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View Full Version : Modelling Tutorials Help - 3dsMax 7


killer22
09-01-2006, 02:01 AM
Hi all, ive seen this place for along time now and just lately me and a few friends have desided to work on a project, basicly were intending to make a 3d short movie and its based around sci-fi (stars,space,ships..ect.) well we have only just got 3dsMax 7 and we looked around for tutorials but they all seem alittle well iver outdated or just not guided enof to just learn that and expand from it.. i was wondering and be very appreicative if anyone knew any detailed tutorials for 3dsMax 7 or any tips on how we should go about doin this short movie?

thankz in advance / Killer22

Mr. Bluesummers-3DT
09-01-2006, 04:38 AM
Quick Reply
Hey Killer. Welcome to the forums! I'm glad you've decided to embark on a project with some friends. Nothing helps keep you motivated like having a team to support eachother.

When you're looking around for 3DSM tutorials, don't forget that a Tutorial for Max r3 can be useful even in Max7 because the concepts haven't changed much. Take a look at 3dtotal.com under the Free Stuff>Tutorials section. You'll find fameous tutorials like Joan of Arc (http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp) or Low Poly character construction (http://67.15.36.49/team/Tutorials/discmage/discmage1.asp) that can really give you a keen grip on what 3DSMax can have to offer.

Don't write these off as under-explained too quickly. A lot of times it may be because they assume you're already familiar with basic interface concepts (Move, rotate, scale). If you're doing the Joan of arc tutorial, for instance, and you're confused, consider going back a step and working on The Handgun Tutorial (http://67.15.36.49/team/Tutorials/polgun/gunmodel.asp).

Take it slow, and one step at a time. It's important to learn to model something before you make it move.

Good luck, and take it easy!

RxExpress
09-01-2006, 08:00 AM
another thing guy forgot to mention is that if you dont understand something in the tutorial, you might want to look it up in 3ds max's glossary. to get to this, click help then user reference. you should also consider following a large variety of tutorials. i personally followed a lot here at the 3dtotal.com/tutorials section and the ones included in the 3ds max tutorials. but i had 3 years of autocad experience before that, so i knew move, rotate, and scale very well. i just didnt know that booleans were so difficult in max ;)

good luck and dont forget to not give up. it gets frustrating, but its not nearly as frustrating as fun.

killer22
09-01-2006, 09:18 PM
kool thankz guys/gurls n i will b tryin the tut's out here as advised, thankz and il inform you as i progress with my m8s on the project :)

/killerz

indica3d
10-01-2006, 07:55 PM
hi killer
i was looking for free tut for long time but i didnt find one that caver all the aspect of modling and material in deep . you can find your salf a lot of time by doing that .my advice is to pay same $ for a training dvd.i have the 3dtotal modeling #2 (space ship) and there is allso more good one out there

you know TIME IS $ too

asher