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Black
11-08-2005, 03:30 AM
The rules are simple

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries.Entries using models which are not original will be removed and the poster disqualified

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified


6, time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable.

These rules apply to everybody taking part there will be NO exceptions

this weeks challenge:

Time limit - 60 minutes
Deadline - 22.00 G.M.T. Wednesday 17th August 2005
Subject - Bath Tub

Nothing too much to have to clarify I would presume. You have to make a water container that was intended for bathing.
Entries such as Bird Baths are acceptable but not ideally searched for.

once again, either traditional or concept design it's up to you



Good Luck


Andy & Black

A simple strater done some well time under an hour.
Modeled in then rendered in MaYA and then put together in PShop

fastrak
11-08-2005, 03:40 AM
"Nothing too much to have to clarify I would presume."

Wishful thinking? lol :)
It's amazing how some can try and skew a simple subject.

Anyway.....THIS is most interesting

Black
11-08-2005, 03:44 AM
You have a point there FastRak...

I shall regretfully eat my words!


There are options of semi and demi shower tubs in the market. A jukuzi with an enclosed showering compartment would qualify though a shower with a sprikler wall would not.

Inspite all the annoying reactions I get I shall return once again to warning people about their mistakes.
eliminating entries is REALLY not fun.


Good luck everyone!

Black

Marty_McFly-3DT
11-08-2005, 03:48 AM
I'm looking forward to this week... hopefully lots of curvy surfaces. :D Yes... I like curvy... just say it with me... curvy... Mmm... Uhh... Ok... I gotta go now.

xcessi
11-08-2005, 03:52 AM
Looking forward to this week's challenge

Rayinoch
11-08-2005, 04:29 AM
Oh, this should be great. Last week was sort of a tough one (at least for me ._.; ), this aught to be a little more interesting. :)

I3ear17
11-08-2005, 04:39 AM
Black,

Is that supposed to be a wireframe of a naked pregnant woman on the left of your picture? It's getting racey in here..... :dance:

No offense of course, just an observation, it is fitting with the topic i guess.

evil-98
11-08-2005, 04:49 AM
since i missed last weeks and the week before ima try to get this weeks in :)

good luck everyone!

Black
11-08-2005, 05:08 AM
13ear17;
Well no that is a statue of a pregnant woman... sort of stylised.

This is our own bathroom actually. We thought it a good idea to prepare a very detailed set of plans for the contractor to not mess things up for a change. And I just went on modeling out the statues and reliefs as well as the general of the house.

There is much more around the tub than just that particular statue... but that is to finish later tonight. Doubt I will post it here.

All that said; I am haveing a hard time to find the humour/relationship to it getting "Racey". I had the wireframe for the whole shot and did not bother pealing the womans from the whole.
In the same manner feel free to decorate your entries. But don't forget to state what you have modeled in the given time.


Good Luck.


Black

fastrak
11-08-2005, 07:48 AM
"Old-Fashion"
Based on the claw-foot tubs of days gone by....actually there are still very popular. This is my version of it. Very stylized. Just something to get me going on this. I definitely need to pay more attention to plumbing fixtures for future entries. Just made it up as I went along. But ok for a quick one.

The scene is not part of the entry (although it was made within the time limit also) Just what is in the wire is the entry.

info on the pic

Rockwulf
11-08-2005, 08:43 AM
My first speed model challenge! Woooo!

3d Max
27 minutes spent total:

Délé
11-08-2005, 09:00 AM
Nice way to start it off Fastrak!

Your renders are always pure and have nice contrast and punch. I think that I must ask, do you have any tricks or advise you would be willing to share? My renders, especially with shiny surfaces seem to wash out a bit much. Does some of your contrast and punch come from back lighting? It looks like you've got soft shadows too. Do you use GI?

fastrak
11-08-2005, 09:11 AM
Rockwulf:
Welcome to the forums. But hold down your excitment for just a tad. First: state your software. Second: only one image per post, so put both of your pics into one. Third: when you do this, make sure you either update your post or delete it and post a new one. (I think that is allowed) After that, whoop and holler all you want! :)

Dele: Thanks. Well, lets see.....I use vray, and utilize it's materials. I do use hdri map with my GI and sometimes, as in this case I put an extra vray light. With the materials in vray, I try to pay close attention to my glossiness in my reflection so if diffuses a little bit more. I also pay close attention to the type of hdri I use. I have even made a couple using max and the panorama export fuction and hdri shop to put it together....that takes some time, I'm afraid. If you've use vray, I would be more than happy to share my settings...just let me know which ones. :)

Radulan
11-08-2005, 09:25 AM
Ok it was very simple times... A man needed a gun and before dancing with the girls in the local saloon he'd be the gentleman and wash off the road.


Maybe next time I'll do something with fixtures...

Fastrak: great start

Rockwulf: Nice for a first entry. Remeber you can enter several different entries.

Rockwulf
11-08-2005, 10:21 AM
Thanks to all who suggested multiple entries. But I feel that's not fair for some reason.

I think in any contest you should submit your best attempt, period.

No fake-try, no silver-medal.

I submitted my best model and my modeling time. As I see it, those are the 2 quantities that should be judged.

xcessi
11-08-2005, 11:04 AM
Fastrak: Excellent Model

My attempt at a old english style bathtub

Délé
11-08-2005, 11:23 AM
Fastrak: Thank you for the insight and offer to share your settings. Very kind of you indeed. I may take you up on that in the (hopefully) not too distant future. Right now I'm using TS 6.6 and unfortunately I can't use Vray with it. I believe that TS 7 is supposed to be coming out soon and will have full support for Vray as I understand it. Needless to say I'm very anxious to get rendering with Vray, even more so now. :)

Justo
11-08-2005, 11:40 AM
Dele Thanks for the comments last thread, didnt get a chance to get back to you :)
Fastrak Amazing! Great scene as well. If u wouldnt mind me asking, how many vray lights did you use?
Radulan Good model, going for the dirty type eh? :p GJ
xcessi Great model, love the cloth.
Cheers!

McKronic
11-08-2005, 11:49 AM
Fastrak: Very nice i love the textures they look very good. I need to get my hands on v-ray so i can get some of that awsome lighting.

Rockwulf: Nice first attempt, might wanna work on your texturing :smug:

Radulan: I love the idea of doing an old style wash tub its kinda wild western I guess. It looks nice and its creative.

Xcessi: The feet are well done and the cloth is a nice touch to the scene. Good job.


Well i modelled the bath tub in my bathroom at home. I just did the stall part and i didnt have the time to model a shower head, well i could of but it would of looked bad lol. Well I hope you like it.

Modelling Time: 45min
Texturing: 15min
Software: 3D Studio Max 7.

Grimmie
11-08-2005, 01:18 PM
Fastrak: WOW, I love HDRI! I really do. However I still have to find out what good settings are because my renders are never that great as from other people... But then again, I'm here to learn. ;) Did I mention already that I love HDRI ?
I like your bathtub

Black
11-08-2005, 02:29 PM
RockWulf;
Those 'quantities' shall NOT be judged and nor shall any entry you shall submit for this week if you keep with this attitude.
Rules are rules. If your post remains such I shall disqualify you for the week.

Go out and find another competition that suits your understandings.


Black

Diabolos
11-08-2005, 03:09 PM
Maya 7
Maya Mental Ray
Maya time: 45 min

Diabolos
11-08-2005, 03:16 PM
fastrak: most excellent :smug: nice front page plug!

Radulan: nice job - if I may add a little dark though.

xcessi: excellent entry!

We may have found some competition for fastrak..........since orkron and inspired have gone missing - glad we still have Marty and Firefly...............where's lestat...........

McKronic: good job - i like the mini tiles. A little bright though.....

D,

RideStowe
11-08-2005, 03:56 PM
this week actually looks fun! i'll be posting one later today =)

fastrak
11-08-2005, 05:59 PM
EpoPisces
Happy Birthday! and many more!
:dance: :D :dance:

mimi01
11-08-2005, 06:00 PM
:eek: great entry fastrak! And wonderful textures also. :D

Very nice model, xcessi. :)

Wow, Diabolos, a scary bathtube! Very nice model, but I wouldn't go in there. :eek:

Keep it up!

Justo
11-08-2005, 06:02 PM
McKronic Good job on the modelling, your scene is a bit to bright though, takes away some reflections.
Diablos Good job, looks like tea pot for cooking people :p evil Maya has corrupted you! :p Gj
Cheers!

fastrak
11-08-2005, 06:12 PM
Radulan: Nice going. Wash off the road AND the smell....whewwww! Thanks for the comment.

xcessi: Very nice. The leg detail is especially nice touch. Good job.


Justo: Thank you. Just one. The large white space in the window IS the light, I left it visible and with a multipler of 8.

McKronic: Thanks. Good job on the tube. Yep, got one just like it...shower curtain rod like that too.

Grimmie: Thanks m8. I'll help with hdri when I can, but I'm no expert, thats for sure.


Diabolos: Spooky! Like the cauldron feel, and the fixture. Maybe a gargoyle head for the water spout next time lol :) Thanks for the comment.

mimi01: Thank you. Looking forward to your entry(s) :)

Diabolos
11-08-2005, 06:18 PM
OMG - I came here to complain/warn about windows xp pro 64bit, but I am laughing so hard from all of your replies that I forgot about my woes - but still don't go down that xp64 road - I hope Vista 64bit is better.

:roll: thanks again for the comments - I really only saw it as a marble tub, but now that you mention it............... :evil: :halo:


oh yah the gargoyle ummmmmmmmmm maybe on a two week challenge........maybe andy-3dt will give an evil subject again soon.............


D,

Justo
11-08-2005, 06:25 PM
Here's my entry :D Thanks fastrak for the quick reply.
3DsMax 7
Model 45 min
Texture 1 hour
Render Approx 3 Min
An old style tub :)
Cheers!

fastrak
11-08-2005, 06:31 PM
justo: Very well done. Excellant job. Kudos.

EpoPisces
11-08-2005, 06:31 PM
Fastrak; Thanks Fastrak! I've been an adult for a year now (where did the happy years of childhood (:halo:) go too!? Fortunately I don't HAVE to give up playing with toys (like Maya :roll: ) lol. Oh yeah, and why must you post something that beautiful this early? Trying to raise the bar eh? Gosh it looks nice.

Radulan; Nice texturing, water looks great. Have a particular girl in mind for that dance?

Xcessi; Nice environ, reminds me of the expensive suites with the steam room right next door.

McKronic; looks like my grandmother's bathroom (a compliment; she has a NICE house). Are you working on an LCD monitor? On CRT the bright colors wash just a little (or mebbe I need to replace my monitors lol).

Diabolos; Maya 7 :eek: !!! Looks like a witches bathtub lol ('bubble, bubble, toil and bubble bath'). nice texturing.

Justo; . . .that's it; I give up. Good grief man, looks sweet.

My first 'multi-kudos' post lol.

Black
11-08-2005, 06:33 PM
Was just at JustoProductions.com

Nice elemnt layout Justo, a very welcome change to the amount of uncomfortable portfolio sites I had to go through.


Black

Justo
11-08-2005, 06:42 PM
Fastrak Thank you very much, your entry was great to!
Epopisces Thanks! haha, Appreciate it ;)
Black-3DT Thank you Black, I have quite a few 3d images to upload to my site when i get some time. I tried using a layout that was graphically heavy but pleasing. :)
Thank you very much, alot of time went in it.
Cheers!

tshadow
11-08-2005, 06:43 PM
FastRak: Entry #1 "Old Fashion" Waw, Man, AMAZING! I really like it. COngratulations :smug:

xcessi
11-08-2005, 06:46 PM
Thanks for the comments everyone.
I would really appreciate any advise on how to make it better.. As can be seen I am terrible with lighting.

Justo Hats off to you. Truly sweet.

otacon
11-08-2005, 07:00 PM
Heres one.
Lightwave
60min model

Makonde
11-08-2005, 07:14 PM
Hi all, this is my first entry hope it's not too bad, im still new to 3d modelling, so any suggestions would be welcome
thanks :D

Desperado
11-08-2005, 07:48 PM
Fastrak: great model, i like its style. would love to jump in and relax :)

Diabolos: i like that bathtub, its almost too "evil" for the "good" bathroom :evil:

Justo: excellent model and render! great site btw i like it!

Otacon: great bathtub, looking very good!



so heres mine, want to make other entries soon before getting loads of other stuff to do :D

mimi01
11-08-2005, 07:54 PM
Justo - Excellent! No more words...

Otacon, great entry!

Desperado - Nice and clean.

I really don't know if I should model something this week... :dunno:

xcessi
11-08-2005, 08:17 PM
My second entry.
Ran out of time to complete the plumbing and some other details.

Taurus Anurag
11-08-2005, 08:21 PM
This time I'm Posting my reply so soon.
This BathTub Is modeled and rendered in 3ds max7 and texture is from it's own MAPS lib.
Time Taken:
Modeling: 19 min26 sec
Rendering: 03 sec (With Default Scanline Renderer)

Can anybody tell me How to use HDRI Map or Is there any site where i can find the tutorial
of it?

Justo
11-08-2005, 08:23 PM
xcessi Thanks for the comment :o Your lighting seems alot better on your second post.
Desperado Thanks, and thanks again for taking the time to look at my site :dance: , your model and render came out very clean.
mimi01 Thanks alot :p
Cheers!
Taurus Anurag Good model, but maybe just a little more detail? :) cheers.
Makonde Great model, but the water may see a bit to blue, good job.
Otacon Great render!
Cheers.

b3ta
11-08-2005, 08:59 PM
Fastrak

Excellent first entry, I think the low detailed fixtures kind of sit quite well with the cartoon style of the bath, I like it.

Radulan

Very moody image, perhaps a little too dark, but that could be my monitor, still nice and clean model.

Xcessi

A two good entries, nice detailing on the feet and floor mat hanging over the bath on the first model, not sure why but I'm preferring that over your second entry, although the lighting is better in that. Well done.

McKronic

A nice attempt at modeling your own bathtub, are the fittings really that big? Otherwise a nice effort.

Diabolos

A nice (cauldron!) bath tub - I especially like the tap detail shot, something nice about the way you have done the tiling

Justo

WOW - that's really nice, like it a lot, no crits

Otacon

That's alright.

Just kidding, really good job as expected from you. Can't quite figure out what the black is inside the bath, is it reflecting out the top of your models walls?

Makonde

Welcome to the forums, not a bad effort at all for your first entry, well done. I don't use Max or Bryce so I can't really give any advice, but it looks like you may have too low a setting for your antialiasing, or maybe you have scaled your image up or saved it with too much compression, as you are getting some jaggy edges there. Still, a nice entry

Desperado

An unusual design, well constructed, maybe some reflection on the tiles would help to lift it, all in all though clean and crisp

Taurus Anurag

Another good entry, Here's a link to a good HDRi tutorial for Max - hope it helps
http://www.the123d.com/tutorial/general/hdri.html


Phew!! - Glad that's all off my chest, best get going on a model myself!!

Henry_B
11-08-2005, 09:34 PM
wow fastrak , Octacon and justo, exellent models, love the renders.
good work!

Old_Nick
11-08-2005, 09:59 PM
Fastrak & justo: Amazing renders !!!!!

visualact.com
11-08-2005, 10:36 PM
Hi there
this is my first time here .....it sounds cool.....but ...where i should post the object....here ?

andoy
11-08-2005, 10:41 PM
Some great work on show already chaps.
Mimi: You should enter this week as we always await your entries.

Hopefully i'll be putting a few together for this week.

otacon: Nice work, missed you the last few weeks.
Fastrak: you really are getting boringly repetetive in your consistency, hehehe keep up the good standard you are setting yourself...
Justo: my thoughts are that you improve hugely week to week, great stuff.

juha
11-08-2005, 10:54 PM
damn guys. ur thubs are amazing. :dance: and really beatiful renders .
one from me , hmm kind of bathtub, im not so sure.
but anyways.
modeled in max 7 40 mins
materials and rendering 20 mins , max .

Rockwulf
11-08-2005, 11:04 PM
RockWulf;
Those 'quantities' shall NOT be judged and nor shall any entry you shall submit for this week if you keep with this attitude.
Rules are rules. If your post remains such I shall disqualify you for the week.

Go out and find another competition that suits your understandings.


Black


I don't know what "attitude" you're refering to. I just stated that I didn't feel that doing another entry was right.

I changed the post so that it's only one picture, as per the rules.

shamohan
11-08-2005, 11:08 PM
wow, all done great work


i hope this time , 3dtotal speedmodelling will go for a guinnes, with many submissions,

Thanks for the subject.


good luck


Shamohan

Sidaho
11-08-2005, 11:17 PM
Googled for bathtubs and found this.

3DS Max : 1 Hour

Some very nice entries this week - Fastrak and Justo stand out as being exceptional - Octacon also has a very nice entry!

www.sidaho.com (http://www.sidaho.com)

Mousek
11-08-2005, 11:49 PM
Fastrak very nice cleam model and excelent render. Good work . :crazy:

Kitoshi
11-08-2005, 11:49 PM
a very new modeller here, only recently started modelling more serious kinda, so my renders might not be as great as many of you here :) ,awesome models and renders btw Fastrak, justo.

I mainly see this as a learning experience for myself to get better.

ah well, enough chatter i guess, all info is on the pic.

tshadow
12-08-2005, 12:11 AM
I didn´t make more details becouse of the time.
Just 3DSMAX 3.
Model: 55´ (Duck Included ;P )
Textures: 24´
Render: 5´

Otacon: Incredible work.

Well, Don´t know if I´ll have enough time as to post other image. Just glad to participate with so talented people. Go ahead :edge:

Justo
12-08-2005, 01:09 AM
b3ta Thanks!, can't wait to see your entry :)

Henry_B Thanks! the texturing took a while., cant wait to see your post aswell!

Old_Nick ! Thanks !

Andoy honestly, hearing comments like that is what motivates people on doing better :p Every week I give it my best :) Thank you ,appreciate it.

Juha I love it, very creative!

Sidaho Great model and render, how much is it going for? :D Thanks for your comments.

Kitoshi Great render, mayeb there should be just a little more contrast between the metal and the plastic of the tub?, other thn that, good job.!

tshadow Cute :), the duck looks lonely, give him a boat! :D

Great entries so far!

Cheers!

McKronic
12-08-2005, 01:43 AM
Thanks for the comments everyone. Yah my scene was a little bright I should adjust the exposure control a bit and it should fix that right up :D. I didn't comment for a while but heres a big slew of comments for you all.

Diabolos: Cool looking tub it kinda looks like a cauldren because of the little handles lol but its well done.

Justo: wow justo once again you amaze me lol awsome job i love the lighting and the texturing is awsome. Do you use v-ray and HDRI?

Otacon: Very nice tub I like the walls and floor it really helps give the ub an old type feel.

Makonde: What kind of tub is that, it looks very small but it still looks good.

Desperado: Nice job everything looks very clean and shiny it has a very modern look.

xcessi: I have to agree with justo your lighting is better on your second post.

Taurus Anurag: Scene looks a little empty try adding a few more objects to liven up the scene.

Juha: nice design its very different from all the rest. Is it heated? because i do beleive i see a smoke stack lol

Sidaho: Is the wood supposed to be going through the tub and is the tub supposed to be translucent?

Kitoshi: Not bad for a new modeller. Just work on your lighting and texturing and you'll be putting out some nice renders.

tshadow: The duck was a nice touch lol and everything else looks good to.

PKT
12-08-2005, 01:47 AM
I first just want to say wow Justo, Otacon and Fastrak, thouse entries blew my mind, real eye candy there guys.

This is my first entry in 3 weeks I think?
Modeled bathtub in Wings3d, made the scene in 3d studio max 7.
Mental Ray render, though I'd try something else then just default settings for once.
Modeling time: 28min
Redering: 45 sec
Scene time: 10 min

Hope we'll see more good entries, good job and good luck you guys!

tshadow
12-08-2005, 01:54 AM
Hey guys! I´ve a question. Sorry, but english is not my first language. I read "lol" everywhere. Could somebody tell me what it means?

Black
12-08-2005, 01:59 AM
Visualact.com;
No you do not upload the model anywhere. As in the rules you post a render of your entry acompanied by a wireframe render. The wire has to be discriptive enough and in it's nonsmoothed form.


Black

fastrak
12-08-2005, 02:17 AM
Hey guys! I´ve a question. Sorry, but english is not my first language. I read "lol" everywhere. Could somebody tell me what it means?

lol = laughing out loud :)

MikeYork
12-08-2005, 02:25 AM
Ok here is my first post in the speed modeling forum. It was fun and I liked the concept. I actually spent less than a hour to model and texture this. I was thinking of a tub that u can lay down in. And some what like a bed or a lazy boy chair....

Total Modeling Time 43 min

Texturing Time 10-12 min

Im very new to 3ds max so any pointers or critique really helps me :-)

PAQUITO
12-08-2005, 02:30 AM
My little bit:

artecnl
12-08-2005, 03:27 AM
Hi guys this is my first post here, and i hope you like it

ste
12-08-2005, 04:27 AM
here is a rare entry from me in the speed modelling - still getting to grips with the whole thing.... i desparately need to learn how to texture - i spent far too long messing around with vray after i done a little tutorial - got a nice reflection which i was happy with then lost it and spent ages trying to tweak it again to something i was fairly happy with.

ill try and get another entry in... its an excuse to practise :D

fastrak
12-08-2005, 04:31 AM
tshadow, Desperado, b3ta, Henry_B, Old_Nick, Sidaho, Mousek: Thanks

otacon: Well done as usual. Nice detail on the feet and plumbing fixtures.

Makonde: Welcome to the forums. Nice job on the first entry. I would suggest to add more definition to the tub surround. Although the edge is smooth,it may be a little too smooth. Also when working with large radious objects, add more segments for a less choppy look.

Desperado: Well done on your corner tube. I like the color scheme. Maybe need a step or 2 to get in?

xcessi: Good going on the scene. Careful when tiling objects with 90 desgree angles, such as the steps. Observe how tile does not wrap around the corners, but instead, seperate pieces.

Taurus Anurag: Clean design and concept. It looks like you had more time to add the plumbing fixtures. Also, when working with tiles patterns such as yours, you want to have different for the floor and walls and not the same, unless its plain or solid material.

andoy: lol

juha: ah..what is it? lol most interesting, especially the chimmeny?

Sidaho: Now thats neat! well done!

Kitoshi: Nicely done and welcome to the forums. Hope you like it here.

tshadow: Good Job. Your detail on the fixture is great! love the duck too!

PKT: Long time, no see. Good to see you entering again. Now those are big wall tiles! Looking at your fixture and it looks to be all modeling from the same piece, tub and all. Make them seperate pieces so smoothing doesn't try and "blend" them together.

MikeYork: Below the section of "Reply to Thread" is additional Options. There you will find "Manage Attachments" to upload your pic. Then you can remove the link to the image (which is not allowed). Hope it helps. :)

Paquito: Nicely done and welcome to the forums! But I think your missing something, hmmmm, let me see. Yes, it's definite, no wireframe!!!! Please edit promptly or suffer the wrath of a DQ. Hurry! :)

artecnl: And a big welcome to you too! Yes I do. Good to see you got even the base molding in...but I must say, the yellow is a bit much.

Ok...I think I'm caught up now....whew!

Antievo-3DT
12-08-2005, 04:31 AM
Here is my first entry for this week.
I had to go to bed, so I did not have time to do multiple material ID's.
Sorry about the poor resolution. Hope you like it.

Model made in: Wings3D
Model Time: 40 Minutes
Materials made in: 3D Studio Max 7.0
VRay Lights (HDRI skylight) and Materials Used
(HDRI Enviroment)

Glottis
12-08-2005, 04:49 AM
Great entries so far folks!

Even though mine doesn´t come close to other works, I decided to post this bathroom, and what´s a bathtub without a ducky? :

Modelling time 45 minutes (that is to say everything in the picture)
(note Modelling time plus the time it took to place seperate objects)

Rendering time, about 2:30 hours (lack of practise)

Software: 3d Studio Max 6.0

renderer : default scanline renderer.

Black
12-08-2005, 04:58 AM
Thank you for not forgetting to state it Glottis.

Which reminds me to ask you Xcess; IN your entry that you had mentioned you needed more time. Was it that you had modeled everything in the scene in the given time? You shall have to have it placed in the records.

Folks;
If you model more than what is obviously a part of the tub. Do not forget to state it. Else your entry shall be judged only for your modeling the tub and nothing else.


Black

FrZnChAoS
12-08-2005, 05:09 AM
This is my first entry. I saw a lot of sorta "new" looking bathtubs posted so I went with something dank and broken in. Enjoy. The whole scene took the whole hour to model. Thus the whole scene is my entry for the challenge.

Modeled in 3DS Max 7
Modeling Time: 60 minutes
Texturing: 60 minutes
Lighting: 10 minutes
Render: 12 minutes
Textures done in Adobe Photoshop

PKT
12-08-2005, 05:40 AM
Ah!, thanks for the advice Fastrak, I'll try that in my second entrie, if it will ever be made.

xcessi
12-08-2005, 05:40 AM
Thank you for not forgetting to state it Glottis.

Which reminds me to ask you Xcess; IN your entry that you had mentioned you needed more time. Was it that you had modeled everything in the scene in the given time? You shall have to have it placed in the records.

Folks;
If you model more than what is obviously a part of the tub. Do not forget to state it. Else your entry shall be judged only for your modeling the tub and nothing else.


Black


Black: Yes, everything in the scene was modelled in the hour.

Black
12-08-2005, 05:44 AM
Then it is best you mention it all in the same post as your entry.

Here is how it works: the threads are scanned and forwarded per image posted. And if the data demanded for like software and time is not in that particular forwarded post. Than it is simply declaired as "not stated". And the user eventually gets disqualified (for example)

So try to include everthing we ask for or anything you would want us to know in that particular post.


Good Luck;


Black

fastrak
12-08-2005, 05:50 AM
I agree. Best to be safe than sorry on these matters.
And a reminder to the new posters here and in the future that may read this....read - the - rules! Especially on matters of stating software, modeling times and please oh please, include the wire and the render in the same, non-linked post!
Thanks :)

Glottis
12-08-2005, 05:54 AM
... juuuust to be on the safe side, I´m gonna ask you this Black: my post is ok, yes?

Black
12-08-2005, 05:58 AM
Your post; in the way it has been presented; is just about how an ideal post should qualify for.
(Not going to make a problem of not having a wire frame of the box/room :) )

Hope that will help you feel better.


Black

Shinmen_Musashi
12-08-2005, 06:15 AM
Hello, people! I'm new to these forums, and this is actually my first post here. :) I thought it was proper to start out with an entry in the speed modelling competition, so here is my entry:

Time: 60 minutes
Software: 3DstudioMax 7
Renderer: Standard Scanline Renderer

Critics are strongly appreciated! Looking forward to learning from you guys! :)
- regards


EDIT: Pics will be back as one very soon!

fastrak
12-08-2005, 06:17 AM
Hi Shinmen: Please read my post (2 posts back) or better yet read the rules. I'm sure after having done so, you'll understand this one. :) I'm sure we will all be looking forward to more.

Shinmen_Musashi
12-08-2005, 06:33 AM
ah! Ok! You want me to merge all the pictures into one, right? Or something like that. No more than one picture?

Black
12-08-2005, 06:39 AM
You render or screen grab yourimage.. then you present this in one image which has it's wire version also presented.

Browse thrgouh the forum and note those that havfge entered and were not reacted to. It should give you an idea.


Black

mjglennon
12-08-2005, 06:48 AM
I don't know what "attitude" you're refering to. I just stated that I didn't feel that doing another entry was right.

I changed the post so that it's only one picture, as per the rules.


Semple the tone of your written word. If you reread the roles on the first page, you will see what every one is saying.

Hotwire
12-08-2005, 08:33 AM
Ironically, I slipped and fell into my bathtub thismorning, so my entry shall not be a labour of love, rather one of anger and hatred.

(Well, when I actually get around to doing it, that is.)

juha
12-08-2005, 08:41 AM
Justo, thanks , your renders were amazing, and really nice portfolio you got there..

Fastrak , mm yeah im not so sure what it is, but when i used google to find some bathtubs i found this : http://koti.mbnet.fi/spedex/pictures/mainbarrel.jpg
might get pretty hot in some cases :haha:

Justo
12-08-2005, 09:10 AM
McKronic Thanks! sorry on the late feedback, work. I used vray render, and as well used an HDRI.

PKT Thanks, great entry your self, but maybe i suggest that you make the tub white, or lighter, so theres more of a contrast between the tub and the scene. :)

PAQUITO Nice render!

artecnl The yellow may truly be a bit much but i guess if your going for a dirty type of place it works? :o

STE Nice model, but perhaps the walls are to shiney, takes away from the tub. gj

Antievo Great model, very clean render as well.

Glottis cute entry :)

frznchoas To many horror films :p j/k, great entry.

Juha Thanks for taking the time to look at it :)

visualact.com
12-08-2005, 09:11 AM
Visualact.com;
No you do not upload the model anywhere. As in the rules you post a render of your entry acompanied by a wireframe render. The wire has to be discriptive enough and in it's nonsmoothed form.


Black

oola la

hi black long tim e no seee

ok i will post it here ......i'll com back soon

yasser

otacon
12-08-2005, 09:17 AM
I wonder if this kind of bath counts...
Lightwave
20min model

Brodix
12-08-2005, 09:24 AM
Nice Idea Otacon It looks like the bath and the decorative pieces are separate. I am right?

EDIT: Actually I am a bit confused, I see the flatshade grid, and it doesn't match what you have. is the flatshade smoothed, and the other not smoothed? :dunno: :wall:

Drolith
12-08-2005, 10:16 AM
Great job to everyone so far! alot of good entries. Mine is just something I made up, the inside of the bathtub is a glass type texture, and I was going to fill the tub under the glass with water and put fishes in there but ran out of time.

tha kid
12-08-2005, 10:40 AM
here's mine.

Cade
12-08-2005, 10:41 AM
i call it Rustic

dhruvsm
12-08-2005, 11:32 AM
hi to all......nice competition goin on!!!.... :dance: :dance: :dance: :dance:

Diabolos
12-08-2005, 01:21 PM
Hi all, thanks for the additional comments!

here is where I found my tub...........just so you can see where I got the idea.

www.ghystone.com (http://www.ghystone.com)



D,

Black
12-08-2005, 01:57 PM
oola la

hi black long tim e no seee

ok i will post it here ......i'll com back soon

yasser
I was thinking the photo to be familiar, But the cap made it difficult(Better with images than nick's).

Welcome aboard Yasser.

Otocon;
I have clearly stated the exception for your entry in the rules page.
It shall not be disqualified, but it is not ideally what is searched for.


Black

Sidaho
12-08-2005, 02:06 PM
Sidaho: Is the wood supposed to be going through the tub and is the tub supposed to be translucent?


As far as I can tell from the reference (http://de.red-dot.org/rd/img/258/2004-07-1252-b.jpg), the tub is some kind of smoked glass material (sorry - I'm afraid my rendering skills just don't do it justice!) and the wooden legs go through the rim of the bath.

Paquito - Looks nice, a little dark though!
Artecnl - I like it!
Ste - I know how you feel! Looks good though!
Antievo - nice model and render.
Octacon - No photos allowed!

Haven't enough time to mention everyone, though I can honestly say they all do deserve a mention!

Antievo-3DT
12-08-2005, 03:28 PM
Thank you Justo and Sidaho, for you comments.
I apritiate it.

I will try to comment some when I get the time.
I have some days off work soon I think, so I might get arround to do it.

xcessi
12-08-2005, 03:49 PM
Found this site with some nice tubs - good subjects
http://www.fixturesetc.com/tubs&showers.htm

Ghecko
12-08-2005, 04:39 PM
I hate texturing... :dunno:

Software : 3dsmax 6
Model Time : 30 minutes
Render : 5 minutes

tshadow
12-08-2005, 05:12 PM
tshadow: Good Job. Your detail on the fixture is great! love the duck too!

Fastrak Hey, man, Thank you! It´s a honor to hear that from you. Thanks again.

Oh, and thanks for the "lol" answer.

tshadow
12-08-2005, 05:14 PM
Ghecko: N I C E !!!

PAQUITO
12-08-2005, 06:30 PM
Sorry... here is the wf:

Bizzaro
12-08-2005, 06:59 PM
My first speed modeling challenge. Here's my entry. It's a washtub.
3ds max
Modeling : 54 min
Texturing :15 min

Glottis
12-08-2005, 07:18 PM
Justo said: "Glottis cute entry" thnx man :)

But, I didn´t want to be known for making a "cute" entry so I made this.

It´s the devil´s bathtub :) It was supposed to have some awesome textures and stuff, but since I´m in a rush and the computer wasn´t hanling this scene, here´s a unmaterialized version :)

(btw, the candlesticks are placed at a pentagram)

Modellling time: 57 minutes

software : 3D Studio Max 6.0

Renderer : default scanline.

korpse
12-08-2005, 07:26 PM
bathmobil
3dsmax,brazil r/s
mdl:35, tx:10, rndr:00:06:12 min
skyligt, hdri

Khorne
12-08-2005, 08:07 PM
Hi!

I just registered on this forum to take part in this cool competition. Im amazed by the cool things you guys do in such short time. While my modelling was done 60 minutes, the materials took a whole evening. And my laptop spent the whole night rendering.

Modelling time: 60 min
Software: Max7 + default scanline renderer

http://forums.3dtotal.com/attachment.php?attachmentid=78724&stc=1

Nehumanuscrede
12-08-2005, 08:41 PM
Rhinocerous @ 60 minutes

Ghecko
12-08-2005, 09:41 PM
PAQUITO: Nice model....but just one question....why do you have the same Avatar as me??????

xcessi
12-08-2005, 10:52 PM
korpse I like, I like

Another submission:

Entire scene modelled in approx 60 mins..
Would have liked to add some more stuff (as you can see the wall is bare and the actual tub could have used some more defintion

I am still struggling with lighting. :(

PAQUITO
12-08-2005, 11:01 PM
PAQUITO: Nice model....but just one question....why do you have the same Avatar as me??????

Lol, its one of those amazing coincidences. In fact, I´m using that avatar in my messenger´s portrait long time ago. :)

Anyways... Cradle of filth rocks! :)

roach105
12-08-2005, 11:27 PM
Hey Guys,

some good stuff so far. I have been away for awhile and missed some good medeling comps. Anyways, here is my entry for the week.

the_bully
13-08-2005, 12:10 AM
Lots of great work so far.Also lots of new faces here what happen to the old clan? :hmm:

Keep up the great work guys

Marty_McFly-3DT
13-08-2005, 12:55 AM
So when I got home from the lab today, I sat down at my computer and said, "Ok now Marty... no Half-Life 2 for you until you finish 1 bathtub today." "But but... that could take all day." I replied. "No... you have 1 hour for modelling... just as you always do," I said. "Yeah, but test renders... material settings... more test renders... I wanna play Half-Life 2!" "Too bad," I replied. "No games until you finsh your model." So, I put Cat in the Hat into the DVD player, set my timer and began modelling. Well... it didn't take as long for materials and test renders as I thought... but it was still longer than I wanted to wait. ;P Unfortunately... there are quite a few details that had to be left out. :( But now that that's over... It's Half-Life 2 time! :D

60 minutes modelling
3D Studio Max 7

megadave2002
13-08-2005, 01:20 AM
Hello all, great models up here (as always).
I have been reading these challenges for a long time but this is my first submission.

I know it TOTALLY sucks and I appologize for the composition I only have MS Paint on this computer.

Clamps
13-08-2005, 01:33 AM
some good looking ones all ready this week :D.

so heres my first entry for the week. i wanted to have the bath in well a bath room interoy setting with lighting someing in from the window but i couldnt get looking that good :( lighting all ways gets me :( any one know and indoor lighting tuts for vray?

some times i can light scene good but this time :cry:


any way

modeling time 60 mins
software 3d max 7 with vray
vray materials
render time 10 mintues but add probabley 2 hours for all the damn test renders i did to try and get indoor setting but in the end i just had plane and to walls so got rid of the roof and back walls and added 2 vray lights and just rendered it.

tshadow
13-08-2005, 01:41 AM
Marty_McFly: Thanks for the warn. I did remove the post.

Diabolos
13-08-2005, 01:45 AM
Maya 7
Maya Mental ray (hdri)
Maya time: 45 min (everything)

Diabolos
13-08-2005, 01:47 AM
Maya 7
Maya Mental Ray (final gather)
Maya Time: 40 min

PAQUITO
13-08-2005, 02:07 AM
An update. Texturing and lightning reworked.

adamos
13-08-2005, 02:10 AM
Darn Paquito you must put wire and solid at thise same picture,couse now its look to me like nice work, but DQ.

PAQUITO
13-08-2005, 02:35 AM
Modelled and rendered in Lightwave 8.2
20 minutes.

Barks
13-08-2005, 03:00 AM
PAQUITO: Please review the rules. You have double posted your image. Delete the older one to try to avoid being disqualified.

visualact.com
13-08-2005, 03:17 AM
hi

The idea of Model Creation Based on A decorative Persian Ancient ,it is called Marlik Cow Esculpture ......

i use it as a Ancient BathTub .....

I use Maya For Modeling / mental ray For rendering and Photoshop for color correction

Modeling Time : 60 min

i hope you like it ....

PAQUITO
13-08-2005, 03:24 AM
PAQUITO: Please review the rules. You have double posted your image. Delete the older one to try to avoid being disqualified.

Sorry, now it is fixed.

EpoPisces
13-08-2005, 03:34 AM
Lol, have to be careful searching 'bathtub' in Google. Make sure you have safesearch on (lol). Hopefully I will have posted by tomorrow. . .

OmegaN
13-08-2005, 04:08 AM
Hello, first entery this weeks challenge. Its a jacuzzi with a widescreen TV. Its great with these challenges, i need to develop both modeling and texturing and this is a great way of doing that between projects :)

Black
13-08-2005, 04:28 AM
There has been too many posts with wooden-baths in it.

Folks, a really small tip to keep in mind on scale for such projects for some of you...
You have to concider that the tub is at a scale large enough for a standard sized human to easily immerse into.
At this point it would be wise for you to keep in mind the proportion of a human to the proportion of the borads that would be used in the making of such objects. If nothing the size of the grains when texturing it.
A tiny detail so simple as this is what makes your tb look like a tub and not a bucket.

Well just me being boring again. Great entries.. Keep em up!


Black

xcessi
13-08-2005, 05:02 AM
OmegaN Very nice... like the small distortion in the water

nikbod
13-08-2005, 05:20 AM
Bathroom01 (http://chat.carleton.ca/~nbeaudin/bathroom01.jpg)
Bathroom02 (http://chat.carleton.ca/~nbeaudin/bathroom02.jpg)

This is my first entry for a contest at 3D Total...right about time! I've been a fan of this site since its beginning. Keep up the amazing work!

Modeling: 55 min Maya 6.5
Texturing: 45 min Maya 6.5
Rendering: 1h15min Mental Ray (1680x1050)

Cheers to 3D!

-NiK BoD

Jatoba
13-08-2005, 07:05 AM
There is my bathtub!!

and protect the Jatoba trees!

Justo
13-08-2005, 08:36 AM
Gheko, Korpse, Nehumanuscrede, roach105, fucherballs Good entries

Clamps Great render, great model :)

Glottis Nice imagination :p Evil !

Xcessi Great entry, keep em coming!

MartyMcfly Love it, clean render to.

Diablos man, great japanese bath entry,! love your textures!

Visualact.com Nice render, but showering in there would peel off your skin!

Nikbob Very nice scene, elegant, great render to!


OmegaN Great idea, model and render!

Jatoba Nice model, the green hurts my eyes :p

Keep em coming guys, cheers!

Daredee
13-08-2005, 08:41 AM
huh, i think there should be a sailor in it :)

Brodix
13-08-2005, 08:48 AM
nikbod: Nice Scene. BUTTTTTTTT... you might want to correspond with the rules, or you may not have a first entry into these forums. ;p

Brodix
13-08-2005, 08:58 AM
Sorry, now it is fixed.

lol your just having a hard time. You must also have your software, and modeling time in the same post.

visualact.com
13-08-2005, 09:41 AM
There has been too many posts with wooden-baths in it.

Folks, a really small tip to keep in mind on scale for such projects for some of you...
You have to concider that the tub is at a scale large enough for a standard sized human to easily immerse into.
At this point it would be wise for you to keep in mind the proportion of a human to the proportion of the borads that would be used in the making of such objects. If nothing the size of the grains when texturing it.
A tiny detail so simple as this is what makes your tb look like a tub and not a bucket.

Well just me being boring again. Great entries.. Keep em up!


Black

hey i think your talking to me and my lovley entry :dance:

it is looking small becouse there is no human element around it like tiles or some other element wich will use in a bath....... :crazy:
the only goal of this challenge is designing a bathtub :lame: right? :o

i am realy happy with this challenge....it force me to creat a nice lovely model from the persian centry....thanks black thanks 3dtotal :dance: :dance:

visualact.com
13-08-2005, 09:47 AM
Gheko, Korpse, Nehumanuscrede, roach105, fucherballs Good entries

Visualact.com Nice render, but showering in there would peel off your skin!


Keep em coming guys, cheers!

as soon as you order one i will change the material to a wihte seramic refelected modern material...... :evil: :dance: :dance: :dance:

freind this model is fome more then 1000 years a ago who knows how they take shower in bath :smug: :D

nice antry every one cheeeeeeeeeeeeeeer

Justo
13-08-2005, 10:27 AM
visualact.com haha yes, i guess its almost an artifact or relic, :p gj either way!

Daredee haha made me smile! nice entry.

artecnl
13-08-2005, 10:57 AM
hi guys Hello to all, its a great competition here, very talented people
its a honor be with all you, ok this is my new model, al the scene models done in 30minutes. :) hope you like it.
Cheers

Justo
13-08-2005, 11:41 AM
Here's another one guys!
Had a hard time with the mirrors!
Sorry about the quality, had to be 100 kb

3Dsmax 7
Model - 50 min
Texture - 1 hour and 30 min
Render - 532 seconds

Cheers!

artecnl
13-08-2005, 12:06 PM
great image Justo¡¡ i love the illumination and the candels :P
cheers¡

Justo
13-08-2005, 12:09 PM
artecnl you to! great modelling, nice water.
cheers! :D

Ghecko
13-08-2005, 01:20 PM
Justo: People like you wanna make me quit modelling hehe :)

awesome model man!¡!¡!¡!¡!

Kaze_SR
13-08-2005, 01:23 PM
It s been a while since I took the time to do one of these challenge

I had to move and work was really taking all my time

I hope to have more time so I can start having some fun with you guys

Here's my contribution

Modeling time : 60 mins
Textures : 45 min
Software used : 3d studio Max + photoshop

Geronimo
13-08-2005, 03:58 PM
this is my own "retro" design.
infos on picture...

subcrocodile
13-08-2005, 04:42 PM
justo
very great done the last one.

it is very hard to mention one by one.super works this week everyone.

here's my poor work.

3dsmax7
modelling:50 min.(the tub and the faucet)
texture:30 min.
render:2 min. each.

OmegaN
13-08-2005, 05:15 PM
xcessi: thanks, your first entery is a clean render :)
jutso: thanks for the kind word. I really like the old mood in your first entry.

Anyone know if there is winners in these compitition? if so where can you find them in the other competitions and this when its done? Just curious to see the winners work of the old competitions :)

b3ta
13-08-2005, 05:40 PM
visualact.com

Really like the render, and good model

OmegaN

I want one of those!! - Like the water a lot, really distorts well

Also - to see previous winners, just take a look at the last few pages of some earlier modeling challenges - you'll need to go back to at least week 44 - page 20 and you'll see a post from Andy listing the winners and runners up from then.

artecnl

Nice water, how did you achieve that look?

Justo

Ooooh Niiiice


Everyone else, great work again this week, so many talented people out there.

OK so here goes with my entry for this week, The model was quite a quicky, but i have spent a lot of time on the textures, lighting and render. To be honest I'm not happy with it, but it's the best I can achieve at the level I am at.

Still, practice makes perfect! - Stats on the pic.

fastrak
13-08-2005, 06:01 PM
Really nice work everyone. Wish I had more time this week.
Marty, Justo, Diabolos, b3ta, OmegaN, just to name a few, excellant work!
Very, very cool stuff. Wish I had time to mention and welcome all the newcomers.
Good Job!

messiah khan
13-08-2005, 06:06 PM
Here's my entry this week. What can i say.. its a bath, nothing highly original, but i really enjoyed doing this week's challenge.

Modelling/Texturing: 59minutes, 59 seconds (I quite literally used the last second)
Lighting Rendering: No idea, was having fun so probably ages :)
All work done in 3DSMax 7.5 rendered with Final Render stage 1

b3ta
13-08-2005, 06:11 PM
Thanks for the mention Fastrak, hope you can find some time for more entries, I for one look forward to seeing what you come up with each week.

messiah khan Nice image you've made there, got a very warm, soft feel to it, I like.

xcessi
13-08-2005, 06:20 PM
Justo & Fastrak Great models from you fellas.
Fastrak I'm really hoping to see another model from you this week.
You had said before that you were willing to share you lighting settings.
Can you share it with me please. I use Vray.
Also any tips for better lighting.
Thanks

fastrak
13-08-2005, 06:20 PM
"Classic Wood"
Well, I know this doesn't compare to some of the others here, but I really like the style and "feel" of this one. Hope it's ok.

Edit" opps! Almost forgot. Sorry Black. The bathtub and the surround is the entry. The scene and all props are not.

info on the pic

fastrak
13-08-2005, 06:24 PM
Thanks b3ta and xcessi for the words of encouragment, but time is precious nowadays.

xcessi: in the image above, I use an hdri image for the gi plus one vray light. The light is a large square right above the tub, about 30% smaller than the tub and a multiplier of 8.0. That's all the light I used. Hope it helps. :)

b3ta
13-08-2005, 06:32 PM
WOW - a four poster bath!! - Now that's what I CALL a bath!! - Great entry, and lots of detail, like the touch of adding the hanging rug, a really 'finished' image from you, as always.

Glottis
13-08-2005, 06:56 PM
Hehe thanks Justo :)

Btw that last post of yours really hit a jackpot :)

artecnl
13-08-2005, 07:07 PM
hii b3ta and all you guys, good morning , teh water is only a flat layer of polys, and is transparency, procedural textures and reflection , thats all :), Fastrak Great Job,
cheers¡¡

fastrak
13-08-2005, 08:38 PM
b3ta: :o Thanks for the very kind words.

artecni: thankyou

Black
13-08-2005, 08:43 PM
Visualact.com;
No it was not precisely meant for anindividual. But shall we have to talk about your entry; I would like to inform you of a something Andy (He and Annie are taking care of the judgings) said very often when you were not around;
"We can only judge what we can see"

I would advise you to replace your posted image with one that is not as dark, even if it is the sort of atmosphere you hunt for. Just a tip.
(Until the deadline we permit you to modify your posts. But not after)


NikBod;
Welcome to the forums.. I shall have to say that you have taken the first step with a non-applicatble image.
You shall have to reread the rules and examine the other entries if necessary look at the other entries. Else you and your entries shall be disqualified for the week.


Those who are helping out the wrong posts;
Thank you.
I am a bit over occupied to be able to go through all entries as carefully as should be expected. You guys are making my life easier :D


Black

Ps;
FastRak;
Are you aware of what condensation of vapour with contents of carbon compound does to such fiber structures in a few months time?
Tisk... it looked like a good tapestry. :(

Justo
13-08-2005, 08:48 PM
Gheko! lol thanks bud.

Subcrocodile Thanks, and great model to!

b3ta Thank you, and thats a beautiful

Messiah Khan Nice render, clean!

Xcessi Thanks :)

Fastrak Thanks, Very nice model, looks like royalty,

Glottis Thanks! :)

artecnl good morning to you to!

.. and many more, great entries guys!

Cheers!

fastrak
13-08-2005, 08:58 PM
Ps;
FastRak;
Are you aware of what condensation of vapour with contents of carbon compound does to such fiber structures in a few months time?
Tisk... it looked like a good tapestry. :(

lol, lol....It would be a big problem unless they are properly treated with a fine mixture of acetone, isopropanol, aliphatic hydrocarbon, fluorochemical urethane and polysiloxanes. OR made of plastic! lol :)

Marty_McFly-3DT
13-08-2005, 09:09 PM
Hey Fastrak... where'd you get a copy of my shopping list?

fastrak
13-08-2005, 09:15 PM
Marty, your not the only one with spies :)

Brodix
13-08-2005, 09:33 PM
Fastrak: Who let you out of that cage?

Lapinourson
13-08-2005, 09:36 PM
Hi everyone, I'm new to 3D, and new to this site as well. I made my first 3D model without a tutorial and here it is! Please gimme your critics and/or advices.

Model: My Bath Tub.
Time : 58 Minutes with 3DsMax 7
Textures: 20 Minutes.
Photoshop : 2 Minutes.

OmegaN
13-08-2005, 09:43 PM
B3ta: I want one of those!! - Like the water a lot, really distorts well

Also - to see previous winners, just take a look at the last few pages of some earlier modeling challenges - you'll need to go back to at least week 44 - page 20 and you'll see a post from Andy listing the winners and runners up from then.

Thanks for the answer to my question and the kind words :)
About your work, i would not want to have my shiny bathtub and the varnished wooden floor besides a concrete wall. what if it falls pieces of concrete down when taking a nice warm bath :D btw Nice work =)

visualact.com
13-08-2005, 11:08 PM
Visualact.com;
No it was not precisely meant for anindividual. But shall we have to talk about your entry; I would like to inform you of a something Andy (He and Annie are taking care of the judgings) said very often when you were not around;
"We can only judge what we can see"

I would advise you to replace your posted image with one that is not as dark, even if it is the sort of atmosphere you hunt for. Just a tip.
(Until the deadline we permit you to modify your posts. But not after)





ow i am getting confused (cuse my english is not good) the whole mesh is what u see.......maybe i should rotate it a bit or ?or maybe i should render it as an wihte seramic like others......???

EpoPisces
13-08-2005, 11:26 PM
Ok, here is my first entry. The tub itself is a NURBS model, with the rest being poly (exept the handles near the spout).

This is a luxury bath, designed (by me :lame: ) to lay back and relax. With soft pads (that grey blob in the upper right lol) for your elbos, and confortable contours for your weary back, this fashionable tub will make you the envy of the neighborhood.

And of course, as I right out the tag line I notice I forgot to render in shadows :wall: . Ah well, it's the model that counts right? lol. Some very purdy entries so far.

Oh yeah, I told my class at school about this site, hope nobody minds. So if a flood of newbs start posting models here, there, and everywhere you can come yell at me :smug: .

fastrak
13-08-2005, 11:31 PM
ow i am getting confused (cuse my english is not good) the whole mesh is what u see.......maybe i should rotate it a bit or ?or maybe i should render it as an wihte seramic like others......???

Maybe I can help. I think, but I would not presume, that a scene may help in viewing of your object. I don't think you have to change the model or the textures, but if you added a scene to place this object into, it might be easier to see all of the detail you put into your model. (If I am wrong on this, I'm sure I will be slapped with the wet fish.)
Good luck

Antievo-3DT
13-08-2005, 11:36 PM
Wow! You are doing a grate job people!
I just want to say welcome to all the new people. Many of you with grate contributions!
Justo: You did it again! You definitly have 2 of the best entry's so far! I am stunned!

capt underpants
14-08-2005, 12:09 AM
I apoligise for the newbish question, but is there a big difference in the quality of renders for indoor scenes on vray(free version) from the default renderers (mental ray and scanline)?, just curious as it seems to me the majority of the great renders on here seem to be from vray. Is the free version worth downloading and having a go with????

visualact.com
14-08-2005, 12:17 AM
Maybe I can help. I think, but I would not presume, that a scene may help in viewing of your object. I don't think you have to change the model or the textures, but if you added a scene to place this object into, it might be easier to see all of the detail you put into your model. (If I am wrong on this, I'm sure I will be slapped with the wet fish.)
Good luck

ok i will update it as soon as possible ......but there is no other elements or any other detaile behinde the tub ....!!!thanks freinde

Black
14-08-2005, 12:23 AM
FastRak;
fluorochemical urethane wouldn't hold a matt raw seienna tint as in your image though. (Can't fool me.. I am a nerd remember?)
And yes no slapping wet fish... you got it right.


VisualAct.com;
As FastRak said...
There is nothing illegal on your entry. It is valid. There is nothing to disqualify it for.
But you have to recall that this is a competition. And you have to try and SELL your goods.
He won't judge what he can't see highly.


Good luck all


Black

visualact.com
14-08-2005, 12:40 AM
ok now i have got the point....thanks for reminding it ....i will update it as soon with more view of it ..... i am now prepairing the seconf one ;)

visualact.com
14-08-2005, 12:52 AM
i am ready to show you the second bathtub....this i called it quick bathtub

it is the opposite of my first post ...ha hahaha.....i am kind a full.... :crazy:

it is a atomatic water pomp bathtub .

there you can see 9 metal pomp wich push the water out to the tub and a

big hole down there wich bring out the usless water....and the two big metal

plates are for fixing it at the wall.


i hope every one enjoy it....

modeling time :38 min

Software : Maya

adamos
14-08-2005, 02:43 AM
This tmie its more like call of duty. But this is my entry anyway.
Modeling time: 50min
Softawre: Max 6.0+ v-rey+ PaintShopPro 7.0
P.S. its still not finisht but i dont like it so it will stay like that.

Black
14-08-2005, 02:52 AM
Ok, Yasser.. getting used to here.. But one more step.. You have stated the software in your first entry. But you must have it in the post of eachand every entry.

The entries are autoscaned and saved aside to be judged. If a software and specific time involved in the making is not mentioned on the image or in the post.. it is a DQ issue.


Black

Black
14-08-2005, 02:55 AM
MK3D;
I am very happy for your friends support and your enthusiasm to join in.

But your entry is to be disqualified in the state it is in.
You need to post a Wire Frame and also state the time spent. Also unless you note anything of the whole scene to be done in the stated time. Your entry shall be judged for the tub alone.


Black

MK3D
14-08-2005, 03:12 AM
You need to post a Wire Frame and also state the time spent. Also unless you note anything of the whole scene to be done in the stated time. Your entry shall be judged for the tub alone.

It has been updated. Just wanna ask if it is OK now.

JAC
14-08-2005, 03:19 AM
Hi all,

Decied to do a bathtube with a difference, a roman bath :)

This is a very stylised verson of the Roman bath in Bath, England. As usual I ran out of time for the model but decided to texture (poorly) it up and use some GI to make it look presentable-ish.

Software: 3D Max7
Model Time: 60 minutes
Render: Metalray GI

visualact.com
14-08-2005, 03:23 AM
Ok, Yasser.. getting used to here.. But one more step.. You have stated the software in your first entry. But you must have it in the post of eachand every entry.

The entries are autoscaned and saved aside to be judged. If a software and specific time involved in the making is not mentioned on the image or in the post.. it is a DQ issue.


Black


opss yeah your right i just forget it to mention .....i updated the post ..is it ok ?

RideStowe
14-08-2005, 04:15 AM
mk3d: it is still not alright, the wire must be in the original pic, no outside links etc

Black
14-08-2005, 04:17 AM
VisualAct.com;
Yes it is.. Thank you

MK3D;
As RideStowe said. You shall have to add in a wireframe view. Compair your entry to the others. You shall grasp it a bit better then.

fastrak
14-08-2005, 04:22 AM
FastRak;
fluorochemical urethane wouldn't hold a matt raw seienna tint as in your image though. (Can't fool me.. I am a nerd remember?)
And yes no slapping wet fish... you got it right.

VisualAct.com;
As FastRak said...
There is nothing illegal on your entry. It is valid. There is nothing to disqualify it for.
But you have to recall that this is a competition. And you have to try and SELL your goods.
He won't judge what he can't see highly.


Good luck all


Black

Very good point on the SELLing of the product. I think that it is sometimes forgotten, even when choosing what to model.
And oh....the fluorochemical urethane thing....lol. Yep your right. It wouldn't keep it from fading, but it would help in keeping it from getting stained. (The ingredients are from a can of Scotch Guard! :) ) Still, I'm impressed. But one of these days......
Fastrak

fastrak
14-08-2005, 04:26 AM
Adamos: Glad you got one in! I really like your workflow on your models. The wires are always so dang clean. You've got really good at your planning or you just have that talent to "see" how the mesh needs to be done. Kudos!

Black
14-08-2005, 04:31 AM
Lol.. hehehe.. It doesn't even stop there.
It would trap a lot of moister between it and the wall.. Not allowing any circulation, thus corroding the wall.
Even if you have the wall itself well isolated and capable of handling moist/dampness... It would be a great task to keep its humidity in between in a controled level (You know the story, moss/bacteria etc...)
I personally find that the desigh lookd great. And you should further it by thinking of how it would be physically possible...

Mm like have it as underglaze-paint on ceramic tiles or something... or painted on a surface.
None the less another quality entry of this week, I am just pulling on your leg.I am sure I had too many situations to be messed with too. But you were muc more polite to compair.


Some good concepts all together. Keep them coming people.

fastrak
14-08-2005, 04:48 AM
Lapinourson: Welcome to the forums. Very nice model too. Good job. If it hasn't been mentioned to you yet, you need to put the name of the 3d software you used. Make sure you do this for every entry. Look forward to more.

EpoPisces: Nurbs, eh? Well, you've got more patience than I on nurbs. I have never been able to grasp it. Hope to see some of your classmates give this a go. Good job.

Capt Underpants: Each rendering software has positive and negative. I choose vray because I found it easy to understand after going through some tutorials and getting help here. I only tried the free version for a little while, but was sold and bought a regular (now outdated) version and I'm glad I did. But don't underestimate the power of the good old scanline. Good luck.

MK3D: One your get the wireframe AND the render into the same pic, you'll be sitting just fine. Your entry is interesting. Suggestion: tone down or vary the bump on the walls and also, if it is night time light comeing through the window, cool down the color more. And if it's daytime, warm it up. The straight white color doesn't fit and is distracting. Nice job on the overall "feel".

JAC: Ambitious! But is the water suppose to look green? Good job on it anyway.

Black: The idea of it being painted on the wall is a great idea. But I'm not sure how to properly convey that in 3d materials, with out going overboard on a textured wall bump. Now the glazed-tiles is very do-able. I did want to try and convery a softer/cozier feel to the scene, so I thought fabric would do the trick, but I admit it is not very plausible. Thanks again for the insight.

PAQUITO
14-08-2005, 05:45 AM
Adamos: I think depth of field shouldn´t be used in scenes with that little focal distance. Looks strange and unrealistic to me.

Marty_McFly-3DT
14-08-2005, 06:46 AM
Uhh... hey... Cap... tain... Un... der... pants? Yeah... uhh... well just to let you know, my post wich can be found here (http://forums.3dtotal.com/showpost.php?p=371787&postcount=111) was rendered with the default scanline renderer using 1 skylight (for G.I.) and 1 onmi light (for some specular highlights). I've tried Mental Ray and VRay free... but I'm an extremely simple minded Mad Scientist and I don't like complicated interfaces. I could never get decent results that look anything like what other people can produce... so I stick with scanline. I also tried the free version of Brazil at one time... heh... yeah... I'll stick with scanline. I'd be willing to give Mental Ray a try since it comes with Max... but I'd need some serious tutorials for it.

(Fun Fact: Did you know that in the movie Constantine, they used MaYa to create the wing effects on the "Half Breeds" and they were rendered with Mental Ray!)

Oh yeah... I'd also like to add that I'm also very impatient... if a render takes more than ten minutes... I start twiching! :crazy:

xcessi
14-08-2005, 07:11 AM
Fastrak Thanks for the tip. I used 1 vray light (plane) at 15 above the tub as you suggested and an IES light.

visualact.com Very nice Render

Black If the threads are auto scanned, then where should we put in info relating to software, etc, on the image or as plain text?

MK3D
14-08-2005, 07:26 AM
My friend told me it would be a great idea to participate in this challenge, so I decided to try it too. I know that my vision is slightly (a lot:)) different. I wanted it to have some atmosphere and here is the result. Rendered in 3dsmax7 using v-ray render in distributed mode (rendered at network of three computers). Thanks to my friend who supplied the computer power needed:) .Full resolution has 1200x1600 pic.

modelling time = 60 min
texturing and rendering time much more

Sorry for deleting the old post and posting it again, hope it is all correct now. At last, JPEG compression is very bad (42% only) to meet the 100 KB requirement.
(Corrected the maximal image resolution)

messiah khan
14-08-2005, 07:32 AM
Your getting closer MK3D, but your still havent got it right... have a read of this http://forums.3dtotal.com/showthread.php?t=28504 At the moment the image is too big. Nice render though:)

frederius
14-08-2005, 07:54 AM
Hi everyone, here is my bath tub, btw. already some really nice entries... cool.

Brodix
14-08-2005, 09:08 AM
MK3D: Thats pretty cool. I personally woulda put RedRum across the wall :D

frederius: Nice tub as well. It kinda feels like your walls are bowing out. And I would recommend changing the wall texture. Before I saw a reflection I thought it was a quilt.

xcessi Nice tub I may do a variation on that ;)

Everyone has done great models I can't post on em all because of slow Dial up. would take forever.

Marty: I will be out of town for a week so you may have to get out your old assistant Drone. I will try and finish My tub before tomorrow.

JAC
14-08-2005, 11:23 AM
Great models everyone!

Fastrak, thanks for your comments yes it was a bit ambitious! and yes the water is green (no idea why) check out this reference pic:

http://www.cs.hmc.edu/~geoff/adventures/karlsruhe/uk/P2004.08.16-17.30.56-3558.jpg

Steedus
14-08-2005, 03:21 PM
My first go at speed modelling.

Spaceship bathtub.

adamos
14-08-2005, 03:53 PM
This one its more like a form of a protest, why? Couse this CHALLENGE its all about modeling, not about makeing a scene. So from now on all my entrys will be whit out tetxures to show my real skill and not to hide behinde HDRI`s, textures etc.
BTW. Fastrak you man rules, no one can do those thig like you do, well meybe Otacon can. :)
Modeling time: 36min
software: Max 6.0 + vrey

visualact.com
14-08-2005, 04:06 PM
Very good point on the SELLing of the product. I think that it is sometimes forgotten, even when choosing what to model.
And oh....the fluorochemical urethane thing....lol. Yep your right. It wouldn't keep it from fading, but it would help in keeping it from getting stained. (The ingredients are from a can of Scotch Guard! :) ) Still, I'm impressed. But one of these days......
Fastrak

i think we do not have to designe as is maybe somthing diffrend.......but what i have got from you is that mean that we are going to be choosen for buying our bathtub ?

statichavoc
14-08-2005, 04:57 PM
This one its more like a form of a protest, why? Couse this CHALLENGE its all about modeling, not about makeing a scene. So from now on all my entrys will be whit out tetxures to show my real skill and not to hide behinde HDRI`s, textures etc.
BTW. Fastrak you man rules, no one can do those thig like you do, well meybe Otacon can. :)
Modeling time: 36min
software: Max 6.0 + vrey

lol adamos, you forgot to mention "plus texturing takes too much damn time"... p.s. i can do like fastrak and otacon too :P just feel stupid modeling irons and bathtubs.... still might see a bathtub from me before it's all over though.

adamos
14-08-2005, 05:23 PM
Another one from me.
Modeling time: 42min
Software: Max 6.0+ vrey.

Black
14-08-2005, 05:55 PM
Xcessi;
To vie you a better idea... The posts that contain an attachment are selected and the adress of the individual post is positioned for further judgings.
If the post was not an entry and is not clear that it wasn't (Tutorial meant or stated some where on it that it is only to share) It is filed as to be a competing post in further manual readings.
So everything related to the contest rules had better be in that individual post (For you to better picture: click on the number at the top corner.. The window that opens is waht I am talking about)

Unfortunately I can not script an AI to do all the eliminating for me :(


MK3D;
I know how it hurts to loose render quality. But look at it this way. At least you have a good render and a model laying in your HD for your further use! :)


Jac;
The water is green NOW.
At it's time it was a bit smokey white because of the natural resource the water was obtained through. NOne the less doesn't really matter at this point :). It's modeling.. not colouring that counts :D


Adamos;
One advice... texture it some time though. They sure seem that they would look fantastic in textures :)


VisualAct.com;
It is very simple actually.. Sort of like natural selection. When you go to a store and see many chair models, and you want only one chair... you especially buy one chair because of something it had extra.
Something better about that particular model was able to sell itself to you.


Black

juha
14-08-2005, 07:14 PM
houhouhou.. damn guys and girls , you really are pushing forward.. so good entries, and too many to start mentioning everybody, you all did good work.
and those ****** beatiful renders.. uh... somebody needs to teach me some of that.....pls... :dance:

one from me.. counts bathtub..

soft. max 7 allmost hour.
texturing and rendering max 30 mins..
post in photoshop

RideStowe
14-08-2005, 07:21 PM
admaos: you're donig some great works this week! the 2nd to last one is a personal favorite of mine, an old washtub looks like from the 20's or so :) gj so far!

xcessi
14-08-2005, 09:11 PM
Another submission - experimenting with lighting.. :wave:

artecnl
14-08-2005, 09:20 PM
Hi guys, Good Morning to everyone :D, here is my 3rd. Image, i can´t resist the temptation to do another one, this is like a obsession to me , LoL, i like to see all the images, all you guys have lots of talent. great competition.
Cheers¡

Lightwave 8.0 and fprime 2 bounces 1 area light

Sky_Eagle
14-08-2005, 10:49 PM
Hello guys.

Great models and renders all !

This the first time i enter in a Speed modelling challenge.
Bathtub idea is from some movie's and own inspiration.

The qualty of the pic ins't to good since i've had a hard time getting it under 100 Kb :(

Black
14-08-2005, 11:31 PM
Hehehehe Juha... Do I smell "Bribe the moderator"? :)



Musta :p

fastrak
14-08-2005, 11:35 PM
"ahhh...Something"
I have no name for this thing....just kinda did it on the fly...scene not a part of the entry...only what you see in the wireframe....I know...simple stuff.
Anyway....
info on the pic

Sky_Eagle
14-08-2005, 11:53 PM
Fastrak.
The texture's on your scene are amazing.
Did u painted them self or you use photo's ???

visualact.com
15-08-2005, 12:07 AM
Black-3DT i have quastion ?

i spend 38 min at my last model and i want to update the model so i remain with 22 min .....can i contineu?

juha
15-08-2005, 12:09 AM
heh, :smug: and yeah musta rules......
and you see what happens when i start to listen that beatiful music...

fastrak
15-08-2005, 12:22 AM
Fastrak.
The texture's on your scene are amazing.
Did u painted them self or you use photo's ???

Thanks...the textures used were all found somewhere on the internet.

Brodix
15-08-2005, 12:27 AM
Black-3DT i have quastion ?

i spend 38 min at my last model and i want to update the model so i remain with 22 min .....can i contineu?

I don't think you can do that, if I remember right

Black
15-08-2005, 12:58 AM
VisualAct.com;
I am afraid FireFly is right.
Your models never have to stay here; they can evolve to your own will. Since you entirely own the model and can do with it what you will.
But for how the competition goes: you are not allowed to modfiy/change anything about the model you have entered.
You CAN change the lighting and rerender. You CAN texture it and repost (hear that Adamos?) and you CAN change the layout of your post or its info... But the line stops at modifying/changing the mesh.
Try using the energy to make another model :) I am sure you have many idea's.


Black

shamohan
15-08-2005, 01:44 AM
3ds max 7
for modelling bathtub : 15 mins
all scene including bath tub: 50 mins
texturing : more than 60 mins
rendering : 5mins
photoshop

Makonde
15-08-2005, 02:30 AM
Justo, fastrak, and otacon, amazing entries... hope i can compare with u guys someday :). and thanks all for the crits and comments on my first model, tried to change some of those things in this model but couldn't in the given time.
well here's my second entry, hope u like it, and please tell me all the things wrong with it, i wanna learn... but be nice...

Everything in the wireframe was modelled within the given hour, as well as the walls, but i didn't include them cuz the wire's confusing enough.
Software: 3DsMax, Bryce5
Render:30min (my comp is ancient)
texturing: 2 hrs

noyb
15-08-2005, 02:49 AM
Thanks...the textures used were all found somewhere on the internet.

What? You mean that you don't use your texture CDs? :)

Some great entries this week. Congrats on front page fastrak, well deserved.

Black
15-08-2005, 02:56 AM
We encode the CD's before sending them to FastRak so he can't use them...

He is too dangerous already :)


Black

Antievo-3DT
15-08-2005, 03:27 AM
Black-3DT:
Is it ok if I update my first entry with a new render?
I just got the hang of HDRI, and would like to post it is ok with you.
(the post is on page 5)

SirDeadman
15-08-2005, 03:31 AM
I'm here again... back to back

Black
15-08-2005, 03:34 AM
Yes Antievo, you may. As long as the model is not modified or changed it is never a problem.

Thank you for asking.


Black

Antievo-3DT
15-08-2005, 03:40 AM
Ok Black. Thank you. I will edit it soon.

fastrak
15-08-2005, 04:53 AM
We encode the CD's before sending them to FastRak so he can't use them...

He is too dangerous already :)


Black

crap.....I KNEW I shouldn't have had them bronzed and put on the mantle. DRAT! :)

Adamos: nicley done. The beveled raised panel in the front is a nice touch. Kudos.

Xcessi: Well done. I think the surface of the tub could have been a little more "shiny".

artechl: Very nice.But there is alot of different colors and textures going on. Careful not to get too carried away. Lighting is good. and the model looks well done also.

sky_eagle: I had to take a second look at this one...almost looked like a sink LOL
seriously, nice modeling on the fixtures. Good job.

shamohan: Looks nice. I think your tiles could have used a slight amount of bevel or chamfered edges.

Mokonde: I like the mood you set. The walls are a little heavy with the beveling. Maybe less gaps bewteen each tile. Water look great.

OmegaN
15-08-2005, 06:11 AM
Fastrak, your 3rd entry would seem much nicer if you mixed with an ambient occlusion shader (or just do layer separate and mix in PS) so you get the shadowy part under the bathtub. that takes away the illusion of the bathtub flying. Very nice work anyway :)

fastrak
15-08-2005, 06:19 AM
Fastrak, your 3rd entry would seem much nicer if you mixed with an ambient occlusion shader (or just do layer separate and mix in PS) so you get the shadowy part under the bathtub. that takes away the illusion of the bathtub flying. Very nice work anyway :)
Thanks for the critique.
Your absolutely right. I really should have spent more time tweaking :) I need to spend more time with stuff like ambient occlusion. Haven't got the hang of it....feel like such a beginner sometimes. :crazy:

fastrak
15-08-2005, 06:24 AM
Oval
I took more time in the modeling of this one, which I really needed to do on the last one. (shame, shame).
Anyway, I really could go for an hour or two in one of these right now. It's been a tough day. :hmm:
Keep those cards and letters comin (or critques). I appreciated it.

info on the pic

Rashika-3DT
15-08-2005, 06:40 AM
AAAND my first entry, thanks to fastrak (very very helpful with all aspects of my scene) this was done in 52 minutes. the lighting took many hours, as well as the materials. the only stuff done in the time limit is in the wireframe.

PAQUITO
15-08-2005, 08:10 AM
Justo: Can you please explain your lightning technique? Thx.

visualact.com
15-08-2005, 09:25 AM
;)

Rashika-3DT
15-08-2005, 10:02 AM
hey visualact.com... this is what it means.your model is changeable in any way you want to change it. however, you cannot change your entry once it has been posted. so long as you dont post any changes to your model, you shouldnt have a problem.

Justo
15-08-2005, 10:18 AM
Antievo Thanks alot :D trying :p

Makonde Thanks to you to, your entry is great,

I was gone for the weekend, so i didnt get a chance to make anything, but wow great entries!!!

Justo
15-08-2005, 10:31 AM
Paqutio Well hmmm, This is usally my way of lighting objects, I choose an HDRI that will compliment my scene, then I render it to see how much light it gives off alone. Then i decide, where I want lights coming in from: Above lights, windows? or above lights and windows. My last post used 3 vray lights, I decided to make the washroom lit from the window and lights. I used two lights above, at a multiplier of 5 and for the window, on the right of my tub, I used a bigger vray light, with a multiplier of 7. Thats usually about it, then i render, and if its to bright or dark, I change the miltiplier.

I hope this helps!
Cheers!

Grimmie
15-08-2005, 02:43 PM
Excessi: Is it a bathtub for mice ? ;)

xcessi
15-08-2005, 02:57 PM
Excessi: Is it a bathtub for mice ? ;)


I don't follow...

OmegaN
15-08-2005, 03:12 PM
Thanks for the critique.
Your absolutely right. I really should have spent more time tweaking :) I need to spend more time with stuff like ambient occlusion. Haven't got the hang of it....feel like such a beginner sometimes.

Hehe. Then I can tell you one way of doing it, this way works for any renderer you use for rendering (only its 3dsmax7). I put a little attatchment picture to explain what ambient occlusion does for those who dont know (If its allowed)

Here we go with my mini tutorial:
1. After you have rendered out your scene switch renderer to mentalray.

2. Make a new material that is of the type "mentalray" (not standard). Then in the surface slot you choose "Ambient/Reflective Occlusion (base)".

3. Here the only things you need to tweak are "samples" and max distance. Samples should be higher than 48 (or else the render will be to grimy), I usually go with 64. Higher values is higher rendertimes :) Max distance determines the scale of your scene, ie the distance between objects (you will have to play with this one before you get a hang of the numbers). Higher distance will make it more black. If your scene is realworldscale this number should go aroun 5-30 depending on how wide you want the shadows.

4. Now this material need to get on all objects in the scene, an easy way to do this is to go to the rendertab and in to "processing" tab and then enable "material override". In that slot there you drag your material with the ambient occlusion.

5. Now its just to render from same camera/view you did before :)

6. You can take your render and this ambient occlusion render and go to Photoshop and make the ambient occlusion layer on top with "multiply" as layer blending.

Oh one more thing. If your using mentalray turn of all GI caustics and FG before rendering. And you can delete the lights to if you want faster render (because ambient occlusion only do shadows based on a calculation of how far it is between objects so it dosnt need lights or GI).

I hope you guys understand what im writing (not the best english). I hope this knowledge will be to any usage to someone atleast ;)

RideStowe
15-08-2005, 03:49 PM
great tutorial! most of the images i post are just straight renders so i'll hafta try this on my next one.

Marty_McFly-3DT
15-08-2005, 04:37 PM
I agree... cool tutorial. I'll have to try this out and see if there's and difference in the render times. :)

Edit: Out of curiousity, I made a small simple scene to render and test out the difference between the render times/look of using standard Global Illumination vs. Ambient Occlusion. I have a poll and pics up and posted here. (http://forums.3dtotal.com/showthread.php?t=34148) Check it out, give it a vote, and voice your opinions and questions. I'd like to see where this takes us. :)

fastrak
15-08-2005, 06:22 PM
Rashika: Very well done. Your model is clean and full of the right kind of detail. Nice closeups on the plumbing fixtures as well. So, how do You feel about the lighting and textures, since you spent so much time on it? Did you get the results you were looking for? I think you have a strong basis to build on. Looks Great. :)

OmegaN: Very good. Your tutorial was easy to follow and the results were as expected. Thank you.

Marty: Good job on the new thread dealing with Ambient Occlusion. Should be interesting to see other points of view on this. I definitely see positive possiblities in using this.

OmegaN
15-08-2005, 06:56 PM
Ridestowe, fastrak: glad to hear, im just glad if I can help :)

Marty_McFly: Yea if you do skipp GI and only use A/O your rendertimes will fall dramaticly, but A/O will not make the picture just improve it, you will still need GI for more light complex scenes like interiors etc (or fake GI). It is really fun to see the results when you have a interior scene with GI etc and then use A/O the image goes up a notch :) And the rendertime of the A/O is nothing compared to the diffuse layer so its well worth its extra min =)

So to my conclusion is that you can never replace GI with A/O if your looking for good results but its really good for giving images that extra touch. This dosnt mean you CANT do it, sometimes you just dont need/want to use GI and using only A/O is really making a difference. I always use A/O in some sort even if im doing a cartoon pic/animation or whatever :)

Maybe you should have a third pic in your thread that is both GI+A/O? Because thats the most common usage of it.

Hehe I hope i didnt misunderstand your thread and make a fool out of myself ;)

Marty_McFly-3DT
15-08-2005, 07:07 PM
No OmegaN, you're abosolutely right... as I stated, I've never used AO before so all of your imput is more than welcome. It was just a test and there's always other options to explore! Thanks for the help... and keep it coming! :D

mjglennon
15-08-2005, 08:46 PM
Maya Poly and Nurbs
Modeling 50 min.
Texturing 120 min.
Rendering about 10 min.

PAQUITO
15-08-2005, 09:07 PM
Thanks Justo, Ill start exploring on hdri.

Justo
15-08-2005, 11:28 PM
Paqutio No prob, i hoped it helped!

Justo
15-08-2005, 11:45 PM
Hey guys, Another tub :D
Great entries so far lets keep em coming!
Added another wireframe view :)

3Dsmax 7
Model 50 min
Texture 1 hour
Render 412 seconds

Cheers!

Justo
15-08-2005, 11:49 PM
Mjglennon Nice model and render, very clean.

fastrak
16-08-2005, 12:09 AM
Justo: Well done! I really don't see anything to critique here. Although I do have an issue with how close the tub comes to the wall (for cleaning purposes :)), I think you did great. A note on the wireframe for these kinds of models. Because of the plane for water, and that there is a lot of "interior" modeling on this subject, I would think that, perhaps, it would be better to use a true wireframe instead of the clay with wire (I however think the clay render is pretty cool). Excellant entry, eh, entries this week. I definitely look forward to seeing each and every one of your posts. Kudos.

subcrocodile
16-08-2005, 12:18 AM
fastrak
all ur works r very nice in this competition like the challenges before.wat will u do will all 3dtotal texture cds.i mean u'll double them if u win all challenges.
justo
i hate u lol,.a super work again.how u do that unbelievable pretty renders.
omegan
thank u for tutorial ,this will help.

Justo
16-08-2005, 12:22 AM
Fastrak Thanks, yea i suggest sticking a toothbrush down there? lol. You have great entries, not only this week, but every week :p When you say to use a truewire frame. I dont exactly know what it means. But if it makes the wire better, i'll def do it.
Perhaps you could show me an example? Thanks!
cheers amigo :)

Subcrocodile lol!, love you man! :D I dunno, maybe its just good lighting!, i dont mind sharing my lighting if it helps :p But never can I compare the level of detail you give your models! I will get you!!! :shout: Great entries so far bud, keep em up!
Cheers! :D

fastrak
16-08-2005, 12:24 AM
Subcrocodile: Lol, thanks. IMHO, I think the cds will be going to all the really talented artists here, not me. I'm just here for the challenge of it, fellowship with other artists, and to learn something when I can.

Justo
16-08-2005, 12:28 AM
Fastrak You are a really talented artist :) Were here for the same reasons, I enjoy this community and enjoy viewing peoples works, always learning and helping others. Thats what gives this community such a good ora.

fastrak
16-08-2005, 12:31 AM
Justo: Oh, nothing special on it. I usually post both a wire and then also, a clay w/ wire like you do. I do, however, have a very hard time sticking both of those and the render into the post. I leave the clay with meshsmooth on it, and take smoothing off for just the wireframe. Just to make sure the judges can see everything involved in the model. But then again, that would be your call on what you prefer. :)

xcessi
16-08-2005, 12:40 AM
Justo Damn.. you keepng shooting out great models... Very nice work!

visualact.com
16-08-2005, 12:55 AM
Justo you are doing a grate job ......a quastion do we supose to put the tubs in an environment ?

cuse i can see some of the entrys are very symple tube ....why ?do we supose to design ?

welldone