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View Full Version : Attaching Bones to Mesh ? - 3dsmax


Prime
20-11-2005, 03:51 AM
Hiya,

I'm using 3d Studio Max 7 and I'm making a robot for animation, the model has been skinned and bonned fine - the problem comes when trying to animate it, the bones don't move with the mesh and Max won't let me attach the bones to the mesh itself - the error is 'Cannot link: would create dependency loop' .

I'm sure it's something horribly simple I'm missing here :(

Nardes
22-11-2005, 02:35 AM
Go into the skin modifier and edit the envelopes so that they influence the mesh correctly. Vericles that are outside the envelopes won't move with the bones.

kuman
05-12-2005, 01:10 PM
the error you are getting is because the linking is cyclical. basically you have to have a chain where there is a ultimate parent and its childeren. if you link the last child to the parent again you would create a loop and there would be no heirarchy. i would check out your heirarchy again. remember you need a tree structure, not an ouroborus ;)

Prime
05-12-2005, 04:34 PM
Oh I see, Awesome thanks a lot :D

/tiphat