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View Full Version : Environment artists wanted by TOP UK games developer to work on AAA FPS


OPM Response
18-08-2005, 06:48 PM
My client are currently going through a massive staff expansion. They are currently looking to hire several world modellers/texturers for their forthcoming highly acclaimed FPS. Whilst it's fair to say my client are going through a rapid expansion, the standard bar remains exceptionally high - needless to say only the best of the best should apply. Due to the nature of this role, they are only considering applications from candidates who have held a similar position within the games industry previously.

If you've got a passion for set design and great attention to detail than they would like to hear from you. Working on this team means having a keen understanding of game play and its significant role in world building. Not only are my client looking for great artists but they are looking for game players as well. When it comes to modeling skills, they are looking for someone capable of creating more than just low poly non organic models.

A portfolio demonstrating the following is required:
- A portfolio that demonstrates ability to think in 3D
- Drawings/sketches to judge your basic skills as well as any modeling and texture work related to objects, buildings, natural terrain, etc
- Excellent sense of form, weight (mass), and volume
- Good use of light and shadow
- Breadth of artistic styles
- Demonstrates an understanding of optimization
- Excellent sense of scale and level of finish

Requirements:
- Previous experience in a similar role within the games industry is essential.
- Post secondary diploma in 3D Animation or equivalent
- Proficient experience with 3D Software such as Maya, (preferred) XSi or 3D Studio Max
- Experience in traditional/practical model making or practical film effects is a plus

Demonstrates ability to:
- Create high quality, non-organic models in low, medium and high polygon counts
- Work in an organized and timely fashion
- Construct game levels/worlds with moderate direction that flow and pace well
- Remain focused, motivated and effective on all tasks through completion
- Learn and grow professionally.

Demonstrates a good understanding of:
- Light, Form, Scale, Layout
- Fundamentals of visual language
- A good understanding of pace and storytelling

Responsibilities:
- Construct physical form studies or physical models as necessary
- Use 3D CG packages to build static models for secondary assets for a game
- Create low-mid poly models consistently in a clean and organized fashion
- Build models from concept drawings and/or photographs that are efficient, to correct scale, and within dictated budgets
- Build simple textures; apply textures to models; provide feedback to texture artists as necessary
- Apply basic lighting of models and apply lighting characteristics for export
- Complete turntable renderings of models as necessary
- Working from drawings/direction/layout efficiently build a simple to intermediate game level with respect to art direction, game design, scale and budget. Interested? Apply today

Location: UK (South East)
Start date: asap
Job Type: Full time & inhouse (unfortunately this role is not suitable for freelancers/contractors)
Salary: to £31k + FANTASTIC benefits

This vacancy is being handled by OPM Response. We are a specialist recruitment agency for the video games industry www.opmjobs.com

If you would like to be considered for this role please email a copy of your uptodate CV/Resume to emma@opmjobs.com

Demo work ABSOLUTELY MUST be supplied upon application - please ensure this comes through in zipped jpeg format - no larger than 4mb or as a URL.

Please quote the following reference no. in any correspondence: 4054