PDA

View Full Version : having a terrible time trying to map and unwrap something


bowserlm
11-11-2005, 10:28 AM
I'm very new to 3d, I'm trying to complete the "Creating a Fighter Ship in 3ds Max" video training DVD from 3d total and I'm completely stuck trying to map and unwrap this thing. I am so confused about my modifier stack when trying to map and unwrap, because regardless of how I follow the directions on the video exactly, I get different behavior. I understand that to map and unwrap something, you must first make a polygon subobject selection and apply a planar UVW map, align it, fit it with checker...etc..., then apply the UVW unwrap and position the group somewhere else so you can rejoin it with other faces later. This part works fine. Its when I try to do more faces that I get wierd behavior. Am I supposed to collapse my modifier stack at this point and make another polygon subobject selection and do the same process? I have tried this and find that in my unwrap UVW edit window, the polygons I mapped and unwrapped first are not there. I have also tried applying an edit mesh modifier, making the subobject selection and continuing as usual, but when I apply the unwrap UVW modifier, the polygons I first mapped revert back to their twisted-up unmapped state... Is there a step or an option or something that I don't know about. This DVD tutorial spends the least amount of time explaining mapping and unwrapping, but that is what I'm most confused about. There don't seem to be many tutorials on it either, for complex objects with many faces. I have completed the basic map, unwrap tutorials out there and understand the process, but can't seem to get it all to behave like it seems to on this video tutorial. If anyone has any help, I would greatly appreciate it.

Rich-3DT
11-11-2005, 02:19 PM
Hello Bowserlim,
Send your max file to rich@3dtotal.com and I'll have a look at it for you and see if I can solve the problem. Mapping / unwrapping part of your mesh in sub-object mode is correct and you should not loose the mapping co-ordinates if you collapse the stack or apply an edit mesh modifier. You can add as many UVW map / Unwrap UVW modifiers as you like and it should not overide previously mapped polys. There seems to be some unobviuos problem which i may be able to solve if I had the max file.
Many Thanks,
Rich.