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View Full Version : First Head :D (Zbrush)


Justo
31-10-2005, 02:15 AM
Hey guys :d This is my first head in zbrush, I wanted to know if anyone could give me suggestions or ways on how to texture it? I know theres a way to unwrap it (I beleive its called) and it puts the polys flat out on image. Well if anyone could help me on this :D would be great. C&c are welcome.
I know the model isnt perfect, but more than anything i want to try to texture something organic :D Thanks guys.

http://www.justoproductions.com/3dstuff/finalhuman.jpg

migelowsky
31-10-2005, 05:06 AM
Hallo Justo, I'm also playing with zbrush, I hate the traditional way of mapping and unwrapping models, that's why I like zbrush, you just paint directly over your modell. Take your model to the lower level of geometry and go to the tool menu, then texture, and "GUV Tiles", there you have your uvs, now get back to the level of geometry that you want, something smoother.
After that you are ready to paint, go to "projetction master" and start painting over your model, the thing is to go back to the "3d" mode, rotate your model, and then comeback to the projection master, until you have the object all textured.
When you export your mesh as a obj, import it to your program, in maya or max, I don't know about the others, you must reverse the v tile, just use a negative tile ( -1).
I'm really bad a texturing, but this is a great software that makes things easier for me, and now, max 8 has new tools for unwrapping, so I know I'll get better.

By the way, can we see the wires of your face?, to see the flow of the edge loops.
see you =)

Justo
31-10-2005, 01:36 PM
Thanks buddy :D I will try that out!!! I'll upload the wire!

Justo
02-11-2005, 04:11 AM
migel i tried it that way, i cant get any real results, looks to fake.. :( Anyother ways ?!
I know its not the greatest model guys but I would appreciate some help :D

I will try again migel , and thanks!

migelowsky
02-11-2005, 04:40 AM
mm, well, I'm not really good at that, but, try to make the different maps, for example, the specular, paint just un gray scale, and make the t section ( forehead, nose an mouth) lighter, also the lips, thats where the skin looks wetter, also paint your bump map there.
Also, I have a skin material for z brush, I can send it to you, so you can play with it

Justo
02-11-2005, 06:19 AM
Migel thanks alot man, If you could send me that, it would be great, I think adding the nice bump on skin would help bring out the realism in it. justo@justoproductions.com is my email :D and btw, would you know how to addd like scars? would you use displacements?

Orkron
02-11-2005, 06:44 AM
I can't help with your Q Justo, just wanted to say I like the model start, looking forward to what u do with it.

juha
02-11-2005, 10:07 AM
looks good Justo.. cannot help you with this,, no experience with zbrush . it seems that z brush is getting really popular software at these days..

hotsalsaept
02-11-2005, 10:27 AM
I checked out some z-brush tutorials and most of the artists suggested that it is best to do the modeling in another program like max or maya or whatever, texture edit there when the poly count is low, so it'll be easier, then bring it to z-brush for refinement. But everyone has there own method.

Cyrenn
02-11-2005, 02:17 PM
Looks like your off to a great start Justo: ) I haven't played to much with Z brush except for making normal maps out of your models: )

But I like what you got so far , Keep up the good hussle: )