PDA

View Full Version : Rules of the low poly minichallenges


Robin200
12-11-2005, 03:16 PM
I think there should be a thread with the rules of the lowpoly minichallenges. Why aren't there any?

Robin200
14-11-2005, 10:01 PM
Why aren't anyone replieng.

Robin200
15-11-2005, 12:15 AM
Why aren't anyone replieng.
Still wonder

Mr. Bluesummers-3DT
15-11-2005, 02:04 AM
Hey Robin! Glad you're still around. I'm surprised no one has answered your question. While I'm not the low poly guy I can tell you who to PM. Talk to Cyrenn-3dt if you have specific questions about the Low-Poly mini-challenges. Also, please note that he states most (if not all) of the rules at the beginning of each challenge. I'll include a copy of the rules for Challenge #2 for you here.

I hope that helps. Post again if you need anything else! =D

Low Poly Mini Contest # 2

Subject – Assassin

ALL WIPS AND CONCEPTS ARE TO BE KEPT ON THIS THREAD: )

You must create an Assassin type character. Someone basically that would fit in a world
Similar to Aeon Flux, Cowboy Bebop, Samurai Champloo or any other popular cartoon
of that style. Or basiclaly some kind of assassin that looks like he/she could be a killer: ) The cartoons were basiclaly just to help give ideas: )
I also feel if you want to go comical or funny you can as well : ) It even can be cartoony as long as it fits the profile of an assassin.

As for existing characters that belong in those popular cartoons I feel its better for you to come up with your own original idea cause part of the voting will be based off your own concepts. This doesn’t mean this will hurt you in the judging incase your not the best artist. But if for example you decide to create a character based off an original drawing to try and match the likeness of that style feel free, but make sure to give it its own personal look. I hope that made any sense.

Also we will keep all post on the same thread. So all WIP’s will belong on the same thread. Only cause last contest started out really strong but as soon as we decided to give each contestant his own thread the contest died down a lot. I figured it we keep one thread active. That it will keep everyone’s interest. Besides who wants to have a million inbox messages in the e-mail account : ) - Example the Speed Modeling Challenges are kept on one thread and they stay very active.

Guide Lines

The winner of the contest will receive the Low Poly mini Challenge Excellence Award.
Judging: 10 points possible for each.
Concept - How well your concept is designed / Innovation?
Model – How your model looks and how efficient it is
Texture – How well the texture job is done?
Closeness to Style – Does it really fit in the world of topic.

DUE DATE: December 31st: )
That should be plenty of time: )

Concept:
Must be provided before you actual model: )
You must provide some sort of illustration that will represents your model.
Your character must have a name and a short bio.

Poly limit:
5000 tri’s. This includes any weapons you make for the model.

Textures:
1024 x 1024
You can break up the map sizes.
Textures can be hand painted or you can photo source.
Normals, Bumps and specs are optional.

Rigging:
I would prefer to have your models rigged and posed. Only for the reason
That the winner of the contest will receive a Graphic Award of Excellence
For there hard work.

But if you decide not to rig your model, this will not hurt your chances in the judging process. But can hurt your chances of getting the Excellence
Award. Only cause I feel in order to receive this honor you must complete
a character from Modeling to texturing to rigging: ) I don’t believe in half
done projects. But I do understand some off you might not understand how
to rig. But that is why we are having this contest on the forums, not only to
build relationships with other 3d artist, but to help each other grow as artist.
Feel free to ask me any rigging advice or any other 3dtotal threedy member.
I’m sure there are plenty of members willing to share there knowledge or help
Guide you in the right direction.

Final Pictures:
You must show your original concept.

You must provide a screen grab of your wire frame with your poly count.: )
With the actual model and all its parts selected.: ) Please don’t Photoshop your Poly counter with a bogus count LOL! I swear I seen some pics with a
Photoshoped Poly count : (

Also provide at least 2 rendered pictures of your model with weapon in Hand.
Even better try to composite a nice art piece similar to the ones in the MEGA MAN CONTEST : )

I think that might cover it: ) Feel free to post any suggestions or questions on this thread.

Well Good luck everyone : ) Can't wait to see what everyone comes up with. :smug:

mortezaali
18-11-2005, 01:38 AM
i have lowpoly problems

Robin200
20-11-2005, 06:11 PM
What kind? I wanted to have a thread with the rules there you could ask bout the rules. IMHO it's a great idea. And Cyrenn don't have to write the rules down many times, just one. I asked a question about the rules did I got any answer NO? Then a thread with rules would good.