View Full Version : My first organic model
17-09-2005, 02:02 PM
i've yust started making organic model on MAYA.
i have yust started on an eye.
what do you think so far?
17-09-2005, 02:11 PM
um, theres not much to crit at the moment but I can see that maybe you're starting to veer in the wrong direction with this. The tear duct bit is sticking outwards for some reason?! I would advise you to work on all of the loops around the eye to make the socket, the lids etc. and then working on the tear duct, the first time I made an eye I made the same mistake and it ended up with the loops being really messed up. Try and rough out all of the basic shapes, then going in to work in the details. Good luck matey!
17-09-2005, 02:20 PM
17-09-2005, 02:40 PM
now then. another upgr
17-09-2005, 03:33 PM
17-09-2005, 03:34 PM
cant i have ANY feedback? pleease!
17-09-2005, 03:40 PM
well um eee. it definetly looks like eye but there is something wrong in the corner(i think you`ve noticed it too;)) maybe try this tut it`s really great .:LINK:. (http://www.secondreality.ch/)
17-09-2005, 03:54 PM
great tut. thanks
17-09-2005, 03:59 PM
17-09-2005, 04:36 PM
17-09-2005, 05:32 PM
Oh Comooon!!! At Least Give Me Some Feedback!!!!!!!!
17-09-2005, 05:54 PM
could you post up th wire??
17-09-2005, 06:14 PM
Would you mind making your renders smaller in dimensional size? Makes it easier to see them. Here's my advice, don't dive into the deepend from the get go, start off with figuring out your tools and how they effect the mesh, figure out how to do things first. Go through the packaged tutorials with your software, they're often some of the best one's out there, I know the Max one's are fantastic for getting to understanding the interface and toolset.
It seems like you've grabbed a 3D app and decided to create a complex model without getting to know the software first. I know you've only started with an eye and it's a big conclusion to jump to but I can see where this model is heading and it won't be pretty.
17-09-2005, 07:00 PM
how can i make them smaller in "dimensional site"?
17-09-2005, 07:01 PM
17-09-2005, 07:36 PM
hmm. well do you know about edgeloops? in organic models never use tris or five sided polygons. I`ve marked things i don`t like
18-09-2005, 06:01 AM
Dimesional size rather than file size, whatever you did to your last render is good, it's a decent size.
18-09-2005, 05:23 PM
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