neilgames
22-07-2005, 06:32 PM
EFFECTS ARTIST
Our client is a well established high profile video game developer based around London, who specialise in the creation of AAA video games based on original and licensed properties on a variety of genres and platforms. Due to an exciting new project they are now urgently looking for a talented and creative Effects Artist with a strong artistic skill base and a minimum of 3 years experience working in a team as a 3D Artist.
You must demonstrate strong artistic skills related to Effects including design, composition, and silhouette, with strong animation skills including timing, weight, arcs, and overlapping action. Candidates must also have a solid understanding of all parts of a standard Effects pipeline: modelling, keyframe animation, procedural animation, particle systems, lighting, shaders, rendering, and compositing. Candidates must have production experience with high end CG Effects system utilizing particle systems, dynamics, and procedural animation (Maya/Houdini/MAX/etc.)
The successful candidate will demonstrate the ability to create complex effects with a high degree of visual aesthetics and show an understanding of techniques to create both Photoreal and non-Photoreal Visual Effects.
Demonstrates basic understanding of real time game effects techniques such as sprites, vertex/pixel shaders and normal mapping
This is a permanent role paying £20k - £30k
If you are hungry for a new challenge and would like to apply for this position and be part of an energetic team, please send your CV to games@probegames.com
Ref: TNR/SUR/FXART/07
Our client is a well established high profile video game developer based around London, who specialise in the creation of AAA video games based on original and licensed properties on a variety of genres and platforms. Due to an exciting new project they are now urgently looking for a talented and creative Effects Artist with a strong artistic skill base and a minimum of 3 years experience working in a team as a 3D Artist.
You must demonstrate strong artistic skills related to Effects including design, composition, and silhouette, with strong animation skills including timing, weight, arcs, and overlapping action. Candidates must also have a solid understanding of all parts of a standard Effects pipeline: modelling, keyframe animation, procedural animation, particle systems, lighting, shaders, rendering, and compositing. Candidates must have production experience with high end CG Effects system utilizing particle systems, dynamics, and procedural animation (Maya/Houdini/MAX/etc.)
The successful candidate will demonstrate the ability to create complex effects with a high degree of visual aesthetics and show an understanding of techniques to create both Photoreal and non-Photoreal Visual Effects.
Demonstrates basic understanding of real time game effects techniques such as sprites, vertex/pixel shaders and normal mapping
This is a permanent role paying £20k - £30k
If you are hungry for a new challenge and would like to apply for this position and be part of an energetic team, please send your CV to games@probegames.com
Ref: TNR/SUR/FXART/07