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View Full Version : Making 3D Max understand was is in front and what is behind!


Station
30-01-2006, 01:40 AM
Does anyone use 'Ignor Backfacing'? I don't, it's annoying to use.

What I would prefer is if max just understood what is in front and what is behind. It seems to take preference to selecting a vertex that you can't see to what is right in front of you. Who hasn't created a polygon over four vertices, and found out later that the poly has a corner attached to a vertex on the other side of the model.

Is there an option, apart from the obvious 'ignore backfacing' that will somehow make Max stop this single most annoying trait?

martimus
03-02-2006, 12:52 AM
lol i dont think so.

but when the geeks at autodesk finally figure this out the world will be a better place