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View Full Version : Bugatti Type 51 wheel - First project.


RetroRetro
25-01-2006, 02:13 PM
Hello everyone!

First project and first post.

Crits welcome.....he says nervously.

RetroRetro

fuseboy
25-01-2006, 07:58 PM
wheel looks very nice so far. cant see any mesh errors. lets see it finished and do u plan on modelin the whole car?

RetroRetro
25-01-2006, 09:03 PM
Hi,

Thanks for that.

My intention is to do the whole car...this may well be a long job! :cry:

The wheels took ages, as I had to get them dimensionally perfect and I only got the programme a couple of months ago.

Started on the chassis rails the other day, pics below:

RetroRetro
25-01-2006, 09:14 PM
Forgot.

The car is pretty old so a lot of people probably won't know what it looks like, so pictures of the whole car are here:

http://members.fortunecity.com/freecarwallpapers/images/bugatti_veyron_02.jpg

http://members.fortunecity.com/freecarwallpapers/images/bugatti_veyron_07.jpg

http://members.fortunecity.com/freecarwallpapers/images/bugatti_veyron_06.jpg

http://www.carandclassic.co.uk/car/C00427

fuseboy
25-01-2006, 09:31 PM
lol yh i did hav to check out the car to see wot it looked like! :o
modelin a car is a big undertakin esp for a first model. however there r some gr8 tutorials online that will help (esp the fiat 500 in 3dtotal). i hav to admit my 1st car model was pretty rubbish, but im startin to get the hang of it now that ive modeled (well, i dont finish many!) a few. all i can say is stick with it, look at other car tutorials and ask for advice from forums. dont get downhearted if u dont get many replies, there's always some1 who will help. so basically good luck with it and i look forward to c how u progress.

r u usin blueprints? cos they help loads. as do lots and lots and lots of reference images from all angles.

hegy
25-01-2006, 11:38 PM
Ah, finaly, something different... I'm tired of all those supras, skylines, etc...
Good start. I also got the program a few (7) months ago, so I'll be watching this one, might just learn something.
Well the one advice I can give you is: don't hurry up on anything! Not even the simplest things, details are everything! Good luck and modell on...

RetroRetro
02-02-2006, 06:49 PM
Quick update.

Struggling with making tyres and the Bugatti badge decal............any tips appreciated!

fuseboy
02-02-2006, 07:51 PM
lookin nice. wots the exact problem wit the decal and tyres? cos they're a lots of tyre tutorials - ill send some links if needed. but not sure wot the problem is wit the decal? cud u elaborate. cheers

RetroRetro
02-02-2006, 08:18 PM
Hi,

If you could send the tuts that would really be appreciated.

With the Decal, the options applicable are planar or spherical. I have made a mask and used the Adobe CS2 magnetic lasso to make the badge.

I now need to drape it over the surface..then it gets confusing...any tips appreciated. The instructions are confusing (to me).

Jpeg of the badge and screen print of the surface below.

Probably simply, but I bloomin well can't do it at the mo! :cry:

SNap
02-02-2006, 08:25 PM
Add it with a planar uv projection to the center part and your done.

fuseboy
02-02-2006, 09:41 PM
not really got any idea on texturin, so id listen to snap007be ;P

the tuts for tyres that i hav r:
http://danielbuck.net/index.php?page=tire_tut_2/tiretut2
http://www.hello-napalm.com/tuts/tut_tire.html

the top one seems to b the better one. however they shud both giv u an idea as to wot u shud b doin. currently modelin a tyre in maya and kinda strugglin but gettin there. so if u still need help ill try to help out as much as poss.

RetroRetro
02-02-2006, 10:45 PM
Thanks for everyone's help.

RetroRetro

3dpirate
02-02-2006, 11:28 PM
you can also go to www.3dgamics.com just click on free tuts its for lightwave but the concept is the same for any program i show how to do wheels and tires simply. The tire is part 4. Enjoy also check my other free tuts.