View Full Version : Speed Animation Challenge - Week 03 - Ninja
Chrisp-3DT
28-07-2005, 08:25 PM
Speed Animation Challenge - Week 03 - Ninja
anima3d
28-07-2005, 11:34 PM
:drool: Thank u Chrisp!
_THE NINJA_
An animation for two characters (bipeds etc.).
One character is engaged in a passive activity (Could be washing dishes, guarding a house, sleeping in a rocking chair), unaware of the fate that will soon befall them. The second emerges, ambushes them and kills them, then slips into the shadows once more...
_Rules_
- The time limit is Friday, the 5th of August.
- You can use premade rigs and models. You can use your own models. you can use JUST riggs, like CAT (http://www.catoolkit.com/home.asp) for max.
- Maximum animation length is 30 seconds.
- Recommended screen resolution in 320x240 ( you can also try 640x480 if you have to ).
- You can post W.I.P.s but you are allowed one and only one complete entry. That link is also final, you cannot redo it and post a new one. You must also specify what you worked on and how long it took and what premade objects or rigs you used, along with a short description of your animation.
- Webspace is up to you.
- You can not use dynamics for animation. You can use them to polish things with a flow of water, maybe a glowing line of dust when a magician waves his wand, or when a character disapears, etc. You get the idea.
-Remember, it's about animation, use your time for animation, not to get the best render possible, unless you can afford it. ;)
-Try to use quicktime or Divx if possible.
Good luck !
Ilkejav mk5
28-07-2005, 11:47 PM
woooh! can someone state the excact requirements of this challenge?
anima3d
29-07-2005, 12:55 AM
here it is Ilkejav mk5 :) feel free to ask anything..
shiroii
29-07-2005, 01:24 AM
Hey cool a new challange :D
I'll join in :)
really like the ninja idea
Ilkejav mk5, what do you mean with exect requirements?
Freespace-3DT
29-07-2005, 02:51 AM
Hey people. No problem Anima, good to see you're putting some feeling into this.
Brimblashman
29-07-2005, 06:46 PM
Ooo this is gonna turn out some cool animations, luckily i have an old low poly ninja to use. Now to get my arse in gear and produce some work.....
Btw does anyone else here have to listen to bbc radio 2 at work? Steve Wright in the afternoon sickens me. ahahahaa
anima3d
29-07-2005, 06:58 PM
lol :) Wellcome Brimblashman & good luck with ur low poly ninja.
U can post as many W.I.Ps as u want here..
LostBear
29-07-2005, 10:02 PM
hmmm....i listen to radio 2 online some times. even got a little maxscript to put player into 3dsmax. saves going to the website...:)
Brimblashman
29-07-2005, 10:23 PM
ah man radio2 winds me up so much, are there any coast to coast am listeners here? now thats good radio :) (www.ctoc.com)
Ilkejav mk5
29-07-2005, 10:51 PM
Hey cool a new challange :D
Ilkejav mk5, what do you mean with exect requirements?
OOOH crap! sorry! somehow, I skipped anima3d's post and didn't see it... grr..
anima3d
30-07-2005, 12:03 AM
Ilkejav mk5: He he ..
Ok I ve a question? How can i make a cool blood effect in max?
Is there any other way except particles? (Like a plug-in or something..)
im asking cause ive got a serious problem with Vray when i use particles.. (:"Too many transparent objects" on f*** Vray engine msg window)
& i cannot render :ugh: :cry:
gdemo.s5.com
30-07-2005, 02:21 PM
as a old school stick death animation creator, I have had experience with this. just draw yor blood with photoshop or real basic paint program then use flash or gif builder or even after effects type prog to add yor blood effect to a render of characters. blood is easy. It will look beter if you drew it! let me try this for the ninja speed challenge you'l see:P
Freespace-3DT
30-07-2005, 07:36 PM
Blood's damn hard to make. I've always used metaparticles for it, but never got it to stick correctly to surfaces and so on.
anima3d
30-07-2005, 09:02 PM
Hey gdemo.s5.com wellcome & thanks for the tip :) I ll be waiting to see ur progress on that..
cheers
Freespace: Yeaa its very hard with metaparticles..
Maybe im gonna use Combustion (the-easy-way :evil: he he) to make a 2D compositing or something :D
Brimblashman
31-07-2005, 02:14 AM
particle flow has a cool way of putting a game style decal on an object when the particle hits it. bloodstains could be done pretty easily with this i guess
anima3d
31-07-2005, 02:23 PM
Ok guys. Lets see whos gonna be the winner of "The first WIP" on this one :) (like a bock amim8ion or a picture of your main character)
& let me know whos & how many working on that, with a simple post.. (to avoid the last weeks problems) Thank u
shiroii
31-07-2005, 03:40 PM
Here's my WIP image :)
I've already blocked in the animation. (very rough version though) I hope to work some more on it today to refine the blocking and then I'll try to finish it by tommorow or tuesday morning.
anima3d
31-07-2005, 04:36 PM
wow!!! congrats shiroii :) Your character looks great.
U ve got allready an extra point from me. Keep it up ;)
Mystik
31-07-2005, 07:28 PM
Wow I hope i'll see something finished!!! This is an ambitious project to do something with 2 biped and it will be more difficult to do than Peace.
I think you guys don't understand Animation. this is good Why don't you try somthing simple for once becayse now you do as newbies does..
I want to do something big like 30 second a week max lol you'll never understand.
sorry i'm pessimist but it's true
shiroii
31-07-2005, 08:03 PM
Wow I hope i'll see something finished!!! This is an ambitious project to do something with 2 biped and it will be more difficult to do than Peace.
I think you guys don't understand Animation. this is good Why don't you try somthing simple for once becayse now you do as newbies does..
I want to do something big like 30 second a week max lol you'll never understand.
sorry i'm pessimist but it's true
I believe this challange started half way of the previous week and lasts until this friday, that's 1.5 week. I know animation and I know that it's quite hard to make a perfect animation with 2 bipeds in that time.
But you CAN show us your idea, work it out a bit and have a reasonable animation. That can be easily achieved. Since you've made the set-up and it's already of medium quality, you can work on it whenever you want and how long you want to make it ready for your portfolio.
Of couse we could say, let's make a walkcycle, a bouncing ball, a running cycle etc etc. But isn't it more fun to do this kinda thing? It's much more creative and stimulating to watch than a cycle. imo. Just have fun here and do some work. After some time you'll have a lot of animations and you say:"let's build my portfolio" You work your ass of and polish the animations you made here and you're ready to go. Sounds good to me :dunno:
If you wanna do simple things, make some cool exercises your sure of everybody will love then by all means post them, but please don't accuse me of not knowing animation. Sure I'm no pro, but I work hard to become one and to know animation :dunno:
It's about practising and having fun, later you can work on it as much as you want. And btw, you dont have to make it 30 sec, 30 secs is just a time limit :)
Mystik
31-07-2005, 08:20 PM
I understand what you want but why dont you start with simple things i'm actualy finishing Peace because I've started something and I'm trying a big one it doesn't mather to me the speed challenge.
but doing some little practice like showing the basic of animation and after do something bigger. yo 2 biped after what we said on Week 02, You prove a nice understanding Of what we said. Now I'm sure that no one will be able to give something nice.
Ilkejav mk5
31-07-2005, 11:26 PM
Hey, what if my ninja fails to kill his victim? is that still good?
anima3d
01-08-2005, 12:39 AM
Ilkejav mk5: sure.. why not.. :) sounds funny, he he
Pikmin
01-08-2005, 02:58 AM
Im with Mystik.
This is not serious and not fun. Mystik is right about you guys dont understand animation. Its like building a house without doing the foundation or the plan. I dont know why Im wasting my time here, I just wanna help us practicing animation. I should have take the charge of speed animation from the beginning.
shiroii
01-08-2005, 02:59 AM
you can take charge now, you're right, it's no fun this way
**** everything, we're gonna do a bouncing ball first, then we're gonna do some weight exercises with rubber balls, feather and bowling balls. After that we might do something like a jumping or falling character, just to show people what the bouncing ball is about. Then we might do a walkcycle or a jump over a ridge. After we've done the cycle, we can do something like a run or skip cycle. When we're done with that we might do some weightlifting, or a let our character interact with a hammer, a spear or whatever. After that we might be up for some acting, or maybe some harder physics things etc etc etc
I say, you guys should set out some planning of simple exercises and take the lead. Leadership can be taken, if nobody takes it, someon will, some might do it more naturally or easier than other, it's a nature thing.
You guys can take it, arrange everything, make us have fun and teach us animation since we're crap at it
cya
Mystik
01-08-2005, 03:23 AM
Hey What if you can'T do a good bouncing ball? do you think you can do a ninja killng people??
there is no problem doing acting but yo do to much complex interraction !!!!
show me something simple simple that i can feel after that mabe you'll be able to kill people with a ninja.
you understand ?
no one want to do a bouncing ball but no one will do something good in a week if you do what you do
anima3d
01-08-2005, 10:57 AM
& Then Mystik & Pikmin we can rename this thread to: Speed Practice challenge... lol lol lol
Hey guys.. u know something?.. I thought this is an animation challenge & not a "test animation challenge"
or "newbies_animation challenge" or "come_here_PiKmin_knows_everything Challenge"..
I think we must clear what a Challenge is.. & what a school is.
& if u wanna do some practice with a bouncing ball make it for your own.. & then come back here again..
I have make a thousant of them before many years ago..
I dont need to teach me anybody here.. I have G_R_E_A_T animation teachers in my college ;)
Im here to have a good time, some fun & practicing my slills.. & i wanna believe thats the most reason to be someone here..
btw if i need an online learning i will going to Animation Mentor (http://www.animationmentor.com/) with all this amazing animators from Pixar..
I dont need anybody else to comfuse my knowlenge here..
cheers :lame:
Freespace-3DT
01-08-2005, 04:14 PM
Im with Mystik.
This is not serious and not fun. Mystik is right about you guys dont understand animation. Its like building a house without doing the foundation or the plan. I dont know why Im wasting my time here, I just wanna help us practicing animation. I should have take the charge of speed animation from the beginning.
So you're wasting your time on us newbies, is that it, Pikmin? I shut up before when you said presentation was nothing, and I shut up when you said that if we don't change rules you're out. But this going too far, pal. You want bouncing balls and cycles? Do that. But we have themes here and we do them. In or out. Take over for all I care. Me and shiroii tried to keep this fun, anima's done a lot to help out, but there's always dissention. Well, frankly I'm sick of it and this is no longer a fun training challenge.
Pikmin
01-08-2005, 05:17 PM
This is the idee Ive got and all of this start with this post:
Hi there! (sorry if my english is bad, but I speak french)
The speed modeling forum is doing very well so I think (maybe somebody already got the idea) we should do the same here.
It would be fun to have one subject and a time limit to do it, like 2 days or something like that.
It would be a great way to learn from each other and make work for our personnal porte folio!
Right now, I want to know if there is some people who would like to participe!
Thx for your attention.
After , all goes crazy. People suggest themself to take the lead of it, start making rules as fast as they can. I try to explain my point about speed animation, I try over and over again with no result.
So newbie or not, I waste my time on you. That true I have experience in animation( im far to be as good as Pixar Animator), I wanted to use my skill to start something that could help people, share idee and try to bring excellent animator here. I think I know what im talking about and a little more then some of you.
At the end, I have a great job, Im working in video game, why I should past some of my time here? I wanted to start something that could help people and have fun and you dont understand it. We never try to take it seriously and take time to really think about it.
Anima3D. A tips I should give you to anwser your reply and help you. Dont put a link on your swing animation, not a good idee. Think twice to put it on a portefolio.
Brimblashman
01-08-2005, 05:42 PM
Hehe it seems i bit off more than i could chew and had a really busy weekend so only have about 3 seconds of animation. i think im going to have to leave my 30s idea for a later date and do a simple plain max bones anim instead (i animate about 1/4 of the speed with biped) :s
i'll post my wip tonight cos its quite funny (but not very good)
take it easy
anima3d
01-08-2005, 05:55 PM
Ok Pikmin I have a simple question for u..
As i can see from your profile you are 25 years old.. Just like me. (im borned in 1980 too)
What is that making u believe that u can Teach me, or anyone else here???
Im not working on a game industry, But this not meaning anything.. u know..
Maybe ive got much more experience from you in animation. ;)
But the big difference between us its that i dont wanna teach anybody here!!! :)
I wanna CHALLENGE with other peoples and have FUN..
Thats all.
Brimblashman: I cant wait to see yor WIP my friend :) I like everything that has fun.
btw ill try to sent a piece of my progress too.
Pikmin
01-08-2005, 06:18 PM
anima3d : I have say learn from each other. If the next challenge interest me, you will understand after viewing my animation (I hate to say it like that). and from what I see , I dont think you have more experience then me...
anima3d
01-08-2005, 06:22 PM
U havent saw anything from me yet.. I ll be waitting for this day :) he he
Mystik
01-08-2005, 07:19 PM
Ok Stop HEre now I'm now Closing the stupid Conversation we have.
So Every one here ar neebie but some think they are good and some other ARE good. I'm not that Good but I can say If you use Physic to do a simple animation, You are not an animator, an animator don't use physic you see.
What does every one in Swing tried to do?????? PHYSIC
so the only thing fun is to do butiful animation. Why do you hate doing Walk Cycle??? Can you give a style to your character or you are only able to do a simple walk cycle? Show me something i Can feel that is animation. Now This is a Speed animation Challenge and by experience I know that doing what you are doing is fun to do but Very Looong to be beautiful. And
Anima3D: I hope you'll be good to do something i'm on your side Vs Pikmin this could be our next challenge for the next week ?
Like : Pull The rock or a jump over a cliff these are good for a Speed Animation and we can do it in a Week and it will be certainly more beautiful than a Ninja killing someone in a Week. Dou you Understand?
What I suggest is those Subject and you can add Whatever you want in it it's up to you be original.
Now Let'S do this week and plz for the next one take something easyer because now you impose to much of movement and it's longer.
1 principal action and the style is up to you
I Suggerst Jump over a Cliff or Pull the Rock mabe Push can be good to.
show what you have to show Streng Weight, Good Timing.
I'm not fighting no more I want Peace and fun but you are to ambitious.
seeya next week if you are Reasonnable
Brimblashman
01-08-2005, 07:55 PM
Good point Mystik,
i guess short and simple is the way to go if you want lots of entries. this challenge has the potential to be a lot of fun and bring out lots of good animations. just need to find the right balance for the challenges. how about a peaceful challenge next week then? :p
anima3d
01-08-2005, 09:14 PM
Mystik: I never said that i dont want easy & simple subjects! & i dont want a fight with nobody..
Ok the next week (& if everyone else agree) u can choose the subject..
But u must say ur ideas early and not only to criticize when the week allready running!!!
I hope thats clear..
peace :)
anima3d
01-08-2005, 09:36 PM
Im trying to find the best way to animate my Ninjas basic movements..
like running & sneaking. Heres my result:
*** Ninja Runing *** (http://rapidshare.de/files/3551417/Ninja_Runing_by_anima3D.rar.html) 2.55mb
*** Ninja Sneaking *** (http://rapidshare.de/files/3553787/Ninja_Sneaking_by_anima3D.rar.html) 4.12mb
Mystik
01-08-2005, 10:14 PM
cool i'll think about it
anima3d
01-08-2005, 10:26 PM
thank u :)
Brimblashman
02-08-2005, 01:56 AM
how do, heres my test walk i did today and the wip from the weekend. im gonna go with the plain skeleton dudes tho cos i might actually finish if i do that.
well enjoy (or maybe not haha)
walk test (http://tb3d.co.uk/video/walk1.avi)
ninja dode anim (http://www.tb3d.co.uk/video/ninjadodge.avi)
anima3d
02-08-2005, 07:05 PM
he he :) nice job Brimblashman.
Andosier
03-08-2005, 04:30 AM
Hi guys, sorry I missed the first challenges. I've been tied up with work for a while, but I hope to enter the Speed Animating most weeks from now.
What does everyone think of 2 animation challenges each week?
1) For the beginners; bouncing balls, walk cycles, weights, animation plinciples, etc with open tuition from everyone with any experience. This would be a helping thing, not the propper speed challenge. It gets everyone to at least a minimum standard.
2) For the medium/advanced; ninja's, storms, acting, expression studies, etc. This would be the real Speed Animation Challenge. The judging would be for this one.
If there's such a spread in experience, then why not help the newbies and still hold something to *challenge* everyone. Hopefully this could settle everything down a bit.
The topics have been great! Peace stumped me :dunno:
Shiroii: Please come back :cry: We need your experience, too.
and now the bananas :dance: :dance: :dance:
Andosier
03-08-2005, 04:54 AM
Q: Using CS biped in MAX5.1, how do I change the setup of the hands so that they can hold multiple targets? (eg. left hand is holding umbrella, puts down umbrella, holds door handle, lets go of door handle, picks up newspaper) I'm lost whenever I try fiddling with the constraints, so pictures would help :o
Brimblashman
03-08-2005, 05:01 AM
yo andosier you've got some good ideas there, i'll have a play about at work tmrw for cs as its a bit late here, just done this shot tonight for the comp, check it out.
jumping about (http://www.tb3d.co.uk/video/jumping.avi)
toodle oo
Andosier
03-08-2005, 05:27 AM
Thank Brimb. Very nice work. Looks good and has an even flow to it. Could use a bit more air time imho, but otherwise great!
I hope to have a wip in about 4hrs
anima3d
03-08-2005, 01:35 PM
Wellcome Andosier :) Nice idea.. hmmm.. Why not?
Lets see what the others in here has to say about this..
Brimblashman: wow!!! thats really fast. I like it ;)
Brimblashman
03-08-2005, 02:29 PM
perhaps too fast hehe, but thanks. i had to sacrifice a night of battlefield2 to do that :s
anima3d
03-08-2005, 02:39 PM
Im playing Grand Theft Auto: San Andreas this days.. has a lot of fun killing peoples.. he he
Andosier
03-08-2005, 03:00 PM
it's probably not in line with the vision ppl have for these challenges, but what about a game-ready walk cycle? I mean, Quake3 walk cycles go through all the walks, deaths, jumps, etc. in a continuous animation. It jumps from doing each cycle to the next without any intervals. There is a .txt file that holds the info for what the frames of animation represent (eg. frame 000-073 = run )
Does anyone know enough about this to set the outlines for a specific game's character walk cycles (like GTA)? This could be one for much later, if ever, but it's just of interest because I'm interested in the games industry and how things work in it.
Brimblashman
03-08-2005, 05:37 PM
the methods vary from game to game, i think there is a decent ut2004 tutorial on this site. i know with ut2003 you use a plugin and just tell it what range of frames to export as a walk or death etc. for a challenge like that it would probably be best to let people use a game engine they have and post a video of the cycle in the game.
i've made a quick max file for you andosier showing the props and the ik linking thing for cs, as far as i know you cant use the ik linking method for more than one object in the same scene. but you can use up to 3 props (found in the bipeds figure mode, under structure)
when you key these objects you can specify if they should follow the body/hand position rotation etc. i can't use ftp from work so will upload it this evening.
laters
Brimblashman
04-08-2005, 12:47 AM
hi here's the link to a really quick demo of how to pick stuff up with biped. check the prop rollout to see how the prop objects are keyed (the rectangles) and check the ik rollout for the hands. (found in the key info rollout i think)
by clicking on the little arrow and then selecting an object the hand can be bound to it, the object radio button needs to be selected and the ik blend value is the strength of the binding, sliding and planted keys should default to an ik blend of 1. moving and rotating the object will then moe the whole arm chain :)
[ sample max file ] (http://www.tb3d.co.uk/video/pickup.zip)
please ignore the file from an artistic standpoint ;) i don't want u to think thats my animation style or anything haha.
anima3d
04-08-2005, 01:59 PM
Ok guys.. I m very close to finish my "Ninja" :) (1 more scene left to render & some postwork)..
I hope u r ready too for tomorrow..
c ya
Brimblashman
05-08-2005, 03:01 AM
yo here's my final total wip animations i dont think i will be able to meet the deadline :p
hope everyone else finishes on time
[ Unfinished animation ] (http://www.tb3d.co.uk/video/unfinishedninja.avi)
peace out
anima3d
05-08-2005, 05:04 AM
Come on Brimblashman.. U can do it!
As i can see u have done very well 2 basic moves (the jumping & the sneaking steps).
You need 1 more to finish it (the murder.. U know.. Kill somebody) :)
Btw the deadline is tomorrow at 8:25pm (GMT). The some time with Chrisp-3DT first post in here..
(a lot time for u Brimblashman & for everyone else ;)).
Andosier
05-08-2005, 06:34 AM
Brimblashman: I can't open the max file. I'm only using v5.1, and it says there's missing .dll's when it tries to open it. Thanks anyway. I remember seeing the settings for holding multiple objects in a demo, but can't find it since then. I think it has something to do with motion constraints.
hmm.. this 2 biped animating takes a while. Hope I make it in time.
gdemo.s5.com
05-08-2005, 11:29 AM
my ninja animation is finished so I don't know where we are supposed to send the file to so I just put them on a website.
http://members.shaw.ca/gdemo3/ninja.jpg
go to http://members.shaw.ca/gdemo3/home.html
to see my ninja animation.
I made it with my own custom rigs and character models/textures with Softimage XSI.
I cheated with the blood cause I used some particle affects in xsi and paint fx in affter FX. Its all about the blood right?
It probly took about 10-14 hours for the entire animation. longer for modeling and hiding parts, compositing and painting. so much for speed....
My computer turns off when I try and render :grr: so its just a capture (so no shadows) :wall:
The shadows show the ninja moving in before we see her actual body. use your imagination :p
I uploaded the images to the uh rapid share site but I forgot the link so I'll wait 4 the email and post that link later.
anima3d
05-08-2005, 12:23 PM
Congratulations gdemo.s5.com :) U have the 1st entry!!!
Im downloading your file right now ...
Edit: Wow! great work! I like the blood effect.. Very cool :D
Lets see whoes gonna be the next one.. im on the way to finish mine.
Brimblashman
05-08-2005, 02:21 PM
Ah i don't get off work till about 7 30 :p n i am away tonight hehe. will finish next weeks challenge! the death scene i planned would have taken quite a while.
Andosier : im not sure why that file is nackered, was done in v5 but this machine is crazy (bipeds like to spin and then explode, plus all mesh modelling instantly crashes it) nay mind eh?
peace
anima3d
05-08-2005, 08:22 PM
Heres my entry for this week :) : ***THE NINJA*** (http://rapidshare.de/files/3683435/Ninja_Final_by_anima3D.rar.html)
I used Divx 6 codec !!! u can fint it ***HERE*** (http://www.divx.com/)
enjoy..
Jim.E.
06-08-2005, 08:18 AM
anima3D that was good, liked the smoke cloud when he jumps in the air
Ilkejav mk5
06-08-2005, 09:51 AM
I have made an animation, but I still have to render it, i've been unable to do it fr the past 3 days :( , I hope you guys will be cool enought to let me post it tomorrow... :o
gdemo.s5.com
06-08-2005, 02:16 PM
hey good job dude. I like the composition. youve added a lot of elements. I like the sneek. remember yor character should anticipate before every action to feel exagerated. like bend down or crouch before jumping up.
hey chec k out this "sneek" that i made for my demo reel a few moths ago.
www.gdemo.s5.com
I used a sneek for my opening shot. what I found was if you keep both hands still the whole time it looks like they are being real carefull aboot it. party on
anima3d
06-08-2005, 08:12 PM
Jim.E.: Thank u :) I m loving Combustion as u can see.. he he
Ilkejav mk5: Ofcourse Ilkejav mk5 :) No problem..
Btw we need one more entry to starting vote our work here.
I ll be waiting..
gdemo.s5.com: Thank u gdemo.s5.com. Im working on that :) he he
Ok guys.. We need at least 3 entries to start voting our work.. (Take a look at the first week: The swing).
I think we must wait for Ilkejav mk5 entry. After that we must find another subject for the next week. Any Ideas?
In this point i wanna thanks everybody here! Good work.
c u
Roadrunner4D
06-08-2005, 10:19 PM
Yes, very good works you two! I think I will join the next one.
I hope i see the third animation soon.
anima3d
06-08-2005, 11:55 PM
Wellcome Roadrunner4D & thank u :)
I ll be waiting to c ur work too..
Ilkejav mk5
08-08-2005, 09:04 PM
Oh crap, sorry about the wait guys, i'll post it today...
Ilkejav mk5
08-08-2005, 11:30 PM
Ninja! (http://www.zippyvideos.com/171280760806795.html)
here's my entry. sorry about the bad image distortion but the site where I post my stuff does that...
My inspiration came from the splinter Cell move where you do a neck snap hanging from a tube on the ceiling.
Roadrunner4D
09-08-2005, 02:23 AM
Hy, that's funny :crazy: Good!
The fall looks a bit unreal, but I don't know why. The rest I think is pretty good!
So when will the next speed animation start? :wave:
Ilkejav mk5
09-08-2005, 03:16 AM
The fall looks a bit unreal, but I don't know why.
Well, I never said i was a good animator either... that's my try at it and it's the best I can do.
thanks for the crit though. :o
Brimblashman
09-08-2005, 03:28 PM
Yo dudes good to see some people got theirs submitted, any news on the next challenge? i will finish my anim and post it some time this week. obviously not as part of the comp tho. one question, are we allowed to do vector anim, flash/toonboom etc? just an idea.
take it easy
gdemo.s5.com
10-08-2005, 07:07 AM
how does the voting for this contest work anyhow?
maybe since the winner doesn't get a high tech video card or a software liscence, they should just get to pick the next topic. thats what the rule is at the XSI modeling contest.
anima3d
10-08-2005, 06:51 PM
Ok.. as i can see (finally) we have 4 entries (= Brimblashman, gdemo.s5.com, Ilkejav mk5 & anima3d). :)
Everyone of us has to give some points (1,2 or 3) to the others (but, please, not to himself).
Heres mine:
3 points: to gdemo.s5.com :) very nice work!
2 points: to Brimblashman I know, its not finished but the animation its fantastic.
1 point: to Ilkejav mk5 very funny.
Please Vote our work :) thank u
anima.
Brimblashman
10-08-2005, 09:35 PM
Cheers for giving me some points dude :)
my votes are
3 - gdemo.s5.com
2 - Anima3d
1 - Ilkejav mk5
would write more but im at work...
Thafe
Roadrunner4D
11-08-2005, 03:22 AM
3. Anima 3d
2. gdemo.s5.com
1. Brimblashman
Cya later... ;P
anima3d
11-08-2005, 05:51 PM
Vote people! :)
Ilkejav mk5
11-08-2005, 11:22 PM
3 points: to gdemo.s5.com
2 points: to Brimblashman
1 point: to Anima 3d
Brimblashman
15-08-2005, 03:31 AM
this thread has gone awefull quiet, any news on the next challenge?
hellooooOooOooo
Ilkejav mk5
15-08-2005, 04:18 AM
I dunno what happened, IMO some guy who wasn't happy with the voting sent an assassin to terminate the mods.
Andosier
15-08-2005, 05:38 AM
votes (if not too late):
gdemo.s5.com - 3pts
anima3d - 2pts
Ilkejav mk5 - 1pt
shiroii
15-08-2005, 04:17 PM
Thanks to everyone who stayed here and finished, you're great! :cool:
I suppose you're all wondering why **** doesn't happen. Let me tell you: the people who did do the work said to the people who complained :"do your thing then, we don't have to be the leader, you can be one if you like. If you have better ideas than us, by all means, put them up and you can take charge" But as I predicted, **** don't happen. Why? The complaining people just like to complain, but don't do **** when they get the chance to do it :xx:
If you want a new challange, just make up some ideas. There have been 100's of ideas submited, just pick one out of those or make some up yourself. Throw it in here and people will react and give there opinion + own ideas. When you have a cool idea and you all agree that that's gonna be the one, just send a PM to Crisp-3dt and he'll make a new thread.
Maybe we SHOULD go a bit easier. That way you can get it to a more proffesional state instead of just the basics. This way you might learn more, which is the purpose of this whole thing. I say we come up with some cool physic exercises. Just doing lifting, walking, jumping and stuff. You can do this in a very cool way too + you can do it in about a week or maybe 2 weeks and have a finished animation.
- I'm thinking of things like:
- I pro-sporter doing his thing (running, diving, etc)
- A clown juggling, riding on a one-wheel-bike etc
- Some kung-fu dude doing a super kick move
- A skater doing a kick flip, or jumping on a rail and grinding
- A guy just standing there and all of a sudden somthing happends
- etc etc etc
Those are all nice things to do, not to boring, not to hard, just fine imo
So waddya say?-
Chrisp-3DT
15-08-2005, 06:19 PM
Hi all
My back is turned for 5mins and people are having a go at each other. Right we have given this animation challenge forum a go without a mod but I think its time that we find one to run this forum, someone that can set briefs has a good understanding or animation os they can give assistance to members that need help. One other thing is that i now that these are speed animation challenges with a week deadline what about making them 2 weeks this way the members that do have full time jobs or school can join in and there is not a rush to get things done within a few days.
I have a member that I think might be good as mod and he is Pikmin if he wishes to take up the role.
Im interested in hearing any feedback.
Thanks
Chrisp-3dt
Roadrunner4D
15-08-2005, 08:00 PM
That would be very good: "can give assistance". Also 2 weeks sounds good!
The ninja-topic was a heavy topic I think, but titles like swing are very good.
Greets Roadrunner
Ilkejav mk5
16-08-2005, 01:27 AM
good stuff, chris, finally someone who had the courage to take up a responsability like that.
Ilkejav mk5
17-08-2005, 10:23 PM
well, as i can see, nobody's doing anything here, so I propose that the next challenge be:
"a character jumping between two platforms or rooftops"
It's simple enough but a the same time gives a whole lot opportunities for the more exprerienced to be creative.
gdemo.s5.com
18-08-2005, 10:10 AM
hey peoples I havent checked back in a while. sory
so here are my votes
3 to brimblashman
2 to anima3d
1 to Ilkejav mk5
we gota stick to deadlines or something cause its been probly weeks since this challenge was started / finished.... "speed" animation....
hammering3D
19-08-2005, 06:48 AM
Hello ppl.
Like I promise when I came from vacantion I join U, so I came back some days ago, but stay little time in max, but now I'm totally back so I'm in.
I must read some tutorials and stuff beacause I don't know nothing about animation :) ofcorse I'll learn in the way, but I must have a little knolage to make something move :), so I hope till U guys think at new subject and start the new chalenge I learn someting and coud join U, and if not, for shure in week 05.
What I see here is sooo funny and niceeeeeeee...
Brimblashman: verry nice, I wood like to see the final :)
anima3d: WOW I like the enviroment, the sound and ofcorse the animation, good job.
gdemo.s5.com: WOW WOW WOW :), I wish I coud some day do something like that, and so nice particles for blod (that do U use? )
Ilkejav mk5:All my broswer's crash when I open the link, I use Opera, Ie Explorer,
FfireFox, so I can;t see u'r animation.
Congratulation guys...keep it up.
PS: hope i don;t mise anybody animation.
See U
Ilkejav mk5
20-08-2005, 10:42 AM
well, hammering, I expect you'll see in the next few says that this part of the forum is as dead as the wasteland around Chernobyl. The managers have all but abandoned us as i see... pretty crappy in my opinion. :hurt:
Andosier
21-08-2005, 04:31 PM
to keep things alive, how about another challenge?
------
4 cars racing around a standard track. (no bipeds this time)
I feel this is a very achievable animation. This could be limited to 3 hours animating time, because the subject is much less demanding.
What do you think about this one?
Ilkejav mk5
21-08-2005, 11:43 PM
We've been asking for that for 1 week now... no response...
anima3d
24-08-2005, 12:24 PM
the only thing that u have to do its to find a subject and send a msg to Chrisp-3DT.
Im out of this .. sorry :)
Ravens
24-08-2005, 01:06 PM
Ooh i like this subject!!
anima3d, nice style for characters :o
sad i cant animate :( lol
keep it up guys!
Ilkejav mk5
25-08-2005, 10:15 AM
hm that guy obviously haven't read the thread hmm... well since nobody wants to keep this scetion alive but me, I guess that I'll just let it go...
Andosier
26-08-2005, 11:40 AM
Ilkejav: If this is not going to work in the same way as the speed modelling, then what about ppl challenging other ppl as an unofficial thing?
I challenge you to do an animation of any length and subject you choose!
Hopefully this will keep some of the animating spirit alive in us. :ugh:
Wormin8or
27-08-2005, 12:11 AM
I'd like to join in an animation challenge. Set one up and I'll try to enter, but give us a little more time so that those with work/school commitments can enter as well.
Ravens
27-08-2005, 01:43 AM
hm that guy obviously haven't read the thread hmm... well since nobody wants to keep this scetion alive but me, I guess that I'll just let it go...
i surely wanna keep it alive too.. but since animation is hard.. and not everyone has muchfreetime.. like me school so only in the evening..and some has childeren to take care off. so i suggest more time to model.. ! :P
anyway new subject?
Titan3
27-08-2005, 11:22 AM
So, will pikmin be the moderator of this section and get things back togheder?
Andosier
27-08-2005, 12:03 PM
Ok, a lesson in the basics that everyone needs: The bouncing ball. Everyone has done it or heard of it, and everyone has time to do it. There have, however, been complaints of it being too boring. To spice it up a little, lets add an arm that bounces the ball at 3 different heights. To make everyone with very limited time able to enter, the arm shall be made up of 4 boxes, to remove the problem of modelling time. Going with the suggestion of 2 weeks to do this will mean that everyone can try it, get critiqued, then fix up a final that is well animated.
Simple version:
-Animate a simple arm bouncing a ball at 3 different heights.
The main focusses of this exercise (and the judging) are imo; Stretch & squish, timing, weight, anticipation, follow-through.
We need feedback about the ideas!
Andosier
27-08-2005, 12:10 PM
:wave: Pikmin will you be our moderator :lurve: please?
Roadrunner4D
27-08-2005, 03:13 PM
Hey... Ask a mod per PM if you can open a new thread with this idea. I would join.
Greets Roadrunner
Pikmin
07-09-2005, 09:46 PM
Sorry if im late. I will talk to Chrisp-3dt and start animation challenge. :)
Roadrunner4D
07-09-2005, 10:14 PM
Great to here that!
Brimblashman
08-09-2005, 12:46 AM
Sounds good i think even i, a very lazy person will have time to do that :D
Pikmin
11-09-2005, 08:58 PM
Hi there. Sorry again. The challenge will start soon! With specific rules and theme. Right now, Im just a little busy, Im trying to finish a picture for Elemental 2.
dry eyz
12-09-2005, 05:12 PM
Hey all. this is my 1st Post in the CG world as i'm relatively a newbie with a long road ahead of me.Dont intend to hitch a ride...just walk n absorb evrythin thats comin my way.I need to get the ball rollin churn out some work...it might not be "ACE"...but nevertheless i better start puttin in some.
Lookin forward to the next speed animation challenge, as thats what i've a flair for.
u guys will have to excuse the Qns that i might dish out...lack of exp.
ciao
shiroii
12-09-2005, 06:13 PM
Hi there. Sorry again. The challenge will start soon! With specific rules and theme. Right now, Im just a little busy, Im trying to finish a picture for Elemental 2.
Hey Pikmin!
Cool that you took over and are a mod now, congrats! :)
Good luck on your Elemental 2 entry and setting up this animation thing a bit better, looking forward to it :haha:
Pikmin
13-09-2005, 05:11 PM
Thx shiroii.
After that I will work seriously on the speed animation challenge. I think we can acheive something really cool with that.
gdemo.s5.com
16-09-2005, 11:34 AM
make the next chalenge topic realy violent and gorry haha
or do a quadraped maybe
or a violent quadraped
shiroii
02-10-2005, 02:04 AM
any news ?
Pikmin
02-10-2005, 03:47 AM
Yeah, I have the subject, I made an animation. I will start it it really soon!
shiroii
02-10-2005, 05:14 PM
looking forward to it! :haha:
Ilkejav mk5
03-10-2005, 03:03 AM
I really dunno anymore if we can thrust his word though, he's been saying that for months now...
Brimblashman
07-10-2005, 08:43 PM
someone said something about a bouncing ball anim a while back, i just did one at work for fun. took about 30 mins.
bouncing ball (http://www.tb3d.co.uk/video/ball.mov)
Andosier
10-10-2005, 09:45 AM
awsome animation Brimblashman, especially done in 30mins. Good to see an entry.
alabamadanny10
11-10-2005, 06:30 AM
you are great on making mods and i want one
Chrisp-3DT
11-10-2005, 01:23 PM
Hi all
Im sorry that it has been a while in setting a new speed animation challenge. I know that Pikmin-3dt is very busy but I still feel that he is the right person for the job. I have been talking to other admins of these forums and we feel that to get the best out of the challenges it would be a good idea if we have two moderators assigned to them. I am however looking for another mod to help run this section of the forum in order to make it grow and help members improve the animation skills.
All I ask is that you bear with us and it will be back up and running shortly
Thanks again
Chrisp-3dt
TheWinterLord
29-10-2005, 08:21 PM
i dont wanna be MOD anyways il look forward to next challenge when its up so that i can learn more about animation. (im newb this is just to let u guys know im here) (:
TheWinterLord
31-10-2005, 11:50 PM
zzz Z zz.
gdemo.s5.com
09-11-2005, 02:35 PM
echo.........
..... echo........
Brimblashman
09-11-2005, 04:44 PM
now then i've been doing some test animations, thought this thread could do with some
pull weight (http://www.tb3d.co.uk/video/pull%20weight.mov)
pistol test (http://www.tb3d.co.uk/video/pistol%20test2.mov)
punchbag1 (http://www.tb3d.co.uk/video/boxing%20test.mov)
punchbag2 (http://www.tb3d.co.uk/video/punchbag.mov)
unicycle (http://www.tb3d.co.uk/video/unicycle.mov)
juggling (http://www.tb3d.co.uk/video/juggling1.mov)
weight (http://www.tb3d.co.uk/video/weight%20test1.mov)
abseil (http://www.tb3d.co.uk/video/absail.mov)
weight pulley (http://www.tb3d.co.uk/video/pull%20weight%20pulley.mov)
Roadrunner4D
11-11-2005, 01:57 AM
Ou! I like this sort of animation, well done. How long do you have for such an animation... for the motions?
Brimblashman
21-11-2005, 02:13 PM
ta, these are roughly 4 hours each i reckon, get about 2 done a day if im feeling hard working lol
musashidan
24-11-2005, 02:24 AM
Alright lads,just found this thread,very interesting,looks like you could be on to a winner!
Brimblashman,i like your style well executed.I'd definitely like to take part in these speed challanges in the future.Here's a short example of something i did awhile ago.
Click me! (http://homepage.eircom.net/~dannymg/Obstacles3.avi)
Brimblashman
24-11-2005, 04:29 AM
alright dude, anim is looking nice. i reckon if a few of us start putting up little clips like these for a while we might get more people in on this thing. hopefully it will take off soon,
laters
Nan_62
23-12-2005, 01:28 PM
Nice work Brimblashman & musashidan.
Very believable actions & great timing.
I aim to post something here simple but well executed - sample character action - by the end of January 2006.
I'm not sure what Chrisp-3DT means by a mod - but it sounds interesting - what does he mean?
Keep the thread alive!
gdemo.s5.com
04-01-2006, 12:47 PM
i guess this threads just completely dead now. ill try and work on a battle scene animation and post it here. we need to get this speed animation challenge goin. i think we need cash prizes maybe
martimus
05-01-2006, 01:35 AM
wow just read this thread, it seems like there is some people on threedy who animate after all!
im working on a short character animation right now, if it turns out any good, ill post it here so you can take a look, allthough it wont be great.
itll be finished by 16th jan (i hope)
Startibarfast
24-01-2006, 12:28 AM
now then i've been doing some test animations, thought this thread could do with some
pull weight (http://www.tb3d.co.uk/video/pull%20weight.mov)
pistol test (http://www.tb3d.co.uk/video/pistol%20test2.mov)
punchbag1 (http://www.tb3d.co.uk/video/boxing%20test.mov)
punchbag2 (http://www.tb3d.co.uk/video/punchbag.mov)
unicycle (http://www.tb3d.co.uk/video/unicycle.mov)
juggling (http://www.tb3d.co.uk/video/juggling1.mov)
weight (http://www.tb3d.co.uk/video/weight%20test1.mov)
abseil (http://www.tb3d.co.uk/video/absail.mov)
weight pulley (http://www.tb3d.co.uk/video/pull%20weight%20pulley.mov)
Wow. These are all really well done. Nice weight and timing. What do you recommend to a novice animator? Books? Practice simple animations? Tutorials?
I practice a lot with acting motions out, and using a mirror like a lot of you might do. Also, using a digital camera to see it even more clearly.
Right now I'm still a bit confused on when to use spline, stair, linear...how did you learn which works? Do you do basic key framing, or do you use track editor and what not to tweak?
Also, as far as your weight and follow through, any recommendations on the best way to learn this.
I know, a bunch of seemingly noob questions. I, like you, use [Maya's] 3rd party IKJOE to practice all of my animations. At least, I think you're using IKJOE...it could be Max's Character Rig...IKJOE is set up extremely well.
Brimblashman
24-01-2006, 02:43 PM
cheers man, yes im using the ik joe but its the one from max5. basically as far as animation books go get Richard Williams, The Animators Survival Kit. It's got all you need in there. With the ikjoe rig i tend to change a few controllers to smooth, which means you dont have to fiddle with curves, i just block out the key poses and holds. then in between it, at that point keeping all the keys nice and neat, so if i need to i can add in a frame here and there. when its all keyed pose to pose with the in betweens i start the secondary motion. I either offset keys on limbs, ie say the arm is keyed on frame4, i would leave the shoulder key alone, shift the lower bones along a frame or 2, then deselect the bicep, shift the frames along again and so on, so you get a kindof cascading effect, nice and flowing. after all this tho you will probably want to go through the animation again, redefining a few poses and correcting some of the secondary motion. I find another easy way to do the secondary motion is to go 'straight ahead' through the animation a limb at a time, kind of like stop motion but easy ;)
and don't worry, until the anim is done mine ALWAYS look like CRAP. it's just like painting and wotnot, you have to refine and rework it until it's right so stick with it.
ooo one question tho where can i get the ikjoe for maya? i need to learn the animation tools in maya but its an arse learning all the new terminology to try and figure out what it is im looking for in the rigging help. would be great to just have that rig to work with.
laters
Startibarfast
25-01-2006, 11:48 PM
cheers man, yes im using the ik joe but its the one from max5. basically as far as animation books go get Richard Williams, The Animators Survival Kit. It's got all you need in there. With the ikjoe rig i tend to change a few controllers to smooth, which means you dont have to fiddle with curves, i just block out the key poses and holds. then in between it, at that point keeping all the keys nice and neat, so if i need to i can add in a frame here and there. when its all keyed pose to pose with the in betweens i start the secondary motion. I either offset keys on limbs, ie say the arm is keyed on frame4, i would leave the shoulder key alone, shift the lower bones along a frame or 2, then deselect the bicep, shift the frames along again and so on, so you get a kindof cascading effect, nice and flowing. after all this tho you will probably want to go through the animation again, redefining a few poses and correcting some of the secondary motion. I find another easy way to do the secondary motion is to go 'straight ahead' through the animation a limb at a time, kind of like stop motion but easy ;)
and don't worry, until the anim is done mine ALWAYS look like CRAP. it's just like painting and wotnot, you have to refine and rework it until it's right so stick with it.
ooo one question tho where can i get the ikjoe for maya? i need to learn the animation tools in maya but its an arse learning all the new terminology to try and figure out what it is im looking for in the rigging help. would be great to just have that rig to work with.
laters
Well, I mostly get what you're saying. I used to use Max, and dabbled with character studio. One thing I think is absolutely amazing in Max is how you can place foot steps, and when you play the animation your character will walk right along your footstep path. Not only this, but there are a ton of tweaks you can change in the walk cycle (ie. the gate, speed, tempo, swagger, slouch)...basically adding so many different personalities possiblities. I for one find it very difficult to animate a walk myself. I personally can't even create a reverse-foot lock or anything...let along creating a walk cycle from scratch. So using this footstep method is fabulous! Why Maya doesn't have this I'll always wonder. You can even place the foot steps on stairs and such, and it looks pretty natural from the hips down...sure there is to be a lot of tweaking, but so much work is alleviated using this character studio footstep proceduralish method.
Anyhow. Ramble on.
Go here (http://student.vfs.com/~m07goosh/rigging101/cds.htm) for Maya's IK JOE (and other great rigs).
martimus
26-01-2006, 02:19 AM
one thing id say about the pulling weight animation is the ball is moving when the rope is still slack
Startibarfast
26-01-2006, 02:41 AM
one thing id say about the pulling weight animation is the ball is moving when the rope is still slack
After scrubbing through the animation dozens of times, I fear I have to disagree with you. I see nothing wrong with the keying, timing, or weight.
But that's just me.
martimus
26-01-2006, 01:00 PM
The ball is definatly moving when the rope is slack, and comes to rest when the rope is taught.
Brimblashman
27-01-2006, 04:05 PM
yup you're right heh the spline is pretty ropey on that one ahahahahaa. hmm yeah its done with just a spline and a couple of helpers animating the points so its a total git to get right and i sort of just moved on lol...
martimus
27-01-2006, 05:26 PM
well its still very good.
your animations have a good sense of overall timing and balace
avinash2096
03-02-2006, 08:05 AM
Speed Animation Challenge - Week 03 - Ninja
hi
i have downloaded rigged charachter from 3d total in that model i cant add morphe target pls can u solve this problem.pls send me this at my e-mail id.avinash_talreja20@yahoo.com
martimus
03-02-2006, 03:00 PM
why dont you solve your problem.
or at least post a problem to solve in the first place.
and in the help forums
ashishgmore
25-02-2006, 12:25 AM
Nice Man I Will !
ilphukir
21-03-2006, 01:17 PM
hi!
any one know when it will be any new animation challenge?
it's look like only one been on that web... :>
or i can still join to that challenge??
I have a question:
what is the animation dead line, and where am I suppoused to upload it, or I have to put it on my own link. anyway is this challenge still standing ?
well today I'll start the animation, I ll do it cause it is a good practice,
everyone stop talking here and go to work !!! this is not a discusion challenge or is it?
good luck for all
ilphukir
28-03-2006, 02:36 AM
XYZ look on first post date. It's nearly year when that one start. They should make some new speed animation challenge. I had try to make new thread but i can't...
Who can make new theard to open new challenge?
thanks ilphukir, hope they do a new one soon.
martimus
28-03-2006, 02:48 AM
this is long dead.
xyz if you want one so bad then you should start your own challenge. might be fun. not many animators hang around here anyhow these days, mainly car and character modellers
ilphukir
28-03-2006, 12:17 PM
Then how I can start new? i can't make a new thread. What i can to do to make one?? i got couple idea about new challenge :D
martimus
28-03-2006, 03:05 PM
why cant you make a new thread? just click new thread
ilphukir
28-03-2006, 03:26 PM
I know but when I try, it's show me that:
ilphukir, you do not have permission to access this page. This could be due to one of several reasons:
1 Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
2 If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.
martimus
28-03-2006, 04:35 PM
you must have to be a mod to post a new challenge
DerekSc
28-03-2006, 07:59 PM
I think the people that want to speed animate are all over at the 10 Second Club.
You might want to check that out, the speed animating here seems long dead.
http://www.10secondclub.net/
KL-Maverick
04-04-2006, 01:21 AM
I agree with you last set of guys, I mean what the hell is going on here!
I wanted to enter this comp as a change from the modelling and as I'm reding the post, theres nothing but 'bikering' between 2 forum members, 1 which is a professional in the industry, and the other is clearly just up for an argument. This just put me off.
Frankly pikmin-3DT you shouldnt have replied to him(you know who I'm talking about) you seem bigger than that, but your reply was professional none the less. Kudos, You came out the bigger person.
And like one guy mentioned when is the deadline? Maybe I missed that but this doesnt seem organised @ all.
Anyway, this is long dead like some said!
10Second club does seem awesome, but its if you're up for the challenge, but its if you wanna develope your skill further and they seem pro overthere, overall its seems loads of fun as well!!!
Any peace to all and DerekSC cheers for that link. I think I'll try the speed modelling challenges on 3DT they're always fun, last time I was here.
martimus
04-04-2006, 01:38 AM
Yeah i checked out the 10 second club, and although its a cool idea, its kind of samey I mean its the same all the time isnt it? Animate a character for 10 seconds with a facial and gestural focus.
Speed chalenges are they way to go, on different themes. Come on mods! There is obviously some people here who want to see it happen!
In fact im going to do a poll right now
KL-Maverick
04-04-2006, 01:55 AM
Yes Martimus there is some monotany with the 10second comp but a lot one can teach themselves. I mean, Its probably the same on the job, animating to a dialouge but with different themes the client has(depending on job).
I guess its all about what people want to learn. I'd do it til I was happy that Ive reached a certain level in in that area, because its something I can teach myself in my spare time.
Maybe 3D total could have something similar every month but let it vary. Example action, comedy, romance and a simple dialouge sometimes. It would be similar to the modelling challenges themes, only animating
I will try it next month on 10sec club because the current one only has 3 day left. Hopefully the mods here will make it more interesting, and I agree with your idea to start a poll on this subject.
Until the next comp then!! Peace all.
martimus
04-04-2006, 02:05 AM
here i started one, vote!
http://forums.3dtotal.com/showthread.php?t=40792
Jorg40
16-04-2006, 02:04 AM
I want a new anim challenge!
Can I come up with one? I have this great idea!
Brimblashman
16-04-2006, 03:12 AM
go for it, im too busy to do any non work anims and you'll have to start it in this age old thread and it wont be official :ugh: wahahahaaa
martimus
16-04-2006, 04:58 PM
post in the poll thread about the new animation challenges. link in my sig
Jorg40
16-04-2006, 10:05 PM
I've asked McFly if I can be in charge of getting up challenges here.
STAVREV
21-04-2006, 06:49 AM
Hey guys
Is this chalenge still alive or what ?
BiG ToE-3DT
21-04-2006, 07:00 AM
Hey guys
Is this chalenge still alive or what ?
Yep.
STAVREV
21-04-2006, 07:37 AM
One character is engaged in a passive activity (Could be washing dishes, guarding a house, sleeping in a rocking chair), unaware of the fate that will soon befall them. The second emerges, ambushes them and kills them, then slips into the shadows once more...
Can someone please explain better ? :(
BiG ToE-3DT
21-04-2006, 08:05 AM
this thread is for the most part, done. We moving on to the next comp.
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