gif)
MP44_2 (http://users.telenet.be/Black.D.Greatest/MP44_TimeLaps2.gif)
This was one that I had made to explain a production pipeline for a really dedicated site (http://digitalbacklot.com/phpBB2/) that is closed down now.
It is not the same gun... but the methodology was just about the same.
It will help you see it a bit better than my explaining maybe.
The only thing it has and this model doesn't is the finer details I had added in it's last step.
Hope this helps
Black
Justo
21-07-2005, 11:38 AM
Blacko man thanks, it does help, i had no idea where to start, you said you rarely use this approach, which one do you use? and if possible could you make an animation of it like you did with the box, thanks alot!
Cheers, <3 <--- heart :D
Problemss
21-07-2005, 12:05 PM
i am sure this was covered somewhere before, but the gun doesnt have to be a new concept right? i have a shotgun that i had done for a mod, i can use that as reference right? i won't use the model, i will make it from scratch i just want to make sure because if someone has seen the mod i don't want to cause a big scene over plagerism or what not.
evil-98
21-07-2005, 12:18 PM
alright thanks black.
subcrocodile
21-07-2005, 01:35 PM
lightwave cowboy has created his weapon already ,cleaN mesh.i liked it;
especially texture work on trigger.
Yay that's a great subject!
I've been modeling guns for mods for ages, now it becomes handy :dance:
You will have my entry on this one for sure.
Sniper
21-07-2005, 02:02 PM
:D I cant help but feel a little responsible for this weeks challenge. Can I enter my model from last week..lol
Looking forward to this should be some interesting models. I am moving house again this weekend so I dont know if I will be able to access the internet for a while so I might miss out on entering this week.
Good luck everyone hope to be back soon..
Luke...
tokai
21-07-2005, 02:35 PM
All projectile weapons would qualify to a point, but you shall be more credited through modeling a weapon that follows the invetion of BlackPowder/GunPowder... Thus the name
I'm no weapon expert.. so how to difference between a projectile and a 'normal' fire weapon? Isn't this basically the same? Or do you mean with projectile weapons stuff like crossbow etcetera?
What's when I make (just as example) a bow with an burning/explosive arrow? Would that qualify? Whats about grenades and stuff (follows invention of BlackPowder too I think)?
Thx. in advance to clear that up, Black. :)
regards,
tokai
Antievo-3DT
21-07-2005, 02:48 PM
Wow! Nice topic this week! I am sure to join in on this one!
But sadly I have to go to work now... Well, I am looking forward to it!
(Asking the same as in Tokai's entry above)
bentura
21-07-2005, 04:24 PM
justo I Just had to say how much i like your online portfolio. Am looking at dong one for my self in flash and think yours is spot on.
Was really lame last week and couldnt finish my picture because of texturing problems and time. am very interested in this weeks fire arms model though. Would also like to see an answer to Tokai's question.
Brodix
21-07-2005, 04:25 PM
THIS IS NOT AN ENTRY
Otacon: Nice as usual.
I just wanted to show the Desert Eagle I made for a mod. :smug: Official Media release isn't untill tomorrow, I will give you a link then :wave:
Justo
21-07-2005, 04:46 PM
Thank you very much Bentura I know flash, but now i want to know 3d :p
But hey if you flash or if anyone here likes flash and needs some flash help, feel free to ask :D
heres one link to pretty good rifle tutorial...
http://www.max-realms.com/modules/tutorials/galil01.php
anima3d
21-07-2005, 05:46 PM
heres my first entry for this week. :dance: i hope u like it..
i make all this pieces with spline modelling. info on the pic
bentura
21-07-2005, 05:47 PM
Thank you very much Bentura I know flash, but now i want to know 3d :p
But hey if you flash or if anyone here likes flash and needs some flash help, feel free to ask :D
Thanks. Have you ever used Swift 3D for putting Max models and animations into Flash?
moon69dog
21-07-2005, 06:43 PM
woah, nice model you have there anima3d
Black
21-07-2005, 06:55 PM
Justo;
"Blacko"?
Well anyways.. I am glad it was of use.
What I meant was that I preffer to not wxork from a cube especially while speed modeling. But this was a case that there seemed a way out.
I usually preffer to use profile modeling were you draw the outlines with a polygon tool and then break it down to a topology to be extruded. This has proven to be a greater advantage to me since I work more with creating organic forms.
I'll see if I can get around to modeling one more... moderating it self is already consuming too much of the little time I have. But if I do one more fire arm... I shall ensure that I record it's steps.
Problemss;
Many (including myself) try to re-take some steps they took before when they had modeled a for a simiallar subject.
It is only our personal ethics that draw a line between remodeling something to the given period and not. As long as you post the entry I would only preffer to believe that you have done the choice wisely.
It is better that you have pointed this out though. You can always provide an external link to the other model in mention. It is often better to leave out what you have to hide even though when we are given a choice of trusting or doubting... we both preffer trusting.
Tokai;
Well a sling shot would even apply to be called a projectile weapon... Even a Shuriken in that manner. So you can just go on ahead and post a great variaty of Ninpojitsu weapons...
But the mager topic is more around the modeling of guns such as pistols/rifles and simiallar. This is a little tip more than an obligation. So have your fun with a projectile... It shall not DQ you, but none the less it won't get you far.
Sniper;
We always ask questions that we already know the answers for, don't we? I guess it just helps us feel more in control :)
You can always model a new one... I hope, since you are far more than capable. Good luck with the moving.
Guys I am very glad that you liked the subject. I hope you have some fun with it. I am extremely busy at this time, but I shall try and pay a visit often. Just to ensure that I don't miss out on any of your questions please do direkt the question to my name in your sentences.
Once again I shall not warn any unqualifying entry but again unlike the much earlier weeks I shall try to anounce if you were DQ'ed such to be more fair on you. So if you have doubts double check it... or ask me.
Other than that; I know that a great number of you do happen to model things for mod's. Some I know of personally. Lets not make too much a habbit of making this a 3D finished work gallery nor a bulletine board of your mods.
Hope these were answers enough to some of your questions.
Black
fastrak
21-07-2005, 07:49 PM
I also had questions on exactly what qualifies for a firearm, so I looked it up at dictionary.com.
fire·arm (frärm)
n.
A weapon, especially a pistol or rifle, capable of firing a projectile and using an explosive charge as a propellant.
I think by following this definition, you can't go wrong. Hope it helps.
:)
Sky_Eagle
21-07-2005, 08:19 PM
Is a firearm allso a grenade ?
3djunior
21-07-2005, 08:44 PM
Sky_Eagle, i dont think a grenade counts as a fire-arm, maybe a grenade launcher? im not sure.
Marty_McFly-3DT
21-07-2005, 08:53 PM
fire·arm (frärm)
n.
A weapon, especially a pistol or rifle, capable of firing a projectile and using an explosive charge as a propellant.
A grenade would not count because it is not a weapon that fires out a projectile using an explosive charge. (Not counting the technicality of a shrapnel grenade, which arguably does shoot out projectiles. But we are not here to try and find loopholes around the subject matter of these challenges.) A grenade launcher on the other hand... would be completely legal in this challenge. :D
Hmm... it's the attack of my late posts again. :roll: 3djunior already stated my point.
Justo
21-07-2005, 08:54 PM
Black blacko is your wrestling name sir :p
Bentura Yes i use to be addicted to it Bentura!
I3ear17
21-07-2005, 08:55 PM
By all definitions, I guess a grenade could be classified as a firearm (small missiles projected by an explosive force) but don't know if you would really be in the running or if that is what the moderators had in mind. I mean by definition, a penny taped to the side of a firecracker could technically be a "firearm".
Justo
21-07-2005, 09:05 PM
Thanks for your advice Black
This is the hardest thing ive ever modelled by far :p
Specs are on the image.
bentura
21-07-2005, 09:09 PM
Justo - nice gun dude. May have to talk to you in the near future about flash if thats ok. Do you know anything about Global Variables.
Justo
21-07-2005, 09:11 PM
Anima3d, great rifle, i think i will try on of those, :p Good job
Justo
21-07-2005, 09:11 PM
Yes Bentura i know about Global Variables, thanks for the gun comments.
Old_Nick
21-07-2005, 09:49 PM
Justo nice entry. well done
bentura
21-07-2005, 10:11 PM
Yes Bentura i know about Global Variables, thanks for the gun comments.
you might wish you'd never mentioned that. :smug: na im joking. I really liked all of your models from last week as well. Wicked style.
fastrak
21-07-2005, 10:46 PM
Found this on Answers.com. It may be more than you wanted to know. Sorry. I found it interesting, because this included artillery as well. As far as grenades, firecrackers, ect. they are defined as bombs...there is a very real difference in definitions.
firearm, device consisting essentially of a straight tube to propel shot, shell, or bullets by the explosion of gunpowder. Although the Chinese discovered gunpowder as early as the 9th cent., they did not develop firearms until the mid-14th cent. By that time, firearms, particularly in the form of heavy cannon, were in general use in Europe and Asia Minor. With such firearms, the Ottoman Turks captured Constantinople. From the 15th cent., when the matchlock appeared, to the end of the U.S. Civil War, firearms became increasingly important in battle, and military tactics had to adapt constantly to successive improvements in their design. The early matchlocks, which depended on a lit match for firing the gunpowder, were supplanted first by flintlocks (perfected at the turn of the 17th cent.) that used a striking flint for firing, and then by various breach-loading firearms (perfected in the middle of the 19th cent.), which used bullets fitted with shells full of gunpowder that was ignited by the impact of a firing pin. In the 15th cent. firearms also came into use in hunting. Firearms were spread throughout the world during the period of European expansion. In some areas they were rapidly integrated into the existing culture and economy. Firearms are generally classified either as large firearms, i.e., artillery, or as small arms.
ar·til·ler·y (är-tĭl'ə-rē)
n., pl. -ies.
Large-caliber weapons, such as cannon, howitzers, and missile launchers, that are operated by crews.
small arm
n.
A firearm that can be carried in the hand.
You many find more information here.
http://encyclopedia.laborlawtalk.com/Firearm
Sorry that this is such a long post. Defining the subject matter has always been a big issue in these challenges. Just trying to help.
Fastrak :)
tokai
21-07-2005, 11:50 PM
Fastrak, Black-3DT
thx. for clearing up the topic. Now everyone should know what qualifies and what not (at least I do :) ).
artillerie... hmmm. ;)
anima3d
22-07-2005, 12:42 AM
to moon69dog & Justo :
thank u :) its my first gun model i ever made. i dont like so much guns..
but i think its a great subject for this challenge!
TIP: using spines i think its faster & much more easy way from box modelling ;)
Justo
22-07-2005, 12:50 AM
Bentura Thanks, im really into this speed modelling buisness :D Its great practice, tried hard this week and last week
cheers!
Hi... here is my first entry for this week. I try to make gatling but its far too complicated to make it look cool and detailed in 60 mins... but i made my best. so here it is
bentura
22-07-2005, 01:21 AM
rjam - wicked model! ;P
URs3D.net
22-07-2005, 01:31 AM
I hoped no one would model a gatling gun before me, but i think rjam was a bit faster than me, .....but your looks excellent!!!
Rjam: i think we got inspired from the same picture... but anyway ;)
Here's my contribution.
UrsiNMC: yours gatling looks really cool:) shiny ;) i found some pictures that make someone... he got his gatling leaned on wardrobe in his bedroom :) crazy, but perfect ref pics
Antievo-3DT
22-07-2005, 02:06 AM
Wow - some cool entrys already...
UrsiNMC and Rjam - Those models are look-a-likes! :D
Justo
22-07-2005, 02:34 AM
Thanks Old_Nick :D
Hello Antievo!
:D
anima3d, great entry
Justo, good one
rjam and UrsiNMC, nice job on the big guns
Here's mine, had some problems so I ended up using spheres instead of screws...
Modeled in Autodesk Inventor: 60 min
Rendered in 3ds max: ~1 min
Mitch
22-07-2005, 03:16 AM
Entry #1:
Old, multiple barrel gun
3ds max 6
1 hour modeling
20 min texturing
5 min lights
10 min rendering
NeoLitus
22-07-2005, 04:59 AM
I like this week challenge and I participate for a first time here jeje, the render that I made it's not finished because i didn't have time for make the support xD but all the others parts are made. I'll hope that will be valid :shy:
Thank you for participating.
Your entry was very impressive; but was removed from not being aplicable to the below rule:
"4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified."
Your image has been removed.
Black-3DT
deadplant155
22-07-2005, 05:38 AM
k, here's my entry, i'm late, bye!
made in 3ds max in 57 minutes
rendered in maya
mr_lemon
22-07-2005, 05:53 AM
i've been out of modelling contest for a while,and now I see so many new silled user,shall i welcome you all :) hope it fits in the contest,i'm not so handy with weapon so that's all i can do.
done in max within the time limit,texturing takes 2 hours
edit: i've quickly browsed the forum and found that post from fastrak:
ar·til·ler·y (är-tĭl'ə-rē
n., pl. -ies.
Large-caliber weapons, such as cannon, howitzers, and missile launchers, that are operated by crews.
so my image is out of the contest? .aghhh....that f****n dial up is so slow...so i've forwarded to the last post and replied before giving an eye on the other post...!!! :ugh:
3djunior
22-07-2005, 06:04 AM
Hey!
those 2 gatling guns r very cool.
deadplant155, i was wondering if any1 wud do a gunblade- good job, a little bit bright tho.
Otacon, that is a nice render (like always) and i like the model, cool technique.
Anima, i like urs, prefer the top render, looks very clean and sharp!
and, mr_lemon, ur back! hehe
These r off the top of my head so sorry to the people i didnt say anything about, a few of the other models r good too :)
Radulan
22-07-2005, 06:41 AM
Well it is about time that I get this out. It felt like forever. Maybe time stretched for me... I'm not used to doing something so complex under a time limit. Also tweaking my renders to make them more standard.. somthing that can show off the model...
I've done several rifles before, but I've always gone slower...
Enjoy.. the Proposed weapon of the UN?
Radulan
22-07-2005, 06:49 AM
I assumed that the ak47 would be one of the firsts... and the gatlins are nice too. I might do some artillary too. Just so Mr. Lemon doesn't feel over dressed. And then there are the pistols....
In short, I'm not sure what I'll do next. The glorification of violence.. my Shorts!
Diabolos
22-07-2005, 06:49 AM
My most favorite game gun, looks like a few others as well - excellent job.
MiniGun:
Maya 6.5
Mental Ray
Time: 60min
Brodix
22-07-2005, 06:56 AM
Hell I may have to make a Gatt I feel left out of the club
fastrak
22-07-2005, 07:17 AM
Great Guns!
Seems people are "fired" up about this one. I guess I might have to "load up" on some ref pics and see what I can "shoot out".
(sorry) :)
Great stuff guys and girls.
Pistols, rifles, gatlin guns, cannons...alright.
otacon
Beautiful. Your rendered angle made it a little difficult to see the trigger, had to check it twice. Nice texture detail. Good one!
anima3d
Very nice. The mesh looks so clean. I like it alot.
Justo
Great job. Texture on the clip back in very well done. What did you use for that?
rjam and ursinmc
dualing gat guns! Nice job on both of them.
noyb
Very well done pistol. Good job.
Mitch
I like the "pepperbox". How did you do the details around the middle? Bump map?
Mr_lemon
first one to break out the BIG firearms. Congrats.
Diabolos
hhmmmmmm.....shiny......:) Good job.
I would like to make a small request to all you modelers... :wave: ..would you please be so kind as to state somewhere on your post, what the name is of the gun. I have absolutely no idea on any of these. Just for me, of course it is not required of the contest. But I wouldn't know a glock from a colt. :o
I really appreciated it. Thanks a bunch. :)
Henry_B
22-07-2005, 07:27 AM
very good entries this week guys. keep them coming! :D
anima3d
22-07-2005, 07:51 AM
anima3d, great entry
thank u noyb & yours model looks great! :)
Anima, i like urs, prefer the top render, looks very clean and sharp!
thank u. Its truth that i didnt have much time to make a good render :smug: :o
The first render (Ink & paint) i think its a good way to show u the detail..
cause in the other one :wall: :hurt:
anima3d
Very nice. The mesh looks so clean. I like it alot.
thank u fastrak. I ll keep an "eye" on u this week, cause i know ur modelling skills. :)
Radulan
22-07-2005, 09:34 AM
This one was more of a doodle. I didn't have a pstol pic to run off of. But hey.
Software - blender
Model - 45 mins
Light/text - 30mins
Well here is my favorite gun the FN M249 SPW. So the gun was basically made from all primitives cause that is the fastest way to do it I think.
Times
Program 3ds max 6
Model Time 60 min
Textures 1 min
Render 30 sec
Radulan
22-07-2005, 09:43 AM
Well don CAC and Good details. It shows that you have a clear mental image of what Firearm you were doing.
BTW Diabolos. Excellent work.
mjglennon
22-07-2005, 09:52 AM
Some Good entries so fare.
Well here is a Bash the Stamp Peed (TriGun) Gun
Maya 6.5
60 Min. Modeling
10 Min. Texturing
10 Rendering and Image Prep
mjglennon
22-07-2005, 09:56 AM
Diabolos
What Shader did you usefor the crome of you gun?
RideStowe
22-07-2005, 10:19 AM
Lego Gun
ok here's my addition =) info in pic
anima3d
22-07-2005, 10:23 AM
Diabolos, CAC & mjglennon good jod :)
Thanks Radulan and anima3d.
RideStowe I already have a feeling at what black is going to say to your model, even though I think its great.
actionbob
22-07-2005, 10:49 AM
here is my entry.
Modeled in Maya 6.5
modeling 60 min.
textureing & rendering 5.
Smack Monkey
22-07-2005, 11:20 AM
looking good people, or is that good looking people? . . . well anyways. . . my favorite so far has to be Anima3D's AK47 very nice.
TheOnlyAaron
22-07-2005, 11:37 AM
Time : 60 mins . . . far too short!
Software : 3DSM 6
Render time : 7,36 mins
Attention everyone, who is looking for some good ideas to to for your firearms;
I stumbled across this site Of some old cool guns (http://www.aaawt.com/html/firearms/f141.html) and they have pictures from every angle that you can imagine, with many unique and interesting guns. I hope to be hitting up a few more, and hopefully have some time to texture these guys.
anima3d
22-07-2005, 11:41 AM
...my favorite so far has to be Anima3D's AK47 very nice.
Come on Smack Monkey.. u make me :o
Thank u very much btw :dance:
i love what you guys are doing i might join you in your work for the first time, this speed modelling challenges seem to be a good way to get expierience, anima3d i really like the way you have given your AK more character by making it silver looks really good keep it up
anima3d
22-07-2005, 01:01 PM
thank u Master Yoda :)
Heres some extra informations that i found for AK-47
Caliber: 7.62x39 mm
Action: Gas operated, rotating bolt with 2 lugs
Overall length: 870 mm
Barrel length: 415 mm
Weight, with empty magazine: AK 4,3 kg; AKM 3,14 kg
Magazine capacity: 30 rounds (40 rounds box magazines and 75 rounds drums from RPK also may be used)
Cyclic rate of fire: 600 rounds per minute
Maximum effective range: about 400 meters
Diabolos
22-07-2005, 01:30 PM
fastrak: thank you, thought it might get your or sniper's attention.
Radulan: thanks - glad to see some are making their own concepts.
mjglennon: please see thumbnail below - I unfortunately forgot where I picked this up (highend3d, Alias, google), but I have attached the shader icon and I believe its simply called chrome. I like it because it does not use the utahBall jpeg - its a simple rampshader.
anima3d: thank you, nice AK - I agree with Yoda on the nice details.
otacon: high quality as expected from you :smug:
CAC: also one of my favorites, good job. Here is a useless fact - when those came out in the early 90's the trigger spring would get hot and snap making the m249 unload it's entire clip, thus melting it's barrel and the barrel would just slowly roll down - they quickly fixed that problem though. It's also nicknamed "SAW" because it saws through things like it's cousin the m60.
Now don't get me wrong on this one, but I (personally) am not exactly sure that artillery is technically considered a firearm.
tokai
22-07-2005, 02:42 PM
Now don't get me wrong on this one, but I (personally) am not exactly sure that artillery is technically considered a firearm.
As far as I understood fastraks post artillery qualifies as firearms too, so its pretty fine to make big cannons and stuff, I guess Black-3DT will agree on this on. :)
regards,
tokai
Sniper
22-07-2005, 03:29 PM
Ok well tonight will be the last chance I have to do anything and post it. so I Better get into it.
Luke...
Sidaho
22-07-2005, 04:20 PM
I would have loved to have added all the little details to this, but I ran out of time. I might work a little more on it for fun, because this has been a good subject!
Here's my Glock.
subcrocodile
22-07-2005, 04:30 PM
i have no knowledge about fire-arm weapons.i searched net and got photos of weapons.examined them.and created my own model.
3dsmax7+Vray
modelling:56 min.
texturing:2 hours
render:3-4 min. each scene.
bentura
22-07-2005, 04:57 PM
subcroc - nice model geeza!! :)
Diabolos
22-07-2005, 05:57 PM
Maya 6.5
Maya Software Renderer
Time:50min
mjglennon
22-07-2005, 06:22 PM
Diabolos
Thany You
Cool rifle!
I am preaty shore what type of crome it is now.
It is a Blinn Shader with a ramp and some kind of nod.
Matt
statichavoc
22-07-2005, 07:09 PM
This is my first time here and stumbled upon the contests... went through a few of them and it seemed fun.
Modeling Time: 56 minutes
Texturing Time: 20 mins or so
3d program used: Cinema 4d (don't see many people using that :P)
This was a fun exercise and hope to participate more around here as well as rework this model into a "finished" piece.
*edited with bigger render for 800x600
Sidaho
22-07-2005, 07:15 PM
Statichavoc - welcome, and nice model. Everyone breaks at least one rule first time! You need to resize your image to 800 x 600 or 600 x 800.
statichavoc
22-07-2005, 07:32 PM
Statichavoc - welcome, and nice model. Everyone breaks at least one rule first time! You need to resize your image to 800 x 600 or 600 x 800.
Thanks :P... and fixed :) just noticed some banding on the textures... didn't have time to set up the uv that well
bentura
22-07-2005, 07:38 PM
Argh - why must i be so bad at texturing. I have a model ready but just cant texture it well. Hopefully it will be posted soon.
TYCRON
22-07-2005, 07:41 PM
m82 sniper rifle. details on pic
Sidaho
22-07-2005, 07:54 PM
just noticed some banding on the textures... didn't have time to set up the uv that well
I don't know if you meant time within the hour, or you just didn't have enough time, but just so you know, texturing time is free, as is any lighting, rendering or scene building time...the hour is for your main model.
statichavoc
22-07-2005, 08:03 PM
I don't know if you meant time within the hour, or you just didn't have enough time, but just so you know, texturing time is free, as is any lighting, rendering or scene building time...the hour is for your main model.
I just figured spending more time on textures would defeat the purpose of the challenge (i.e. under quick mock-up time constraint conditions). If we can spend as much time as we want on the textures then I'd be tempted to redo the textures only.
Sniper
22-07-2005, 08:07 PM
Ok well here is my entry probably not what most of you were expecting from me.
Ran out of time and didnt get to finnish all the details I wanted but it is close to complete. Bullets were not included in the modeling time they are display only.
Lovely rifle Diabolos. Great work. Liked your Gatlin gun too. I was going to make one but its already been done a few times so I wont bother.
Nice Sniper rifle Tycron. Your modeling is comming along very well..:)
Ok back to the model. This is my Colt SAA (Single Action Army) Inspired by a character in one of my favorite games Metal Gear Solid. Revolver Ocelot uses a SAA.
Modeling time 1 hour with 3DSMax7.
Rendered with brazil.
Composed in photoshop.
Hope you all Like it..:)
Luke...
hey.... i saw another shiny gatling :) nice job... other models are also cool
here is another one from me
TYCRON
22-07-2005, 08:33 PM
details on pic
Marty_McFly-3DT
22-07-2005, 08:35 PM
With the exception of a few models sown here... I think some people should go back an rerender thier images with a better/lighter lighting scheme. I only say this because, some images are very dark and it will make the judging process harder and may cause them not to be judged at all.
Sniper: It's funny... when I first saw your revolver, Ocelot was the first person to pop into my mind. MGS: Snake Eater was too cool. It was nice to see some of his origin. :D
Sniper
22-07-2005, 08:44 PM
Sniper: It's funny... when I first saw your revolver, Ocelot was the first person to popo into my mind. MGS: Snake Eater was too cool. It was nice to see some of his origin. :D
I absolutely love MGS3. Its beautiful artwork, briliant story line and awsome game play make it a game that you can keep going back and playing. One day I hope to work for a game company that can make this quality of game.
So if any game company's want to help me on the way to this dream feel free to contact me... :smug:
Luke...
hammerch
22-07-2005, 09:06 PM
Evil, You play paintball? I've been playing tournament ball since 1988... Was thinking of modeling my Angel Speed...
andoy
22-07-2005, 09:07 PM
Sniper: nice colt i was thinking that you would have to put on a good show for this weeks challenge (being a sniper) and so far you are,
Akula
22-07-2005, 09:14 PM
thank u Master Yoda :)
Heres some extra informations that i found for AK-47
Maximum effective range: about 400 meters
Wow...that's off...in my memory the AK has a kill range of around 1500-2000 meters...
pixel pimp
22-07-2005, 09:16 PM
heres my attempt at the desert eagle. it took me two attempts to get it right but im happy with this one.
fasth
22-07-2005, 09:16 PM
hi there statichavoc. You don't happen to be who I think you are?
Akula
22-07-2005, 09:31 PM
Hey I know this is a bit off topic, but I would love to see someone model a ww2 gun like the MG42. It has so much detail on the barrel, because the design has holes in it to prevent overheating, it shoots really fast. Just search google for it.
subcrocodile
22-07-2005, 09:54 PM
thank u for comment bentura.
statichavoc
good work,u should use meshsmooth command. welcome to forums.
Diabolos
i liked the texture on rifle.modelling is nice either.
Tycron
u have done well both of them r good..clean meshes.i guess marty is talking for u.get lighter ur renders and posts that we can see ur great shiny works clearly.
pixel pimp
correct work.model is great.texturing became darker.
rjam
i liked it.super.
sniper
perfect work,like always u did well.
statichavoc
22-07-2005, 10:12 PM
hi there statichavoc. You don't happen to be who I think you are?
indeed i am THEE one and only statichavoc from deviantart :P
NeoLitus
22-07-2005, 10:27 PM
I made another attemp, now with a real FIRE gun xD The one that rammstein uses in feuer frei, and sometimes in ich will or another songs on the lives.
Thank you for participating.
Your entry was very impressive; but was removed from not being aplicable to the below rule:
"How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified."
Your image has been removed.
Black-3DT
statichavoc
22-07-2005, 10:50 PM
[QUOTE=subcrocodile]
statichavoc
good work,u should use meshsmooth command. welcome to forums.
QUOTE]
I didn't have time to put in extra "stopper" cuts to make the edges nice via mesh smooth/nurbs w/e. I'll redo the textures only and see if i can make it look better. for now I must sleep!
Antievo-3DT
22-07-2005, 11:04 PM
Well, here is my first entry this week,
and my first attempt to map out a whole model like this, lol.
It is a "cartoon" kinda' "character" gun or something... Or whatever...
Edit;
Reply: Hi Justo!
mimi01
23-07-2005, 12:26 AM
Wow, guys!
As I saw your great models, I wasn't sure anymore if I should post mine.
But, anyway, here it is.
Modelling time 60min
textures, lights and render 50min
3dsmax5
anima3d
23-07-2005, 01:13 AM
Wow...that's off...in my memory the AK has a kill range of around 1500-2000 meters...
im not a "master" in guns :smug: but this is what i ve found on the web.
Great model Sniper :) Clean and smooth. The geometry its perfect & the shader too, congrats.
3Dvirus
23-07-2005, 02:13 AM
Hey all salutations from the Black sea in romania...sry i can't participate in this weeks speed chalenge but i'm on vacantion on the sea side...so in this case see you all next week and fron then on...Bye bye and happy modeling :).PS very nice models this week keep on the good work
hammerch
23-07-2005, 04:22 AM
Finishing mine right now should have up in a bit... I didn't realize we could spend as much time on texturing and lighting as we wanted, modeling is only an hour... I've been trying to get everything done in an hour... So taking my time with this one as far as texturing... Which I suck at anyway...
Sniper
23-07-2005, 04:59 AM
Thanks andoy I was going to do the obvious option for me, a sniper rifle, but I modeled one last week so I thought I would start out with something different.
Thanks subcrocodile, I do try my hardest for these challenges I dont know about perfect but :o .
This is a new material that I have just been working on anima3d. Thankyou very much for your compliments. In regards to the AK id say you were right about the maximum effective range of 400 meters. Kill range is a different thing as far as I understand. At 1500-2000 meters the bullet still has enough velocity to kill someone but 400 meters is probably the furthest that you could acurately hit a target. Im no expert on guns but this is how I would interpret it.
Ok I start moving today but if I have enough time b4 I move my comp I will try to get another model up. If I dont then good luck everyone and see you all when I get internet hooked up at my new place. I will be watching over you all so behave.. :lame:
Luke...
Brodix
23-07-2005, 05:39 AM
MARTY!!! long time not talk bud
Diabolos: nice stuff thus far. Ill join in also to defend the MaYa name
Clamps
23-07-2005, 06:08 AM
Heres my first entry for this weeks challenge. this is a model of a Walther WA 2000
Software used: 3D Max 7
Modeling time 60 Minutes
Rendered with Brazil
Textureing: 10 seconds
CAC, I like the details
Sniper, impressive
Many other good ones out there too.
Here's another one from me:
Modeled in Autodesk Inventor: 60 min
Rendered in 3ds max: <1 min
Jor-Dan
23-07-2005, 06:32 AM
Hey! Marty McFly told me about this contest, and I thought I'd try out!
This is a Heckler & Koch MP5SD5 (silenced variant of an MP5)
It took me almost EXACTLY 60 minutes, I was cutting it close. Since modelling is the important part, I didn't really texture it that much, but I didn't cut any corners either, the grip is all modelled, not bumped.
Tell me what you guys think!
-Jordan
EDIT: This is based off a sort of average of several different variants I found of this weapon. A couple of the images seemed to have a protrusion past the forward half of the ironsight, so I tried to copy that, but I don't know if it's correct.
EDIT 2: Changed the picture file. Same render, added the program used.
EDIT 3: OK, re-rendered, nothing changed on the model except textures.
Jor-Dan
23-07-2005, 06:42 AM
Dang, mimi, yours rocks!
Noyb, you have no idea how hard it was for be to pick between the HK and the M82 lol
RJam, NICE spas... that was also an alternate choice of mine ^_^
In retrospect, after realizing how much work it took to do my MP5SD, I probably could have done my favorite gun, the MP5K ^_^
Maybe I'll submit that as a second, but it's too similar
hammerch
23-07-2005, 06:56 AM
Little silver Derringer 2 shot .177 calibre
I spent almost the entire alloted time on modeling: 58 Minutes
I will probably go back and add more scroll work on the barrel, front sight, and hammer. I also will probably go back and add a small bead edge to the grip panels.
Radulan
23-07-2005, 07:07 AM
Subcroc: Looks like one that aliens would use. Wicked.
Sniper: What a way to represent... Great job.
Rjam: Great folding stock. Really a combat shotgun.
Pixel Pimp: I'll have to consider your method of modeling.
NeoLitus: Really playing up the FIRE-arms.
Antievo: it does seem to be some odd kind of gun/bottle. I look forward to your future entries.
MiMi: Great model but it seems you had some of the same problems that I did with sub-surfacing
Clamps: Looks like the handle is a little off. Also it is nice to see someone do the grey-clay. It emphasizes the true competion.
Noyb: interesting take. Looks like the sort of rifle that is formidable even when out of ammo.
Jor-dan: Good job. Excellent model.
Did another 3d doodle. I tend to like the attachments that a gun can have... Scope, flashlight, Grenade launcher...
Modeling - 60min
Texture - 5 min
Software - Blender
anima3d
23-07-2005, 07:20 AM
Clamps, mimi01, rjam, pixel pimp, hammerch
nice models! :)
Antievo :
Funny.. its like a watergun lol. :D
noyb:
Has a name this beauty? nice geometry btw!
Jor-Dan:
:eek: Thats great!!!
RideStowe
23-07-2005, 07:46 AM
statichavoc: hey, i'm a deviantart person too. i cant remember if i met fasth on devart or on here first though. good to see another :)
noyb: i've always loved the work you do, it's so clean and professional. and i believe you are the only one using inventor, grats on that too! ps: whats the >1 mean in render time? b/c as far as i know that means it took greater than one minute. it coulda been 15 hours as far as i know :P
kreestal
23-07-2005, 08:33 AM
modelisation : 1h
texturing: 20 min
rendu: 2min
kreestal
23-07-2005, 08:36 AM
ok
kreestal
23-07-2005, 08:39 AM
nintendo
Thank you for participating.
Your entry was very impressive; but was removed from not being aplicable to the below rule:
"5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified."
Your image has been removed.
Black-3DT
Jor-Dan
23-07-2005, 08:41 AM
wow! you guys like mine that much? That was the first time I have -ever- modelled a gun before. I guess I had 1 benefit... I have an MP5 variant Airsoft rifle, which I used for reference, although it was only about 50% the components of this.
Maybe I'll make another one! I'll check out www.world.guns.ru to see what else there is... maybe an M16/M203! ^_^
Jor-Dan
23-07-2005, 08:43 AM
Kreestal- Awesome homage! I hope you can get away with it!
Jor-Dan
23-07-2005, 08:49 AM
Anima- BTW, i forgot to say, your AK-47 rocked! I was about to do it, but I didn't want to copy you ^_^
Black
23-07-2005, 10:24 AM
...
Now don't get me wrong on this one, but I (personally) am not exactly sure that artillery is technically considered a firearm....
You are free to state your opinion. And you are right up to a point.
I'll try to make things set to black and white;
Lazerguns;
Pistols;
Rifles;
ShotGuns;
Semi/Full automatic MachineGuns;
Singleshots (Spy-guns);
Toy guns;
Self Desighned guns;
Movie-prop/Fan-Art guns ... Are acceptable and are definately in the range of models expected.
BB-Guns;
Heavy-Artillaries;
Slingshots;
Bazoka's;
FlareGuns;
Crossbows... I shall accept and not DQ; ... But they will most likely NOT be in the winners nor the honorary mentions list. So model them to your own pleasure at your own risc.
Gernades;
Sharapnel mines;
boobytraps;
Rocketlaunchers;
Flamethrowers
Shockers... shall NOT pass me by and I shall DQ them and the contestant due to the first rule in the competitions first page.
Hope this helps out.
As far as I understood fastraks post artillery qualifies as firearms too, so its pretty fine to make big cannons and stuff, I guess Black-3DT will agree on this on. :)...IT is better you don't enfocre predictions of what I would possibly say.
Jor-Dan;
Welcome aboard... you shall notice a button called "Edit" on the bottom corner of your posts.
I am sure it will make it easier to put in little details you forgot to post later on.
If you guys tend to find a model you wnat to model and that is not mentioned above.. feel free to ask. And if I passed over your post asking me a question I am sorry: Please be kind enough to repeat it again. I had little time; so I fast browsed though this time.
Black
car17
23-07-2005, 01:03 PM
I have always wanted to do one of the challanges, but have never had the guts. Here is my start. Just the ref pics plus some illus work that I did. More coming.
car17
23-07-2005, 01:05 PM
Alright, I had to edit this thing and I apologize. I will follow the rules more carefully. Even if it turns out to be a non-entry I still want to practice. That is the only way to get better, right?
sorry.
Black
23-07-2005, 01:09 PM
Car17;
If you have "over an hour" in your text.. it is a DQ what so ever. But had you kept time and track of when you stopped modeling and went on from where you left... that is fine... as long as you have definate knowledge that it took you under an hour to complete.
Please do not try to find gaps in situations.
An advice would be for you to remodel it with a better track of time.
Black
Sniper
23-07-2005, 01:23 PM
Car17
An advice would be for you to remodel it with a better track of time.
Black
And maybe read the rules again. You need to post a wireframe in your image. Also you said texture tomorrow. I hope you mean you are going to update the current image as double posts of the same model arent alowed.
Welcome to the forums Car17 dont mean to pick on you at all but it makes the whole judging process easier if people follow the rules.
Luke...
Jor-Dan
23-07-2005, 01:45 PM
Aww dangit, I -really- wanted this to work, but it didn't, at least not within the time limit... this took me almost DOUBLE the time limit... sucks. Oh well. This is not an entry, I just thought I'd show you guys it just to not let it go to waste... it's pretty glitchy, and it was NOT as easy as I thought it would wind up being. I looked at the pic and thought 45 minutes tops... nope!
This is an M14 DMR (Designated Marksman's Rifle), featuring a resin/plastic stock, a typical scope, and a simple bipod. Like I said, it ain't perfect, and it does not qualify as an entry.
Guess I'll try again with another gun!
*sigh*
*chalks it up to experience*
anima3d
23-07-2005, 01:50 PM
Check this out: :haha:
http://www.longmountain.com/movieguns
http://www.impactguns.com/store/machineguns.html
http://www.autoweapons.com/products/products.html
http://www.shootingusa.com/SIGHTING_IN/sighting_in.html
http://www.neatstuff.net/guns/Guns.html
http://www.atomicbox.net/dratomic/spacegun.html
kreestal
23-07-2005, 06:17 PM
sans le temp
Thank you for participating.
Your entry was very impressive; but was removed from not being aplicable to the below rule:
"5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified."
Your image has been removed.
Black-3DT
Brodix
23-07-2005, 07:28 PM
kreestal: Might not want the double post
Marty_McFly-3DT
23-07-2005, 09:16 PM
Well Jor-Dan, it looks like you've settled right in. I'll hopefully get a chance to join in this week. (That is if I can keep the cat off the computer long enough to even try!)
fastrak
23-07-2005, 10:16 PM
Mini Uzi
I finally got a chance to model something. Hope it looks ok. It took me 3 attempts to figure out the work flow. The first time I made spline shapes for everything, then tried to extrude and edit, ect. Not much good at that approach I guess. Then I tried to do it all with box modeling...well that only worked for some pieces. My last and final time, I used both methods. And that seemed to work pretty well. I'm not sure if I made this very accurate or not, so let me know what I should be keeping my eye on when doing these. I already know the grip is not to good, but best I could do in the time.
info on the pic
Brodix
23-07-2005, 10:30 PM
Nice job Fastrack... You realize Im gonna have to have you "taken out"... and not to dinner.
fastrak
23-07-2005, 10:32 PM
Nice job Fastrack... You realize Im gonna have to have you "taken out"... and not to dinner.
LOL....ah shucks.....Thanks for the comment.
tokai
23-07-2005, 10:53 PM
IT is better you don't enfocre predictions of what I would possibly say.
Heh.. nope, it was just a different way of asking. Sorry, if it sounded like I know what you think. That's not possible of coz... well, not yet at least... only need to find my magic sphere which I placed somethere which I can't remember right now.
regards,
tokai
Antievo-3DT
23-07-2005, 11:45 PM
Radulan and Anima3D: Thanks for the comments.
I was actually trying to texture/map it as a "real" gun, but I gave up on it - because I had to go to work, lol.
So I actually don't know what to call it. At least it has the basic shape of a gun, lol.
Smack Monkey
24-07-2005, 12:23 AM
wow fastrack that model is prfect. nice work
Jor-Dan
24-07-2005, 12:25 AM
Very nice work Fasttrack. I was trying to pick between that and a MAC10 for my next entry, guess I know which i'll do next ^_^
Marty_McFly-3DT
24-07-2005, 12:55 AM
Don't worry guys, Fastrak is disqualified anyway. There's no Fire... and there's no Arm in his model. 60 minutes wasted for nothing. :(
RideStowe
24-07-2005, 01:01 AM
good thing mine has both, marty :D
Jor-Dan
24-07-2005, 01:18 AM
Don't worry guys, Fastrak is disqualified anyway. There's no Fire... and there's no Arm in his model. 60 minutes wasted for nothing. :(
Yeah, the stock/arm is an issue, as it is pretty much standard... but I don't know if it's a disqualifier. What fire though?
anima3d with your ak you used spline modeling, and I've never really used that to model anything before, so can you tell me how you made those indentations on the gun, because I would really like to try this. By the indentations I mean like the box areas that look like they are extruded in.
anima3d: It's loosely based on a Barret
RideStowe: It should have been <1min, less than. I changed it, thanks.
Jor-Dan: Nice
fastrak: You amaze me every time
fastrak
24-07-2005, 02:51 AM
wow fastrack that model is prfect. nice work
Gee thanks Smack Monkey. Coming from you I feel honored.
Very nice work Fasttrack. I was trying to pick between that and a MAC10 for my next entry, guess I know which i'll do next ^_^
Thankyou for the comment
Don't worry guys, Fastrak is disqualified anyway. There's no Fire... and there's no Arm in his model. 60 minutes wasted for nothing. :(
LOL...waiting for what the mad scientist has up his sleeve. :)
Yeah, the stock/arm is an issue, as it is pretty much standard... but I don't know if it's a disqualifier. What fire though?
LOL
fastrak: You amaze me every time
Thanks noyb. I appreciate that. Not sure how desired it is however, but thankyou. :)
I3ear17
24-07-2005, 02:53 AM
Dang Fastrak, you never cease to amaze. Great detail.
I on the other hand ran out of time for the details. But at least I am learning something each week.
So I got that going for me.
Which is nice.
fastrak
24-07-2005, 03:05 AM
I3ear17
Nice job mate. Learning something every week are we?....oh,oh. lol But THAT is the way to go. I learn something from every model I make, (now I just have to remember it all :)) BTW, pesonally, I think your clay render really shows off the model well. Good job all the same.
Jor-Dan
24-07-2005, 03:19 AM
Not bad bear! My only complaint is that it is missing the trademark G36 clear-clip (the one you can see the bullets through)
Do bullets and scene accessories count for modeling time? Because if they don't then you can probably throw them in later
fastrak
24-07-2005, 03:24 AM
Do bullets and scene accessories count for modeling time? Because if they don't then you can probably throw them in later
No they don't, but it must be clearly stated in the post what is and is not part of the entry to be judged. Whatever you add, ask the mod first, and make sure it doesn't modify the model in anyway.
**clarify...what ever you add "after" you have posted.......
brunno
24-07-2005, 03:34 AM
I like explosisions and stuff. But actual guns? Nhe. Imagine someone actually investing lots of time to design an object to kill another person. Why?
Sorry. Didn't want to spoil your fun. So I invested my time in a harmless peace of firearms. I kind of came up with the idea while modelling. So I'm way over an hour model time. But it must be fun to have a gun like this at the table, while eating some disgusting dessert.
Still; respect to all the models. Some great entries, again!
Brodix
24-07-2005, 03:44 AM
Thats pretty cool brunno, looks like it could actually work. Its a shame anout the time though.
I3ear17: Nice Model bud
First, there are a lot of very good models over here already.. everyone seems to have a talent for firearms :kiss:
I can't comment all models but Aaron and Fastrak, I especially like your firearms. Really nice!
Here is my contribution for the "I've got the biggest.." contest :drool:
-------------------------
3DSmax
Modeling time: full 60min
Texturing time: 2 hours
Rendering time: 30 sec
-------------------------
Hope you like it..
Jor-Dan
24-07-2005, 04:22 AM
No they don't, but it must be clearly stated in the post what is and is not part of the entry to be judged. Whatever you add, ask the mod first, and make sure it doesn't modify the model in anyway.
**clarify...what ever you add "after" you have posted.......
Right, but I mean, any pic you see of the G36, it has those clear clips... so would you be in trouble if you went back and made the clip clear with some bullets in it? Or would that be changing the model itself? It's a tough call from my POV
brunno
24-07-2005, 04:25 AM
Since I'm prety new to this forum, I wondered; Where can we see the winners. I saw a forum topic about "winners speed modelling", but it looks empty.
I can imagine guys like fasttrack (or are you actually a girl?) have some nice piles of texture cd's right now. (So you should, cause you deserve it.)
I'd love to see a winners overview.
anima3d
24-07-2005, 05:02 AM
To fastrak:
:eek: :eek: :eek: !!!.. Maybe u must stop playing in this challenge ;P :D
Amazing model & perfect detail!
To CAC:
I hope that helps:
<<< Spline modelling _ Mini tutorial :D >>> (http://rapidshare.de/files/3299627/spline_modelling__mini_tutorial.rar.html)
To brunno:
lol lol lol very funny!
Brodix
24-07-2005, 05:05 AM
some weeks have not been judged just yet but the winner of te ones that have been judged, are going to be towards the back of that weeks competition
fastrak
24-07-2005, 06:06 AM
[QUOTE=loke]Here is my contribution for the "I've got the biggest.." contest :drool: QUOTE]
hmmmm....a challenge within a challenge eh....hhmmmmm. lol
Yep. That's a big one alright. Very nice indeed. Way to go.
Thanks for the comment btw. :)
Jor-Dan
Your right...best leave that to Black or Andy.
anima3d
Gee thanks. Your very kind. I was really inspired by your AK. Your model is so clean. Love it.
But hey....I've only done one! I'm just getting started! (btw...that UZI almost crippled my hand and practically went blind trying to get it done in time. That one almost did me in. These things are t.o.u.g.h. ! :))
brunno
A girl? hmmm, we just might never know, will we. lol :smug:
Thanks anima3d this will be veryy help full in my next model.
Brodix
24-07-2005, 07:26 AM
If you want to win the biggest contest, just model the jokers gun in the original batman movie
Gamma12
24-07-2005, 08:24 AM
Here's my entry. It's my first model for speed modeling, but it turned out fine I think. :)
All info on the pic.
fastrak
24-07-2005, 08:27 AM
Gamma12
Welcome to the forums!
Looks like you've got a good entry there. Congrats.
Looking forward to seeing more. :)
Hi all, have been a little inactive lately, sorry about that, and I first just have to say wow, I don't even know who I will mention, there are to many good entries so far.
And welcome Gamma12, really like your entry!
And here is my "first" entry for this week, I was never done though =( time really fly to fast.
It's a RCP90, inspired from witch game you think? :P
Modeling time: 60min
Texturing time: 10min
Rendering time: 11 sec
Software: Modeled in Wings3d, and textured and rendered in 3d studio max 7
Diabolos
24-07-2005, 09:46 AM
Snake Blisskin's mac10
Maya 6.5
Maya software
60 mons
RideStowe
24-07-2005, 10:50 AM
brunno: will you have my babies? i love you
I3ear17
24-07-2005, 11:10 AM
I3ear17
BTW, pesonally, I think your clay render really shows off the model well. Good job all the same.
Thanks for the comments, I totally agree the wire looks a lot better than the render. Perhaps I should have just posted the "non" render.
Firefly Thank you also for the comments, I can always count on quality work from you in these challenges. I am just thankful to find a quality forum to learn from.
As far as the clear clip on the G36. I got my reference photos straight from the HK site, and didn't see any clear clips there. Probably a good thing tho, cause I would have jacked around with that and REALLY came in short on time to get the model right :dunno:
I will try to post another one I am working on tomorrow, I have bee trying a modeling technique i got from a tutorial... have to see how it turns out.
Really impressive posts this go round, keep up the good work everyone!
Jor-Dan
24-07-2005, 11:27 AM
PKT: VERY nice. I could never attempt to do that! (My version of lightwave is very glitchy with subpatches) And of course, that gun is ONLY called the "RCP90" in GOLDENEYE! Rock on!
13ear17: That's why I was asking if it would count as model time :)
OK, now, I have a big project ahead of me. I've been sketching my model out on paper over and over, finding ways to skim off minutes, but I think I can do it... I am going to model the Navy Seal SR-25 SD! This thing is going to rock! (If I can get it to work in time :S) And hey, if it doesn't, I can always do a slightly simpler M16A2... or both! ^_^
RideStowe
24-07-2005, 11:57 AM
SUCCESS! i've found a loop-hole in the definition of firearm! behold penguin's infamous umbrella gun. enjoy! info in pic.
PS: was going to make joker's super-big gun from batman returns(i think) but couldn't find any pics of it online. hell i could barely find a pic of nicholson as the joker(only about 3 pages of pictures, kinda sad for google image search)
Jor-Dan
24-07-2005, 12:41 PM
was going to make joker's super-big gun from batman returns(i think) but couldn't find any pics of it online. hell i could barely find a pic of nicholson as the joker(only about 3 pages of pictures, kinda sad for google image search)
Pretty much a Magnum with a 3 foot barrel.
siregar
24-07-2005, 01:16 PM
this looks great.. im joinin :D
siregar
24-07-2005, 01:21 PM
this is my 1st try in this speed challenge thread..
ok, made in 3dmax 6 (around 55 minutes).. modelling use spline surface, boeleans, bend.
render in vray. NO reference images i use to model this AK.. juz use my imagination..so, its a bit slight off from the real proportion.. :dunno: hope u like it. :haha:
http://img.photobucket.com/albums/v624/EgAr/AK-47-Speed-challenge-2.jpg
Thank you for participating.
Your entry was very impressive; but was removed from not being aplicable to the below rule:
"5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified."
Your image has been removed.
Black-3DT
Sky_Eagle
24-07-2005, 02:15 PM
WOw.
U guys are so good.
Wish i could do it...
All of them are very good.
I like ur's alot fastrak.
frederius
24-07-2005, 02:53 PM
Hi everyone, this is my first post on this forum, and also my first attempt at the Speed modelling challenge, so here it comes.
The file details are on the image.
And before anyone asks, yes, I did a minor color correction on PS.
I wish I had more time to correct/add details to the model, it took me all the time the get to this(still newbie on 3D).
subcrocodile
24-07-2005, 03:01 PM
Fastrak
very good job on machine gun.
gamma12
congrat.u've done the same of reference.welcome to the forums.
siregar
super work.
Frederius
very nice.is that ur self design? btw. welcome to forum.
frederius
24-07-2005, 03:13 PM
Fastrak
Frederius
very nice.is that ur self design? btw. welcome to forum....
thanks for the welcome... nop, I wish it was mine :), the original:
http://www.nfa.ca/nfafiles/cfjarchive/firearms/palmpistol.html
Always liked old pistols, I saw this one on a movie(can't remember wich one) and fell in love with it.
tokai
24-07-2005, 03:23 PM
another shot.. :D
Posting 2 times same model is against rules and will end in DQ all your submissions.
Better remove one.
regards,
tokai
Jor-Dan
24-07-2005, 03:27 PM
Posting 2 times same model is against rules and will end in DQ all your submissions.
Better remove one.
regards,
tokai
Yes... delete the second one, the first one was MUCH hotter!
Diabolos
24-07-2005, 04:42 PM
Sniper: excellent six shooter.
PixelPimp: I like the D. Eagle "handful of power", was going to make it too, but I found another to make instead.
subcroc: thank you, looking forward for more innovation from the subcroc weapons inc.
Firefly(Maya Brother): thank you, can't wait for your entries - you are really progessing with Maya - I am not sure if the res of em' know how difficult Maya can be :smug:
fastrak:another golden one (the uzi)! between you and Sniper my favorite two entries so far.
Gamma12: nice first entry, second fastrak on looking forward to more of your entries.
tokai: :dunno: no entries or did I miss one?
D,
Gamma12
24-07-2005, 06:11 PM
thnx for the welcomes... I will try to participate again in these challenges... I really like the concept.
anima3d
24-07-2005, 08:04 PM
take a look at this baby ;) :D
COLT M203 40MM
Caliber: 40mm (40x46)
Overall length: 380 mm
Weight: 1.36 kg unloaded
Effective range: up to 150 meters point target, up to 350 meters area target
Diabolos
24-07-2005, 08:17 PM
nice one anima3d
anima3d
24-07-2005, 08:25 PM
Thanx Diabolos! nice Mac 10 too!
i ll try to find some time for the next one.. :) i ve got a shotgun in my mind..
subcrocodile
24-07-2005, 08:34 PM
subcroc: thank you, looking forward for more innovation from the subcroc weapons inc.
hmm.. here is the new one.i did not like it much.i wouldn't post but in ur request i am sending it.
3dsmax7
modelling:50 min.
texturing:1 hour
render:3 min. each
subcrocodile
24-07-2005, 08:39 PM
attempted to do the blade 2 gun.and failed to do the same as correct,
imo it ain't very bad.
Marty_McFly-3DT
24-07-2005, 09:27 PM
Not to nitpick RideStowe, but the you won't find the Joker's gun in Batman Returns because he wasn't in it. He was in the first movie just titled Batman. Batman Returns has the Penguin and Catwoman. :D
We now return you to your regularly scheduled renderings.
Thanks for the comment Jor-Dan, and nice entry Anime3d!
Brodix
24-07-2005, 10:03 PM
All I can say is there are some frickin awesome models in this competition. Gonna make it hard for me to sneak into a spot.
357 Magnum
Modeled in Maya 6
Modeled in 59 minutes
Enjoy
Destroythenseek
24-07-2005, 10:25 PM
To make my life a little easier, can someone tell me how I can change the selecting options?
Dilema: In edge mode(instead of polygon, vertex, etc.) I want to be able to select a large area, then, with alt- deselect what a want all with one area that I high light.
For example in a box, I highlight all the edges on 1 side, yet- I have a problem! all of the edges in the middle are highlighted as well- what I want to do is press alt and deselct all the edges I dont need in 1 "highlight"
if you have any idea what I said, or know how to change the highlighting options please help!
:-) I'm practicing making the gun and having this selection option will benefit my gun making time!
thanks to anyone that understands... later
bentura
24-07-2005, 10:31 PM
Heres one fot this week. Its not great wasted alot of time trying to make grass and the end result was awful.
tried to do a life like cannon bu just went with a simple design
Software : 3D MAX
Modelling :60 mins
Texturing : 30mins
Radulan
24-07-2005, 10:31 PM
Well I guessed that doing 3d-oodles wasn't being satisfying, so I planned this one out. Looking for a while and figureing out my plan of attack. instead muddling along as I did the thing.
I was surprised that I haven't seen this one yet. Afterall it was invented by a prisioner and it was also the first time a prisioner was given more than one bullet to test his invention. He impressed the heck out of everyone when he could dunnk the thing in water and it would fire right away. It made much more popular when it was the standard of gangsters.. not Gangsta's
Brodix
24-07-2005, 10:35 PM
Radulan: Nice Gun thats what I WAS going to do next
Radulan
24-07-2005, 10:39 PM
Firefly: Well, I WAS going to do a six shooter of some kind....
And darn good gun yourself.
tokai
24-07-2005, 10:59 PM
tokai: :dunno: no entries or did I miss one?
Didn't made on yet. Still doing reseaerch (watching some of the really great entries here already for sure helps to plan the own model too). Maybe tonight I'll give it finally a try if i do not fall asleep before. :)
exellent entries so far from otakon, anima3d, diabolos, sniper, fastrak and subcroc
But also others doing well... but some need to take care more for the presentation. And I'm not talking about textures or scene, but light and size... somethimes the pics are so dark in whole or parts its hard to see anything of the model or the details of it, some are simple too small on the pic even if there is enough space around to present the model a bit bigger. Just as tip. :)
ridestowe like your umbrella idea. :)
justo i noticed your first submission for this challenge shows only smoothed wire, this will end in DQ. Better change it. :)
regards,
tokai
pixel pimp
25-07-2005, 12:27 AM
this one has to be my best speed entry to date. instead of modelling large, complicated and fiddly sections i broke it down into smaller basic parts which when put together makes it look really detailed.
Radulan
25-07-2005, 12:44 AM
I think the pieces-parts technique has its place, and mostly with man-made objects, and since I've not seen a machine gun growing on a tree... well done pixel pimp.
Jor-Dan
25-07-2005, 01:02 AM
Dude, PixelPimp.. freaking nice job man. I don't think I could ever churn out something like that in an hour!
Pixel Pimp are you sure you made that cause I made the same gun, and I looked for ref pics on the internet and came across several models one of which looked alot like your and it was made by a guy 3dbaker and was published April 20 2004. I'm sorry Black if I was not suppose to do this and give it to you first but I was un sure so here is the web site.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/229388/Action/FullPreview
pixel pimp
25-07-2005, 01:59 AM
yeah i am 3d baker, i used my original model as a reference model.
I3ear17
25-07-2005, 02:29 AM
Here is a model of the Colt 1911. Perhaps 3rd time is a charm and I can get the details I want on the next one. Now, what to model.....
fastrak
25-07-2005, 02:47 AM
frederius
Nicely done. I like the concept of the unusual. Good Job and welcome to the forums
anima3d
Great job as always. Way to go. That looks like that could really hurt something.
subcrocodile
Your really pushing 'em out! wow. Nice job!. May I suggest you chamfer an edge or two to give your mesh a harder edge when needed. Too much meshsmooth can make a mesh look "soft".
FireFly
Very nice indeed! Good job on the details. And your mesh looks pretty clean too.
Radulan
Way to go!. Love that style. Good Job.
Pixel Pimp
Oh my gosh. Wow! That's nice. I don't think I could model half those pieces in time. I guess practice makes perfect. :)
I3ear17
Looking good. Good solid modeling. Way to go!
fastrak
25-07-2005, 02:50 AM
"Blade Uzi"
Yeah, on a uzi roll I guess. Didn't spend enough time planning this. :lame: Just kind of went together.
Anyway, hope you like.
info on the pic
hammerch
25-07-2005, 03:08 AM
So this one is of my paintball gun. Comments, crit welcome, I'm learning as I go so any help is muco apreciado.
anima3d
25-07-2005, 03:09 AM
To PKT & tokai:
thank u guys! :)
To fastrack:
Thank u very much.. Not only "something", I think u can destoy a tank with this baby!!! :evil:
Heres a few things about colt M203 40mm
The M203 grenade launcher has been developed between 1967 and 1968 by the AAI Corporation of USA on the contract from US Army. this contract has been issued on the basis of the experience, gained by the US armed forces in Vietnam with the M79 40mm grenade launcher (which was successful design but required an additional personal defense weapon to be carried by grenadier) and unsuccessful XM-148/CG-4 40mm underbarrel grenade launcher, developed in mid-sixties by Colt in attempt to cure deficiencies of the M79. The new underbarrel grenade launcher was intended to be used with all available 40mm ammunition, and to be attached to the existing infantry rifle then in service, the M16A1.In the late 1968 the AAI design has been type classified as XM203, and in early 1970 first M203 units went to Vietnam for field evaluation. After successful tests US Army ordered large quantities of M203, and since AAI had no resources fore mass production, the manufacturing contract has been issued to Colt. latter on, more or less exact copies of M203 were produced in Egypt, South Korea and Bulgaria (as UBGL-M1, with mount suitable for Kalashnikov AKM and AK-74 type rifles). During the 1990s, M203 went into several modifications, such as shorter-barreled M203A2 (with 9 inch barrel, as opposed to standard 12 inch barrel), intended for shorter M4 carbines used by US SOCOM, as well as versions with MIL-STD 1913 (Picatinny rail) compatible mounts. M203 launchers are still being used by US armed forces, and by many other armies, including those of Australia, Israel, South Korea, Philippines, Turkey and some others.
The M203 is a single-shot, breech-loading weapon with rifled barrel. The loading is achieved by sliding the aluminum barrel forward, then inserting the round of ammunition into the breech and sliding the loaded barrel back into the battery. The barrel is held in-battery by the manually controlled lock, which is disengaged by depressing the barrel catch lever at the left side of the launcher, above the middle of the barrel. The loaded cartridge is held at the breech face by the extractor claws, and remains stationary when barrel is opened forward. Once the barrel clears the fired case or unfired round, it is free to fall down from the breech face, so the next round can me loaded if necessary. The self-cocking firing unit with its own trigger is located at the rear of the M203 receiver, also made from aluminum alloy. The manual safety in the form of the swinging flap is located inside the trigger guard, just ahead of the trigger. The rear part of the barrel is covered with polymer handgrip. The standard M203 easily installs on the M16A1 or M16A2 type rifle, and installation requires about 5 minutes of work and a standard screwdriver for clamping screws. If necessary, M203 can be mounted on a separate shoulder-stock / pistol grip assemblies (available from several companies, such as Colt or Knight's Armament) to be used as a stand-alone weapon. Standard sights for M203 are of ladder type, and graduated from 50 to 250 meters in 50m increments. The optional quadrant sight can be installed on the left side of the M16A1/A2 carrying handle, and it allows aiming at the ranges of up to 400 meters.
the most famous use of the m203 is on the bottom of the m16 american army machine gun rifle.
Anyway guys i have made my entry but i have no idea how to texture it... :S anyhelp ? 3ds Max 7
Very cool Fastrak, looks like Judge Dredd's gun.
ShadowMaker SdR
25-07-2005, 03:23 AM
Hi this is a blaster from Star Wars as used by (amongst others) Han Solo made in Max 5.
Time spent
Modeling: 60 minutes
Texturing: 3 minutes
Rendering:10 seconds
If I got some time, I'll actually make some textures and update it, but for now the model has to do
anima3d
25-07-2005, 03:25 AM
nice one ShadowMaker SdR! :)
Brodix
25-07-2005, 04:02 AM
FireFly
Very nice indeed! Good job on the details. And your mesh looks pretty clean too.
Thanks, I had to boolean the part that holds the bullets, that would be hard to actually model. I like the blade uzis their pretty cool. Nice Job
hammering3D
25-07-2005, 05:12 AM
Hello ppl.
I was in a little trip for the wekend and no time to write to U, Verry nice models, impresive works like allways.
I manage to model this gun in one hour after 3 tries, I use this pic here like a blueprint:
http://www.sightm1911.com/1911pix/historic/1905%20Colt%20.45%20ACP.gif
It is a Colt 45 if the name of the pic is right.
The metod of modeling:
-I set the image like a blueprint, and afterthat I start with a plane, and shift+edge, and create poly after poly till I end up with the shape, the I give it ticnes, and add detailes.
-The gun an ddetailes on the gun are a single object, made from a plane except the screw that is mode form a sphere.
I hope I'll come in with more. :wave:
RideStowe
25-07-2005, 07:49 AM
marty: please, nit-pick i was wanting to know the corret movie b/c i forgot :P
tokai: after the months that u and i have been here u dont even know my name.......
Destroythenseek
25-07-2005, 08:09 AM
anyone have any good metallic materials that I can use on my gun?
fastrak
25-07-2005, 09:09 AM
Star Trek Phaser
From the original series.
Fun to do. Mesh is a mess. Time to sleep.
Hope it's ok.
info on the pic
RideStowe
25-07-2005, 09:47 AM
destroythenseek: this is a modelling contest :) not a contest to see who can make the prettiest render, we all know i'd win that :D
Destroythenseek
25-07-2005, 10:03 AM
Yeah, but I want to learn from the contest, and I would really much appreciate learning something about the materials in relation to this contest :-P!
Good times none the less RideStowe.
Hello
This is my entry for this week. Great good models from almost every one. A tough week for the judges again. Good luck every one.
It was hard for me to do this in a hour.. this is a forth attempt. and still the model is incomplete. Rest of the info is in the attached image.
Batons0
25-07-2005, 10:28 AM
Hi, this is my first post on 3dtotal forum and in this challenge :)
andoy
25-07-2005, 10:48 AM
It's been a while since i last entered and boy do i feel rusty, This one is not finished but it's all i could manage within an hour. I must get up to speed again to compete with some of you guys here.
Some great work on show again.
Modelled in 3d Max in 60 minutes.
Textured in 10 minutes
Rendered with Mental Ray in 4 minutes
Destroythenseek
25-07-2005, 12:18 PM
Hey guys
A made several attempts at different things, but it was no help at all...
54 minutes, not all that great.
no real textures... took me about 10 minutes..
1 minutes render...
on 3ds max 7... defaul scanline.
enjoy.
-Anton
Jor-Dan
25-07-2005, 12:24 PM
A favorite weapon of Max Payne and Carl Johnson, it's the commonly double-wielded Ingram MAC 10!
Data for MAC M10
Caliber .45ACP, 9x19mm Luger/Para (.380ACP a.k.a. 9x17mm Short for M-11)
Weight 2,84 kg (1.59 kg M-11)
Lenght 269 mm (548 mm with open stock) (248/460 mm for M11)
Rate of fire 1100 rounds per minute (1600 rpm for MAC-11 in .380)
Magazine capacity 30 , 32 rounds
Effective range 25 meters
The M10 submachine gun was developed in 1970 or so by Gordon Ingram at his Military Armament Company (hence the name MAC), based at Powder Springs, Georgia, USA.
Since then, many companies manufactured exact copies or slightly modified clones of both MAC M10 and M11 (smaller version of M10, in .380ACP a.k.a. 9x17mm Short). To name few: RPB Inc (USA), SWD Inc (USA), Cobray (USA), Jersey Arms (USA). Some modifications also were manufactured abroad the USA.
MAC M10 or its wariants were adopted by some special forces units and police units in USA and in some other countries, for example, Thaiwan.
M10 is a recoil-operated, select-fire submachine gun. M10 fires from open bolt. The bolt has firing pin milled in its body (or pinned to it), and the firing pin is located near the rear part of the bolt, that "sleeves" the rear part of the barrel (to decrease the lenght of the gun). The receiver is made from stamped steel and consist of two parts - upper and lower. receiver parts are connected by steel pin at the front of the weapon. Charging handle is located at the top of the receiver and doesn't move with the bolt when firing. The muzzle of the barrel is threaded to accept silencer.
This was fairly easy to model, and really I made this as stress-relief while practicing for my big project... the SR-25 :)
It always blows my mind what many of you can do with an hour. A lot of really great models again this week.
Well, here's my go this week. I tried a couple of times and this seems to be the closest to done that I can get in the allotted time. I think that I have got most of the important parts though at least. This challenge was a fun one. I really had to push myself.
Jor-Dan
25-07-2005, 12:58 PM
Dele, I have to say, that's pretty nice looking! I wish my modeler worked as well with nurbs/subptaches to do intricate things like that... mine is way too glitchy for some reason (it's ooold)
Drolith
25-07-2005, 01:57 PM
Hello all, Great subject, many great entries as well. Mine is a classic, surprised no one done it yet but anyway it’s the good old Golden gun from the James Bond film "The Man with the Golden Gun" (1974). My skills aren’t as sharp as most of you so I'm not doing it justice but I gave it a shot, its not a complicated piece of work...easily made from primitive object, so the modeling time is probably like 30 min but I was watching TV. ;P
Info is in the pic, GOOD LUCK to all! Keep them coming! I may try and squeeze in a few more entries we shall see.
pixel pimp
25-07-2005, 02:30 PM
frederius
Pixel Pimp
Oh my gosh. Wow! That's nice. I don't think I could model half those pieces in time. I guess practice makes perfect. :)
thanks, but i bet you could model it. if you look at the pieces they are all just boxes and cylinders with minor tweaks or basic booleans. the hardest piece was the main handle and that's just a chamfer box moved about a bit. i'll admit, it did help having a reference model already but that one didnt take much longer to model. i did that in between lectures at university.
hammering3D
25-07-2005, 02:50 PM
Hello Again,
Here is my second entry, this time a Glock inspired from here:
http://world.guns.ru/handguns/glock17.jpg
I like the first one (the colt 45) better, but ehh, hope U like them.
see U
Vhector
25-07-2005, 03:09 PM
Renz, realy nice colt.
Um, build the famous Luger. second Edit, my first attempt with the maxwell renderer failed so I did the second attempt with vrayfree. Not contempt with the textures. Deeper into the textures and now rendered with mental ray (but of comperisson with the different render-plugins)
-modeled in acad and tweaked in max: 50min
-Texture is photoshop and normal max settings: time; ??
-rendered with mental ray
vHector, the model looks nice but hard to see with this errr 'ugly?' texture.
I would suggest a basic render (clay or so) if you don't plan to make any texture.
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