LukeHatton
16-10-2005, 04:28 AM
Next Generation FPS
Team name:
Frantic Games
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Project name:
Not specified at present.
-------------------------------------------------------------------------------------------------------
Brief description:
Frantic Games is seeking talented, enthusiastic, hard working Staff to join our team and Help us turn game concepts into reality. We are looking for talented, experienced people who have a passion for games.
-------------------------------------------------------------------------------------------------------
Target aim:
Using a state of the art Next-Gen Engine we are creating an intense story driven first person shooter that combines Tactical Military Warfare and Science Fiction with rich detailed environments.
Features will include:
0 Accurately realised physics
0 Deform-able environments
0 Dynamic lighting and shadows
0 Realistic weaponry and equipment (for the time period)
0 Varied selection of vehicles
0 Direct control over a team of highly trained squad members.
These are just a few examples of what you will see in this title.
the best is yet to be announced.
Premise
The basic premise of the game is a tactical military warfare theme set in the future. If you've seen films like Black Hawk Down and The Thin Red Line then you'll know the kind of military feel we mean. The Sci-fi element plays a vital role in the game as the underling visual impact. Our game will have a truly unique visual style, the scope of which has never been attempted before.
The story will be fairly dark compared to other games. There will be plenty of interesting characters and plot twists to keep the player hooked in a world raped by cataclysmic natural disaster. There are various political Agendas at play, resulting in an increasingly evolving threat of global war.
You play a member of an elite tactical unit originally brought in to investigate the events that lead up to the beginning of the story. You soon learn that the precursor of the disaster was not solely down to mother nature.
As the story progresses you'll learn the real truth behind the disaster and play a vital role in bringing the offenders to justice, simultaneously ending the war.
There are several factions of enemy throughout the story, each having their own reasons to win the fight.
Our focus is to opt for colder, more subtle content and effects over outrageous, O.T.T. futuristic technology that you might expect in a standard sci-fi concept.
Through the use of intense atmosphere, emotional storylines and explosive action this tactical, realistic but unorthodox title will be unlike any game ever made before.
-------------------------------------------------------------------------------------------------------
Compensation:
We are aiming for a full commercial release [Game], This is a Proof of concept Project. All money is being invested into technology at present. There will be no money paid until the project generates a profit.
-------------------------------------------------------------------------------------------------------
Technology:
In-house engine.
The project is initially being built for PC Release.
-------------------------------------------------------------------------------------------------------
Talent needed:
If you are applying any position, please also include a link to an online portfolio
All resumes must be in English.
HIGH and LOW- RES MODELLERS
We’re looking for talented modellers with the ability to model detailed High and Low-Poly Characters, Weapons, Vehicles and Environmental Props.
Good Working knowledge of normal maps is preferable but all applicants will be considered
LEVEL DESIGNERS
We're looking for level designers with strong evidence of experience with modern level editors, who can build solid, visually stunning environments and scenarios for a 3D game. This position absolutely requires experience designing and completing levels, though that experience need not be commercial. Applicants must be able to learn and adapt to new level design tools.
PROGRAMMERS
We are looking for experienced programmers to help with the project.
Specific skill areas we're seeking include:
audio systems engineering, general game play, AI, and physics simulation (vehicles),
TEXTURE ARTIST
We're looking for texture artists that have good knowledge of creating textures for game titles. Must have experience creating normal, specular, diffuse and effects maps.
ANIMATORS
We’re Looking for animators with high skill and knowledge animating characters, weapons, Mechanical and environmental props.
-------------------------------------------------------------------------------------------------------
Team structure:
We are currently recruiting, fulfilling positions from the ground up.
Positions currently filled:
Luke Hatton - Lead Sound Design/Music composer and Joint Project Manager
Michael Gaughgran - Lead Concept artist and Joint Project Manager
Darren Warwicker - Lead Level Design and Joint Project Manager
Positions available:
Please see ‘Talent Needed’
-------------------------------------------------------------------------------------------------------
Website:
The project is not yet publically announced.
Please visit http://www.1944game.com/ to see an example of one of our current game projects.
*Please note the development of this FPS is a separate project to 1944-game under the same company
Contacts:
Please email ALL resumes and applications (including the job title in the subject header of the email) to ONE of the following:
michaelgaughran(at)franticgames(dot)com
darrenwarwicker(at)franticgames(dot)com
lukehatton(at)franticgames(dot)com
*If you do not receive a reply within 5 workings day from the primary contact address then please contact one of the other 2 email address.
** Please do not reply to this post. All applications and questions must go to the e-mail addresses above.
----------------------------------------------------------------------------------------------------
Additional Info:
-All positions require a true love of gaming as well as the ability to stick to tight deadlines under pressure.
Our main goal is to produce the best game possible with a view for commercial release. We have the appropriate resources for production and are already well underway with the concept. Work on a constantly expanding and unique project!
If you have any questions at all, feel free to e-mail one of the developers listed above.
Thank you for your interest.
Team name:
Frantic Games
-------------------------------------------------------------------------------------------------------
Project name:
Not specified at present.
-------------------------------------------------------------------------------------------------------
Brief description:
Frantic Games is seeking talented, enthusiastic, hard working Staff to join our team and Help us turn game concepts into reality. We are looking for talented, experienced people who have a passion for games.
-------------------------------------------------------------------------------------------------------
Target aim:
Using a state of the art Next-Gen Engine we are creating an intense story driven first person shooter that combines Tactical Military Warfare and Science Fiction with rich detailed environments.
Features will include:
0 Accurately realised physics
0 Deform-able environments
0 Dynamic lighting and shadows
0 Realistic weaponry and equipment (for the time period)
0 Varied selection of vehicles
0 Direct control over a team of highly trained squad members.
These are just a few examples of what you will see in this title.
the best is yet to be announced.
Premise
The basic premise of the game is a tactical military warfare theme set in the future. If you've seen films like Black Hawk Down and The Thin Red Line then you'll know the kind of military feel we mean. The Sci-fi element plays a vital role in the game as the underling visual impact. Our game will have a truly unique visual style, the scope of which has never been attempted before.
The story will be fairly dark compared to other games. There will be plenty of interesting characters and plot twists to keep the player hooked in a world raped by cataclysmic natural disaster. There are various political Agendas at play, resulting in an increasingly evolving threat of global war.
You play a member of an elite tactical unit originally brought in to investigate the events that lead up to the beginning of the story. You soon learn that the precursor of the disaster was not solely down to mother nature.
As the story progresses you'll learn the real truth behind the disaster and play a vital role in bringing the offenders to justice, simultaneously ending the war.
There are several factions of enemy throughout the story, each having their own reasons to win the fight.
Our focus is to opt for colder, more subtle content and effects over outrageous, O.T.T. futuristic technology that you might expect in a standard sci-fi concept.
Through the use of intense atmosphere, emotional storylines and explosive action this tactical, realistic but unorthodox title will be unlike any game ever made before.
-------------------------------------------------------------------------------------------------------
Compensation:
We are aiming for a full commercial release [Game], This is a Proof of concept Project. All money is being invested into technology at present. There will be no money paid until the project generates a profit.
-------------------------------------------------------------------------------------------------------
Technology:
In-house engine.
The project is initially being built for PC Release.
-------------------------------------------------------------------------------------------------------
Talent needed:
If you are applying any position, please also include a link to an online portfolio
All resumes must be in English.
HIGH and LOW- RES MODELLERS
We’re looking for talented modellers with the ability to model detailed High and Low-Poly Characters, Weapons, Vehicles and Environmental Props.
Good Working knowledge of normal maps is preferable but all applicants will be considered
LEVEL DESIGNERS
We're looking for level designers with strong evidence of experience with modern level editors, who can build solid, visually stunning environments and scenarios for a 3D game. This position absolutely requires experience designing and completing levels, though that experience need not be commercial. Applicants must be able to learn and adapt to new level design tools.
PROGRAMMERS
We are looking for experienced programmers to help with the project.
Specific skill areas we're seeking include:
audio systems engineering, general game play, AI, and physics simulation (vehicles),
TEXTURE ARTIST
We're looking for texture artists that have good knowledge of creating textures for game titles. Must have experience creating normal, specular, diffuse and effects maps.
ANIMATORS
We’re Looking for animators with high skill and knowledge animating characters, weapons, Mechanical and environmental props.
-------------------------------------------------------------------------------------------------------
Team structure:
We are currently recruiting, fulfilling positions from the ground up.
Positions currently filled:
Luke Hatton - Lead Sound Design/Music composer and Joint Project Manager
Michael Gaughgran - Lead Concept artist and Joint Project Manager
Darren Warwicker - Lead Level Design and Joint Project Manager
Positions available:
Please see ‘Talent Needed’
-------------------------------------------------------------------------------------------------------
Website:
The project is not yet publically announced.
Please visit http://www.1944game.com/ to see an example of one of our current game projects.
*Please note the development of this FPS is a separate project to 1944-game under the same company
Contacts:
Please email ALL resumes and applications (including the job title in the subject header of the email) to ONE of the following:
michaelgaughran(at)franticgames(dot)com
darrenwarwicker(at)franticgames(dot)com
lukehatton(at)franticgames(dot)com
*If you do not receive a reply within 5 workings day from the primary contact address then please contact one of the other 2 email address.
** Please do not reply to this post. All applications and questions must go to the e-mail addresses above.
----------------------------------------------------------------------------------------------------
Additional Info:
-All positions require a true love of gaming as well as the ability to stick to tight deadlines under pressure.
Our main goal is to produce the best game possible with a view for commercial release. We have the appropriate resources for production and are already well underway with the concept. Work on a constantly expanding and unique project!
If you have any questions at all, feel free to e-mail one of the developers listed above.
Thank you for your interest.