Shindere
09-08-2005, 10:46 AM
Greetings-
I have a character who is "on a bicycle", and my original plan was to bind his mesh to the bicycle, and to bind his hands/feet to dummies which are in the proper positions... this way, when the dummies move (bike being pedaled, bike turning), the mesh follows.
Well, it looks as if you can't bind biped objects to dummies... at least through the link constraint. Is there any way of doing this, or something similar that will have the same effects?
I've included a picture of the problem... http://shindere.com/Problem.JPG . I don't know the dimensions for pictures, so I will just do this as an external link. Sorry for the inconvenience.
I hope someone has some type of a solution to this... it's really quite perplexing to me :( Thanks in advance for your help.
David
[Edit: Reworded for clarity]
I have a character who is "on a bicycle", and my original plan was to bind his mesh to the bicycle, and to bind his hands/feet to dummies which are in the proper positions... this way, when the dummies move (bike being pedaled, bike turning), the mesh follows.
Well, it looks as if you can't bind biped objects to dummies... at least through the link constraint. Is there any way of doing this, or something similar that will have the same effects?
I've included a picture of the problem... http://shindere.com/Problem.JPG . I don't know the dimensions for pictures, so I will just do this as an external link. Sorry for the inconvenience.
I hope someone has some type of a solution to this... it's really quite perplexing to me :( Thanks in advance for your help.
David
[Edit: Reworded for clarity]