View Full Version : animation using a biped in 3ds max
10-11-2005, 05:51 AM
I'm trying to animate with the biped, but it seem there is one thing that keep me from using a biped. That's i dont know how to move the pelvis (root) to move the uper body down or around. Thanks
10-11-2005, 07:31 PM
To get the biped to move up and down, click the "control crystal" (as I like to call it) in the biped's pelvis, then do the following:
1) Click the Motion Tab on the right hand side (looks like a spinning wheel)
2) Scroll down to Track Selection
Under Track Selection there's three buttons, one is a Horizontal set of arrows, one is a Vertical set of arrows and one is a Rotation Arrow.
Click the Vertical set of arrows (If you hold the mouse over it, it'll say "Body Vertical")
You should now be able to move the biped up and down.
Hope this helps, I came across this very problem myself too when I first started animating bipeds :)
10-11-2005, 10:11 PM
My advice would be to not use CS....it more or less blows in my opinion. But if you don't know how to rig yourself, I guess its ok. But I still recommend just creating your own rig over a biped.
10-11-2005, 10:15 PM
KillswitchEdge: thanks, that's what im asking but i already found out how.
Buzzy: I know how to rig but i never use the Biped before most of the time i use the bone for rigging.
11-11-2005, 05:46 PM
Why do people keep saying CS blows? What's wrong with it, honestly? I use it all the time, and I'm very pleased with it.
11-11-2005, 09:36 PM
CS has alot of junk that they claim "makes animating easier and faster." In reality, it lets bad animators make bad animations faster. 3D animation in general forces animators to fight the computer tooth and nail the entire way through the process to get the desired results....CS adds an extra layer of automatic features for you to fight through. If someone's not fighting the computer, they probably aren't making quality animation.
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