inveni0
02-02-2006, 12:28 AM
Okay, here's what I'm thinking:
This morning, before heading to the office, I was playing Need for Speed: Most Wanted. I've recently purchased a new computer, and the graphics a absolutely stunning. I was amazed by how the light from the police cars were reflected in my vehicle, how the shadows from the trees were raytraced in real-time, and--most importantly--how the roads were so fantastically specular mapped.
The light from the sun bounces off the road like nothing I'd ever seen. It was so beautiful...
So, now I'm running 20 minutes late, so I hop in the shower, get ready fast, and head to work. While driving I look at the road and think, "Roads don't look like that!"
I drove over 35 miles to my office, and not one section of road was beautiful or eye-catching. However, an entire 6 miles of track on NFSMW was totally astounding....
Here's my big question:
Why is it that the only things realistic are those things that are actually "surrealistic".
Consider the following:
1) Why do we always use tile for floors instead of linoleum or vinyl?
2) Why do you always have to notice dirt and cracks in brick walls, even from 40 paces?
3) Why are wood floors always so dang clean and shiny, when real wood floors collect dust and loose their shine if not dusted daily?
4) Why must bump maps be visible, even if it's just leather at 30 paces?
I know that the answer to this is that it makes things more visually appealing. However, why do we only consider the visually appealing 'realistic'?
And now the challenge:
Post a photo of something you pass everyday that would never be considered realistic if it were an exact 3D replica.
I'll post mine when I get home if no one else can get us started.
Cheers!
This morning, before heading to the office, I was playing Need for Speed: Most Wanted. I've recently purchased a new computer, and the graphics a absolutely stunning. I was amazed by how the light from the police cars were reflected in my vehicle, how the shadows from the trees were raytraced in real-time, and--most importantly--how the roads were so fantastically specular mapped.
The light from the sun bounces off the road like nothing I'd ever seen. It was so beautiful...
So, now I'm running 20 minutes late, so I hop in the shower, get ready fast, and head to work. While driving I look at the road and think, "Roads don't look like that!"
I drove over 35 miles to my office, and not one section of road was beautiful or eye-catching. However, an entire 6 miles of track on NFSMW was totally astounding....
Here's my big question:
Why is it that the only things realistic are those things that are actually "surrealistic".
Consider the following:
1) Why do we always use tile for floors instead of linoleum or vinyl?
2) Why do you always have to notice dirt and cracks in brick walls, even from 40 paces?
3) Why are wood floors always so dang clean and shiny, when real wood floors collect dust and loose their shine if not dusted daily?
4) Why must bump maps be visible, even if it's just leather at 30 paces?
I know that the answer to this is that it makes things more visually appealing. However, why do we only consider the visually appealing 'realistic'?
And now the challenge:
Post a photo of something you pass everyday that would never be considered realistic if it were an exact 3D replica.
I'll post mine when I get home if no one else can get us started.
Cheers!