View Full Version : Tempest Man - Megaman Villain Challenge
Zcubed
04-10-2005, 11:48 PM
Thanks for letting us have our own little area on the forums, Monte.
I didn't draw any concepts for my character, so I've just been defining him as I go. My idea so far is that Tempest Man has a natural ability to mold the air around him, and him big, yellow gloves amplify this ability. Using his power, he can fling balls of air or even shape it into a blade.
Here are all my progress shots so far...
http://img388.imageshack.us/img388/807/botter7rj.jpg
http://img257.imageshack.us/img257/4503/botter035xq.jpg
http://img280.imageshack.us/img280/8074/template1ah.jpg
http://img288.imageshack.us/img288/1111/tempest2tm.jpg
http://img211.imageshack.us/img211/8061/tempest29ai.jpg
It's my first shot at organic modeling, so I'm quite happy with how the modeling has turned out. I think I'll do some tweaking of the face and then move on to mapping.
Cyrenn
05-10-2005, 12:05 AM
Looking forward to seeing him get his texture job. have you gotten any ideas on what kind of over all look your going to go for?
Zcubed
05-10-2005, 12:13 AM
Nah, I'm just kind of making it up as I go along. This project is REALLY suffering from lack of planning. All the pros stress how important it is to have a plan before you begin, but I thought I'd be fine without anything. I've probably spent more time changing my mind than I have actually modeling.
I am DEFINETLY going to put something down on paper before I start my next character. :lame:
evil-98
05-10-2005, 02:40 AM
^^^ hhaa
ya id love to see a render of it smoothed and without the wire.
i liked the yellow color on the hands, and i think the shoulders should be beefed up.
Zcubed
05-10-2005, 03:40 AM
Yeah, I liked my old color theme better too. I'll go ahead and change it back.
I can beef up the shoulders a little bit, but I think they're just about right. He's supposed to be quite lanky.
MonteCristo
05-10-2005, 04:57 AM
Thanks for letting us have our own little area on the forums, Monte.
You are welcome. Nice progress by the way. Try being a bit braver with your edge loops though, pull them about a bit more, give him more form.
Zcubed
05-10-2005, 07:55 AM
Hey, thanks for stopping by Montecristo.
I'm not quite sure I understand what you mean. Are you saying that I have too many loops that are not changing the geometry? Could you please be a little more specific, maybe point out an example.
Thanks again.
MonteCristo
05-10-2005, 08:05 AM
Yeah, basically, what I mean is that you could really beef this guy up. For example, his legs seem pretty straight right about now. You could easily round those out.
A quick way to give you an idea of what I mean may be to apply a RELAX modifier and set the value to a minus number. See what happens to the mesh? Notice how all the bulges really start happening?
Of course, I'm not suggesting you apply it uniformly and just leave it. You'll need to work it out further.
Zcubed
05-10-2005, 08:23 AM
Ah, ok that cleared it up a good deal. Relax modifier? Is that a Max thing? All I've got is Wings 3D at the moment, so I'll try to find the equivalent in that. Regardless, I think I understand the gist of what you're saying.
Thanks again, Montecristo, critiques make me a happy modeler. :smug:
EDIT - Hey Evil, here's my model sans the wireframe. I'm not quite sure how smoothing groups work in Wings, so it looks kinda screwy.
http://img209.imageshack.us/img209/8599/shade2pe.jpg
Cyrenn
05-10-2005, 11:11 AM
Yeah, basically, what I mean is that you could really beef this guy up. For example, his legs seem pretty straight right about now. You could easily round those out.
A quick way to give you an idea of what I mean may be to apply a RELAX modifier and set the value to a minus number. See what happens to the mesh? Notice how all the bulges really start happening?
Of course, I'm not suggesting you apply it uniformly and just leave it. You'll need to work it out further.
Ah the relax modifier: ) You know I actually learned that nice trick from you Monte: ) LOL! in fact I think my whole graduating class learned that trick from you: ) Good Advice. I wonder if wings 3d has something similar to the Relax modifier.
Athey
05-10-2005, 11:50 AM
I think that the ****** area is rather weak at the moment. The biggest problem is that the legs are coming straight together in the middle, there's no space between them where they meet. You need to put a poly on each side seperating them.
You should also cut in some edges along the hips and add in a bit more form. It'll help with deformations later on when rigging, and it'll put edges in areas that make it easier to get a good shape.
I put this together as an example of some stuff -
http://www.cat-print.com/storage/tempest_******_suggestion.jpg
Zcubed
05-10-2005, 07:09 PM
Cyrenn ~ I think I found it, Wings calls it "Tighten". It averages the positions of a bunch of vertices in order to smooth out the mesh. Putting a negative value does the opposite, making the bulges and curves even more extreme. Is that the sort of thing that you were talking about, Montecristo? I'm not just going to negatively tighten the whole character, but I think it would to his arms and legs some good.
Athey ~ Thanks so much for the quick paintover and explanation. I couldn't put my finger on what was wrong with the pelvis, and I think you're exactly right. I feel sorta stupid for not noticing it until you pointed it out :xx:. That might even help with the tubular look of the legs, so this is big. Thanks again.
Brodix
05-10-2005, 10:57 PM
Zcubed: Looks nice keep up the good work. Might add a few more polies to that chest piece to round it out
MonteCristo
05-10-2005, 11:08 PM
Ah the relax modifier: ) You know I actually learned that nice trick from you Monte: ) LOL! in fact I think my whole graduating class learned that trick from you: ) Good Advice.
Ha! Glad to hear I've been of some use in this lifetime! :D
Zcubed - Yes, that's sounding a lot like the thing I was talking about. And yes, only apply subtley to selections, and then neaten them. Or just do the same thing manually. It will just give him more solidity and result in a more pleasing character. Also, I recommend growing the eyes a bit more. Keep it up! :)
Oh yeah, and listen to Athey. That's some good advice too.
Zcubed
06-10-2005, 01:08 AM
Ok, I think I'm done.
http://img130.imageshack.us/img130/1448/finaltempest2rn.jpg
Fixed up the pelvis and tried to make the loops on the arms and face a little stronger. At this point I really feel like I'm just pushing points and adding unnecessary triangles. I am going to tweak the legs a little bit and then get mapping. It's been a fun learning experience, but I want to keep moving. :eek:
Brodix
06-10-2005, 04:10 AM
Zcubed: I would use up all of those triangles if you could. I mean thats a ton of detail you are missing out on. And you still have a month to go
lowlevel
06-10-2005, 04:40 AM
i love what you did with your model definitely a re-vamp from what you started with, i see you took my advice on the boots ;P . firefly is right,i do see alotta space and possibility now that the model is cleaned up. Your character's back area seems kinda blank, since he is a wind/air controller, maybe want to put some armorish wings or something......i'm not trying to sway you in anyway to add-on anything to your model,its looks cool, but you know those little extras are always cool to add and always fun to make :dance: can't wait to see the texturing :wave:
:max:
Zcubed
06-10-2005, 05:06 AM
Firefly ~ I don't really want to add triangles just for the sake of hitting a polycount budget. I'll try to think up some accessories that might compliment my character, but I'd rather have a more efficient mesh than one that's unreasonable dense.
Lowlevel ~ Thanks! The chest-jewel and shape of the boots are straight from you, so thank you for the ideas :haha:. Don't get too hyped about the texture, I've never tried it before. Where's your thread? I need my daily dose of Bio Man!
Cyrenn
06-10-2005, 08:19 AM
hes looking alot cleaner: ) Nice update Z money: )
Good advice from Athey: ) So looks like your on you way to laying out the UV's: )
Dave_UK
06-10-2005, 10:21 PM
Looking good, you could beef up the legs and arms a bit to give them more shape. :)
Zcubed
09-10-2005, 02:52 AM
UV mapping done. :eek:
http://img312.imageshack.us/img312/2149/uvpowah1wh.jpg
It took a while to get to grips with the UV tools in Wings, but once I did some reading things moved pretty quickly. Wings has a nice feature called Auto UV, and if you plan your maps out properly you can unwrap the whole model in one go!
I'm thinking I'll do two 512 maps, one for the head and one for the body. It's all new territory now, as this will be my first time attempting texturing. If you've got any good texturing resources, feel free to throw them at me. :smug:
Crits? Comments?
lowlevel
09-10-2005, 04:43 AM
i'm glad to see things are going real smooth for you, i really cant wait for some texturing to go down on your character....keep it up!! :dance:
Cyrenn
09-10-2005, 10:50 PM
Yes looks like you got your UV's layed out real pro: ) I'm re doing mine: ) Fo some they new method I was trying out, It didn't sit well with me so I had to redo mine: (
Keep up the great work: )
Zcubed
21-10-2005, 04:42 AM
Yikes! A few busy weeks and all of a sudden I'm running out of time! :eek:
Update - Base Colors and Chest Work
http://img489.imageshack.us/img489/2945/texturestart4bc.jpg
This is my first shot at texturing, it's way tougher than I thought it would be. As soon as I finish this guy up I need to spend some time getting my texture flats up to snuff.
Cyrenn
21-10-2005, 10:11 PM
Glad to see someone posting again: ) LOL!
Z cubed - so far the chest looks cool. If you can somehow, Try to get a faint glow on the chest: ) Keep up the good work : )
Zcubed
31-10-2005, 06:03 AM
Hey guys, I don't think I'll be able to finish this one in time. The deadline is tomorrow and there's too much work left. It's my first shot at texturing, and I've really been too busy with school to learn how to get the job done. :ugh:
Hopefully I'll have a little more time this month to finish this character up, but it looks like the contest will be over before Tempest Man gets the attention he deserves.
Thanks for the fun contest, Cyrenn, I'll try to devote more time to the next one. :hmm:
Cyrenn
31-10-2005, 07:14 AM
It's cool Z cubed. At least you had something put together: ) Whne you get the chance feel free to post the finished model : )
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