3-dee
10-12-2005, 04:24 AM
Hi guys and gals...
I have just created a model in Max, UV'd and textured it.
I would like to try normal mapping on it though, and I am gonna use Zbrush to make the high poly model to be normal mapped.
My question is though... What is the best way to make a normal mapped and textured model.
I know how to make a model, uv it and normal map it.. similarly, I know how to Model,UV and texture a model.
But what I would like to know is....
What is the best workflow involved in making a fully textured and normal mapped model.
For example would u.... model > UV > Normal map > texture or what ?
Thanx for taking the time to read this
I have just created a model in Max, UV'd and textured it.
I would like to try normal mapping on it though, and I am gonna use Zbrush to make the high poly model to be normal mapped.
My question is though... What is the best way to make a normal mapped and textured model.
I know how to make a model, uv it and normal map it.. similarly, I know how to Model,UV and texture a model.
But what I would like to know is....
What is the best workflow involved in making a fully textured and normal mapped model.
For example would u.... model > UV > Normal map > texture or what ?
Thanx for taking the time to read this