Just3dsMaxphile
12-08-2005, 06:34 AM
This is the continuation of the thread below:
http://forums.3dtotal.com/showthread.php?t=31787 (<--!!nudity!!)
So, there's a lot of problems with this mesh that I can see now. Be nice, it's still my first one. I just wanted to get it to a good stopping point. I didn't really texture it. Just messed with a SSS skin shader a bit, and made a quick shiny black, and a metal texture. Yes, her hair is the same as all her black leather clothes. This is probably as far as I'll go with this model. I've learned a lot from it and I think I'm ready to start over on a new one. I doubt I'll do another Aeon for a while though. Maybe I'll do one of my own characters.
I know nothing of character modeling or animating. I am originally a comic book artist, turned graphic designer, turned multimedia engineer. I taught myself how to use 3ds max for conceptual product rendering, and now I am interested in learning about characters and animation to satisfy the fantasy side of my brain.
I have some questions for everyone...
1. What is the best way to "put everything together"? By that I mean that right now this model is about 10 separate pieces (boots, gloves, hair, etc.) They're just positioned next to eachother. Some of the objects have multiple elements (like the metal knee things are part of her boots.) But, if I want to animate this character, how do I make everything move together? (I have not started learning about IK and bones and stuff yet)
2. How do people do poly hair that looks so good? Is it just a matter of good maps that are masked at the ends to make it look like strands?
3. How do I get nice soft shadows with mental ray? I can only do Shadow Map which, with the defaults, looks crap and ray traced which are really sharp.
I bought the 3ds Max 7 Bible, so hopefully this should help me fill in the gaps of info, but any input from you guys would be much appreciated!
Anyway, on with the pics already:
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12_wires.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12a.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12b.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12c.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13_wires.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13a.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13b.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13c.jpg
http://forums.3dtotal.com/showthread.php?t=31787 (<--!!nudity!!)
So, there's a lot of problems with this mesh that I can see now. Be nice, it's still my first one. I just wanted to get it to a good stopping point. I didn't really texture it. Just messed with a SSS skin shader a bit, and made a quick shiny black, and a metal texture. Yes, her hair is the same as all her black leather clothes. This is probably as far as I'll go with this model. I've learned a lot from it and I think I'm ready to start over on a new one. I doubt I'll do another Aeon for a while though. Maybe I'll do one of my own characters.
I know nothing of character modeling or animating. I am originally a comic book artist, turned graphic designer, turned multimedia engineer. I taught myself how to use 3ds max for conceptual product rendering, and now I am interested in learning about characters and animation to satisfy the fantasy side of my brain.
I have some questions for everyone...
1. What is the best way to "put everything together"? By that I mean that right now this model is about 10 separate pieces (boots, gloves, hair, etc.) They're just positioned next to eachother. Some of the objects have multiple elements (like the metal knee things are part of her boots.) But, if I want to animate this character, how do I make everything move together? (I have not started learning about IK and bones and stuff yet)
2. How do people do poly hair that looks so good? Is it just a matter of good maps that are masked at the ends to make it look like strands?
3. How do I get nice soft shadows with mental ray? I can only do Shadow Map which, with the defaults, looks crap and ray traced which are really sharp.
I bought the 3ds Max 7 Bible, so hopefully this should help me fill in the gaps of info, but any input from you guys would be much appreciated!
Anyway, on with the pics already:
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12_wires.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12a.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12b.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render12c.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13_wires.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13a.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13b.jpg
http://pornimated.redirectme.net:1234/images/aeon_proj/aeon1_render13c.jpg