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Bigley
23-02-2006, 10:40 AM
Has anyone heard of prelighting?
I think it is like it calculates all of the shadows and saves it in your viewport therefore it doesn't have to reconfigure each frame you render

shikav4
23-02-2006, 11:31 AM
Are you talking about radiosity. In radiosity you can see the shadows in the view port. It dosent have to recalculate the shadow until the objects are moving.

jaro
23-02-2006, 12:18 PM
In addition to (or instead of) using radiosity you can also use render to texture, which renders everything you want (including light and shadows) to a bitmap. Then you can use this bitmap with 100% self-illuminated material to get a superfast rendering with the lighting "baked" in the texture.

Bigley
24-02-2006, 09:18 AM
Hey man the render to texture was exactly what I was looking for but I can't bake a sky light it wont let me. Do u know how?

jaro
26-02-2006, 11:12 PM
Well there shouldn't be any problem baking a skylight with render to texture. You need to bake a complete map and to see the light of the skylight you'll need to use light tracer, radiosity or mental ray final gather.