DogCity
16-12-2005, 10:50 PM
Team Name:
Export Games
Project name:
Phoenix Feather
Brief Description:
Phoenix Feather is a second generation, browser based multi player role playing game. It will deliver a new level of immersion though graphical detail, unseen in current browser based games. We will also use impressive new technologies to deliver 100% streamed content, with no need for patching or lengthly downloading to install.
Rich, detailed 3D graphics and gripping content will merge in a quest driven world, which can be enjoyed for a five minute lunch break or five hour play sessions. Players can enter the world anywhere they find an Internet connection, and continue their adventures where they last left them no matter where they play from.
The Phoenix Feather world is as rewarding as it is exciting. Players will quickly find themselves developing strong bonds with their character, the lands and the community. Quests, Infinite dungeons, PVP, Housing, Pets, and unexplored lands beckon each adventurer and promote objective driven play sessions, which will ensure constant challenges and rewards.
Phoenix Feather will appeal to a wide range of gamers. By catering for different play styles and providing varied rewards we hope that any player will quickly find their favorite aspect and will be able to immerse themselves in it.
Planned Features:
- Vivid and characteristic graphical style.
- Rich sound effects and sound track
- Powerfull house editor for player designed homes.
- Visible character customization.
- Open skill tree and spell, weapon and armor designing system.
- Revolutionary community interface provides unprecedented depth of interaction.
- Infinitely extendable, modular world. With limitless possibilities.
- Customizable land plots and rideable pet training system.
- Guild and Faction PvP system.
- Constant story driven quests. Large group quests, side quests and bounty system.
- Intuitive tutorial (introduction) and help / support systems.
- Powerful GUI, fast and unobtrusive.
- All this in a simple, compulsive, 'play anywhere' package. Hard to resist!
Phoenix Feather has been in development for three months, and we have recently completed our first milestone.
Completed So Far:
- Development Center: An advanced set of web-based tools, to aid team communication and streamline content sharing.
- Documentation (7k+ words): Detailed game and tool design documents. Technical Specification. Promotional docs. Asset Lists.
- Map Editor: Imports height maps, allows height and texture editing of single and multiple tiles. Load / Save maps. Toggle Height / co-ordinate overlay for each tile. 3D preview.
- Game Engine: Imports maps and textured 3d models with keyframe animation. Lighting, Audio.
- Our own map and model formats.
- Server libraries, core server in alpha state.
- Concept audio tracks
- Concept and testing 3D models
Target Aim:
To produce an indie blockbuster. A title worthy of massive exposure though affiliate advertising and the game press. We have the resources to provide extremely high quality publicity and corporate quality web design to get people playing! Free to play, unlockable content with single or monthly payment.
Compensation:
We have a fair payment agreement for all members, which guarantees unlimited payments if we turn a profit.
Talent Needed:
Textures Artists:
We are looking for a talented and creative texture artist to begin bringing our architectural and/or organic models to life. You will be responsible for creating varying sized texture maps and for unwraped and simple texturing of items, characters, npcs and buildings.
Any art program you are skilled with is just fine. We require a moderately high degree of detail in your uncompressed textures, so you should be comfortable with this too.
Sound Effect Artists:
We are also looking for audio artists to work with our composer and designer to create some fundamental environmental and 'action' sounds to add depth and substance to the Phoenix Feather interface and world. Initial responsibilities include a small selection of combat, creature, environmental and menu audio effects.
All applicants will be asked for examples of previous work although I'm pleased to chat with anyone interested in finding out more about these vacancies! You will be working with a relaxed but focused team, which is proud of its high production values and artistic achievement.
If you have any other skills, and like the idea of the project then please do contact me, there will be numerous positions available throughout development so why not get your foot in the door now?
We work hard and play hard so please make sure you have enough time and energy to give to this project. We don't expect miracles, but be aware this is a fast moving team. Best of luck!
Team Structure:
The export team includes a number of industry, graduate and student developers, eight of us in total. We are exceptionally well kitted out for an indie team and are managed with great care and dedication.
Website:
www.Export-Games.com (http://www.export-games.com)
Contacts:
Our main source of communication is MSN and irc. You're welcome to msn IM me: dogcity AT hotmail.com
E-mail me: dan AT export-games.com
Or join our irc channel: irc.afternet.org #export
I look forward to chatting with you!
Export Games
Project name:
Phoenix Feather
Brief Description:
Phoenix Feather is a second generation, browser based multi player role playing game. It will deliver a new level of immersion though graphical detail, unseen in current browser based games. We will also use impressive new technologies to deliver 100% streamed content, with no need for patching or lengthly downloading to install.
Rich, detailed 3D graphics and gripping content will merge in a quest driven world, which can be enjoyed for a five minute lunch break or five hour play sessions. Players can enter the world anywhere they find an Internet connection, and continue their adventures where they last left them no matter where they play from.
The Phoenix Feather world is as rewarding as it is exciting. Players will quickly find themselves developing strong bonds with their character, the lands and the community. Quests, Infinite dungeons, PVP, Housing, Pets, and unexplored lands beckon each adventurer and promote objective driven play sessions, which will ensure constant challenges and rewards.
Phoenix Feather will appeal to a wide range of gamers. By catering for different play styles and providing varied rewards we hope that any player will quickly find their favorite aspect and will be able to immerse themselves in it.
Planned Features:
- Vivid and characteristic graphical style.
- Rich sound effects and sound track
- Powerfull house editor for player designed homes.
- Visible character customization.
- Open skill tree and spell, weapon and armor designing system.
- Revolutionary community interface provides unprecedented depth of interaction.
- Infinitely extendable, modular world. With limitless possibilities.
- Customizable land plots and rideable pet training system.
- Guild and Faction PvP system.
- Constant story driven quests. Large group quests, side quests and bounty system.
- Intuitive tutorial (introduction) and help / support systems.
- Powerful GUI, fast and unobtrusive.
- All this in a simple, compulsive, 'play anywhere' package. Hard to resist!
Phoenix Feather has been in development for three months, and we have recently completed our first milestone.
Completed So Far:
- Development Center: An advanced set of web-based tools, to aid team communication and streamline content sharing.
- Documentation (7k+ words): Detailed game and tool design documents. Technical Specification. Promotional docs. Asset Lists.
- Map Editor: Imports height maps, allows height and texture editing of single and multiple tiles. Load / Save maps. Toggle Height / co-ordinate overlay for each tile. 3D preview.
- Game Engine: Imports maps and textured 3d models with keyframe animation. Lighting, Audio.
- Our own map and model formats.
- Server libraries, core server in alpha state.
- Concept audio tracks
- Concept and testing 3D models
Target Aim:
To produce an indie blockbuster. A title worthy of massive exposure though affiliate advertising and the game press. We have the resources to provide extremely high quality publicity and corporate quality web design to get people playing! Free to play, unlockable content with single or monthly payment.
Compensation:
We have a fair payment agreement for all members, which guarantees unlimited payments if we turn a profit.
Talent Needed:
Textures Artists:
We are looking for a talented and creative texture artist to begin bringing our architectural and/or organic models to life. You will be responsible for creating varying sized texture maps and for unwraped and simple texturing of items, characters, npcs and buildings.
Any art program you are skilled with is just fine. We require a moderately high degree of detail in your uncompressed textures, so you should be comfortable with this too.
Sound Effect Artists:
We are also looking for audio artists to work with our composer and designer to create some fundamental environmental and 'action' sounds to add depth and substance to the Phoenix Feather interface and world. Initial responsibilities include a small selection of combat, creature, environmental and menu audio effects.
All applicants will be asked for examples of previous work although I'm pleased to chat with anyone interested in finding out more about these vacancies! You will be working with a relaxed but focused team, which is proud of its high production values and artistic achievement.
If you have any other skills, and like the idea of the project then please do contact me, there will be numerous positions available throughout development so why not get your foot in the door now?
We work hard and play hard so please make sure you have enough time and energy to give to this project. We don't expect miracles, but be aware this is a fast moving team. Best of luck!
Team Structure:
The export team includes a number of industry, graduate and student developers, eight of us in total. We are exceptionally well kitted out for an indie team and are managed with great care and dedication.
Website:
www.Export-Games.com (http://www.export-games.com)
Contacts:
Our main source of communication is MSN and irc. You're welcome to msn IM me: dogcity AT hotmail.com
E-mail me: dan AT export-games.com
Or join our irc channel: irc.afternet.org #export
I look forward to chatting with you!