View Full Version : Lamborghini Murciélago (GT-R)
formaX
23-08-2005, 02:22 AM
This is gonna be my first car I'll actually finish (lost my audi A3 data when HD crashed). Then my computer got fried when my PSU shorted out. :wall:
So after a 6months of absence I'm back... :xyz:
I'm gonna start of by modeling the Murcielago and afterwards turning it into an Murcielago GT-R.
Here's what I got after about 2hours.
Th3 ProphetMan
23-08-2005, 02:29 AM
it looks like a good start to me :) looking foward to see how it comes out :)
edit: i dont know too much about this car but wouldn't it be recomendable to add this edges?
i think you should get rid of that 5 edges polygon.. anyway, its soon to try to make corrections :)
keep it up
nwfndh8red
23-08-2005, 02:31 AM
Yes it looks like the form is turning out just right, I'll be watching this one.
formaX
23-08-2005, 02:44 AM
Thnx for the comments
@ Th3 ProphetMan : thnx for pointing that out, being out of circulation for a while made me blind to 5 sided polygons :)
@ nwfndh8red : I took a look at your Mustang and that horsie is turning out very nice! I might get back to you for some paint pointers ;)
Mr.Sharky
23-08-2005, 02:46 AM
i love the 1st render. i love it!
formaX
23-08-2005, 02:55 AM
Lol Sharky I hope you're being sarcastic cuz that's the ref pic :smug:
nwfndh8red
23-08-2005, 03:09 AM
Hahah, I thought it was a model too at first, but the title did say WIP so...
lol, it that a model or the real thing? It look so awesome regardless
Jedianakinsolo
23-08-2005, 04:58 AM
Hey, I liked that first pic too! :D
Looks great. I also, will be keeping an eye on this one.
evil-98
23-08-2005, 06:14 AM
ya i went through 2 PSU already my self.. i dont know what the problem is lol
anyways the model looks soild, keep it up.
cant help you much with the modeling but if you need help with renders or materials
ill be glad to help.
formaX
23-08-2005, 03:45 PM
Evil-98 don't mind if I do!
As soon as I have a basic bodywork done I'll start spamming your postbox for advice on lightning, renders & materials :smug:
I've seen lots of you're works and a few tutorials on lightning & materials and I loved them :dance:
formaX
23-08-2005, 04:11 PM
I have a problem that I can't seem to fix : every time I make a plane it's made up out of 2 triangles. And I can't seem to turn it of... any help? Check the pictures if u don't get what I'm saying.
Thnx
Ravens
23-08-2005, 04:51 PM
look like a great start, are u gonna make the body Carbon thoo ???
Kujoe
23-08-2005, 05:16 PM
Your doing a fine job man .keep it up
Jedianakinsolo
23-08-2005, 05:25 PM
Formax, are you talking about how it looks, like in that latest pic? That looks like a shading thing. Try smoothing groups and that should take that out. Now, if there's an edge through the middle of every plane, that sounds like you're not in Editable poly, I think... Hope that helps.
evil-98
23-08-2005, 07:14 PM
Evil-98 don't mind if I do!
As soon as I have a basic bodywork done I'll start spamming your postbox for advice on lightning, renders & materials :smug:
I've seen lots of you're works and a few tutorials on lightning & materials and I loved them :dance:
sounds good.
as for your problem. im not sure what you mean. :xx:
formaX
23-08-2005, 08:42 PM
@ Ravens & Kujoe : Thnx! First I'm gonna model the standard murciélago, afterwards I'm gonna make a R-GT version wich is the full carbon one :smug:
@Jedianakinsolo & evil-98 : Ok these 2 pictures should explain my problem.
The printscreen shows it's an editable poly and doesn't show any diagonals in the 4-edged poly's. Now take a look at what I get after rendering it. Every 4-sided poly turns into 2 triangles as where the wire still remains the same...
Any guesses?
Thnx
megadave2002
23-08-2005, 08:42 PM
I have a problem that I can't seem to fix : every time I make a plane it's made up out of 2 triangles. And I can't seem to turn it of... any help? Check the pictures if u don't get what I'm saying.
Thnx
Nice progress, looks good so far.
I had the same problem, one day I locked my computer to go to lunch and when I came back all of my 4 sided polys were sliced from corner to corner, it was really annoying. I tried to find a way to get rid of it, but then my computer crashed and I got a new one and now I don't have that problem any more so maybe re-install max. I sent the file to my home computer and it screwed up that one too, so I re-installed and it went away on that one too.
formaX
23-08-2005, 08:48 PM
Thnx fucherballs!
I was hoping on a less timeconsuming solution but I guess it's the only way to remove those nasty crosssections! :wall:
evil-98
23-08-2005, 08:52 PM
i dont find that to be a problem since all polys are composed of 2 tris.
if you were to model in D3D you would see the edge in realtime which is even more annoying.
i say just dont worry about it.
formaX
23-08-2005, 08:55 PM
Yeah I know Evil but I'm talking esthetics ;P No just kidding but I've experienced some viewport problems as well...so re-installing is the key :grr:
evil-98
23-08-2005, 09:12 PM
make sure you back up your files. just incase. ;)
Ravens
23-08-2005, 10:51 PM
those triangles are ur faces .. it isnt smoothed ( i dont talk about meshsmooth
).. thats why it looks like that!
formaX
23-08-2005, 11:18 PM
Well 2 installations later I'm still stuck with those crosslines...guess I'll have to live with 'em :hurt:
Jedianakinsolo
23-08-2005, 11:52 PM
Did you try smoothing groups?
formaX
24-08-2005, 01:20 AM
Yeah I tried but it didn't change a thing :grr:
inveni0
24-08-2005, 01:25 AM
That has happened to me...it's a setting...i'll figure it out for you...give me a bit...
Wait a minute...doesn't that automatically happen when you turn on edged faces?
I guess if it's only there on render, it hasn't happened to me...sorry. :(
Ravens
24-08-2005, 01:50 AM
mmm i also have that.. and i work with meshsmooth.. when i turn that on.. its gone..
explained above.... (some posts up)
megadave2002
24-08-2005, 10:17 PM
Sorry that reloading 3d studio max didn't fix your problem. I have been screwing around with settings trying to get mine that way so I can undo it but I haven't come across the setting yet.
formaX
26-08-2005, 04:06 AM
@ fucherballs : I just stopped looking for the setting :d
I wasn't too happy about my wires so I restarted it. Here's what I got so far...
Its not much but I hope this weekend I'll get the chance to do some serious modeling...
Trex2001
26-08-2005, 09:29 PM
looks good so far...
about the triangle edges. You can turn them off going to
Customize menu > Preferences > Preference > Settings dialog >
Viewports tab > Display Drivers group > Configure Driver button
Assuming that you use D3D
chek the screenshot
evil-98
26-08-2005, 10:09 PM
^^ no hes see the triangle edges in his renders, which im sure everyone does. i dont see any solution to it but smoothing groups.
but thats good to know to, i didnt notice the display all triangle edges
formaX
27-08-2005, 02:51 AM
Here are some meshsmoothed versions of the same wire...
I'll post the progress on the bodywork later this night.
formaX
27-08-2005, 04:09 AM
Ok this is the progress sofar. Don't pay attention to the couple of mesherrors its a wip remember... :shout:
comments welcome
formaX
27-08-2005, 05:44 AM
Ok this is as far as I'll get tonight...my bed is callin'.... :zzz:
*yawn*
good night ya'll
Mr.Sharky
27-08-2005, 06:18 AM
Lol Sharky I hope you're being sarcastic cuz that's the ref pic :smug:
ohh, damn, lol, i thoguth it was 3d. :hurt:
formaX
27-08-2005, 04:02 PM
Hehe don't feel bad U weren't the only one ;P
It's actually my fault for not re-naming that pic to something 'Reference ...'-like :evil:
formaX
27-08-2005, 06:31 PM
OK small update on the front.. been working the front bumper and I think it's a pain in the ar*e...
Especially the edge near the green line was hard since it starts quit sharp and end rather rounded.
The (red) corner is ok I think...maybe still a bit too sharp
The (blue) edge I'm still not sure about
DustinB
27-08-2005, 08:56 PM
It looks fine to me. The reason its so sharp is probably because you have lines close together. Thats the way subdivision works. The closer lines are together the more it wants to hold the shape. Just like your control cuts by the blue line. As for the triangles showing, that's to be expected when you bend a 4 sided poly like that. 2 opposite verts out further than the others.
formaX
29-08-2005, 01:49 AM
Smal update on the front...didn't get to do half I planned this wkend
nwfndh8red
29-08-2005, 02:32 AM
Front end looks good, I'm going to assume you haven't gotten around to chamfering that side vent? Heh, keep it up though looks quite clean.
nwfndh8red
29-08-2005, 02:36 AM
See the picture.
formaX
29-08-2005, 03:11 AM
@nwfndh8red : Nope I haven't come around that part yet...thnx for the settings I'll test them right away
@mayhemation : Thnx alot.. I know the updates aren't much but still I felt like posting something
DfntPntbll
30-08-2005, 08:09 PM
keep it up,... my Murciélago went down the crapper.
formaX
02-09-2005, 03:50 AM
here are some updates
extruded the front lights (green)
chamfered the front (blue)
chamfered the side intake (yellow)
C&C welcome
:dance:
formaX
02-09-2005, 03:51 AM
number 2
formaX
02-09-2005, 03:52 AM
I know there are some mesh-smoothing errors but I'll fix em later
Kujoe
02-09-2005, 08:22 AM
Hi :wave: >Nice work man.keep it up dude :dance:
evil-98
02-09-2005, 10:19 AM
looks great.
what software are you using to render?
i got something in mind :) the model looks great too!.
keep it up :dance:
formaX
02-09-2005, 10:40 AM
I'm using 3ds max 7 with default scanline render :faces:
Kiss Csaba
02-09-2005, 07:13 PM
Hey, Man, this is pretty nice! I watched your thread for a while, but now you have a great car! Keep it up...
formaX
02-09-2005, 08:02 PM
Thanx for all the kind comments... Hope you can still say it's pretty nice when I'm done modeling :)
megadave2002
05-09-2005, 09:58 PM
Looking really good so far man.
I see a problem in the lower left corner of the head light amd a crease at the top of the bumper.
Other than that :dance: :dance: :dance:
evil-98
06-09-2005, 09:03 AM
finally had time to post up what i got for you ;)
this is my concept material, its like a real time shader. you'll see in the renders :)
http://evil98.insanity-asylum.com/evil/vray%20test%20lambo%20DOF%20paint%20mat%20GI1.jpg
http://evil98.insanity-asylum.com/evil/vray%20test%20lambo%20DOF%20paint%20mat1.jpg
see you can see in the GI version there isnt any direct illumination,
so what i did was instead of faking the illumination with either a fall
off material or gradient map or what ever
i acctually thought of something real, so what i thought was if there
isnt any direct illumination there shouldnt be highlights besides say reflection
so the diffuse color or shader would be like a base, like if you were
to see a car without direct illumination, you can see that theres no
spec highlights its alot darker then when if it were in direct illumination.
and when you look at car in direct illumination, you can see that the
highlights do not only have a very wide highlighted area but there are
also parts that are higher then others, which are like metal flake or speckles.
so i used a multi-layered material, with a speckled diffuse, 2 dark colors like
a dark red and a even darker shade of red, then the first spec layer has a level of 100
glossiness of 5 and has a bright red color, i used 3 speckle shaders for it.
a bright red, and desaturated red, and a white.
then the second spec layer has a level of 190, glossiness of 85 with a color of white
this material is not raytraced, it has no reflection on this first material
i used a shellac to produce the reflection for the materail. i find it to have more
control over the reflection alot better then just a fall off in the reflection
channel on the standard multi-layer material
so thats the base material, the shellac material is a VrayMtl. its basicly a black
diffuse material with a white reflection fresnel relfection with a IOR of 1.85
the shellac color blend has a value of 100 percent. you can adjust as need.
this is how the material looks in the material editor and you can see how it looks
like in the GI and direct illuminated renders.
http://evil98.insanity-asylum.com/evil/evilpaint.jpg
hope you like it, you can easily recreate the material for any render system. im just
testing for Vray, since its very consistent with its render time, each render cost
around 5-6 mins which is pretty good since there is DOF and alot of other stuff.
:dance:
formaX
06-09-2005, 03:44 PM
Just had a 30° celcius wkend so there wasn't much time to draw, I instead spent many hours by the pool. Also as of yesterday I've started going to evening-school so all that was rest of my precious time is now about cut in half.
@ fucherballs : thanx for the comments, there are actually 3 mesh-errors around the headlight and the crease in the bumper is strangely enough correct. I think it's a lightning thing comming out looking wrong, or maybe the way the crease is going in the bodywork in a about a 40-45° angle downwards making it look wrong.
@ evil-98 : U the man! I'll be testing the material tonight after school! And u can expect many material questions! Cuz all I ever did was recreating materials after tutorials, never really knowing what I did and what all the settings were for... Explaining the structure of your material really helps me understand! thanx :!!!:
Yesterday I started modeling the rim in Rhino 3D but I got so frustrated because of the software giving booleanerrors... Everytime I did a boolean union it did a substraction, everytime I tried a boolean union of more than 3 objects Rhino crashed.... I installed SR3 & SR4 on it and still it's no good ... :wall: Maybe its the saved file I use since it was created without the SR installed, although thats questionable.... Any help perhaps?
metal_3dforce
06-09-2005, 04:43 PM
hi nice work man
but i need to know how poly here till this model
evil-98
06-09-2005, 08:06 PM
maybe you should try to poly model your rims. i find it to be more reliable, its slower then nurbs for sure but its alot more reliable or you can try other nurb systems.
maybe some cad sofware
formaX
06-09-2005, 08:22 PM
@ metal_3dforce : I'm not sure what you mean but if you're asking for the poly count here goes :
low poly 1 half (no symmetry) : 461 faces
symmetry & meshsmooth 1 itteration : 3718
symmetry & meshsmooth 2 itterations (as pictured in yellow) : 14872
@ evil-98 : thanks for the info, tonight I'll try to install an update on rhino I just downloaded, if that doens't work I'll look into to Autocad or just polymodeling in 3Dsm, anyhow you'll see a materialtest with your settings when I get back tonight
:dance: :dance: :dance:
formaX
08-09-2005, 02:58 AM
Ok so many computer crashes freezes & crashes :xx: later this is all I get to do, did the cutout of the door, the airintake, created some creases and corrected some mesh-errors (probably created some ass well)
...nothing much I know... If it's wasn't for my computer giving me a hard time :wall:
I'm saving for my first workstation and it's gonna be a monster ...talkin' AMD 4200+ 5x512mb RAM 2x raptor in raid 7800GTX...
try and stop me then! :smug:
formaX
12-10-2005, 03:52 PM
Just a material test... I'm going to start modelling again soon... Work & school are taking up all the spare time ( 2 evenings ) I have a week, but all will better soon.
Kujoe
12-10-2005, 05:28 PM
Hi man.Your doing a great job working your car.Keep it up man :max: :max:
formaX
14-10-2005, 02:51 AM
Ok no update tonight thanks to a computercrash... after 3 hours of defining the top and rear of the car, modelling the backlights, chamfering the roof and creating a mesh for the intakes I got a nice boot screen *kicks computer*
Hell I'll redo everything tomorrow but atleast I know all the stuff I did wrong tonight will only take half the time tomorrow....in the meanwhile a HDRI-test...
The render isn't very good, too much HDRI reflection to much stripes I think?
ps anyone knows how to get rid of the broken lines in the back?
evil-98
14-10-2005, 07:40 AM
well id say dont worry so much about the render for now. focus on the model.
as for the HDRI your only using it for reflection is what im seeing, and the choose of HDRI isnt that nice.
i lost all my HDRIs in a HD crash so i cant give you any as of now, but i can get you some links
as for the aliasing you can fix that in the raytrace settings and turn on the Global Ray Antialiaser. it will increase your render time quiet a bit but the aliasing will be lowered.
formaX
14-10-2005, 03:35 PM
Well I'm trying to focus on the model but my computer keeps interfering :-) And after losing a few hours work a simple renders is all I pulled of
formaX
17-10-2005, 03:44 AM
Small update:
The back wing, side, door & doorwindow have gotten a basic shape now. I will start to add detail to the side and back wing tomorrow, maybe to the door if I find the time. These parts are still very wip, also I'll need to check my reference pictures to get the side door and backwing exact.
Good night.
Orkron
17-10-2005, 11:44 AM
i lost all my HDRIs in a HD crash so i cant give you any as of now, but i can get you some links
Try http://www.orkron.com
Looks good sofar, I would actually suggest not mapping till the model is done, that took me years to break the habit!
formaX
17-10-2005, 03:36 PM
@Okron : I actually used one of your HDRI's for the last 2 renders (building01 something) for wich I thank you.
The renders I post here are rendered while eating,working,cooking just to give me an idea of the final result. I know i'm losing quit some time not using plain ol' clays but the clay just doesn't do it for me :evil:
May the HDRI be with you
Kujoe
17-10-2005, 05:07 PM
Hi man your doing great .I too do the samething.The clay does nothing for me. :evil:
Kujoe
17-10-2005, 05:11 PM
Orkron hi .Is that your child? :wave:
formaX
02-05-2006, 01:58 AM
After a very long break I'm back.
To get rid of the rust I started modeling the rim, brakedisc and caliper.
Updates will follow soon.
1/5 of Murcielago/Gallardo rim without and with meshsmooth:
http://img334.imageshack.us/img334/6696/rim117ci.jpg (http://imageshack.us)
http://img400.imageshack.us/img400/201/rim12sa.jpg (http://imageshack.us)
I must say this is the most difficult rim I ever modeled. Complex structure (for me that is) made me think over the approach. Even made me remodel parts a few times.
Full rim will probably be done tomorrow. :dance:
formaX
02-05-2006, 03:00 AM
And my progress after a few hours work on the brakedisc and caliper
Shaded:
http://img395.imageshack.us/img395/3408/brake16cf.jpg (http://imageshack.us)
And a wire :
http://img395.imageshack.us/img395/7053/brake22mf.jpg (http://imageshack.us)
formaX
05-05-2006, 03:46 AM
Ok had some time to pull of a render.
Here u can see the rim as good as finished. Need to adjust a few bits still. But hey I need to see my own progress befor I can continue... :dance:
BTW the brakedisc will change, I quickly modeled this one for a reference. The disc needs to be thicker, holes bigger,...
C&C welcome
http://img52.imageshack.us/img52/9792/clayrender1rb.jpg (http://imageshack.us)
formaX
05-05-2006, 04:20 AM
And another, added the caliper in this one
http://img159.imageshack.us/img159/3626/rimclay25dk.jpg (http://imageshack.us)
--Strattus--
05-05-2006, 04:23 AM
Looking Great man! Nice work with the car and rim!! What about the back of the car? is it done already?? :D keep up!
formaX
05-05-2006, 04:28 AM
No well here's my story. Started this car in the summer of last year. In this order my hard drive crashed, my computer crashed, my computer melted, I started going to eveningschool so I lost interest in 3D (lack of time) . Now more than 6-7months later I picked it up again. I Was able to restore large parts of my harddrive and felt comfortable enough to go at it. Just to get the hang of all my controls again I started modelling small parts. Like rim, caliper, brakedisc,etc... So as soon as I'm back on track I'll give my bodywork a go.
megadave2002
05-05-2006, 05:44 PM
Hey man, nice to see you back here.
That wheel looks great, I know how hard that wheel is since I did the same wheel on my Gallardo model, it was quite difficult.
formaX
11-05-2006, 01:43 AM
Didn't have any time to model this week so I played around with an overnight render and flash a bit and this is what came out :
CLICK LINK (http://www.spread-it.com/dl.php?id=18ba3668d9f381f569a0730d2e3b0a3e54f34eea )
formaX
11-05-2006, 03:00 AM
I checked the link and the window pops up quit big so u need to scale it down quit a bit for the resolution to be some what acceptable. I rendered it to 320x240pixels.
:max:
Orkron
11-05-2006, 10:53 AM
formaX, ur avatar looks like the car ur doing...is it that complete or is that the ref, or am I just plain ol' wrong hehe?
formaX
11-05-2006, 12:26 PM
Omnikron: It's been a while! How are you?
My avatar actually is a resized version of the original. Not my model, unfortunately.
But if u have some patience the final model will look exactly the same as the one in my avatar!
I have exams in a month so this project will get frozen for the time due.
But after that my twin-turbo will kick in!
:evil:
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