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Black
08-09-2005, 02:59 AM
The rules are simple

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified


6, time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable.

These rules apply to everybody taking part there will be NO exceptions

this weeks challenge

time limit - 60 minutes
deadline - 22.00 G.M.T. Wednesday 14th of September 2005
subject - A foot

I know that this weeks subject is going to be a dear bit more challanging to some. But I am sure you'll get it through just fine.
In order to disable posts of table or object feet we are obnligated to insist that the foot has to be organic and of a creature. The selected subject does not have to be human nor biped.

One more pointer is that we are accpeting enrties of feet wearing socks that show the general features of the foot from under. But do not accept feet wearing shoe's (Mmm you can do horse-Shoe's actually)

Good luck to you all. I am sure like always you shall come up with some amazing works!

Black and Andy

Okay a small starter from me;
Modeled all in MaYA and re-used peaces of an already existing texture to texture it.
Modeling took just an hour; UV lay-out took another hour.
Texturing, rendering and puting itall together totaled to halve an hour.

adamos
08-09-2005, 03:03 AM
it will be tought to make realistic Foot. but it will be fun for sore.

PKT
08-09-2005, 03:08 AM
Very hard, but I'm looking forward to try to make something, and see ppl's entries this week.

Good Luck!

Antievo-3DT
08-09-2005, 03:09 AM
Yay! Organic modeling! It is going to be a challenge for sure... (I am not good at it)
This is going to be fun :D Good luck to you all!

Clamps
08-09-2005, 03:10 AM
:O sounds like a challengeing one this week

Lactrox
08-09-2005, 03:11 AM
Hm... This one was though... Guess I'll learn alot from trying and failing. Don't think I'll be able to model a good foot in an hour... But time will tell.

Good luck to you all!

hammering3D
08-09-2005, 03:15 AM
hmm I was feeling it will be an organic thing, and a hard one,
So like in the hand competition, I'm shure we will se alot of realistik renders...good luck to all.

frost000
08-09-2005, 03:16 AM
if I can get my 3ds max problem sorted out in the next few days, I'll hopefully have time to attempt to model a foot
im no good at organic modeling, so if I do happen to get a foot done, it will be a pretty pooey... But I hope I will be able to give it a try.

GOOD LUCK ALL!

cara-rj
08-09-2005, 03:50 AM
One question: it has to be realistic foot?
If not, can be cartoon foot?

Black
08-09-2005, 03:56 AM
Cara-rj;
It can be realistic or cartoonish. As long as it fits the above stated criteria.

You don't even have to worry about texturing it. A clay render would serve just fine


Black

OmegaN
08-09-2005, 04:08 AM
yea this will be fun, Modeling hands and foots is the thing i must improve so this is a very welcome topic =)

jakedman790
08-09-2005, 04:27 AM
wow, feet there is something i can't say i've ever tried to model, this should prove to be very interesting... good luck to all

cara-rj
08-09-2005, 04:34 AM
Thanks for the reply Black. ;)

3DSpirit
08-09-2005, 04:36 AM
Gr8 !!! This is gonna be a real chalenge do to. :)

Good luck to all!!!

Nehumanuscrede
08-09-2005, 05:13 AM
hehe

I see it now. The judges are gonna be swamped for some time trying to judge the past few weeks worth of entries. Gotta say WOW on the number of entries just last week alone :)

To buy some time, the judges brainstorm and come up with an organic subject. MAN are hands and feet just rough to do. In an HOUR to boot !

As much as I like modelling in Rhino, gonna have to do it in Softimage this week since I feel it's a bit easier to model organics with it instead.

Good luck to all who enter. I definitely would LOVE to see the same enthusiam this week that we saw last week.

Sir_Render
08-09-2005, 05:16 AM
this is gonna be a smelly contest... :lame:

jakedman790
08-09-2005, 05:31 AM
wow did i get the first post? sweet. :dance: here is a quickie I modeled while waiting for dinner. 4 toes to be different?

Nehumanuscrede
08-09-2005, 05:41 AM
For you Lightwave users out there found this tutorial on this weeks subject. Can probably use it for any Sub'd based package though. Enjoy.

http://www.animationartist.com/2001/02_feb/tutorials/feet_part1.html

artecnl
08-09-2005, 05:41 AM
hi gous is nice to se you again, and say hello too, well this is my first entry hope you like, im think i gonna learn something in organic model, because im not so good :D well have a good day.
CHeers

EpoPisces
08-09-2005, 06:26 AM
Voodrew: where can I get that shirt :haha: ?

For the ppl that are wondering, I'm using a AMD XP 2700+, 1 GB RAM, um. . .don't know if a GPU helps out on rendering (I know it does for display) but I have a 3dlabs 512 MB Wildcat VP Pro for a graphics card. Kinda stinks, cuz for an expensive card it doesn't play the latest games :wall: :roll: :haha: lol. Oh well, more time for work I spose.

If there are other specs u want to know just tell me (I think I got the speed ones, but am not sure).

Btw, Voodrew, I'm rendering right now with the specs you gave me, will let u know what time I get. Out of curiosity, what made you decide on 1536 by 1152? Is it a default in your program or for another reason?

FrZnChAoS
08-09-2005, 06:36 AM
Heres my first entry of the week. Modeled in 3ds max 7. Took the full hour. Generic human foot, *shrugs*. Didnt bother with good texturing at the moment. Anyways, here it is.

Black
08-09-2005, 06:38 AM
Nehumanuscrede;
Hmmm... Conspiracy?
You hit the nail on the head! Good guess :) Nooow modeling time!

Artecnl;
Please read rule #3 regarding the condition the wireframe must be in.
And one more thing is that you had 25 more minutes to better your model... I would advise to all as I would advise to you; make best use of your time. No entry is going to be judged to what it is in the shortest time. Your entries shall be judged to how you have made the best of the given time.


Black

CAC
08-09-2005, 06:48 AM
Black that foot is amazing how did you get that texture, on another note I don't think I'll try to make and inorganic foot because my terminator hand didn't even get an honorable mention. :cry: So I guess I will try something organic this thime.

artecnl
08-09-2005, 06:49 AM
Nehumanuscrede;
Hmmm... Conspiracy?
You hit the nail on the head! Good guess :) Nooow modeling time!

Artecnl;
Please read rule #3 regarding the condition the wireframe must be in.
And one more thing is that you had 25 more minutes to better your model... I would advise to all as I would advise to you; make best use of your time. No entry is going to be judged to what it is in the shortest time. Your entries shall be judged to how you have made the best of the given time.


Black

.
hi black , one question, i can change my model? to improve it, in my post.
or i must only change the wire? cheers :D

jakedman790
08-09-2005, 06:56 AM
no crit for me black? :smug:

art i love yours, it just looks like mesh smooth killed your toe nails?

RideStowe
08-09-2005, 06:59 AM
this will be a toughie

artec: you have the ugliest feet ever, 5*'s :D

artecnl
08-09-2005, 07:06 AM
yess these feets are so ugly, most the toes :S i need to see a few tutorials :D

firebug
08-09-2005, 07:25 AM
Since the rule on "organic only feet" is only there to prevent us modelling the feet of tables, are we allowed to model an inorganic mech's foot?

Rashika-3DT
08-09-2005, 07:30 AM
this is the first foot i have ever modelled... (never rigged, or tried to make a character...) so please dont laugh too hard. both models were made in one hour, and the reason i posted them together is that they are both made from the same base mesh. took the whole 60 minutes to make them, and i dont really feel like tackling the materials on that one. (anyone got any hints on how to make nice toenails?

Black
08-09-2005, 07:32 AM
Black that foot is amazing how did you get that texture, on another note I don't think I'll try to make and inorganic foot because my terminator hand didn't even get an honorable mention. :cry: So I guess I will try something organic this thime.WellI am far from liking it. Usually I have two or three goes when the subject is complex and I want it perfect. But we decided on the subject only a few hours prior :(

As for the texturing; I reused existing textures from another model actually. The key here is to decide on the UV's lay-out. The simplest way to go around making a texture (like done ehre) would be to get shots from the top and bottom of the foot as well as a shot from the shin. And then to place them generously to position on the UV map. Then to fill in the rest with a tileable skin pattern (Use Patern-maker in Photoshop and then add a grain texture from the texturiser.. it should simply get a satisfactory result) and just blend the shots to the pattern leaving a generous share for the pattern to take over.

What I did aditionally was to nudge the UV's to stretch along the outer arc of the foot to have the skin texture strech realistically like it would in a real foot. All done more out of experience than anything else. Shall you look close enough the mistakes are too obviously stating that I didn't go back on correcting any of them.

An important point hee is to adjust the shading network. That's a whole other story! But what ever you do do not forget to map out the specularity also. I believe it to be the soul effect that makes skin more convincing.

.
hi black , one question, i can change my model? to improve it, in my post.
or i must only change the wire? cheers :DSorry for the confusion... I had meant for your general entries this to follow.
Once you have posted a model you are not permitted to change it what so ever.
What you CAN do is repost a render of your model; or repost a new configured layout for your renders and screen shots only.

no crit for me black? :smug:...Your enrty is valid with what I can see of it.
I hope you do understand my reasons of keeping from giving comments on entries due to fairness to the rest of the contestants.
But none the less what I have said for Artecnl about his/her time goes for you as well.
I figured you didn't have the time to work more for this one since it was whilst waiting for your dinner.


I agree that it is a very complicated subject ... even to compair to the hand. I have to personally confess that I was horrible on modeling feet! But after my first forty/fifty or so pair of feet I sort of memorised things and grew capable of making fairly convincing ones. There is always a rewarding light at the end of the tunnel. Just needs a bit extra work.

Good Luck!


Black

Ps; the flesh textures were from the 'Visible Human Project's slices. Were they have frozen and sliced an exterminated convict for scientific/medical visualisations.

Alcron
08-09-2005, 07:41 AM
[Edit: This started as a response to firebug's question.]
My initial guess would be probably not. If they let someone model a complex, almost human looking (though still inorganic) foot, it opens a previously simple rule up for too much interpretation. 'Interpretation' generally means more work for the moderators.

As a possible middle ground, how about trying your hand at a cyborg foot. Organic flesh wrapped around a mechanical framework. You'd just need some kind of damage to the organic to reveal the inorganic.

In the end it's pointless because modeling the flesh part of the foot would take the full hour for most people as it is. I'm guessing you're asking this because you want the comfort of working with what you're used to and NOT because you think an organic foot isn't challenging enough.

I don't think I'll even make an attempt at this because I'm so bad at organics and a mech foot would make me want to join slightly more... but I (and everyone else) should really just suck it up and make the best crappy foot I can in an hour. 95% of these challenges are about trying something new and learning, 3% is about showing off your skills, and 2% is about trying to win. It's also supposed to be 110% fun.

Hmm. Maybe I will try and enter this week. Why not, right?

Black
08-09-2005, 07:49 AM
FireBug;
Unfortunately there would be too difficult a line to draw between a machines foot and a robots... and thus even a tables.
Shall you be able to go for a model that is obviously androidish, then it should not be too far a step to make something a creature can walk on.
None the less I am sorry to say that it is better we don't allow it and keep from the traditional arguements.

Rashika;
A simple way (When it comes to speed modeling try and stick to 'simple') to get nails out would be by extruding the tip and then positioning it to the general shape of the nail from top view. Then from the side to rotate this extrusion to have an angle somewhat like 10 or so degree's between it and the toe's surface. Thus burrying the root of the nail into the toe.
The next step being again extracting a few times in order to get the shape you would preffer.

I persoinally extrude this once to get a thickness then select the faces at the front of it and extrude out the white of the nail. I go back and average the position of the thickness on the other side so as to be adding verts to it's center as well.
A tisk I don't have an animated gif for feet. I'll record my next one if I find the time to model another entry for this week.

BTW; about your model, it is not too easy to bring a link between your primitive wire and the clay rendered image with the mass gap you have in-between. Your post fits the rules as it is. But it may give you a hard time on Marty's or Andy's judgings


Alcron;
Well in a manner yes... but it is more to prevent the chaos that tends to repeat itself often.
It would be a tisk shall you not even try :) ... (But I could understand that it is a bit discouraging, especially if you are not too into organics and sculpting)


Black

artecnl
08-09-2005, 08:02 AM
ok Black thanks there´s no confusion now :D
have a good day.

zorksox
08-09-2005, 08:20 AM
Hello everybody! This is my first post in these forums. I am going to start modeling these weekly speed challenges. However, I intend to use only free software. Here is my foot, or someone else's, I can't deside. Modelled in Art Of Illusion 2.1 (www.artofillusion.org).

firebug
08-09-2005, 08:59 AM
Black: Thanks for the explanation, and I understand what you mean by not wanting to create arguments.

Alacron: "I'm guessing you're asking this because you want the comfort of working with what you're used to and NOT because you think an organic foot isn't challenging enough." Actually, I'm more comfortable with organics, and I've never modelled anything resembling a mech so it would have been fun, though that's not saying too much since I really don't model enough. As a rule of habit, I usually first push the boundaries of whatever it is I'm meant to be doing to find all possibilities, and then choose the one that will provide the most fun.

I'll definatley be joining in, I've already had a quick little practice. If you have the time, though, do join in this week.

voodrew
08-09-2005, 09:22 AM
Voodrew: where can I get that shirt :haha: ?

Btw, Voodrew, I'm rendering right now with the specs you gave me, will let u know what time I get. Out of curiosity, what made you decide on 1536 by 1152? Is it a default in your program or for another reason?

The shirt used to be found at Hot Topic. I haven't seen one lately, though.

I chose that render size because I have a castle hall that I was working on that had such fine detail. I didn't want to lose it to pixelation when rendered at a small size and blown up to larger scale to see the detail. I just never set it back. Knowing that, keep in mind that my "test renders" (no GI, caustics, shadows, or reflections/refractions) clock in between 30 seconds for very little detail to *gasp - <why is it taking so long!?!>* 12 minutes for extreme details. :)

For future reference, my system is no slouch. I have an AMD 2500+ Barton, 1.5 gigs of DDR3200 RAM, 19" LCD monitor with 800:1 contrast, separate DVD-RW, CD-RW, and DVD player, and more than 400 gigs of internal storage and 620 gigs of external USB 2.0 drives. The only low point of my system (and maybe someone could tell me if this would affect my render speed) is my Gforce 4 64mb graphics card.
I also have a spare room that I will eventually turn in to a rendering farm.

Before any one asks: I am an IT administrator/Install monkey. I do 3D as a hobby (along with movie make-up effects, web design, professional mobile DJ, -this list could go on awhile-).

I could go on, but I have a foot stuck in my head that I need to get out.
Later.

artecnl
08-09-2005, 11:24 AM
nice entry Rashika :wave:

hi here is my second entry , i use most of the time ,55minutes, i add a details in Zbrush, and is rendered in fprime, i hope you like it, :D ,if anyone knows uv tutorials for lightwave pleasee tell me :D
good Night
Cheers.

Kanno
08-09-2005, 11:37 AM
Very fun topic.

Here's mine... I ran out of time to make the toes. Good thing socks are okay, hope it counts since it doesn't seem to have a foot protruding from it.... :hmm:

I'm sure I could have gone with a more attractive rendering, oh well.

Black
08-09-2005, 12:05 PM
no Kanno,
Your entry is fine.
One that would look at your model would presume that a foot is inside. And that is all that is requested actually.


It is sort of a "way out" for those that shall struggle with the toes. Nothing more.
Shoes (Even Ninja Tabi's or simiallar) how ever are not allowed to prevent more concealing footwear to blend in as well.
Please people don't abuse it.


Black

firebug
08-09-2005, 12:35 PM
Here's my first image. Had to stop at 60 minutes, which meant I'd only done half the bottom, and hadn't begun detailing the left side of the foot / claw. No textures since I have no experience in them, and don't really want to spend twice as long texturing as I did modelling.

3ds max and photoshop to combine the images.

Kanno
08-09-2005, 12:40 PM
I was just wondering if the use of displacement maps and such that actually modify the geometry at render time counts as part of modelling time? If not, how does the judging work with that?

Sorry if this has been asked before, I couldn't find it anywhere.

bentura
08-09-2005, 01:39 PM
argh, a foot. Im not that good anyway and now i have to contest with organics. Ah well i will have a bash at it. Nice models so far.

I feel a one toed creature coming up :)

H2O-3DT
08-09-2005, 01:53 PM
Kanno:
The creation of displacements maps is counted into the 60 min, and considered a part of the modelling. ;P

Kanno
08-09-2005, 01:56 PM
But what is then judged? The wireframe, or the render (for example when the mesh itself is unmodified until render time)? I suppose it could be both, just curious really if that ever came up.

H2O-3DT
08-09-2005, 02:04 PM
I would imagine that if you use a d.map, you should submit it along side with your finished model. But this is a question the mods should answer, to prevent any confusion. :) But i does count as modelling, that i know.

firebug
08-09-2005, 02:18 PM
I do believe that you have to make the displacement map yourself during the 60 minutes, so, for instance, you can't find a d.map online and use it to create your geometry. In the event you did make the map, I would guess the judges would grade the model on the same basis as everyone elses.

Yu-Gi-Oh!
08-09-2005, 02:35 PM
Foot...... that's funny
i think we had a challenge about modelling a hand ,didn't we?.. so what r 3dtotal staff trying 2 do , creating the perfect body!!!!
but it's after all a big challenge ..
and ..BLACK when i saw your foot, i mean your modelled foot i remembered a film , it's called ( SAW) , u know it ,right???

PAQUITO
08-09-2005, 03:20 PM
First one:

Black
08-09-2005, 03:28 PM
Thanks H˛O;
You have actually got it all right as it is.... but just to have it official...
A displacement maps preperation is added to the total of the modeling time. Shall you use bump maps it is not the same thing. As a displacement map directly interfiears to the shape node of the geometry where a bump map is only camera dependant.

Shall you use a displacement map you will be expected to state it and have it added to the total.

The judging is done on the presented model. The wire is for refferencing from. It is not possible to judge only from the render and not possible to judge only from the wire and insist that we are being fair. So both have their effect in the judgings.
With a disp map the wire is still very important to be able to figure out how much an effect it has had.

Hope that helps clear things out a little.


Yu-Gi-Oh;
Hmmm no I wasn't in the effects department for that movie... sorry
(And about the plans... thats a secret)


Black

PKT
08-09-2005, 03:55 PM
My first entry this week:
Modeling time: 60min
Scene time: 90min
Rendering: 90sec
Software used: 3d studio max 7

I really like your entry Kanno, good job.

mimi01
08-09-2005, 04:10 PM
rashika, great foot. :lurve:
Paquito, nice model too.

Well, this surely will be a challenge for me. :dunno:

3Dvirus
08-09-2005, 04:12 PM
hey dudes sry no time for comments realy busy because school will begin in 4 days...so i hope i will have time to model something...i never modeled something organic so i'll give it my best try.Good luck and happy modeling

smithers
08-09-2005, 04:43 PM
hi everyone, my first post, would be good to get some feedback, i made this using 3dmax 6

Modeling time - 45
Texturing, basic lighting - 15
Render time - 37 sec

mim
08-09-2005, 04:53 PM
wellcome smithers , please atach one image per each entry, nice model!

VegaMan
08-09-2005, 05:41 PM
My first entry to this ever, rendering took 1 min and 16 sec.

Nehumanuscrede
08-09-2005, 06:09 PM
Black: I knew it ! D*mn conspiracies ! :P Tough subject this week btw. Organics ( especially ANY part of the human anatomy ) are tough to do because the human eye can pick out imperfections of human anatomy very very easily. I forsee much cussing on my part this week. :)


Voodrew: Your graphics card has absolutely zero to do with your render times. Nada, zip, zero, zilch. It has EVERYTHING to do with your realtime manipulation of the model while building it, OpenGL preview, etc. etc. Basically, the better the GPU, the more poly's it can move around in real time without bogging down. The super $$$ cards add things like hardware anti-aliasing and whatnot, but unless you're Mr. Professional with a dedicated workstation that works with absolutely silly amounts of polys on any given day, it's really not needed. I learned this lesson the hard way many years ago when I purchased an Oxygen 202 card to run Lightwave with. Hehe, that was back when absolutely state of the art for GPU's were 4 processors on the card and. . . wait for it. . . . 32 meg of RAM. !!

Your render times are based on a lot of software factors, but hardware wise it boils down to your CPU and RAM. Some packages allow distributed rendering ( Softimage calls them satellite nodes ) that will allow up to X amount of systems to work on a single frame, drastically reducing the overall time needed to render it. XSI will allow up to eight processors to chew on a frame I think with the advanced license. Possibly more if you purchase additional Mental Ray licenses. Dunno, I don't have eight systems in the house to worry about it. :) I only have four. . . .

Some of the biggest reasons for high render times are user selected options. Things like high resolution, HDRI, transparency, high ray-trace depth settings, Global Illumination, Final Gathering, Caustics ( basically all the oooohh-aaaaaahh stuff ) will really jump your render times.

Now, lessee about what I can do about getting a foot going myself. . . . :)

Vhector
08-09-2005, 06:13 PM
find this tutorial of making Subdvision Foot Model in max.

http://www.secondreality.ch/tutorials/modelling/foot/foot01.html

Hope it can help you

RefeeZ
08-09-2005, 06:25 PM
i think it should be a challange what every1 solve by him/herself,and i think most of us make models here to gain some experiences,to find out some technics by themeself.so my opinion is that u shouldnt share things like that until some1s request,but thanx anyway. peace :halo:

puntotoprinci
08-09-2005, 06:54 PM
ok..i think that I've wrong..but no problem for me and i hope no problem for you
my foot is out of challenge..next week i read best..thank u for your attention


my first entry..goog luck to everybody

sorry for my english :wall: I hope to improve it

OmegaN
08-09-2005, 06:59 PM
Nice starter black! really nice texturing aswell.

This is what i could do in 1h, Its actually not finished (in my eyes) but my bell rang and I didnt have more time to tweak things. And I suck at UV/bitmap texturing so this is a good practise.

RefeeZ
08-09-2005, 07:09 PM
Puntotoprinci: i think u havent read the rules it must be an organic model and as i see its kinda not like that,but the last word isnt mine so lets w8 some mods,and hope i was wrong:D

omegan:best model til now,dont think i can overcome u with any of my tries in the future,good job :eek:

csc
08-09-2005, 07:36 PM
A toy foot modelling!

puntotoprinci
08-09-2005, 07:46 PM
sorry..

RefeeZ
08-09-2005, 07:52 PM
omg dude i didnt want to hurt u,just pointed to the rules,anyway ur model look very good,i like it! ;P

puntotoprinci
08-09-2005, 08:07 PM
thank you for the compliment

Design
08-09-2005, 09:44 PM
Entry #1, well it is my first time to model a Foot., anyway i think i got the curves right, but need abit of work on the toes.

3D Max 7 modelling& texturing almost 60 minutes
VRay rendering 1:15 hour

hope you all like. comments are welcomed.

EpoPisces
08-09-2005, 09:59 PM
Csc: You need to have a screen captured wire in your image, so you'll need to redo that one.

Nehumanuscrede: (did I get the name right? ;P) thanks for clarifying.

Voodrew: O.o Nice system. Spose you know what you're doing far better than me lol. Good luck on that foot.

Good luck playin footsies this week all!

SubCroC
08-09-2005, 10:09 PM
design
well done.weak foot stood nice.

Design
08-09-2005, 10:48 PM
thanks SubCroc, waiting to see yoru post, i bet it will be great.

artecnl
08-09-2005, 11:20 PM
Design nice foot :D, omegaN, well modelled
its a hard week :S

Design
08-09-2005, 11:23 PM
artecnl your is nice too, and yeah not alot of entries this week.

Gamma12
08-09-2005, 11:52 PM
Ooh... organic modeling... I might try to do a foot, but I'm sure it'll look right... never tried really. Nice models from Kanno and Black already.

Nehumanuscrede
09-09-2005, 12:14 AM
LOL

I can't get a foot to look right to save my life. . . . .

I'm on version four now and the three previous incarnations look like something even Salvador Dali would look at and say WTH ?

*sigh* :wall:

sculptorwanted
09-09-2005, 12:27 AM
Its the foot from Hell.

fastrak
09-09-2005, 12:59 AM
smithers:
Please delete your post and re-read the rules. Only one image allowed. Look to the other posted images at the very least to get an idea at what is acceptable.


csc:
I'm having a hard time seeing your wireframe in its entirety. Looks like part of it is covered by a rendered version of the mesh. Please submit a clearner and less smoothed version of the wireframe into your post.
Thanks

scupltorwanted:
Please clarify for me. Looking at your wireframe and the rendered picture, I see a difference. Most specifically, the absence of the wireframe "nails". If they are in the wireframe, re-submit a clearer or better yet, larger version of the wireframe in your post to better clarify.
Thanks

OmegaN
09-09-2005, 01:38 AM
RefeeZ: thanks for you kind words, but it still can be better its quite angular :)

artecnl: thanks =)

sculptorwanted: As fastrak stated your wireframe is a little off. I cant see any of the details in your picture in your wireframe, its too lowpoly to have all that bumpiness and detail that is in the rendered model. A bigger and better wireframe would be nice :)

sculptorwanted
09-09-2005, 01:47 AM
Sorry about the unclear wireframe I was moving quickly with this one for the simple reason that, I am at work and my superviser is somtimes watching.The Claws are simple cones shaped with FFD(cyl) Mods and foot and toes were Smoothed and shaped by polygon Paint Deform (high poly meshsmooth).I will create another post from home.
I will edit the Demon Foot tomorrow.
Gee, isn't anyone going to welcome me to the Forums?

RefeeZ
09-09-2005, 01:47 AM
i didnt say i couldnt be,but its better what i could do and its good for a 1st entry:D

OmegaN
09-09-2005, 01:48 AM
sculptorwanted: BTW Welcom to the forums! :)

Black
09-09-2005, 02:10 AM
OmegaN;
Thank you, but I kow better ones shall come up this week than that one.

Puntotoprinci;
I am sorry but RefeeZ has a point there. If your entry does not approve to the rules your entry and you for this week get disqualified. You would want to edit your post stating that it is not an entry or remove it as it is.
We want you to model an organic formation of a foot that is from a living creature.

I understand your English is not it's best. Please ask someone to help you on this text if necessary (For your own sake before the deadline)

RefeeZ;
I think enough people stated how they would like to know how to model out a foot. I know your post was personal opinion only, and it did make a point.
But I personally find the gesture more postive and constructive to compair.


Good luck guys!


Black

Ps;
Little tip, the pinky if you go by duplicating the toes, remove the knuckles gradually leaving a simple bend for the pinkie toe. under an X-ray the bones may all be there. But from exterior you only see a lump at the most of them.
Just a thought

RefeeZ
09-09-2005, 02:20 AM
Roger that sir! :evil:

Black
09-09-2005, 02:29 AM
he hehe he he... Now THE disturbing part here is that I actually liked the sound of that :D


Black

thegimp
09-09-2005, 02:43 AM
good job so far for everyone...i am personally HORRIBLE with organic things. So after several weeks of being unable to participate, this is even more of a challenge for me to come back to. Any questions and comments are welcome.

Good to be back!

ThaTyger
09-09-2005, 02:51 AM
oooh man, organic = smoothing... and I hate smoothing =/

Just a wonder, are partialy cyborg foots allowed? Part machine, part organic? Plz clarify. I they are I might try. If not, count me out this week =/

PAQUITO
09-09-2005, 02:52 AM
This is the best I can go atm. Im not sure if I will post more entries.

EpoPisces
09-09-2005, 02:59 AM
Just some quick advice. One thing that greatly helps organic looks is to avoid boxes; if you extrude a face for toes, or for the leg, pull in some of the verts to round it off. Some forms of smoothing also round off the mesh, but not all. Good luck!

Lol I sound like I almost know what I am talking about. I spose I shouldn't critique till I post my own version for everyone to laugh at ;P

Black
09-09-2005, 03:10 AM
ThaTyger;
None are allowed.
Care to read through the previos posts shall you have the time for it. The matter was discussed widely.


Black

PAQUITO
09-09-2005, 03:10 AM
Just some quick advice. One thing that greatly helps organic looks is to avoid boxes; if you extrude a face for toes, or for the leg, pull in some of the verts to round it off. Some forms of smoothing also round off the mesh, but not all. Good luck!

Lol I sound like I almost know what I am talking about. I spose I shouldn't critique till I post my own version for everyone to laugh at ;P

In fact, I would try to avoid box modelling in organics. Instead make surface modelling.

mboi
09-09-2005, 04:12 AM
Feet? I think i'll be avoiding human feet they are sooo complex. anyway good luck everybody!

adamos
09-09-2005, 04:20 AM
I see that this week its more about speaking than modeling.
NTL i will do my best to model some goodies.
Modeling time: 54min (organics are so compleks)
Software: Max 6.0

sculptorwanted
09-09-2005, 04:37 AM
Good Job adamos !.
Now c'mon all you mech heads lets do some organics
lol.

thegimp
09-09-2005, 04:41 AM
Here is my second...again so-so...was goin for something kinda like a camel or something..dunno... What do you think?

3Dvirus
09-09-2005, 04:45 AM
Black i'm doing a dino bone foot...is that allowed?

Rashika-3DT
09-09-2005, 05:53 AM
hello all! i have an idea that would be better incentive to work on the challenges. how does everyone feel about the runners up on the challenges winning a free single issue of the new 3d magazine thats out? it would be a great boon to win something that would help in getting better. what does everyone think?

SeamZ2B
09-09-2005, 06:09 AM
agrees with rashika (cant say no to prizes)

artecnl
09-09-2005, 07:10 AM
hi guys, i see not so much entries :S well im think im getting better, but still not so good, i hope you gave me some advices, this is to hard :S (but fun ;P ) well im think zbrush helpme a lot with this model.

have a good day
cheers.

Black
09-09-2005, 09:17 AM
3DVirus;
Go ahead. It's acceptable.

Rashika;
There is a thread for advises and simiallar on and about activities on the Threedy forums which might be a good place to bring it up: "3DTotal and Threedy discussion"
Just start a thread there and link it for the guys here to be able to follow up on.


Black

3Dvirus
09-09-2005, 10:05 AM
artecnl i see that your entries are becoming more and more realistic...like the detailes on this last one...hope to post something...i only sleeped about 3 hours this night...good luck

3Dvirus
09-09-2005, 10:07 AM
rashika you a genius :) i never won anithing until now....but i'n not here for very long...so i'll keep it up until I win them alll :))

bouldo
09-09-2005, 11:00 AM
This is my first entry on here - quasi alien creature foot - note opposible big toe - comments appreciated.

Thykka
09-09-2005, 11:31 AM
Shall you use bump maps it is not the same thing.
What about normal maps? IMO they should be judged the same way as displacement maps..

Justo
09-09-2005, 12:27 PM
wow great topic,

Ive never tried to model anything organic before :p
so dont laugh :p

Great entires, i'll work on mine

Cheers

williamtyc
09-09-2005, 01:32 PM
my first.... the foot has been in the sun for too long.... :lame:

Romu
09-09-2005, 01:34 PM
here I come

bentura
09-09-2005, 01:50 PM
wow great topic,

Ive never tried to model anything organic before :p
so dont laugh :p

Great entires, i'll work on mine

Cheers


I hear what your saying. Ive box modelled one alien character before for my uni project but that was a long time ago. never tried anything organic since. But as my mate wants me to model a monster for him, i best get practising. Will hopefully post something over the weekend.

Good entries so far:)

wisker
09-09-2005, 03:50 PM
Hi i saw this topic like 40 mins ago and i started working on the feet so here is what i have so far and i don't think i will work on it again.

Yedan
09-09-2005, 03:59 PM
after many attempts at different modelling style i finally started a foot, this being my very first human body part and being new to modelling in C4d i have no idea what the best direction to take was so i just sort off muddled along, anyway here;s my entry as the title says its unfinished and i now have to much on to get time to finish :( never mind.

csc
09-09-2005, 04:35 PM
Sorry for my last post, without the correct form of make the wire of the model. It was my first speed modelling. Now i've create a new one.

Modelling: 50 min aprox.
Render: 10 min
Lighting with Radiosity: 2 min

csc

Black
09-09-2005, 05:28 PM
Lactrox;
Thank you for your contribution, but in the state that it is it is more a foot print than to compair to an organic foot when it's members are not connected to the base in any manner.


Black

DT_art
09-09-2005, 05:28 PM
Ok, Here's entry #1, I'm hoping I will be able to make more, this one turned out better than I thought it would have, the main thing I'm disappointed about it that I didn't have time to bend the toes down, so it looks kind of weird.

ThaTyger
09-09-2005, 05:29 PM
Srry for not reading everything Black. Well guese this week will be a passive one :) Good luck to all!

artecnl
09-09-2005, 05:29 PM
hi, 3dvirus i hope you're sleeping now, and i think, this challenge will teach us so many things on organics, these foots are my first ones too, and i look a lot of yahoo and google image searchs there are a lot of foot info, i hope my next entry is textured, but the 60 min. goes fast, nice entries until now.
csc thats a good foot im see you are improving toon
yedan so good to be the first
wisker nice and clean, how do you do the nails? these are so perfect
williamtyc good and good nails too i like it
bouldo nce textures and model
romu nice model
justo hi is nice to see you, im waiting to see your entry, cheers.
well have a good day all you people
cheers :D

puntotoprinci
09-09-2005, 05:33 PM
my second entry..i hope this is wrigth..but i think is not good..but..important is to be present :)

sculptorwanted
09-09-2005, 05:39 PM
I hope I get some comments on this one.

artecnl
09-09-2005, 05:47 PM
hi sculptorwanted nice job on model ant he texturing is uv map?
puntoprinci nice ˇ :D
dt-art nice render nd model

Black
09-09-2005, 05:52 PM
Thykka;
Sorry I seem to have read over your post...
No, they are the same thing as displacements. Hadn't thought the need of stating it; but a gamiing normal map is also suppose to be added into the modeling total.

ThaTyger;
It is a tisk but I can understand that it is not everybodies cup of tea.
I especially sent you back to read through to better understand why unlike the week for the "hand" we can not allow inorganic entries.


Black

Design
09-09-2005, 06:00 PM
Artecnl: Very nice and much relastic that your first entries.very good job.
Sculptorwanted: nice modelling man, your next entry i believe would be tough to top it.

sculptorwanted
09-09-2005, 06:23 PM
artecnl Yes UV map.
I spent more Time on the texture than the model.I rush a bit on the modeling,
Next post will be a Z-Brush/3D Max. all critics welcome

Justo
09-09-2005, 06:38 PM
artecnl Thanks :p, you have some great entries already this week!

Amazing models guys

Keep em coming!

Justo
09-09-2005, 06:40 PM
ok, so organic texturing didnt go so well, i will def give it another try,

I turned my entry into art :)
Thanks

3dsmax 7
Render = 903 secs
Model = 50 min
Texture = 45 min

Cheers!

puntotoprinci
09-09-2005, 06:43 PM
justo your model is fantastic

Lactrox
09-09-2005, 07:01 PM
Lactrox;
Thank you for your contribution, but in the state that it is it is more a foot print than to compair to an organic foot when it's members are not connected to the base in any manner.


Black

Ok, I see.

*deleted*

But... I have about 5 minutes. Dunno if i can manage to make it a foot in that time. But if I do, can I post it in a new post then?

lorderaine
09-09-2005, 07:14 PM
Hi!
My very first speed modeling challenge and .... I've failed! 1h12 of modeling :cry: uuuhhhh.... shame on me! :wall:
I'll try to do better next time...

artecnl
09-09-2005, 07:23 PM
lorderaine great modelling
justo so good, nice style :D very nice render
design thank's :D

csc
09-09-2005, 08:35 PM
Justo I think that's a great modelling, very nice and so smooth! I liike it!

Speed Modelling it's great! Have fun everybody!

csc

Justo
09-09-2005, 09:56 PM
Im glad you guys liked it :p , my first foot!

puntotoprinci Thanks alot :D

Artecnl Thanks and same to you :P

CSC Thanks bud!

Cheers guys :)

ThomsonX
09-09-2005, 11:21 PM
Good work everyone, I haven't been able to submit anything cuz I can;t afford the internet @ home anymore :lame:, But now that i'm in school I can just upload the pics from here Yaaaayy!

rjburnett
09-09-2005, 11:40 PM
first post. took an hour. prolly take another hour to complete it.
worked from scratch, was not sure if reference pictures were allowed.
use nurbs as cross section. still struggling to refine the method. appreciate any feedback. from here I would convert to poly and attach toes.

csc
10-09-2005, 12:05 AM
Hi! i've done another foot. I was trying to get the toes right, with some expresion, the nails i didn't have enough time to model them. I rendered with light tracer.

I 'll practice more and more!
Have fun!
And good luck!

csc

cramerx
10-09-2005, 12:05 AM
Maya 7
modelling 55min,
texturing?
rendering 5min

Radulan
10-09-2005, 12:26 AM
Did a dry run on the foot first that took an hour and a half. but after doing that I was ready and used less polygons. Making it easyier to do quickly.

mjglennon
10-09-2005, 01:49 AM
first post. took an hour. prolly take another hour to complete it.
worked from scratch, was not sure if reference pictures were allowed.
use nurbs as cross section. still struggling to refine the method. appreciate any feedback. from here I would convert to poly and attach toes.


Good start for a nurb model :smug: . Nurb can be vary hard to work with, so do not give up. to attach the toes to the foot you will need to cut up the surface, and then rebuild all the new surfaces so that they match up. As fare as connecting the surface you have a 2 or 3 way of doing so.

Converting to poly is under the modify menu

you need to let us know what program you are using, and we need to see a wireframe.

andoy
10-09-2005, 02:09 AM
I am not really experienced with organic stuff, so this was more a trial and error for me.
I could have spent hours tweaking and tweaking, in fact i may even do that at later stage.
Great topic and wonderful for learning new styles and techniques.. especially cos i have my new software now and i wanna play around with it to get used to the tools more.
Modelled in C4D in 60 minutes
textured in 8 minutes
rendered in 2 minutes 47 seconds

slava
10-09-2005, 02:34 AM
My foot, first modeling organic...
:wave:

Maya 7.0
modeling 57 min
rendering 1.10 min

Clamps
10-09-2005, 02:37 AM
some toerrific entrys so far :D

voodrew
10-09-2005, 03:55 AM
It is easy to see that most of us are not organics modelers. There have been a lot really good attempts so far, but the quality shift from the inorganic topics to the organics has been obvious. This is just an observation taking in to account the number of comments of "I'm not good at organic modeling" (paraphrased, of course), some of the blockier models, and the misproportioned extremities.
Before anyone jumps down my throat for "negative" comments, please keep in mind:
1. This is an observation only.
2. I still have not posted an entry. The entries that I have created so far sucked so bad that at least 3 of them could not be identified as feet even by myself, the person creating them. The posts that have made it on to the forum are a HELL of a lot better than what I have attempted so far.
3. This is the Speed Modelling CHALLENGE! It is meant to test us all. If it were meant to be easy, they may have named it the Speed Modelling Cakewalk (copyright pending ;P )

I also am not that good with organics but am looking to improve with both box modelling methods and Nurbs, so here's to all the brave souls that have gone before.

Good luck all,
Drew

rjburnett
10-09-2005, 04:04 AM
Good start for a nurb model. Nurb can be vary hard to work with, so do not give up. to attach the toes to the foot you will need to cut up the surface, and then rebuild all the new surfaces so that they match up. As fare as connecting the surface you have a 2 or 3 way of doing so.

Converting to poly is under the modify menu

you need to let us know what program you are using, and we need to see a wireframe.

thanks very much for the input. sorry about the wireframe. I should have read the directions more carefully. I guess this image is what you need.
the program is maya unlimited 6.5
I was gonna make an intermediate surface out of birails, attach to foot and stitch toes? or mebbe convert to poly and do some vertex merging?
the toes need a little birail surface on the ends, too.
I used to work with cross sections of cadavers in an anatomy lab and still think I can make body parts that way. at least get the main form and then have to do birail work for things like hips, shoulders and connections to toes and fingers. mebbe I am going down a dead end though.

is it OK to use reference pictures for these challenges?

Rashika-3DT
10-09-2005, 04:08 AM
hey radulan, in order to make your toes look better, try taking the bottom leading edge of each one (furthest forward) shrink it to about 2/3 the size and raising it up off the "floor".
it should give it a more toe-ish appearance.

Rashika-3DT
10-09-2005, 04:17 AM
ok black, heres the thread, this is the link to the discussion about my earlier suggestion. you can get there by clicking here -> http://forums.3dtotal.com/showthread.php?p=382041#post382041

3djunior
10-09-2005, 04:53 AM
Hey, been away for a while- had a spare hour though so i thought i'd give it a go!

Umm, havent done anything like this for a long time now, thought i would try a new method. Not sure about it though;

Hope u like!!

Modelling- 55mins
Software- Maya

mboi
10-09-2005, 06:25 AM
Most respect to everybody attempting a Human foot and some good entry's so far, Here's my first go, started in Max for 40 minutes and then in Zbrush for 20 minutes and back again for rendering so I hope it's OK.

Black
10-09-2005, 06:32 AM
Lactrox;
Once an entry is posted you may change the render or lay out and repost. But you may not modify the mesh. You are going to have to remodel it out.

Lorderaine;
Thank you very much for your contribution as well as your honesty. But due to the rules your entry shall be disqualified taking you down with it. Please edit your post and ad a statement like "This is not an entry" revealing again your time being not enough and that you just wanted to share.

RjBurnett;
You have broken a good amount of rules in your entry. Including a double post. I would recomend you to simply read through the thread and especially the rules pages.
As for what you may have done to ease up your workflow may have been to select isopams along the vertical axis in a location to match up with the toes positions and seperated then re-attached them. Playing with the blend settings accordingly. Unless you have the patches decently layed out converting to Poly would cost you a lot of T connections depending on your tesselation method.

It is okay to use refference pictures. It is only forbidden to use refference curves out of your time limit.
Actually, from the way you took things up; you may have been better off modeling a sock it seems.


Good Luck People;


Black

Black
10-09-2005, 06:35 AM
Mboi;
Yes it is... You are permitted to stop your timer and continue later on as well as allowed to change between platforms.


Black

Design
10-09-2005, 06:40 AM
Mobi, Beautiful it doesnt need any more work, i like it like it is. great work.

messiah khan
10-09-2005, 07:04 AM
Here's mine for the week, doubt i'll get time to do another one. It has made a nice change to do something organic though.

SubCroC
10-09-2005, 07:10 AM
i tried to model a foot yesterday but failed. today i could do one.used oren-nayar texture.

H2O-3DT
10-09-2005, 07:38 AM
Kanno:
I like your low cut sock. You really captured the shape... good work.

artecnl:
Sweet work. The ZBrush model has a real sculptur feel too it.

Romu:
Really nice work.

Justo:
You really got the flow of the model nailed... Love it...

cramerx:
Hello to you.. Wellcome to the speed comps.
Lovely modell.

Radulan:
Wery nice indeed! But your toes are really cubistic.. :)

mboi:
Wow.. cool. And the texturing is really cool. good work.




This was a real tough subject for 60 min.... A foot is really hard too get right.
This is my 3`rd redo of this.
I keep running out of time before i get the toe section even close to belivable.
Modelling time: 60 min.
Software: 3Dmax.

DT_art
10-09-2005, 07:41 AM
Foot #2 for me. I think and hope it aleast a bit better than the first, comments always welcome. Quick question though, are the use of bump maps permitted after modeling? If they aren't I will have to edit this entry a little bit.

artecnl
10-09-2005, 07:43 AM
H2O thank's, and zbrush is a lot of help in organics :D, well donde model too i like it is so soft and organic.

mboi great texturing job

3djunior nice model :D

dt-ART GOOOD i like the veins details nice :lame:

sub-croc nice render and model i like the materials

H2O-3DT
10-09-2005, 07:43 AM
DT_art:
There is no limitation to the use of bump maps. So noe edit needed.

DT_art
10-09-2005, 07:47 AM
ah, good, so I can keep my vein bumps.

Thanks

Design
10-09-2005, 08:10 AM
Entry # 2, this time i think i got the toes and toe nails right. still i got to admit i modeled character faces & hands even equipment before but never thought a foot would need such effort.espically the toes.

Anyway

3D Max modelling almost 60 minutes
3D Max textures 2 minutes
V Ray rendering 1:20 hours

Hope you all like it, comments are welcome

sculptorwanted
10-09-2005, 08:54 AM
This is the largest (known) land animals foot "Brachiosaur".
And this is his foot. This guy had a 40 ton body resting on this baby.
Hope you like the model.

xcessi
10-09-2005, 08:57 AM
hhhmmmm... after many attempts I have decided to give up onthis weeks challenge..
give me a bathtub or a mug anytime....

going job so far everyone..

Justo your model is good.. but your render is superb.. good job..

Ilkejav mk5
10-09-2005, 10:11 AM
Hello All! I'm back! I kept my word as I said that I would join the next challenge after the Star wars one was judged... I see things have changed around here as well as a ton of new faces... ahem... people... well here's my entry. Hand drawn textures and all, as usual. I took my references from pictures of Godzilla's foot ( from the newer/crappier movie ).

alidanesh
10-09-2005, 10:15 AM
coming back again after two week of absence,,,happy joining ,,,
this week seem more harder than just before...but still the model are nice
here is my my simple model of Hen foot for first entry..the body is not 3d mede,,,
soft ware:3ds max 7.0
Modeling:22m
rendering:3s
compositing:1h
Here it is .............the flying Hen....

pariah223
10-09-2005, 10:30 AM
Here is my submission. This is my first post, and my first attempt at the speed modeling challenges. I'm not too good at the whole texturing part of the game, but thats not what is rated here anyway. So here it goes. enjoy!

artecnl
10-09-2005, 12:45 PM
design great men, these are a good modelled nails, not like mine :S
sculptorwanted nice texturing job
ilkejav nice model and texturing, so nice :D
alidanesh nice drawˇ so cool, and good legs
pariah223these are one of the best models i've see this week, cograts. :D

well this is my 4th. entry, i didn't like the nails so much, i use the same technique, lightwave-Zbrush-Lightwave all in 60 minutes. im think my next model eill be an animal foot , well have a good day.
cheers.

RefeeZ
10-09-2005, 12:57 PM
omfg congratulations to everybody cuz u r doing really well!maybe i'll join l8r too.

H2O:WOW!fantastic modell!

csc
10-09-2005, 12:57 PM
pariah223 that one just great! I want these toes!

YEah! Zbrush is a great tool for organic modelling, i think we have to power that one!

Have fun!


csc

mboi
10-09-2005, 03:03 PM
Thanks Black for clarifying and thank you every body for their comments, the entry's are getting better as people have more time to plan and discover their strengths. I hope I have time to do another this weekend and I hope the subject doesn't put to many people off, Lets keep Marty busy... :)

slava
10-09-2005, 03:32 PM
Скажите что-то про мою работу.
Tell something about my work.
:wave:

fasth
10-09-2005, 03:39 PM
haha, I definately need some organic modeling practice :D
but anyway, here comes at least one entry from me!

Black
10-09-2005, 05:11 PM
Mboi;
Lol... yeah keep him busy :)


Black

mimi01
10-09-2005, 06:52 PM
How can you people model these feet so easily???

I've been trying since tursday, friday I gave up (after 8 or 9 tries) and today I decided to model it once more. I have to admit, I'm really proud of my model, because I'm just too bad in organic modelling.

This will be my only model for this week, but I've learned lots of new tecniques. So, xcessi don't give up!

Ok,
modelling time: 60min
textures: 20min
lights and render: 10min
3ds max 5

Design
10-09-2005, 07:09 PM
artecnl the best of your work yet, but you got the curves right.
mimi0very nice toes. after all thats what bugged me till now
Ilkjavwould you mind sharing that texture, it is perfect

DaftPunk
10-09-2005, 07:36 PM
Welp... I almost see no point to trying to compete in this one :wall: too many good modles, and I cant very well compete with Zbrush by mouse alone.

Black
10-09-2005, 07:39 PM
If it's any comfort to you.. you are not the only one that doesn't use a tablet :(

But it is how you use the tools you have that makes it one bit better.


Black

artecnl
10-09-2005, 08:46 PM
design thank´s but, i don´t understand the curves part :S
mimi that´s a good foot i like it, nice nails :D
daftpunk im not using a tablet just patience with my mouse :)

Ilkejav mk5
10-09-2005, 09:10 PM
Ilkjavwould you mind sharing that texture, it is perfect

actually it,s quite simple. just find a good close up shot of lizard scales on Google, and then use the Stamp tool in photoshop to repeat the motif. All it takes is some patience and strategically placing of the scales. Then I got lazy and reused the same texture for bump and specular maps...

Black
10-09-2005, 09:16 PM
my second entry..i hope this is wrigth..but i think is not good..but..important is to be present :)It is right. But it doesn't matter unless you delete your first post.

Please read the second paragraph of the first rule in the first page (>LINK (http://forums.3dtotal.com/showpost.php?p=381214&postcount=1)<)
Your image not meeting the criteria of modeling out a foot removes you from being able to compete for the rest of the week.


Black

SubCroC
10-09-2005, 10:04 PM
[B]sub-croc nice render and model i like the materials


thnx .:)

mboi
10-09-2005, 10:23 PM
Welp... I almost see no point to trying to compete in this one :wall: too many good modles, and I cant very well compete with Zbrush by mouse alone.


Yes you can! I admit I do use a tablet in Zbrush but I find using a mouse in most circumstances is just as easy.. Go on give it a go..:)

SubCroC
11-09-2005, 01:06 AM
less competitors entered till now,i think great artists of this forum r keeping their goodies for the last moment shot.

Black
11-09-2005, 02:20 AM
I guess I could dare say that all that have entered yet were already of the great contestants. Just not everyone has tagged along yet.

:)


Black

Noah_S_Hornberg
11-09-2005, 03:40 AM
Maya 6.0
35 minutes

I used the split polygon tool instead of the smooth function so unfortunately, I do not have an unsmoothed wireframe to show.

mboi
11-09-2005, 03:44 AM
Nice post Noah Welcome to the forum.

H2O-3DT
11-09-2005, 03:45 AM
artecnl:
Thank you.

RefeeZ:
Very kind of you.

mimi01:
Good job. Long time girl. :) you`v done a good job.

I think this is a real tricky subject even without the 60 min deadline.
There have been well executed modells so far, and some that has had serious topology flaws.
I think the trouble to making a foot lies in the edge flow and topology. (one and the same really :) )
Keeping to 4 sided polys etc.

Here is a tutorial that i think really highligts this issue.
It`s a Silo approach, but it illustrates really well the flow an organic modell should have. imo anyway..
http://www.silo3d.com/Tutorials/User_Tutorials/tony_jung/HTML_files/tjnyc_12.htm

Lunch brake over, and dinner break too for that matter. :) Deadlines wait for no meal.
Happy speedy`ing all.

mboi
11-09-2005, 03:51 AM
Excellent tutorial H20, I'm sure it'll help most here including myself.

Elfo
11-09-2005, 04:00 AM
Hey guys, what`s up?
This is my second time at the speed modelling challenge...
This was a great subject!
here`s my entry..
c ya :wave:

H2O-3DT
11-09-2005, 04:09 AM
Elfo:
I like you entry, but why did you end at 44:52 ?
15 more mins of tweaking and detail adding could have been done. :)
Good job keep going. :dance:

Elfo
11-09-2005, 04:42 AM
heheh ^^
Thanks H2O.. But I was tired enough to give up :P
c ya

Marty_McFly-3DT
11-09-2005, 04:47 AM
...Lets keep Marty busy... :)

Mboi;
Lol... yeah keep him busy :)


Black

Hey... What did I ever do to you guys?!? Hehehe... Bring it on! :evil:

3DSpirit
11-09-2005, 05:47 AM
Hello there 3D forums :)

Here's my foot entry :)

Hope it looks okay since I'm not doing oraganic modeling so much.

And sorry I couldn't manage to do nails on toes,hope it's not problem I will try do do some more work on this.

Cheers !!! Good work everyone,keep it up :smug:

RideStowe
11-09-2005, 05:52 AM
noah: !!!!! wow great post! i'll have to try a duck foot :)

elfo: great control over the mesh for such a low poly model

3DSpirit
11-09-2005, 05:52 AM
Sorry what I meant to say is that I will try do to some more works about this theme,not that I'll do more work on the one I've allready posted :D Sorry for my bad english :)

Keep up the good work everyone :)

Clamps
11-09-2005, 06:33 AM
some very good ones so far :D :dance: :dance:

should have my first entry in a day or two got vray working again now :D :dance: :dance: kept nagging me about cannot find server check tcp/ip but found out it was nod32s doing :(

so no virus scanner right now :( any one have vray working with nod32? but also been playing vampire bloodlines :o so hold me up abit

mimi01
11-09-2005, 06:35 AM
Thanks, Design, but you know, the toe were the easiest part for me. My biggest problem was the foot itself. And all the times I tried to model before, I started with the leg, and finished at the toes. These models looked like anything else than a foot.
At this last one, I actually started with the toes.

I don't know if my modelling was the easiest or the right way, but it was quite simple for me to achieve a foot-looking result.

Thanks, artecnl, for your kind words.

Nice entry, and welcome to the forum, Noah_S_Hornberg

And thank you, H2O, you know, comming from you its a big compliment.

fastrak
11-09-2005, 06:50 AM
I guess I could dare say that all that have entered yet were already of the great contestants. Just not everyone has tagged along yet.

:)


Black

Absolutely right, Black. Great stuff happening here. I have seen efforts here that are truely wonderful.
Good show everyone. Keep it up!

SeaGreen
11-09-2005, 06:56 AM
Hello everyone. I have been following the challenges for awhile now and I finally decided to post here. This is my first time ever trying to model a foot, there are a few changes I would have made to the model if I had more time, but for the most part I am happy about how it turned out.

fastrak
11-09-2005, 07:11 AM
Welcome to the forums SeaGreen
Glad your here. Hope to see more from you!
I would sing you the "Welcome" song, but Marty said I sounded like a dead fish....
(I would have to agree, sadly) :)

Kanno
11-09-2005, 07:27 AM
H20 - Thanks, and to you, definitely one of the best looking models so far.

3djunior - Finally, some nice veins.

Noah_S_Hornberg - Love the render!

Elfo - Seeing as how your toenails actually turned out looking like toenails, I really wish you would have spent the extra 15 minutes. Great model, but would have been wonderful to see what more you could have done with it.

mimi01 - Just like elfo, good job raising the bar on toenails :).

pariah223 - Very nice model.



Kudos to all, and here's my second one... and it's not a sock!!!

Not really happy with it at all, it's hard to find a good angle for feet. Not to mention my ill planning left me with no heel and ugly shapes. But I did chicken out last time so I figured I'd go straight for the toes with this one. Live and learn...

Oh, and sorry for no textures, I know wrinkles and such would have helped a lot, but I just got too lazy.

SeaGreen
11-09-2005, 07:35 AM
Hehe, thanks for the welcome. Those wall mounted dead fish things that you can buy that sing "take me to the river" and all that don't sound too bad, and the way they flop around kinda makes you think they enjoy being a singing dead fish, so I wouldn't worry about it too much if you were to sing me a welcome song. :)

Anyway, that being said, these challenges are great, and so are all of the modellers, so I know I will learn a ton from everyone here.

Elfo
11-09-2005, 09:13 AM
RideStowe: hehe x) thanks for your comment
Kanno: Thanks Kanno :P actually, that was the first foot i`ve modeled.. Maybe I`ll model another feet for this challenge.. By the way, you`ve done a great job over there!!
Cyao

Sydney075
11-09-2005, 09:16 AM
Well I did 2 mugs last week and I was all pumped for this week until I saw ..... Foot. Like many, organic modeling is one of my weak points and in particular something as complex as a foot. Well I had the time to do an attempt so here it is. I'm not happy with it as there are anatomy issues and no nails (wasn't sure how to try to do those, not that I had time).

SeaGreen
11-09-2005, 10:32 AM
Here is my second entry for the challenge. This one turned out much better than my first attempt. I decided to start with the toes first and work my way up the foot and it turned out to be a cleaner, quicker way of doing it.

Anyway, hope you guys enjoy, and keep turning in models they look very nice so far.

mboi
11-09-2005, 12:49 PM
Nice model SeaGreen.

mboi
11-09-2005, 01:00 PM
Is it me or do feet look odd when they're not attached to anything?

SubCroC
11-09-2005, 02:02 PM
Seagreen
welcome to forum,ur works r nice.especially 2nd one.
Kanno
well done ,who the carnivorus ate the remainin part of foot.i am very impressed of ur technique.did u start modelling at toes? reverse modelling .
or u deleted other part of foot?
noah_S_Hornberg
great entry.seems pretty.
elfo
clear and nice work.
ilkejav
very good creature foot.i liked the texture.
pariah223
correct model.u've done well.

balukat
11-09-2005, 02:29 PM
this is my first entry for this week...good luck to everyone

alidanesh
11-09-2005, 04:13 PM
the 2nd entry....hope U like it;) :smug:
modeling:60 min
software:3ds max 7.0
renderer:mentalray

3DSpirit
11-09-2005, 04:27 PM
Some really nice works here I must say :)

alidanesh preety good shape of a foot :) applying some skin texture and it should look gr8

Good job everyone keep it up :)

twiddlefinger
11-09-2005, 05:15 PM
Well this foot is kinda ugly, but googling around with "bird foot" didn't reveal the full beauty of bird feet either :)
Hope you like it anyways...

bobi
11-09-2005, 05:26 PM
Does anyone have a picture of a chicken leg?

mboi
11-09-2005, 05:39 PM
Does anyone have a picture of a chicken leg?

You asked for it :)

bobi
11-09-2005, 05:50 PM
hahaha mboi:
I[B];
Offcourse you know that I've meant a picture of a real chicken.
Anyway your picture makes me laught very much .

Agamemnwn
11-09-2005, 06:08 PM
Here is my contribution to this weeks challenge. Organics is not my strong side so i did my best within the time limit. c&c always welcome

bentura
11-09-2005, 06:41 PM
alidanesh - thats really cool!
SeaGreen - Very nice indeed

Ive just finished modelling a foot but im a bit embarrassed to post it. I think im gonna try again and maybe go for a creature foot with less toes.

I can alread see though that starting from the toes is a good plan. Might have something to post later.

bentura
11-09-2005, 07:38 PM
Ah its amazing how much better a model can look from a different angle and a clay render. It doesnt look as bad as i thought so im gonna post it.

Not great and i didnt have time for nails.

Modelling : 60 Mins
Lighting / Texturing : 5mins
Rendering : 1min

shamohan
11-09-2005, 07:50 PM
Dear Friends

Organic modelling is really interesting,

here is my modelling , i am not satisfied with this, because when i use mesh smooth, it gives different result, i think i have to spend more time to learn this, anyway here is my modell.

Thanks


Shamohan

bentura
11-09-2005, 08:47 PM
shamohan - Well done. I really like it.

pariah223
11-09-2005, 10:21 PM
thanks for all the kind words everyone, im looking foward to being part of a 3d community again. Its been a while.

artecnl
11-09-2005, 10:24 PM
hi everyone good day to all, and good job everyone ˇ ˇ nice foots

i hope you having fun, this is my last human entry, i did better the nails, and i put some procedural textures, and i add some veins, again the same method lightwave-Zbrush_lightwave, i hope you like it :D

alidanesh
11-09-2005, 10:44 PM
Thanks bentura & 3DSpirit :smug:
i hope the next model better than this

3djunior
11-09-2005, 11:24 PM
Thanks for the comments for my last foot- next one isnt human, dont know what it is.

Some models so far r really good, btw- Kanno , i really like urs.
oh, and artecnl, u have been very busy this week! :)

Modelling- 60minutes (mostly maya paint)
Software- Maya, Mental Ray

artecnl
11-09-2005, 11:36 PM
3djunior yes its a very fun challenge :D i learn a lot of foots by the way nice foot

Feint
11-09-2005, 11:52 PM
Heya! First entry here after lurking for what seems years (and very probably has been). First speed modelling too, as well as first model after months of slacking, plus being in the army for 9 weeks or so.. heh, horrible I know, couldn't even finish it.. but practice makes perfect! =D

Software used: 3DSMax
Time Taken: Full 60 minutes

EDIT: Thanks for the help with the attachment Andoy.

andoy
12-09-2005, 12:00 AM
Feint: for a first entry, (you've been lurking here for a bit you should know) do not use a link to the image...post your image here in the forum and you can bump it up to an 800 x 600 image also.

andoy
12-09-2005, 12:07 AM
sorry feint ignore my last post....
when you post reply before you submit it, scroll down to see the tab "manage attachments"hit this and then browse your HDD for youre image. Upload it and then close that window. then submit your reply.
hope you get that ok.

Design
12-09-2005, 12:21 AM
Artecnl Perfect my friend, Perfect is the word.great job

artecnl
12-09-2005, 12:25 AM
wow. Design, im glad you like it Thank you very much, i work more on the nails, :S
yours are so great entries too men, cheers, im hope you post more entries :D

Design
12-09-2005, 12:28 AM
My entry with this P3 will be upi after maybe 6 hours,,lol the vray render is killing it

SeaGreen
12-09-2005, 01:43 AM
Thank you very much for the good comments guys, it really means a lot to me coming from such great artists.

Thykka
12-09-2005, 02:51 AM
Here's my detached zombie-foot
Modeling: 53 min.
Texturing & Lighting: 40 min
(I decided to attach the original 3dsmax-wire, because the 300K mesh isn't quite informative :P Is that ok?)

RideStowe
12-09-2005, 03:55 AM
zbrush can produce some pretty horrific and gorey things. great job thykka

artecnl
12-09-2005, 04:40 AM
feint its good for the first entry :D
thikka prety nice, another zbrushed helped good model

pariah223
12-09-2005, 05:27 AM
for some reason, im pretty suprised zbrush is allowed in these challenges, mainly because its extreme ease of use for producing good results. IM also suprised no one has done "the foot" yet (foot soldiers from TMNT). haha

artecnl
12-09-2005, 05:40 AM
I think that zbrush is not a tool of main modelling, about my case, I I use it single for the details, all the modeled process I do it the base of the model in the tools of modelling of lightwave3d, using zbrush in single a 10% of the process,
thats is for my method of work.
i dont know the process of another zbrush users.
whatever zbrush is a modelling software , or im wrong?
greetings and good day :D

OmegaN
12-09-2005, 05:55 AM
mboi: nice entrys this week!

H2O: really nice model there.

Jutso: nice models as usual.

pariah223: Nice entry! As for the "using zbrush allowed" , I think it should be used becuase its after all a modelling software as any. If it shouldnt be allowed then tools like paint deformation etc shouldnt eather and then we get our hands dirty in whats "legal" or not in these competitions IMO.

artecnl: nice zbrushing there =)

Noah_S_Hornberg: welcome to the forum and cool foot :)

Thykka: cool!

And now for my second entry. I got Zbrush2 for my birthday (today) from my family (WEEE) and I started of and took my zbrush virginity out on this foot. Actually not THIS foot because I failed 2 times too finish the model in time (my zbrush navigation skills isnt topnotch and I tweaked model in max too much before zbrush). But my third time trying I made it and this is the result (only veinshapes is done in zbrush btw).

artecnl
12-09-2005, 06:01 AM
omegaN heyy great job for the your first time with Zbrush, it got a lot of personality :D nice,

OmegaN
12-09-2005, 06:06 AM
artecnl Thanks! I actually havent been anywhere in zbrush, just in "tools" menu to get the displacement to work (wich took about the whole day, foorums saved my day because the help with zbrush (zscript) didnt tell the whole story from zbrush to max and vice versa :P) and a quick turn in projection master :D

But as soon I get a hang of this wierd interface i will enjoy it :)

artecnl
12-09-2005, 06:13 AM
yess you will enjoy it a lot , its so great, i recommend you to click the help button, and see the zscript help, thats show you all you must see :D, well have a good day, and thanks.
cheers.

Design
12-09-2005, 06:25 AM
OmegaN: Nice model and nice texutres. very good entry.

Kanno
12-09-2005, 06:49 AM
Thank you 3djunior - I like yours quite a bit. We need more non human feet. And thankfully you didn't overdo it on the bump (some people seem to be drowning out the model's details with bump overkill).

Very nice OmegaN, though crazy veins there... I agree though, it does give it personality;).

SubCroC - The first foot (err.. sock) I made I started with the main "body" of the foot and moved towards the toes. Needless to say that I ran out of time and in the last 10 or so minutes decided to change it into a sock (ie ripples and such). So for the second attempt I decided to start with toes first. There's nothing cut off from the foot, I just simply stopped as soon as my timer went off. I guess I didn't plan very well...

pariah223
12-09-2005, 07:24 AM
dont get me wrong, im not saying zbrush shouldnt be used by any means! and besides, since theres so few organic challenges, it helps get those out in 60 mins. Im actually downloading the demo now since it just came out.. i wanna see what this prog is all about.

Design
12-09-2005, 07:43 AM
i also dont know what zbrush is about, i enjoy old fashion stuff i guess.

frost000
12-09-2005, 07:46 AM
Wow, Much better models this week than I can make... I e-mailed Autodesk, and my 3ds max problem is almost sorted out... I hope I will be able to try this challenge! If not see you next week for sure!

Ps: OmegaN, those veins are creeping me out... lol :D

Thykka
12-09-2005, 11:09 AM
Thank you RideStowe, artecnl and OmegaN :)
I've noticed that almost everyone seems to have trouble getting the toenails look right.
The problem is, that they're under the skin at the back. And almost no-one has modeled the tiny grooves on the toes's joints.
http://www.souiki.org/blog/toes.jpg
Also almost everyone has put a plastic-like reflective material on them although toenails are actually very transparent and have blurry reflections (sculptorwanted has got it pretty right). But hey.. this isn't a texturing compo after all ;)
Great entries anyhow! Especially mimi01 and H2O. Keep it up!

villenykanen
12-09-2005, 01:05 PM
Too bad that I didn't notice that writing about shoes earlier. Decided to send this anyway because I think it became pretty. This image was made using Autodesk 3D Studio Max 7.
Best part of this scene is definiately that ocean.

Next foot will be without shoes!

villenykanen
12-09-2005, 01:07 PM
Here is one totally new foot and this time without shoes. This one took pretty much time to make, but some time was saved because I didn't even try to make nails. This one was also made with 3D Studio Max 7.

mboi
12-09-2005, 01:11 PM
omegaN That entry is spot on!

i also dont know what zbrush is about, i enjoy old fashion stuff i guess.

Zbrush is a crazy piece software that hangs somewhere in between 2 and 3D It's great organic modelling and for displacement and normal maps. If you can get the hang of ZSpheres you could do the most complex looking things in next to no time.

Dorklord
12-09-2005, 01:49 PM
Hi everyone,

This is my first time participating in the speed challenge - SeaGreen talked me into it :)

I had fun but I really didnt watch the clock very closely so I am missing toenails, my toes recieved about zero attention, the foot is a mess and my proportions are rather interesting - but i had fun modeling something different than I usually do

OmegaN
12-09-2005, 02:18 PM
yess you will enjoy it a lot , its so great, i recommend you to click the help button, and see the zscript help, thats show you all you must see.

Yea zbrush help is quite cool, very interactive with the pointer moving around clicking menus and stuff highlights etc :)

Design: thanks, you improved your model quite alot with your second entry, good work.

Kanno: thx for the kind words.

frost000: thanks! Hope you solve your max problems so you can join the challenge :)

Darklord: Welcome to the forum and challenge :) Nice foot anatomy there! It takes a while to get used to the time but this time its quite a timeconsuming topic so you need every second of that hour.

mjglennon
12-09-2005, 07:12 PM
thanks very much for the input. sorry about the wireframe. I should have read the directions more carefully. I guess this image is what you need.
the program is maya unlimited 6.5
I was gonna make an intermediate surface out of birails, attach to foot and stitch toes? or mebbe convert to poly and do some vertex merging?
the toes need a little birail surface on the ends, too.
I used to work with cross sections of cadavers in an anatomy lab and still think I can make body parts that way. at least get the main form and then have to do birail work for things like hips, shoulders and connections to toes and fingers. mebbe I am going down a dead end though.

is it OK to use reference pictures for these challenges?

Your best bet will be converting to poly. the reason is to complete the foot you will end up working longer then the hour that is alowed. Or you may want to start a new one in poly.

Ok, with that out. Here is my reason for saying this.
Patch modeling os not easy. You have to do a large amount of plaining and cleanup to get somthing realy good. bracks between the patch is a comen thing there are mels to help with this, but still you can end up working a good part of a day to do so.

I have did a small example of what you will need to do for a nurb model.

Note: for every one I only put a 1/2 hour on this so if is far from ready for show.

Dr. Gonzo
12-09-2005, 07:18 PM
Hi everyone,

This is my contribution for this week. :smug: :smug: :smug: :smug: :smug: :smug: :smug: :smug:

bentura
12-09-2005, 07:23 PM
Dr. Gonzo - I like them. cant fault those feets at all !! :dance:

mboi
12-09-2005, 08:19 PM
Dorklord Very Nicely done!

What a tough week eh?

After about 4 goes here's possibly my last for the week, no time for Zbrush just Max this time and I wanted to try some decent UV mapping but it turned out like nothing I would ever want to post so I just went for the stone effect.

Design
12-09-2005, 10:23 PM
mobi you think i should give it a run, and is ti easy to use?

Design
12-09-2005, 10:44 PM
Entry #3 just thought of something different, i know the color of the fur isnt right but after 15 hours rendering with a P3 you think im not changing it again.

3D Max7 Modelling 37 minutes
Vray texturing and rendering over 14 hours

mboi
13-09-2005, 12:19 AM
mobi you think i should give it a run, and is ti easy to use?

It takes a while to get used to it but the Zbrush forums a great and there are wacky tutorial scripts that help you along, all you have to do is sit and watch.