View Full Version : raytracing plus normal texture above
I'm texturing an object with raytracing with 3dsmax 6.
I would now add just an image, normal lighted, not suffered of raytracing.
How can i add a second texture above?
why none can answer me? Have i explained bad the question?
flstudios
01-08-2005, 11:02 AM
Dont understand! :roll:
DeadlyFreeze
01-08-2005, 11:38 AM
I think he's asking how you make like a decal over a raytraced material?
In your diffuse map slot, add a mask map. Then take the picture you want and stick that in the map slot and a alpha map in the mask slot.
Alpha maps are simply black and white pictures (jpg, gif, png, etc..). White will mean total transparent and black is no transparency.
if you are refferring to diffuse map slot of raytracing material the bitmap i want to add masked suffer about raytracing effect.
I want no raytracing over it!
Is it possible?
Thanks for help!
DeadlyFreeze
02-08-2005, 05:42 AM
Yes, just use alpha maps in the desired map slots. If you dont want any reflections then throw a alpha map in your reflect slot.
In your diffuse map slot, add a mask map. Then take the picture you want and stick that in the map slot and a alpha map in the mask slot.
Alpha maps are simply black and white pictures (jpg, gif, png, etc..). White will mean total transparent and black is no transparency.
ok i've successed just since to here.
If you dont want any reflections then throw a alpha map in your reflect slot.
here i'm having trouble, infact if i make on reflect map slot a mask map it the material became as a metal...
I've just used a black bitmap in the area where i need raytracing and white where don't.
For bitmap map slot i've setted nothing.
DeadlyFreeze
03-08-2005, 02:48 AM
You need to flip the colors, black will be off and white will be on. Raytracer is the one time where the values are fliped. I still havent figured out why that is.
In the bitmap > output rollout, theres an invert opition. So you dont need to go and mess with your orginal in photoshop.
shweta_rohit
08-08-2005, 04:27 PM
Try to assign material in material additor-maps-reflection-raytrace. then close the maps and come back on blinn basic parameters and assign new material . change the enviornment to see the better result .Rendering-enviornment.
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